Difference between revisions of "Slam City with Scottie Pippen"

From Sega Retro

 
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
| bobscreen=Slamcity_title.png
+
| bobscreen=SlamCity MCD US Title.png
 +
| bobscreen2=Slamcity title.png
 +
| tab1=Mega-CD
 +
| tab2=Mega-CD 32X
 
| publisher=[[Digital Pictures]]
 
| publisher=[[Digital Pictures]]
 
| developer=[[Digital Pictures]]
 
| developer=[[Digital Pictures]]
 
| distributor=[[Acclaim Distribution]]
 
| distributor=[[Acclaim Distribution]]
 +
{{company|[[Tec Toy]]|region=BR|system=MCD}}
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]]
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]]
| sounddriver=
+
| sounddriver=[[GEMS]]
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Sports
 
| genre=Sports
 +
| subgenre=basketball
 
| releases={{releasesMCD
 
| releases={{releasesMCD
 
| mcd_date_us=1994-11{{magref|egm|65|258}}
 
| mcd_date_us=1994-11{{magref|egm|65|258}}
Line 17: Line 22:
 
| mcd_code_eu=T-162035-50
 
| mcd_code_eu=T-162035-50
 
| mcd_rating_eu=3
 
| mcd_rating_eu=3
 +
| mcd_date_uk=1995-02{{magref|segamaguk|14|34}}
 +
| mcd_code_uk=T-162035-50
 +
| mcd_rating_uk=3
 +
| mcd_date_de=1995
 +
| mcd_code_de=T-162035-50
 +
| mcd_rating_de=6
 
| mcd_date_br=1996-06
 
| mcd_date_br=1996-06
 
| mcd_code_br=063636
 
| mcd_code_br=063636
Line 35: Line 46:
 
| tectoy=ti
 
| tectoy=ti
 
| oflc=gold
 
| oflc=gold
 +
| otherformats={{NonSega|IBMPC}}
 +
| savetype={{SaveType
 +
|MCD|internal
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' is a full motion video game developed and published by [[Digital Pictures]] for the [[Sega Mega-CD]] and DOS computers. It was also one of the five [[Sega Mega-CD 32X]] games.
+
| properties={{Properties|MCD|4discs}}{{Properties|MCD32X|4discs}}
 +
}}
 +
'''''{{PAGENAME}}''''' is a [[full-motion video]] game developed and published by [[Digital Pictures]] for the [[Sega Mega-CD]] and [[DOS]] computers. It was also one of the five [[Sega Mega-CD 32X]] games released in North America. It features [[NBA]] player [[wikipedia:Scottie Pippen|Scottie Pippen]], who played small forward for the Chicago Bulls at the time.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|Slam City MCD, Slam Dunk.png|width=200|Slam Dunk}}
 +
{{ScreenThumb|Slam City MCD, Rebound.png|width=200|Rebound}}
 +
''Slam City'' is a one-on-one basketball game, presented from a first-person perspective using [[full-motion video]]. The player plays a newcomer named "Ace" and must face the four toughest players in "Slam City" to earn enough "respect" to play against Scottie Pippen. The game is spread over four discs, with each of the first four opponents on a separate disc. Matches are interjected with video clips of "trash talk" from the opponents or commentary from spectators.
 +
 
 +
Matches consist of multiple video clips of the opponent, and the player must respond appropriately to the opponent's actions, such as defending against attempts to steal the ball or exploiting weaknesses in the opponent's defense to attempt a shot or a slam. Ace appears overlaid on the video. The goal of each match is to earn more points than the opponent, and every basket is worth a single point. By default, the first player to reach seven points wins, though this can be changed.
 +
 
 +
Respect is earned during games by scoring, blocking shots, stealing the ball, rebounding the ball (after a missed shot), or running down the opponent's shot clock. Respect is also gained after beating an opponent, with more respect gained when the score disparity is greater. Conversely, respect is lost when the opponent scores, blocks a shot, steals the ball, rebounds the ball, runs down the Ace's shot clock, or beats Ace. Tougher opponents award more respect. Opponents can be rematched to earn more respect, but the amount of respect earned decreases each time the opponent is played.
 +
 
 +
When on offense, Ace can move with {{left}} or {{right}} to try to get a clear shot around his opponent. The player can adjust the shot strength (shown as a meter next to the video) with {{up}} or {{down}}, which affects the distance that it covers. Ace shoots by holding {{A}} to jump, then releasing {{A}} during the jump. The shot is more likely to go in and earns more respect if timed to release near the apex of the jump. Failing to release the button before landing causes the player to lose respect. Ace can exploit holes in the opponent's defense by moving all the way to the left or right of the screen and pressing {{B}} to break past the opponent and perform a slam dunk. Each opponent has different cues that indicate a break opportunity. Hitting a break opportunity at its "sweet spot" results in a "Super Slam" that awards more respect. However, trying to break past the opponent when there is no opening results in having the ball stolen. There is a ten-second shot clock for the player with possession of the ball.
 +
 
 +
When on defense, Ace can move with {{left}} or {{right}} to stay in front of his the opponent. If Ace leaves an opening, the opponent can run by for an easy shot. Ace can raise his hands to block with {{A}} when the opponent is attempting a shot; after the opponent shoots, Ace can try to reject the shot with {{B}}. When the opponent is trying to break for a dunk, Ace can try to steal the ball with {{C}}.
  
