Difference between revisions of "Rise 2 Resurrection"
From Sega Retro
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| publisher=[[Acclaim Entertainment]] | | publisher=[[Acclaim Entertainment]] | ||
| developer=[[Mirage Technologies]] | | developer=[[Mirage Technologies]] | ||
− | | distributor={{company|[[Roadshow Interactive]]|region=AU}} | + | | distributor={{company|[[Arcadia Software]]|region=ES}}, {{company|[[Roadshow Interactive]]|region=AU}} |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP/CD-DA (9 tracks) | | sounddriver=SCSP/CD-DA (9 tracks) | ||
Line 21: | Line 21: | ||
| sat_code_eu=T-8114H-50 | | sat_code_eu=T-8114H-50 | ||
| sat_rating_eu=3 | | sat_rating_eu=3 | ||
− | | sat_date_uk=1996-04-19{{magref|cvg|174|65}} | + | | sat_date_uk=1996-04-19{{magref|ctw|583|85}}{{magref|cvg|174|65}} |
| sat_code_uk=T-8114H-50 | | sat_code_uk=T-8114H-50 | ||
| sat_rating_uk=3 | | sat_rating_uk=3 | ||
Line 35: | Line 35: | ||
| otherformats={{NonSega|IBMPC|PS}} | | otherformats={{NonSega|IBMPC|PS}} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''', known as '''''Rise of the Robots 2''''' (ライズオブザロボット2) in Japan, is a fighting game for the [[Sega Saturn]], released in 1996 by [[Acclaim]]. It is the sequel to ''[[Rise of the Robots]]''. | |
+ | |||
+ | It is sometimes erroneously referred to as '''''Resurrection Rise 2''''' because of the placement of the words in the logo. | ||
+ | |||
+ | ==Story== | ||
+ | After Coton the Cyborg (ECO 35-2) defeated the liquid metal Supervisor in combat in the previous game, she used her morphing ability to assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected robots to imbue them with the ability to improve upon their own design. | ||
+ | |||
+ | Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had sent them earlier. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control. The robots started battling each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army. In the chaos, Coton uploaded his consciousness to another robot to attempt another attack on the Supervisor. | ||
==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb|Rise 2 Resurrection Saturn, Character Select.png|width=200|Robot select}} | |
+ | ''Rise 2'' is a one-on-one fighting game like its predecessor. It has an overhauled combat system incorporating features seen in competitors, such as super moves akin to ''[[Super Street Fighter II Turbo]]'' and finishing moves (called "Executions") reminiscent of ''[[Mortal Kombat]]''. The game also features a combo counter (called "Chaos"). Its cast is broader, and robots have more special moves than before. Unlike the previous game, ''Rise 2'' allows players to control any robot in both one- and two-player games. As before, the goal is to defeat the opponent by draining its energy bar. Matches are played to the best of three rounds, with each round having a time limit. | ||
+ | |||
+ | The player can choose from 18 robots to play, then the robot must fight all 18 normally selectable robots (including a mirror match against the chosen robot). If the player succeeds, the robot faces the sub-boss, Anil-8, and the final boss, the Supervisor. In the story, the consciousness of the cyborg from the previous game inhabits whichever robot the player chooses to play, so every robot has the same ending. A second player can challenge the first to a match by pressing {{Start}} at any time. There is no dedicated two-player mode. | ||
+ | |||
+ | The robots move with {{left}} and {{right}}, crouch with {{down}}, and jump with {{up}}. Punches are performed with {{A}} (fast), {{B}} (mid), and {{C}} (turbo). Kicks are performed with {{X}} (fast), {{Y}} (mid), and {{Z}} (turbo). The "fast" attacks are quicker but do less damage, while the "turbo" attacks are slower but hit harder. Attacks can be blocked by holding the D-Pad away from the opponent. Blocked attacks still do a small amount of damage. Robots become temporarily stunned after being pummeled repeatedly. | ||
+ | |||
+ | Robots can throw each other by holding the D-Pad toward the opponent while pressing a punch or kick button. Different robots have different throws available, and throws cannot be blocked. Every robot has a set of unique special moves that can be performed with special button combinations. Hitting an opponent with a special move charges the super meter at the bottom of the screen; once the meter is full, the robot can perform a devastating super move that does more damage than a normal special move if successfully landed. | ||
− | + | When a robot has had its energy drained on the last round, the victorious player has the opportunity to perform an "Execution," a special finishing move that ends the bout in a more stylish fashion and steals the defeated robot's "CPU." There are six different CPUs, each granting a different projectile attack: Flame, I.C.E. (ice), Acid, Plasma, F.R.Y. (lightning), or G.U.N.Z. (bullets). These projectiles are likewise performed using special button combinations (though the CPU is weakened each time it is used and eventually can no longer be used). | |
+ | |||
+ | There are 24 difficulty levels (0-23). The timer for each round is 60 seconds by default, but it can be changed to 30 or 90 seconds or disabled. | ||
===Robots=== | ===Robots=== | ||
− | {{ | + | {{MoveListNote|legend=StreetFighter}} |
+ | ====Playable==== | ||
+ | Players can choose from 256 different palette rotations for each robot using {{up}} or {{down}} after selecting the robot. In two-player matches, players can also set a handicap with {{left}} or {{right}}. | ||
+ | |||
+ | All seven robots from the original game return, including the final boss, the Supervisor. Some of the robots have been renamed: the Builder is now called the Prime-8, the Military is now called the War, and the Sentry is now called the Rook. | ||
+ | |||
+ | All of the robots except for the Rook have alternative counterparts: the Chromax and the Insane, the Crusher and the Vandal, the Cyborg and the Necroborg, the Detain and the Deadlift, the Loader and the Lockjaw, the Prime-8 and the Griller, the Suikwan and the Steppenwolf, the Supervisor and the V1-Hyper, and the War and the Salvo. | ||
+ | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Loader |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=0}} |
− | | desc= | + | | desc=The Loader droid is a utility robot built for moving materials, similar to a forklift. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Lightning | {{right}} {{right}} {{down}} {{punch}} | The Loader droid slams its forks onto the ground, shooting a surge of electricity across the ground.}} | ||
+ | {{MoveListRow | Headbutt | {{down}} {{up}} {{punch}} | The Loader droid rises diagonally upwards with a headbutt.}} | ||
+ | {{MoveListRow | Ground Spikes | {{QCF}} {{punch}} | The Loader droid drives its forks into the ground, causing spikes to pop out of the ground slightly more than half the screen width away.}} | ||
+ | {{MoveListRow | Sweep Kick | {{down}} {{downleft}} {{down}} {{kick}} | The Loader droid does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}} | The Loader droid drives its forks into the ground, causing three spikes to pop out of the ground slightly more than half the screen width away.}} | ||
+ | {{MoveListRow | Execution | {{HCB}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=War |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=0}} |
− | | desc= | + | | desc=The War droid is a humanoid robot made for combat purposes. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Hop | {{left}} {{left}} or {{right}} {{right}} | The War droid hops backwards or forwards.}} | ||
+ | {{MoveListRow | Dash Attack | {{left}} {{right}} {{punch}} | The War droid runs forward while slashing with its arm.}} | ||
+ | {{MoveListRow | Barrel Roll | {{down}} {{up}} {{punch}} | The War droid jumps in an arc while spinning its arms like helicopter blades.}} | ||
+ | {{MoveListRow | Air Barrel Roll | {{down}} {{down}} {{punch}} in midair | The War droid falls diagonally downwards while spinning its arms like helicopter blades.}} | ||
+ | {{MoveListRow | Grenade | {{QCBD}} {{punch}} | The War droid drops a grenade on the ground that rolls a short distance before exploding.}} | ||
+ | {{MoveListRow | Arc Kick | {{QCB}} {{kick}} | The War droid rolls forward while kicking in a semicircle.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The War droid slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{punch}} | The War droid throws a grenade that leaves a long trail of fire.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{right}} {{left}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Necroborg |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=0}} |
− | | desc= | + | | desc=The Necroborg droid is a cybernetic organism, similar to the Cyborg, with the ability to discharge lightning. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Flying Punch | {{down}} {{up}} {{punch}} | The Necroborg droid flies into the air with an uppercut.}} | ||
+ | {{MoveListRow | Lightning | {{left}} {{left}} {{left}} {{punch}} | The Necroborg droid throws bolts of lightning across the screen.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Necroborg droid slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCB}} {{kick}} | The Necroborg droid throws many bolts of lighting across the screen.}} | ||
+ | {{MoveListRow | Execution | {{HCF}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Rook |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=100}} |
− | | desc= | + | | desc=The Rook droid is a large, humanoid robot that the Supervisor uses as its elite guard. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Jet Pack | {{left}} {{left}} | The Rook droid activates its jetpack and flies backwards. It continues flying as long as {{left}} is held, ascending until it reaches the edge of the screen.}} | ||
+ | {{MoveListRow | Spin Punch | {{QCF}} {{punch}} | The Rook droid punches twice quickly.}} | ||
+ | {{MoveListRow | Jet Kick | {{QCF}} {{kick}} | The Rook droid propels itself forward for a burning kick.}} | ||
+ | {{MoveListRow | Air Jet Kick | {{right}} {{right}} {{kick}} in midair | The Rook droid drops diagonally downwards with a burning kick.}} | ||
+ | {{MoveListRow | Fireball | {{QCB}} {{punch}} | The Rook droid shoots a fireball across the screen.}} | ||
+ | {{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | The Rook droid kicks repeatedly in front of itself.}} | ||
+ | {{MoveListRow | Sweep Kick | {{QCBD}} {{kick}} | The Rook droid does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{punch}} | The Rook droid shoots three fireballs in quick succession.}} | ||
+ | {{MoveListRow | Execution | {{right}} {{right}} {{right}} {{punch}} or {{hold|{{punch}}|{{right}} {{right}} {{right}}}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Crusher |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=100}} |
− | | desc= | + | | desc=The Crusher droid is a insectoid robot made for disposing of hazardous industrial waste and disabling malfunctioning droids. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Acid Spit | {{left}} {{left}} {{left}} {{kick}} or {{hold|{{left}}|{{kick}} {{kick}} {{kick}}}} | The Crusher droid shoots a low acid ball.}} | ||
+ | {{MoveListRow | Pincer Mincer | {{QCF}} {{punch}} | The Crusher droid swipes its claws upwards.}} | ||
+ | {{MoveListRow | Ground Lance | {{right}} {{right}} {{punch}} | The Crusher droid flies forward, just above the ground, with its claws out.}} | ||
+ | {{MoveListRow | Air Lance | {{down}} {{down}} {{punch}} in midair | The Crusher droid dives diagonally downwards with its claws out.}} | ||
+ | {{MoveListRow | Super Move | {{left}} {{left}} {{left}} {{right}} {{right}} {{kick}} | The Crusher droid shoots three acid balls in quick succession.}} | ||
+ | {{MoveListRow | Execution | {{QCB}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Vandal |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=100}} |
− | | desc= | + | | desc=The Vandal droid is a modified Crusher robot, with two built-in chainsaws and one buzzsaw replacing its pincers. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Buzzsaw Attack | {{QCF}} {{punch}} | The Vandal droid slashes its buzzsaw in front of it.}} | ||
+ | {{MoveListRow | Flying Kick | {{right}} {{right}} {{kick}} in midair | The Vandal droid flies across the screen with a kick.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Vandal droid slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}} | The Vandal droid shoots two acid balls in quick succession.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{left}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Salvo |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=200}} |