''Slam City'' is a basketball game, rendered entirely with full motion video. The player has to gain enough "respect" to play against Scottie Pippen. It was a very large game, distributed over four separate discs.
+
When either Ace or the opponent misses a shot, the screen switches to a side view where both opponents have an opportunity for a rebound to gain possession of the ball. In the rebound view, Ace can move with {{left}} or {{right}} and jump for the ball with {{A}}.
 +
 
 +
Enabling Training Mode in the options shows the word "BREAK" on screen to indicate when a slam dunk opportunity is present on offense or an opportunity to steal the ball is present on defense, to help the player learn the vulnerabilities of the opponent. However, respect cannot be gained or lost while Training Mode is enabled. Enabling Buckets Mode in the options lets the offensive player retain possession of the ball after scoring (winners' outs) rather than possession changing to the player on defense (losers' outs). Games can be played to a certain number of points (7, 11, or 21) or timed (3 or 5 minutes). In timed games, the winner is whichever played has the most points when time runs out; if there is a tie, the game goes into "sudden death," where the next player to score wins. The game saves the player's progress and high scores to the console's internal memory.
 +
 
 +
===Opponents===
 +
Opponents can be challenged in any order, except for Scottie Pippen, who can only challenged after accumulating 1,000,000,000 respect points. Each opponent increases in difficulty and respect earned. Matches can be replayed to earn more respect.
 +
 
 +
Fingers is on the first disc, Juice is on the second disc, Mad Dog is on the third disc, and Smash is on the fourth disc. Scottie Pippen is on every disc but must be unlocked first.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Fingers
 +
| screenshot=Slam City MCD, Opponents, Fingers.png
 +
| screenshot2=Slam City MCD, Opponents, Fingers Gameplay.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Juice
 +
| screenshot=Slam City MCD, Opponents, Juice.png
 +
| screenshot2=Slam City MCD, Opponents, Juice Gameplay.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Mad Dog
 +
| screenshot=Slam City MCD, Opponents, Mad Dog.png
 +
| screenshot2=Slam City MCD, Opponents, Mad Dog Gameplay.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Smash
 +
| screenshot=Slam City MCD, Opponents, Smash.png
 +
| screenshot2=Slam City MCD, Opponents, Smash Gameplay.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Scottie Pippen
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
*'''Executive Producer:''' Tom Zito, Tyler Johnson
 +
*''':''' Keith Neubert, Antwahn Nance, Dana Wilkerson, Malcolm Ian Cross, Keith Gibbs
 +
*'''Interactive Design:''' Kevin Welsh, Steve DeFrisco
 +
*'''Computer Programming:''' Steve DeFrisco
 +
*'''Editing:''' Kate McGowen
 +
*'''Screenplay:''' Don Scott
 +
*'''Director of Photography:''' Paul McIlvaine
 +
*'''Production Design:''' Nick Goodman
 +
*'''Produced by:''' Gordon Wolf, Kevin Welsh
 +
*'''Directed by:''' Ron Stein
 +
| source=In-game credits (opening)
 +
| pdf=Slam City MCD opening credits.pdf
 +
| console=MCD,MCD32X
 +
}}
 +
{{hr}}
 +
{{multicol|cols=3|
 +
{{creditstable|
 +
{{creditsheader|Cast}}
 +
*'''Ace:''' Keith Gibbs
 +
*'''Fingers:''' Malcolm Ian Cross
 +
*'''Mad Dog:''' Keith Neubert
 +
*'''Juice:''' Dana Wilkerson
 +
*'''Smash:''' Antwahn Nance
 +
*'''Brittany:''' Louise Bjerregaard
 +
*'''Smooth:''' Cyrus Farmer
 +
*'''Sheila:''' Asha Siewkuar
 +
*'''Dolla' Bill:''' Doug McDonald
 +
*'''G-Man:''' Abdul Salaam El Razzac
 +
*'''Malik:''' Anthony Hall
 +
*'''Jeff:''' David Wagner
 +
 