− | | desc= | + | | desc=The Salvo droid is the "Special Forces" edition of the War robot. It is armed with twin machetes and a flamethrower. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Flaming Blade | {{QCFD}} {{punch}} | The Salvo droid throws a flaming machete across the screen.}} | ||
+ | {{MoveListRow | Flamethrower | {{QCF}} {{punch}} | The Salvo droid sprays a burst of flame across the screen.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Salvo droid slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{QCF}} {{kick}} | The Salvo droid shoots three fireballs in quick succession.}} | ||
+ | {{MoveListRow | Execution | {{HCB}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Suikwan |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=200}} |
− | | desc= | + | | desc=The Suikwan droid is a samurai general and a martial arts expert. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Fireball | {{QCB}} {{punch}} | The Suikwan droid shoots a fireball across the screen.}} | ||
+ | {{MoveListRow | Sword Dash | {{right}} {{right}} {{punch}} | The Suikwan droid flies through the air with its sword on fire.}} | ||
+ | {{MoveListRow | Flaming Kick | {{right}} {{right}} {{kick}} in midair | The Suikwan droid falls forwards with a flaming kick.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Suikwan droid slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{right}} {{right}} {{right}} {{right}} {{right}} {{punch}} or {{hold|{{right}}|{{punch}} {{punch}} {{punch}} {{punch}} {{punch}}}} | The Suikwan droid twirls across the ground while holding its sword in the air.}} | ||
+ | {{MoveListRow | Execution | {{HCB}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Detain |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=200}} |
− | | desc= | + | | desc=The Detain droid is a Military Police robot armed with a head-mounted freeze laser. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Charge | {{right}} {{right}} {{right}} | The Detain droid runs forward while slashing with its claws.}} | ||
+ | {{MoveListRow | 3-Hit Chaos | {{right}} {{right}} {{punch}} | The Detain droid dashes forward with three quick strikes.}} | ||
+ | {{MoveListRow | Headbutt | {{down}} {{up}} {{punch}} | The Detain droid hops forward with a headbutt.}} | ||
+ | {{MoveListRow | Sweep Kick | {{QCBD}} {{kick}} | The Detain droid slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{left}} {{HCB}} {{punch}} | The Detain droid hunches and shoots a laser from its eye across the screen.}} | ||
+ | {{MoveListRow | Execution | {{HCF}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Chromax |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=300}} |
− | | desc= | + | | desc=The Chromax droid is a saboteur robot designed for destroying enemy machinery. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Low Fireball | {{QCF}} {{punch}} | The Chromax droid shoots a low fireball across the screen.}} | ||
+ | {{MoveListRow | Head Throw | {{left}} {{left}} {{left}} {{punch}} | The Chromax droid removes its head and throws it half the width of the screen.}} | ||
+ | {{MoveListRow | Dash Attack | {{left}} {{left}} {{left}} {{kick}} or {{hold|{{left}}|{{kick}} {{kick}} {{kick}}}} | The Chromax droid dashes forward with a punch.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Chromax droid slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{down}} {{down}} {{down}} {{down}} {{kick}} or {{hold|{{left}}|{{kick}} {{kick}} {{kick}} {{kick}}}} | The Chromax droid flies into the air, above the viewable area. The player can position it (based on its shadow) with {{left}} and {{right}}. It can land on and damage the opponent.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{left}} {{right}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Steppenwolf |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=300}} |
− | | desc= | + | | desc=The Steppenwolf droid is a mobile artillery unit designed for heavy frontline combat. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Charge | {{right}} {{right}} {{right}} | The Steppenwolf droid runs forward while swinging its fists.}} | ||
+ | {{MoveListRow | Uppercut | {{downright}}+{{punch}} | The Steppenwolf droid does an uppercut.}} | ||
+ | {{MoveListRow | Cannon | {{QCF}} {{punch}} | The Steppenwolf droid shoots a laser from its chest (which pushes it back slightly).}} | ||
+ | {{MoveListRow | Airstrike | {{QCB}} {{punch}} | The Steppenwolf droid calls in a volley of missiles that fly diagonally downwards from the sky to the opponent.}} | ||
+ | {{MoveListRow | Rapid Fire | {{left}} {{left}} {{left}} {{punch}} or {{hold|{{left}}|{{punch}} {{punch}} {{punch}}}} | The Steppenwolf droid shoots its arm-mounted cannons across the screen.}} | ||
+ | {{MoveListRow | Leaping Dive | {{right}} {{right}} {{kick}} | The Steppenwolf droid leaps ahead with a body splash.}} | ||
+ | {{MoveListRow | Air Dive | {{down}} {{down}} {{kick}} in midair | The Steppenwolf droid falls with a body splash.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{punch}} | The Steppenwolf droid calls down two airstrikes in quick succession.}} | ||
+ | {{MoveListRow | Execution | {{HCB}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Cyborg |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=300}} |
− | | desc= | + | | desc=The Cyborg is a half-human, half-machine cybernetic organism. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Air Fireball | {{right}} {{right}} {{punch}} in midair | The Cyborg shoots a fireball diagonally downwards from the air.}} | ||
+ | {{MoveListRow | Shoulder Charge | {{left}} {{left}} {{right}} {{kick}} | The Cyborg rushes forward with a shoulder charge.}} | ||
+ | {{MoveListRow | Flying Uppercut | {{QCF}} {{punch}} | The Cyborg flies into the air with an uppercut.}} | ||
+ | {{MoveListRow | Sweep Kick | {{QCBD}} {{kick}} | The Cyborg does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{punch}} | The Cyborg performs a shoulder charge, then a combo of punches and kicks, finishing with a flying uppercut.}} | ||
+ | {{MoveListRow | Execution | {{HCB}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Deadlift |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=400}} |
− | | desc= | + | | desc=The Deadlift droid is an infantry robot that carries a sword. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | High Flaming Sword | {{QCF}} {{punch}} | The Deadlift droid shoots a high flaming sword across the screen.}} | ||