 +
*'''Stunts:''' Keith Rooks, Brian Smith
 +
*'''Stunt and Basketball Coordinator:''' Steve "Buck" Buckingham
 +
*'''Assistant Coordinator:''' Charles Norman
 +
*'''Production Coordinator:''' Anna-Lisa Nilsson
 +
*'''Associate Producer:''' Shari Little
 +
*'''Computer Graphics:''' James Kasanin, Joshua Solomon, Kim Tempest
 +
*'''1st Assistant Director:''' Michael Klick
 +
*'''2nd Assistant Director:''' Stephen Maddocks
 +
*'''Script Supervisor:''' Kate Morrison
 +
*'''Camera Operator:''' Eyal Gordin
 +
*'''Video Technician:''' Alan B. Porter
 +
*'''Assistant Art Director:''' Carole Cooke
 +
*'''Art Assistants:'''' Ron Kurash, Damian Michael "Mark" Blower
 +
*'''Prop Master:''' John Richards
 +
*'''Art Production Assistant:''' Randy Villanueva
 +
*'''Costume Design:''' Dorothy Amos
 +
*'''Costume Supervisor:''' Paul Girard
 +
*'''Set Costumers:''' Eileen Dunn, Sheila Streicek
 +
*'''Make-Up Artist:''' Janetta Stowers
 +
*'''Key Hair Stylist:''' Linda Stevenson-Khan
 +
*'''Gaffer:''' Daryl "Dazz" Reynolds
 +
*'''Best Boy Electric:''' Bobby Wotherspoon
 +
*'''Electricians:''' Darrin Porter, Steve Cooke
 +
*'''Key Grip:''' Dave Michels
 +
*'''Best Boy Grip:''' Dave Bodin
 +
*'''Grips:''' Chi Michela, Dylan Shephard, Mark Pickens, Reid Freeman
 +
*'''Sound Mixer:''' Steuart Pearce
 +
*'''Boom Operator:''' Gunnar Walter
 +
*'''Production Accountant:''' Tad Driscoll
 +
*'''Assistant Accountant:''' Richard Flemming
 +
*'''Location Manager:''' Mike Jarvis
 +
*'''Casting Basketball Players:''' Rob Ryder
 +
*'''Remaining Cast:''' Sobo Casting
 +
*'''Extra Casting:''' Cheryl Faye
 +
*'''Still Photography:''' Peter Iovino
 +
*'''Production Assistants:''' Charlie Coffey, Anna Thrappas, Dana Stein
 +
*'''Craft Service:''' Bobby Rodriguez
 +
*'''Paramedics:''' Jennifer Mielziner, Robert Foster
 +
*'''Massage Therapists:''' Amy Cadiente, Jill Nseir
 +
*'''Post Production Supervisor:''' Eric Valente
 +
*'''Assistant Editor:''' Jennifer Mangan
 +
*'''Online Editor:''' Marty Rosenstalk
 +
*'''Tape Operator:''' Brian Morefield
 +
*'''Colorist:''' Ed Rowan
 +
*'''Sound Design:''' Chris Trent
 +
*'''Sound Editor/Mixer:''' Mick Brooling
 +
*'''Head Tester:''' David Popovich
 +
*'''Lead Tester:''' Jason White
 +
*'''Testers:''' Richard Wong, Mark Vitello, Karl Frese, Paul Franco
 +
*'''Product Assistant:''' Bart Cheever
 +
 
 +
;Main Title Theme "Respect" (Theme from ''Slam City'')
 +
:Performed by Scottie Pippen
 +
:produced by Jellybean Benitez for Jellybean Productions, Inc.
 +
:Written by Jellybean, Ed Terry, Kangol
 +
:Published by House of Fun Music, Inc (BMI) and Lost In Music Inc. (ASCAP)
 +
:BMI Administered by Jellybean Publishing Group
 +
:© 1994 Digital Pictures, Inc.
 +
 
 +
*'''Game Music:''' Mark Miller's Neuromantic Productions
 +
*'''Composed by:''' John Baker
 +
:© 1994 Digital Pictures, Inc.
 +
 