+ | {{MoveListRow | Low Flaming Sword | {{QCBD}} {{punch}} | The Deadlift droid shoots a low flaming sword across the screen.}} | ||
+ | {{MoveListRow | Upward Flaming Sword | {{QCB}} {{punch}} | The Deadlift droid shoots a flaming sword diagonally upwards.}} | ||
+ | {{MoveListRow | Sword Attack | {{left}} {{left}} {{right}} {{punch}} | The Deadlift droid charges forward with a sword strike.}} | ||
+ | {{MoveListRow | Teleport | {{right}} {{right}} {{kick}} | The Deadlift droid disappears and reappears on the other side of the screen.}} | ||
+ | {{MoveListRow | Sweep Kick | {{QCBD}} {{kick}} | The Deadlift droid does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCB}} {{kick}} | The Deadlift droid does a rapid combo of punches, kicks, and sword strikes.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{left}} {{left}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=V1-Hyper |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=400}} |
− | | desc= | + | | desc=The V1-Hyper droid is an alternate body made for the Supervisor. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Slide | {{right}} {{right}} {{right}} | The V1-Hyper droid slides forward.}} | ||
+ | {{MoveListRow | Acid Ball | {{QCF}} {{punch}} | The V1-Hyper droid shoots an acid ball across the screen.}} | ||
+ | {{MoveListRow | Head Whip | {{QCB}} {{punch}} | The V1-Hyper droid whips the cord on its head in a fan shape through the air in front of it.}} | ||
+ | {{MoveListRow | Low Whip | {{QCFD}} {{punch}} | The V1-Hyper droid crouches and whips the cord on its head in front of it.}} | ||
+ | {{MoveListRow | Sliding Kick | {{left}} {{left}} {{kick}} | The V1-Hyper droid flies forwards while kicking with both legs.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{punch}} | The V1-Hyper droid shoots a long, spiral-shaped projectile across the screen.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{left}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Lockjaw |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=400}} |
− | | desc= | + | | desc=The Lockjaw droid is a military loader robot with sharpened blades and portable missile pods. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Missile | {{QCB}} {{punch}} | The Lockjaw droid shoots a volley of rockets across the screen.}} | ||
+ | {{MoveListRow | Air Missile | {{right}} {{right}} {{punch}} in midair | The Lockjaw droid shoots a volley of rockets diagonally downwards from the air.}} | ||
+ | {{MoveListRow | Headbutt | {{QCF}} {{kick}} | The Lockjaw droid rises diagonally upwards with a headbutt.}} | ||
+ | {{MoveListRow | Throw | {{HCF}} {{kick}} | The Lockjaw droid swipes its claws upwards, which tosses its opponent high into the air.}} | ||
+ | {{MoveListRow | Super Move | {{right}} {{HCF}} {{punch}} | The Lockjaw droid fires three volleys of rockets in quick succession.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{left}} {{right}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Prime-8 |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=500}} |
− | | desc= | + | | desc=The Prime-8 droid is a large robot, ape-like in appearance, designed for heavy assembly tasks. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Ground Smash | {{down}} {{down}} {{down}} {{punch}} | The Prime-8 droid smashes the ground, knocking over opponents on the ground.}} | ||
+ | {{MoveListRow | Power Dive | {{QCF}} {{punch}} | The Prime-8 droid leaps through the air and falls with a body splash.}} | ||
+ | {{MoveListRow | Rolling Crush | {{down}} {{up}} {{kick}} | The Prime-8 droid curls into a ball and rolls forward in an arc, unrolling with a fist smash near the end.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Prime-8 droid slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{down}} {{left}} {{down}} {{left}} {{kick}} | The Prime-8 droid curls into a ball and rolls across the screen, rolling in place at the start and end of its travel.}} | ||
+ | {{MoveListRow | Execution | {{right}} {{right}} {{right}} {{right}} {{right}} {{right}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Insane |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=500}} |
− | | desc= | + | | desc=The Insane droid is a humanoid, cybernetic robot used as a test subject and driven insane by years of experimentation. It fights with a pair of baseball bats. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Bat Attack | {{QCF}} {{kick}} | The Insane droid swings its bats around in front of it.}} | ||
+ | {{MoveListRow | Ice Ball | {{QCF}} {{punch}} | The Insane droid shoots an ice ball across the screen while standing.}} | ||
+ | {{MoveListRow | Crouching Ice Ball | {{QCB}} {{kick}} | The Insane droid shoots an ice ball across the screen while crouching.}} | ||
+ | {{MoveListRow | Sweep Kick | {{QCBD}} {{kick}} | The Insane droid does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCB}} {{punch}} | The Insane droid rushes forward and performs a fast combo with its bats.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{left}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Griller |
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=500}} |
− | | desc= | + | | desc=The Griller droid is a variant of the Prime-8 that was built for demolition work. It is smaller and faster than its predecessor. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Ground Bash | {{HCF}} {{punch}} | The Griller droid smashes the ground, knocking over opponents on the ground.}} | ||
+ | {{MoveListRow | Slap Attack | {{left}} {{right}} {{right}} {{punch}} | The Griller droid swings its arms in front of it.}} | ||
+ | {{MoveListRow | Pummel | {{HCB}} {{punch}} (close) | The Griller droid punches rapidly in front of itself.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Griller droid slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{kick}} | The Griller droid pounds the ground, and an avalanche of debris falls on its opponent.}} | ||
+ | {{MoveListRow | Execution | {{right}} {{right}} {{right}} {{punch}}}} | ||
+ | }} | ||
+ | }} | ||
}} | }} | ||
+ | ====Bosses==== | ||
+ | The two bosses can be played using cheat codes. | ||
+ | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
| title=Anil-8 | | title=Anil-8 | ||
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=700}} |