 +
:Ownership of this interactive U-Direct motion picture is protected by copyright, trademark, patent, and other applicable laws. Any unauthorized duplication, distribution, or exhibition of this interactive U-Direct motion picture could result in criminal prosecution as well as civil liability.
 +
:''Slam City with Scottie Pippen'' uses Digital Pictures' patent pending InstaSwitch technology. Digital video captured using Digital Pictures' DigiChrome process.
 +
:''Slam City with Scottie Pippen'' is a trademark of Digital Pictures, Inc. DigiChrome and U-Direct are registered trademarks of Digital Pictures, Inc. InstaSwitch is a trademark of Digital Pictures, Inc.
 +
:''Slam City with Scottie Pippen'' was created, produced and published by Digital Pictures, Inc.
 +
:© 1994 Digital Pictures, Inc. All Rights Reserved.
 +
| source=In-game credits (ending)
 +
| pdf=Slam City MCD credits.pdf
 +
| console=MCD,MCD32X
 +
}}
 +
}}
 +
{{hr}}
 +
{{multicol|
 +
{{creditstable|
 +
*'''Executive Producers:''' Tom Zito, Tyler Johnson
 +
*'''Original Concept:''' Kevin Welsh
 +
*'''Interactive Design:''' Kevin Welsh, Steve DeFrisco
 +
*'''Opening Theme Music Performed by:''' Scottie Pippen
 +
*'''Produced by:''' Jellybean Benitez
 +
*'''Written by:''' Jellybean, Ed Terry, and Kangol
 +
*'''Game Music:''' Neuromantic Productions
 +
*'''Composer:''' John Baker
 +
*'''Editing:''' Kate McGowen
 +
*'''Production Design:''' Nick Goodman
 +
*'''Director of Photography:''' Paul McIlvaine
 +
*'''Screenplay:''' Don Scott
 +
*'''Computer Programming:''' Steve DeFrisco
 +
*'''Produced by:''' Gordon Wolf, Kevin Welsh
 +
*'''Directed by:''' Ron Stein
 +
*'''Associate Producer:''' Shari Little
 +
*'''Computer Graphics:''' James Kasanin, Kim Tempest, Joshua Solomon
 +
*'''Lead Tester:''' David Popovich
 +
*'''Package & Manual:''' The Design Office of Wong & Yeo
 +
{{creditsheader|Cast}}
 +
*'''Scottie Pippen:''' Himself
 +
*'''Fingers:''' Malcom Ian Cross
 +
*'''Juice:''' Dana Wilkerson
 +
*'''Mad Dog:''' Keith Neubert
 +
*'''Smash:''' Antwann Nance
 +
*'''Ace:''' Keith Gibbs
 +
| source=US manual
 +
| pdf=Slamcity mcd us manual.pdf
 +
| pdfpage=20
 +
| console=MCD,MCD32X
 +
}}
 +
}}
 +
 
 +
==Production photographs==
 +
<gallery>
 +
Slam City, Production Photos, Ron Stein and Scottie Pippen.jpg|Ron Stein (director) and Scottie Pippen
 +
Slam City, Production Photos, Scottie Pippen.jpg|Scottie Pippen
 +
Slam City, Production Photos, Scottie Pippen Slam.jpg|Scottie Pippen
 +
</gallery>
  
 
==Magazine articles==
 
==Magazine articles==
Line 78: Line 302:
 
| region=EU
 
| region=EU
 
| front=SlamCity MCD EU Box Front.jpg
 
| front=SlamCity MCD EU Box Front.jpg
 +
| back=SlamCity MCD EU Box Back.jpg
 +
| square=yes
 +
| disc1=Slam City MCD EU Disc1.jpg
 +
| disc2=Slam City MCD EU Disc2.jpg
 +
| disc3=Slam City MCD EU Disc3.jpg
 +
| disc4=Slam City MCD EU Disc4.jpg
 +
| manual=Slam City MCD EU Manual.jpg
 +
| spinecard=SlamCity MCD EU spinecard.jpg
 +
}}{{Scanbox
 +
| console=Mega-CD
 +
| region=DE
 +
| front=SlamCity MCD DE Box Front.jpg
 
| back=SlamCity MCD EU Box Back.jpg
 
| back=SlamCity MCD EU Box Back.jpg
 
| square=yes
 
| square=yes
Line 111: Line 347:
 
| disc4=Slamcity 32x us disc4.jpg
 
| disc4=Slamcity 32x us disc4.jpg
 
| manual=Slamcity mcd32x us manual.pdf
 
| manual=Slamcity mcd32x us manual.pdf
 +
| regcard=SlamCity-SegaCD32X-U-QRC.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega-CD 32X
 
| console=Mega-CD 32X
Line 126: Line 363:
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|MCD|sha1= |md5= |crc32= |size=604,193,520|date=|source=CD (BR)|comments=063636 (disc 1)|quality=good|prototype=}}
+
{{rom|MCD|sha1=|md5=|crc32=|size=604,193,520|date=1994-11|source=CD-ROM (US)|comments=T162035 (Disc 1)|quality=|prototype=}}
{{rom|MCD|sha1= |md5= |crc32= |size=584,516,688|date=|source=CD (BR)|comments=063636 (disc 2)|quality=good|prototype=}}
+
{{rom|MCD|sha1=|md5=|crc32=|size=584,516,688|date=1994-11|source=CD-ROM (US)|comments=T162035 (Disc 2)|quality=|prototype=}}
{{rom|MCD|sha1= |md5= |crc32= |size=590,765,952|date=|source=CD (BR)|comments=063636 (disc 3)|quality=good|prototype=}}
+
{{rom|MCD|sha1=|md5=|crc32=|size=590,765,952|date=1994-11|source=CD-ROM (US)|comments=T162035 (Disc 3)|quality=|prototype=}}
{{rom|MCD|sha1= |md5= |crc32= |size=558,837,552|date=|source=CD (BR)|comments=063636 (disc 4)|quality=|prototype=}}
+
{{rom|MCD|sha1=|md5=|crc32=|size=558,837,552|date=1994-11|source=CD-ROM (US)|comments=T162035 (Disc 4)|quality=|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=604,193,520|date=1995-02|source=CD-ROM (EU)|comments=T-162035-50 (Disc 1)|quality=|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=584,163,888|date=1995-02|source=CD-ROM (EU)|comments=T-162035-50 (Disc 2)|quality=|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=590,765,952|date=1995-02|source=CD-ROM (EU)|comments=T-162035-50 (Disc 3)|quality=|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=558,837,552|date=1995-02|source=CD-ROM (EU)|comments=T-162035-50 (Disc 4)|quality=|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=604,193,520|date=|source=CD-ROM (BR)|comments=063636 (Disc 1)|quality=good|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=584,516,688|date=|source=CD-ROM (BR)|comments=063636 (Disc 2)|quality=good|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=590,765,952|date=|source=CD-ROM (BR)|comments=063636 (Disc 3)|quality=good|prototype=}}
 +
{{rom|MCD|sha1=|md5=|crc32=|size=558,837,552|date=|source=CD-ROM (BR)|comments=063636 (Disc 4)|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (US)|comments=Disc 1|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (US)|comments=Disc 2|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (US)|comments=Disc 3|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (US)|comments=Disc 4|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (EU)|comments=Disc 1|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (EU)|comments=Disc 2|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (EU)|comments=Disc 3|quality=|prototype=}}
 +
{{rom|MCD32X|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (EU)|comments=Disc 4|quality=|prototype=}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{SlamCityOmni}}

Latest revision as of 08:35, 28 October 2024

n/a

  • Mega-CD
  • Mega-CD 32X

SlamCity MCD US Title.png

Slamcity title.png

Slam City with Scottie Pippen
System(s): Sega Mega-CD, Sega Mega-CD 32X
Publisher: Digital Pictures
Developer:
Distributor: Acclaim Distribution
Sega Mega-CD
Tec Toy (BR)
Sound driver: GEMS
Genre: Sports (basketball)

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
$59.9559.95[2] T-162035
ESRB: Teen
Sega Mega-CD
EU
T-162035-50
ELSPA: 3+ OK
Sega Mega-CD
DE
T-162035-50
USK: 6
Sega Mega-CD
UK
T-162035-50
ELSPA: 3+ OK
Sega Mega-CD
AU
OFLC: G
Sega Mega-CD
BR
R$69.9969.99 063636
Tectoy: Todas as Idades
Sega Mega-CD 32X
US
1994 $? T16204F
Sega Mega-CD 32X
EU
1995-07[4] £? T-16204F-50
Non-Sega versions

Slam City with Scottie Pippen is a full-motion video game developed and published by Digital Pictures for the Sega Mega-CD and DOS computers. It was also one of the five Sega Mega-CD 32X games released in North America. It features NBA player Scottie Pippen, who played small forward for the Chicago Bulls at the time.

Gameplay

Slam City MCD, Slam Dunk.png

Slam Dunk

Slam City MCD, Rebound.png

Rebound

Slam City is a one-on-one basketball game, presented from a first-person perspective using full-motion video. The player plays a newcomer named "Ace" and must face the four toughest players in "Slam City" to earn enough "respect" to play against Scottie Pippen. The game is spread over four discs, with each of the first four opponents on a separate disc. Matches are interjected with video clips of "trash talk" from the opponents or commentary from spectators.

Matches consist of multiple video clips of the opponent, and the player must respond appropriately to the opponent's actions, such as defending against attempts to steal the ball or exploiting weaknesses in the opponent's defense to attempt a shot or a slam. Ace appears overlaid on the video. The goal of each match is to earn more points than the opponent, and every basket is worth a single point. By default, the first player to reach seven points wins, though this can be changed.