− | | desc= | + | | desc=The Anil-8 droid is an ant-like duplicate of the Necroborg that guards the Supervisor. It is the sub-boss of the game. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Ice Ball | {{QCF}} {{punch}} | The Anil-8 droid shoots an ice ball across the screen.}} | ||
+ | {{MoveListRow | Air Jet Kick | {{right}} {{right}} {{kick}} in midair | The Anil-8 droid drops diagonally downwards with a kick.}} | ||
+ | {{MoveListRow | Slide Kick | {{QCBD}} {{kick}} | The Anil-8 droid slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{punch}} | The Anil-8 droid throws many bolts of lighting across the screen.}} | ||
+ | {{MoveListRow | Execution | {{down}} {{down}} {{left}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
+ | {{InfoRow | ||
+ | | title=Supervisor | ||
+ | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=700}} | ||
+ | | desc=The Supervisor droid is a liquid metal, nanomorphic gynoid. It is the final boss of the game. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Blade Charge | {{QCF}} {{punch}} | The Supervisor droid runs forward and slashes with its arms, which it transforms into long blades.}} | ||
+ | {{MoveListRow | Blade Rush | {{QCF}} {{kick}} | The Supervisor droid flies forward while stabbing with its arms, which it transforms into long blades.}} | ||
+ | {{MoveListRow | Vertical Slice | {{QCB}} {{punch}} | The Supervisor droid twirls into the air and back down while holding its arms out like helicopter blades.}} | ||
+ | {{MoveListRow | Super Move | {{down}} {{down}} {{down}} {{kick}} or {{hold|{{kick}}|{{down}} {{down}} {{down}}}} | The Supervisor droid melts into a puddle of molten steel, moves forward about half the screen width, then reconstitutes itself as sharp blades that rise up and meld together.}} | ||
+ | {{MoveListRow | Execution | {{left}} {{left}} {{right}} {{right}} {{punch}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
| title=Assault | | title=Assault | ||
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=0 | crop_y=600}} |
− | | desc= | + | | desc=The Assault droid is a larger, more heavily armored version of the Rook. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Backdash | {{left}} {{left}} | The Assault droid hops backwards.}} | ||
+ | {{MoveListRow | Spin Punch | {{QCF}} {{punch}} | The Assault droid punches twice quickly.}} | ||
+ | {{MoveListRow | Jet Kick | {{QCF}} {{kick}} | The Assault droid propels itself forward for a kick.}} | ||
+ | {{MoveListRow | Air Jet Kick | {{right}} {{right}} {{kick}} in midair | The Assault droid drops diagonally downwards with a kick.}} | ||
+ | {{MoveListRow | Ice Ball | {{QCB}} {{punch}} | The Assault droid shoots an ice ball across the screen.}} | ||
+ | {{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | The Assault droid kicks repeatedly in front of itself.}} | ||
+ | {{MoveListRow | Sweep Kick | {{QCBD}} {{kick}} | The Assault droid does a sweep kick.}} | ||
+ | {{MoveListRow | Super Move | {{HCF}} {{punch}} | The Assault droid shoots three fireballs in quick succession.}} | ||
+ | {{MoveListRow | Execution | {{HCB}} {{punch}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mayhem | | title=Mayhem | ||
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=180 | crop_y=600}} |
− | | desc= | + | | desc=The Mayhem droid is a huge robot with sharp teeth who fights with two axes. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Overhead Smash | {{right}} {{right}} {{punch}} | The Mayhem droid leaps forward and chops its axes down.}} | ||
+ | {{MoveListRow | Charging Headbutt | {{right}} {{right}} {{kick}} | The Mayhem droid slides forward with a headbutt.}} | ||
+ | {{MoveListRow | Super Move | {{down}} {{downleft}} {{down}} {{downright}} {{right}} {{punch}} | The Mayhem droid steps forward with multiple axe chops.}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Vitriol | | title=Vitriol | ||
− | | | + | | sprite={{sprite | Rise 2 Resurrection Saturn, Characters.png | 1.5 | crop_width=180 | crop_height=100 | crop_x=360 | crop_y=600}} |
− | | desc= | + | | desc=The Vitriol droid is a tank-like robot based on the Steppenwolf. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Charge | {{right}} {{right}} {{right}} | The Vitriol droid runs forward while swinging its fists.}} | ||
+ | {{MoveListRow | Uppercut | {{downright}}+{{punch}} | The Vitriol droid does an uppercut.}} | ||
+ | {{MoveListRow | Cannon | {{QCF}} {{punch}} | The Vitriol droid shoots a laser from its chest (which pushes it back slightly).}} | ||
+ | {{MoveListRow | Leaping Dive | {{right}} {{right}} {{kick}} | The Vitriol droid leaps ahead with a body splash.}} | ||
+ | {{MoveListRow | Air Dive | {{down}} {{down}} {{kick}} in midair | The Vitriol droid falls with a body splash.}} | ||
+ | {{MoveListRow | Super Move | {{HCB}} {{punch}} | The Vitriol droid calls down an airstrike.}} | ||
+ | {{MoveListRow | Execution | {{QCB}} {{kick}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
− | == | + | ===Stages=== |
− | As with the original game, it also had the involvement of [[wikipedia: | + | Every robot has its own unique stage when fought. Some stages feature traps that players can use to gain an advantage against their opponent. For example, the stage for Steppenwolf, the gun-wielding robot, features a trap that fires bullets, and the stage for Vandal, the saw-wielding robot, features a trap with a saw. |
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Loader.png|Loader}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, War.png|War}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Necroborg.png|Necroborg}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Rook.png|Rook}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Crusher.png|Crusher}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Vandal.png|Vandal}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Salvo.png|Salvo}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Suikwan.png|Suikwan}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Detain.png|Detain}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Chromax.png|Chromax}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Steppenwolf.png|Steppenwolf}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Cyborg.png|Cyborg}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Deadlift.png|Deadlift}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, V1-Hyper.png|V1-Hyper}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Lockjaw.png|Lockjaw}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Prime-8.png|Prime-8}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Insane.png|Insane}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Griller.png|Griller}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Anil-8.png|Anil-8}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Supervisor.png|Supervisor}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Assault.png|Assault}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Mayhem.png|Mayhem}} | ||