Respect is earned during games by scoring, blocking shots, stealing the ball, rebounding the ball (after a missed shot), or running down the opponent's shot clock. Respect is also gained after beating an opponent, with more respect gained when the score disparity is greater. Conversely, respect is lost when the opponent scores, blocks a shot, steals the ball, rebounds the ball, runs down the Ace's shot clock, or beats Ace. Tougher opponents award more respect. Opponents can be rematched to earn more respect, but the amount of respect earned decreases each time the opponent is played.

When on offense, Ace can move with Left or Right to try to get a clear shot around his opponent. The player can adjust the shot strength (shown as a meter next to the video) with Up or Down, which affects the distance that it covers. Ace shoots by holding A to jump, then releasing A during the jump. The shot is more likely to go in and earns more respect if timed to release near the apex of the jump. Failing to release the button before landing causes the player to lose respect. Ace can exploit holes in the opponent's defense by moving all the way to the left or right of the screen and pressing B to break past the opponent and perform a slam dunk. Each opponent has different cues that indicate a break opportunity. Hitting a break opportunity at its "sweet spot" results in a "Super Slam" that awards more respect. However, trying to break past the opponent when there is no opening results in having the ball stolen. There is a ten-second shot clock for the player with possession of the ball.

When on defense, Ace can move with Left or Right to stay in front of his the opponent. If Ace leaves an opening, the opponent can run by for an easy shot. Ace can raise his hands to block with A when the opponent is attempting a shot; after the opponent shoots, Ace can try to reject the shot with B. When the opponent is trying to break for a dunk, Ace can try to steal the ball with C.

When either Ace or the opponent misses a shot, the screen switches to a side view where both opponents have an opportunity for a rebound to gain possession of the ball. In the rebound view, Ace can move with Left or Right and jump for the ball with A.

Enabling Training Mode in the options shows the word "BREAK" on screen to indicate when a slam dunk opportunity is present on offense or an opportunity to steal the ball is present on defense, to help the player learn the vulnerabilities of the opponent. However, respect cannot be gained or lost while Training Mode is enabled. Enabling Buckets Mode in the options lets the offensive player retain possession of the ball after scoring (winners' outs) rather than possession changing to the player on defense (losers' outs). Games can be played to a certain number of points (7, 11, or 21) or timed (3 or 5 minutes). In timed games, the winner is whichever played has the most points when time runs out; if there is a tie, the game goes into "sudden death," where the next player to score wins. The game saves the player's progress and high scores to the console's internal memory.

Opponents

Opponents can be challenged in any order, except for Scottie Pippen, who can only challenged after accumulating 1,000,000,000 respect points. Each opponent increases in difficulty and respect earned. Matches can be replayed to earn more respect.

Fingers is on the first disc, Juice is on the second disc, Mad Dog is on the third disc, and Smash is on the fourth disc. Scottie Pippen is on every disc but must be unlocked first.

Slam City MCD, Opponents, Fingers.png

Slam City MCD, Opponents, Fingers Gameplay.png

  • Slam City MCD, Opponents, Fingers.png

  • Slam City MCD, Opponents, Fingers Gameplay.png

Fingers

Slam City MCD, Opponents, Juice.png

Slam City MCD, Opponents, Juice Gameplay.png

  • Slam City MCD, Opponents, Juice.png

  • Slam City MCD, Opponents, Juice Gameplay.png

Juice

Slam City MCD, Opponents, Mad Dog.png

Slam City MCD, Opponents, Mad Dog Gameplay.png

  • Slam City MCD, Opponents, Mad Dog.png

  • Slam City MCD, Opponents, Mad Dog Gameplay.png

Mad Dog

Slam City MCD, Opponents, Smash.png

Slam City MCD, Opponents, Smash Gameplay.png

  • Slam City MCD, Opponents, Smash.png

  • Slam City MCD, Opponents, Smash Gameplay.png

Smash

Notavailable.svg

Scottie Pippen

Production credits

  • Executive Producer: Tom Zito, Tyler Johnson
  • : Keith Neubert, Antwahn Nance, Dana Wilkerson, Malcolm Ian Cross, Keith Gibbs
  • Interactive Design: Kevin Welsh, Steve DeFrisco
  • Computer Programming: Steve DeFrisco
  • Editing: Kate McGowen
  • Screenplay: Don Scott
  • Director of Photography: Paul McIlvaine
  • Production Design: Nick Goodman
  • Produced by: Gordon Wolf, Kevin Welsh
  • Directed by: Ron Stein
Source:
In-game credits (opening)[5]

Cast
  • Ace: Keith Gibbs
  • Fingers: Malcolm Ian Cross
  • Mad Dog: Keith Neubert
  • Juice: Dana Wilkerson
  • Smash: Antwahn Nance
  • Brittany: Louise Bjerregaard
  • Smooth: Cyrus Farmer
  • Sheila: Asha Siewkuar
  • Dolla' Bill: Doug McDonald
  • G-Man: Abdul Salaam El Razzac
  • Malik: Anthony Hall
  • Jeff: David Wagner
  • Stunts: Keith Rooks, Brian Smith
  • Stunt and Basketball Coordinator: Steve "Buck" Buckingham
  • Assistant Coordinator: Charles Norman
  • Production Coordinator: Anna-Lisa Nilsson
  • Associate Producer: Shari Little
  • Computer Graphics: James Kasanin, Joshua Solomon, Kim Tempest
  • 1st Assistant Director: Michael Klick
  • 2nd Assistant Director: Stephen Maddocks
  • Script Supervisor: Kate Morrison
  • Camera Operator: Eyal Gordin
  • Video Technician: Alan B. Porter
  • Assistant Art Director: Carole Cooke
  • Art Assistants:' Ron Kurash, Damian Michael "Mark" Blower
  • Prop Master: John Richards
  • Art Production Assistant: Randy Villanueva
  • Costume Design: Dorothy Amos
  • Costume Supervisor: Paul Girard
  • Set Costumers: Eileen Dunn, Sheila Streicek
  • Make-Up Artist: Janetta Stowers
  • Key Hair Stylist: Linda Stevenson-Khan
  • Gaffer: Daryl "Dazz" Reynolds
  • Best Boy Electric: Bobby Wotherspoon
  • Electricians: Darrin Porter, Steve Cooke
  • Key Grip: Dave Michels
  • Best Boy Grip: Dave Bodin
  • Grips: Chi Michela, Dylan Shephard, Mark Pickens, Reid Freeman
  • Sound Mixer: Steuart Pearce
  • Boom Operator: Gunnar Walter
  • Production Accountant: Tad Driscoll
  • Assistant Accountant: Richard Flemming
  • Location Manager: Mike Jarvis
  • Casting Basketball Players: Rob Ryder
  • Remaining Cast: Sobo Casting
  • Extra Casting: Cheryl Faye
  • Still Photography: Peter Iovino
  • Production Assistants: Charlie Coffey, Anna Thrappas, Dana Stein
  • Craft Service: Bobby Rodriguez
  • Paramedics: Jennifer Mielziner, Robert Foster
  • Massage Therapists: Amy Cadiente, Jill Nseir
  • Post Production Supervisor: Eric Valente
  • Assistant Editor: Jennifer Mangan
  • Online Editor: Marty Rosenstalk
  • Tape Operator: Brian Morefield
  • Colorist: Ed Rowan
  • Sound Design: Chris Trent
  • Sound Editor/Mixer: Mick Brooling
  • Head Tester: David Popovich
  • Lead Tester: Jason White
  • Testers: Richard Wong, Mark Vitello, Karl Frese, Paul Franco
  • Product Assistant: Bart Cheever
Main Title Theme "Respect" (Theme from Slam City)
Performed by Scottie Pippen
produced by Jellybean Benitez for Jellybean Productions, Inc.
Written by Jellybean, Ed Terry, Kangol
Published by House of Fun Music, Inc (BMI) and Lost In Music Inc. (ASCAP)
BMI Administered by Jellybean Publishing Group
© 1994 Digital Pictures, Inc.
  • Game Music: Mark Miller's Neuromantic Productions
  • Composed by: John Baker
© 1994 Digital Pictures, Inc.
Ownership of this interactive U-Direct motion picture is protected by copyright, trademark, patent, and other applicable laws. Any unauthorized duplication, distribution, or exhibition of this interactive U-Direct motion picture could result in criminal prosecution as well as civil liability.
Slam City with Scottie Pippen uses Digital Pictures' patent pending InstaSwitch technology. Digital video captured using Digital Pictures' DigiChrome process.
Slam City with Scottie Pippen is a trademark of Digital Pictures, Inc. DigiChrome and U-Direct are registered trademarks of Digital Pictures, Inc. InstaSwitch is a trademark of Digital Pictures, Inc.
Slam City with Scottie Pippen was created, produced and published by Digital Pictures, Inc.
© 1994 Digital Pictures, Inc. All Rights Reserved.
Source:
In-game credits (ending)[6]