+ | {{gitem|Rise 2 Resurrection Saturn, Stages, Vitriol.png|Vitriol}} | ||
+ | }} | ||
+ | |||
+ | ==Music and sound== | ||
+ | As with the original game, it also had the involvement of [[wikipedia:Brian May|Brian May]] from the band [[wikipedia: Queen (band)|Queen]]. As with that game, only one track of his made it to the final release, titled "Cyborg," which is used for the title screen. This track appeared on ''Rise 2'' first, and a redone version was later included on May's solo album ''[[wikipedia:Another World (Brian May album)|Another World]]'' in 1998. | ||
==Versions== | ==Versions== | ||
Line 174: | Line 425: | ||
===Comparisons=== | ===Comparisons=== | ||
{{mainArticle|{{PAGENAME}}/Comparisons}} | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol|cols=3| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|[[Mirage]]}} | ||
+ | *'''Produced by:''' Peter Jones, Andy Wood | ||
+ | *'''Directed by:''' Gary Leach | ||
+ | *'''Editor Design:''' Andy Clark | ||
+ | *'''Character Design, Models and Animation:''' Sean Naden, Jason Swift-Clowes | ||
+ | *'''Set Design, Construction and Animation:''' Kwan Lee | ||
+ | *'''Animation Editing and Pixel Art:''' Matt Smith | ||
+ | *'''Programming:''' | ||
+ | **'''PC:''' Gary Leach | ||
+ | **'''PlayStation:''' Andy Clark | ||
+ | **'''Saturn:''' Tony Stoddart | ||
+ | **'''Mac:''' Ben Fowler | ||
+ | *'''Artificial Intelligence and Menu Selection:''' Ian Webb | ||
+ | *'''Mirage music and sound effects:''' Tom Grimshaw | ||
+ | *'''Animation Input:''' Indira Knight | ||
+ | *'''Character Input:''' Thomas Wardle | ||
+ | *'''CD Streaming Software:''' Pete Dabbs | ||
+ | *'''AI Data:''' Sean Rhodes, Matt Smith, Thomas Wardle, Ian Webb | ||
+ | *'''Marketing and Public Relations:''' Julia Coombs, Clare Barnett | ||
+ | *'''Financial Control:''' Deborah Jones, Holly Bourne | ||
+ | *'''Distribution:''' Roy Campbell, Dave Cotton | ||
+ | *'''Technical Support:''' Rob Nicholson | ||
+ | *'''Product Administrator:''' Kate Auty | ||
+ | *'''Secretarial:''' Sarah Mould | ||
+ | *'''Quality Control Supervisor:''' Chris Judge | ||
+ | *'''Quality Control:''' Ian Knowles, Gary Stevens, Guy Selwood, Lee Austin, Brett Bailey, John Capbell,, Anthony Cousens, Gary Mason | ||
+ | *'''Renovation:''' Dave Eardley, Kev Sheppard | ||
+ | *'''"Cyborg' Music and Sound Effects:''' Brian May | ||
+ | *'''Engineered by:''' Justin Shirley-Smith | ||
+ | *'''Thanks to Mirage personnel:''' Jonathan Baddeley, Mike Bareham, Pete Dabbs. Les Eaves, Kevin Green, Paul Johnson, Jean Nixon, Derek Nixon, Julie Walker | ||
+ | *'''Special Thanks:''' Jim Beach, Ciaran Brennan, Mike Brunton, Rod Cousens, Julie Glover, Rodger Harris, Frank Herman, Rob Holmes, Bernard Fischbach, Gregory Fischbach, Sam Goldberg, Jim Murdoch, Michael Thomas, Amanda Walker, Bev Wood | ||
+ | {{creditsheader|[[Acclaim]]}} | ||
+ | *'''Executive Producer:''' Bill Pidgeon | ||
+ | *'''Producer:''' Eric Kuby, Martin De Riso, Eric Weiner, Kelly Coleman | ||
+ | *'''QA Senior Manager:''' Mike Weiner | ||
+ | *'''QA Supervisor:''' Carol Caracciolo | ||
+ | *'''Technical Support Supervisor:''' Harry Reimer | ||
+ | *'''PC Supervisor:''' Gil Leong | ||
+ | *'''Lead Analyst:''' Steve Bremer | ||
+ | *'''Testers:''' Chris McGovern, Jon Cerabone, James Ackermann | ||
+ | *'''PC Compatability:''' Ed Kok, Askia Foreman, John Melendez, Rich Varney, Jesus Arozamena | ||
+ | *'''Technical Support:''' John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern | ||
+ | *'''Product, Marketing:''' Steve Lux, Evan Stein, Doug Sherman, Ed Fortune, Irith Libovitzi | ||
+ | *'''Advertising Communications:''' Holly Newman, Lori McCue, Tracy Lopez, Valerie Nifora | ||
+ | *'''Creative Services:''' Dawn Manaras, Terri Ruffino, Amy Andresakes, Michael M. Duarte, Ken Kilkenny, Lisanne Schnell, Jacqueline Scibelli | ||
+ | *'''Thanks to:''' Bill Dickson, David Minogue, Jim Herzner | ||
+ | *'''Text Translations:''' [[Alpha CRC Ltd.]] | ||
+ | :'Cyborg' and incidental sound effects composed and performed by Brian May. | ||
+ | :Published (R.O.W) by Queen Music Ltd./ EMI Music Publishing Ltd. | ||
+ | :Published (Japan) by Queen Music Ltd. /Watanabe Music Publishing Ltd. | ||
+ | :Published (France) by Queen Music Ltd/Les Editions Marouani Ltd. | ||
+ | :Published (U.S.A.J by Queen Music Ltd./EMI Music Publishing Ltd. | ||
+ | :Brian May is an exclusive EMI Records Recording Artist (R.O.W.) | ||
+ | :Brian May is an exclusive Hollywood Records Recording Artist (U.S.A.) | ||
+ | :RISE 2 RESURRECTION™ is licensed from Mirage Technologies (Multimedia) Ltd. © 1996 Mirage Technologies (Multimedia) Ltd. | ||
+ | :MIRAGE™ and RISE 2 RESURRECTION™ are trademarks of Mirage Technologies (Multimedia) Ltd. and used with permission. All Rights Reserved. | ||
+ | | source=US manual | ||
+ | | pdf=Rise2resurrection sat us manual.pdf | ||
+ | | pdfpage=28 | ||
+ | | console=SAT | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
Line 198: | Line 515: | ||
| back=Rise2Resurrection Saturn JP Box Back.jpg | | back=Rise2Resurrection Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | disc= | + | | disc=Rise2Resurrection Saturn JP Disc.jpg |
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 225: | Line 542: | ||
{{Rise2ResurrectionOmni}} | {{Rise2ResurrectionOmni}} | ||
+ | {{RiseoftheRobots}} |
Latest revision as of 14:24, 27 October 2024
Rise 2 Resurrection | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | ||||||||||||||||||||||||||||||||||||||||
Developer: Mirage Technologies | ||||||||||||||||||||||||||||||||||||||||
Distributor: Arcadia Software (ES), Roadshow Interactive (AU) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (9 tracks) | ||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
|
Rise 2 Resurrection, known as Rise of the Robots 2 (ライズオブザロボット2) in Japan, is a fighting game for the Sega Saturn, released in 1996 by Acclaim. It is the sequel to Rise of the Robots.
It is sometimes erroneously referred to as Resurrection Rise 2 because of the placement of the words in the logo.
Contents
Story
After Coton the Cyborg (ECO 35-2) defeated the liquid metal Supervisor in combat in the previous game, she used her morphing ability to assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected robots to imbue them with the ability to improve upon their own design.
Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had sent them earlier. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control. The robots started battling each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army. In the chaos, Coton uploaded his consciousness to another robot to attempt another attack on the Supervisor.
Gameplay
Rise 2 is a one-on-one fighting game like its predecessor. It has an overhauled combat system incorporating features seen in competitors, such as super moves akin to Super Street Fighter II Turbo and finishing moves (called "Executions") reminiscent of Mortal Kombat. The game also features a combo counter (called "Chaos"). Its cast is broader, and robots have more special moves than before. Unlike the previous game, Rise 2 allows players to control any robot in both one- and two-player games. As before, the goal is to defeat the opponent by draining its energy bar. Matches are played to the best of three rounds, with each round having a time limit.
The player can choose from 18 robots to play, then the robot must fight all 18 normally selectable robots (including a mirror match against the chosen robot). If the player succeeds, the robot faces the sub-boss, Anil-8, and the final boss, the Supervisor. In the story, the consciousness of the cyborg from the previous game inhabits whichever robot the player chooses to play, so every robot has the same ending. A second player can challenge the first to a match by pressing START at any time. There is no dedicated two-player mode.
The robots move with and , crouch with , and jump with . Punches are performed with (fast), (mid), and (turbo). Kicks are performed with (fast), (mid), and (turbo). The "fast" attacks are quicker but do less damage, while the "turbo" attacks are slower but hit harder. Attacks can be blocked by holding the D-Pad away from the opponent. Blocked attacks still do a small amount of damage. Robots become temporarily stunned after being pummeled repeatedly.
Robots can throw each other by holding the D-Pad toward the opponent while pressing a punch or kick button. Different robots have different throws available, and throws cannot be blocked. Every robot has a set of unique special moves that can be performed with special button combinations. Hitting an opponent with a special move charges the super meter at the bottom of the screen; once the meter is full, the robot can perform a devastating super move that does more damage than a normal special move if successfully landed.
When a robot has had its energy drained on the last round, the victorious player has the opportunity to perform an "Execution," a special finishing move that ends the bout in a more stylish fashion and steals the defeated robot's "CPU." There are six different CPUs, each granting a different projectile attack: Flame, I.C.E. (ice), Acid, Plasma, F.R.Y. (lightning), or G.U.N.Z. (bullets). These projectiles are likewise performed using special button combinations (though the CPU is weakened each time it is used and eventually can no longer be used).
There are 24 difficulty levels (0-23). The timer for each round is 60 seconds by default, but it can be changed to 30 or 90 seconds or disabled.
Robots
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
Players can choose from 256 different palette rotations for each robot using or after selecting the robot. In two-player matches, players can also set a handicap with or .
All seven robots from the original game return, including the final boss, the Supervisor. Some of the robots have been renamed: the Builder is now called the Prime-8, the Military is now called the War, and the Sentry is now called the Rook.
All of the robots except for the Rook have alternative counterparts: the Chromax and the Insane, the Crusher and the Vandal, the Cyborg and the Necroborg, the Detain and the Deadlift, the Loader and the Lockjaw, the Prime-8 and the Griller, the Suikwan and the Steppenwolf, the Supervisor and the V1-Hyper, and the War and the Salvo.
Bosses
The two bosses can be played using cheat codes.
Anil-8 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Anil-8 droid is an ant-like duplicate of the Necroborg that guards the Supervisor. It is the sub-boss of the game.
| ||||||||||||||||||
Supervisor | ||||||||||||||||||
The Supervisor droid is a liquid metal, nanomorphic gynoid. It is the final boss of the game.
|
Hidden
- Main article: Rise 2 Resurrection/Hidden content.
Assault | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Assault droid is a larger, more heavily armored version of the Rook.
| ||||||||||||||||||||||||||||||
Mayhem | ||||||||||||||||||||||||||||||
The Mayhem droid is a huge robot with sharp teeth who fights with two axes.
| ||||||||||||||||||||||||||||||
Vitriol | ||||||||||||||||||||||||||||||
The Vitriol droid is a tank-like robot based on the Steppenwolf.
|
Stages
Every robot has its own unique stage when fought. Some stages feature traps that players can use to gain an advantage against their opponent. For example, the stage for Steppenwolf, the gun-wielding robot, features a trap that fires bullets, and the stage for Vandal, the saw-wielding robot, features a trap with a saw.
Music and sound
As with the original game, it also had the involvement of Brian May from the band Queen. As with that game, only one track of his made it to the final release, titled "Cyborg," which is used for the title screen. This track appeared on Rise 2 first, and a redone version was later included on May's solo album Another World in 1998.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Rise 2 Resurrection | Rise 2 Resurrection |
English (US) | Rise 2 Resurrection | Rise 2 Resurrection |
Japanese | ライズ オブ ザ ロボット2 | Rise of the Robots 2 |
Comparisons
- Main article: Rise 2 Resurrection/Comparisons.
Production credits
- Produced by: Peter Jones, Andy Wood
- Directed by: Gary Leach
- Editor Design: Andy Clark
- Character Design, Models and Animation: Sean Naden, Jason Swift-Clowes
- Set Design, Construction and Animation: Kwan Lee
- Animation Editing and Pixel Art: Matt Smith
- Programming:
- PC: Gary Leach
- PlayStation: Andy Clark
- Saturn: Tony Stoddart
- Mac: Ben Fowler
- Artificial Intelligence and Menu Selection: Ian Webb
- Mirage music and sound effects: Tom Grimshaw
- Animation Input: Indira Knight
- Character Input: Thomas Wardle
- CD Streaming Software: Pete Dabbs
- AI Data: Sean Rhodes, Matt Smith, Thomas Wardle, Ian Webb
- Marketing and Public Relations: Julia Coombs, Clare Barnett
- Financial Control: Deborah Jones, Holly Bourne
- Distribution: Roy Campbell, Dave Cotton
- Technical Support: Rob Nicholson
- Product Administrator: Kate Auty
- Secretarial: Sarah Mould
- Quality Control Supervisor: Chris Judge
- Quality Control: Ian Knowles, Gary Stevens, Guy Selwood, Lee Austin, Brett Bailey, John Capbell,, Anthony Cousens, Gary Mason
- Renovation: Dave Eardley, Kev Sheppard
- "Cyborg' Music and Sound Effects: Brian May
- Engineered by: Justin Shirley-Smith
- Thanks to Mirage personnel: Jonathan Baddeley, Mike Bareham, Pete Dabbs. Les Eaves, Kevin Green, Paul Johnson, Jean Nixon, Derek Nixon, Julie Walker
- Special Thanks: Jim Beach, Ciaran Brennan, Mike Brunton, Rod Cousens, Julie Glover, Rodger Harris, Frank Herman, Rob Holmes, Bernard Fischbach, Gregory Fischbach, Sam Goldberg, Jim Murdoch, Michael Thomas, Amanda Walker, Bev Wood
- Executive Producer: Bill Pidgeon
- Producer: Eric Kuby, Martin De Riso, Eric Weiner, Kelly Coleman
- QA Senior Manager: Mike Weiner
- QA Supervisor: Carol Caracciolo
- Technical Support Supervisor: Harry Reimer
- PC Supervisor: Gil Leong
- Lead Analyst: Steve Bremer
- Testers: Chris McGovern, Jon Cerabone, James Ackermann
- PC Compatability: Ed Kok, Askia Foreman, John Melendez, Rich Varney, Jesus Arozamena
- Technical Support: John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern
- Product, Marketing: Steve Lux, Evan Stein, Doug Sherman, Ed Fortune, Irith Libovitzi
- Advertising Communications: Holly Newman, Lori McCue, Tracy Lopez, Valerie Nifora
- Creative Services: Dawn Manaras, Terri Ruffino, Amy Andresakes, Michael M. Duarte, Ken Kilkenny, Lisanne Schnell, Jacqueline Scibelli
- Thanks to: Bill Dickson, David Minogue, Jim Herzner
- Text Translations: Alpha CRC Ltd.
- 'Cyborg' and incidental sound effects composed and performed by Brian May.
- Published (R.O.W) by Queen Music Ltd./ EMI Music Publishing Ltd.
- Published (Japan) by Queen Music Ltd. /Watanabe Music Publishing Ltd.
- Published (France) by Queen Music Ltd/Les Editions Marouani Ltd.
- Published (U.S.A.J by Queen Music Ltd./EMI Music Publishing Ltd.
- Brian May is an exclusive EMI Records Recording Artist (R.O.W.)
- Brian May is an exclusive Hollywood Records Recording Artist (U.S.A.)
- RISE 2 RESURRECTION™ is licensed from Mirage Technologies (Multimedia) Ltd. © 1996 Mirage Technologies (Multimedia) Ltd.
- MIRAGE™ and RISE 2 RESURRECTION™ are trademarks of Mirage Technologies (Multimedia) Ltd. and used with permission. All Rights Reserved.
Magazine articles
- Main article: Rise 2 Resurrection/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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46 | |
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Based on 15 reviews |
Technical information
- Main article: Rise 2 Resurrection/Technical information.
References
- ↑ File:Rise2Resurrection Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/r2gtOdFxxSQ/m/2H3BT7MxNxQJ
- ↑ Computer Trade Weekly, "" (UK; 1996-04-15), page 85
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 6.0 6.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 91
- ↑ File:Rise2resurrection sat us manual.pdf, page 28
- ↑ Hyper, "May 1996" (AU; 1996-xx-xx), page 29
- ↑ Famitsu, "1996-07-05" (JP; 1996-06-21), page 1
- ↑ Freak, "3/96" (IL; 1996-xx-xx), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 64
- ↑ MAN!AC, "09/96" (DE; 1996-08-14), page 67
- ↑ Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 125
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 80
- ↑ Secret Service, "Maj 1996" (PL; 1996-05-01), page 28
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 17
- ↑ Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 54
- ↑ Sega Saturn Magazine, "1996-11 (1996-07-12)" (JP; 1996-06-28), page 230
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 44
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 89
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 68
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