  • Executive Producers: Tom Zito, Tyler Johnson
  • Original Concept: Kevin Welsh
  • Interactive Design: Kevin Welsh, Steve DeFrisco
  • Opening Theme Music Performed by: Scottie Pippen
  • Produced by: Jellybean Benitez
  • Written by: Jellybean, Ed Terry, and Kangol
  • Game Music: Neuromantic Productions
  • Composer: John Baker
  • Editing: Kate McGowen
  • Production Design: Nick Goodman
  • Director of Photography: Paul McIlvaine
  • Screenplay: Don Scott
  • Computer Programming: Steve DeFrisco
  • Produced by: Gordon Wolf, Kevin Welsh
  • Directed by: Ron Stein
  • Associate Producer: Shari Little
  • Computer Graphics: James Kasanin, Kim Tempest, Joshua Solomon
  • Lead Tester: David Popovich
  • Package & Manual: The Design Office of Wong & Yeo
Cast
  • Scottie Pippen: Himself
  • Fingers: Malcom Ian Cross
  • Juice: Dana Wilkerson
  • Mad Dog: Keith Neubert
  • Smash: Antwann Nance
  • Ace: Keith Gibbs
Source:
US manual
Slamcity mcd us manual.pdf
[7]

Production photographs

Magazine articles

Main article: Slam City with Scottie Pippen/Magazine articles.

Promotional material

SlamCity MCD US PrintAdvert.jpg
Mega-CD US print advert
SlamCity MCD US PrintAdvert.jpg
Logo-pdf.svg
Print advert in Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #68: "March 1995" (1995-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Generation (US) #5: "May 1995" (1995-04-18)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #31: "May 1995" (1995-03-28)
Logo-pdf.svg

Physical scans

Mega-CD version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
65
[10]
Game Players (US) NTSC-U
58
[11]
GamePro (US) NTSC-U
65
[2]
Joypad (FR)
75
[12]
MAN!AC (DE) PAL
32
[13]
Mega Force (FR) PAL
83
[14]
Mega Fun (DE) PAL
49
[15]
Next Generation (US) NTSC-U
50
[16]
Player One (FR)
50
[17]
Play Time (DE)
58
[18]
Sega Pro (UK) NTSC-U
45
[19]
Video Games (DE) PAL
19
[20]
VideoGames (US) NTSC-U
50
[21]
Sega Mega-CD
54
Based on
13 reviews

Slam City with Scottie Pippen

Mega-CD, US
SlamCity MCD US Box Front.jpg
Cover
Slamcity mcd us disc1.jpg
Disc 1
Slamcity mcd us disc2.jpg
Disc 2
Slamcity mcd us disc3.jpg
Disc 3
Slamcity mcd us disc4.jpg
Disc 4
Slamcity mcd us manual.pdf
Manual
Mega-CD, EU
SlamCity MCD EU Box Back.jpgSlamCity MCD EU Box Front.jpg
Cover
SlamCity MCD EU spinecard.jpg
Spinecard
Slam City MCD EU Disc1.jpg
Disc 1
Slam City MCD EU Disc2.jpg
Disc 2
Slam City MCD EU Disc3.jpg
Disc 3
Slam City MCD EU Disc4.jpg
Disc 4
Slam City MCD EU Manual.jpg
Manual
Mega-CD, DE
SlamCity MCD EU Box Back.jpgSlamCity MCD DE Box Front.jpg
Cover
SlamCity MCD EU spinecard.jpg
Spinecard
Slam City MCD EU Disc1.jpg
Disc 1
Slam City MCD EU Disc2.jpg
Disc 2
Slam City MCD EU Disc3.jpg
Disc 3
Slam City MCD EU Disc4.jpg
Disc 4
Slam City MCD EU Manual.jpg
Manual
Mega-CD, AU
SlamCity MCD AU front.jpg
Cover
Mega-CD, BR
SlamCity MCD BR front.jpg
Cover

Mega-CD 32X version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
GamePro (US) NTSC-U
80
[22]
MAN!AC (DE) PAL
33
[23]
Mega (UK) PAL
49
[24]
Mega Force (FR) PAL
78
[25]
Next Generation (US) NTSC-U
25
[26]
Sega Magazin (DE)
49
[4]
Sega News (CZ)
94
[27]
Video Games (DE) PAL
20
[28]
Sega Mega-CD 32X
54
Based on
8 reviews

Slam City with Scottie Pippen

Mega-CD 32X, US
SlamCity MCD32X US Box Front.jpg
Cover
Slamcity 32x us disc1.jpg
Disc 1
Slamcity 32x us disc2.jpg
Disc 2
Slamcity 32x us disc3.jpg
Disc 3
Slamcity 32x us disc4.jpg
Disc 4
Slamcity mcd32x us manual.pdf
Manual
Mega-CD 32X, EU
SlamCity MCD32X EU Box Back.jpgSlamCity MCD32X EU Box Front.jpg
Cover
SlamCity MCD32X EU spinecard.jpg
Spinecard
SlamCity MCD32X EU disc1.jpg
Disc 1
SlamCity MCD32X EU disc2.jpg
Disc 2
SlamCity MCD32X EU disc3.jpg
Disc 3
SlamCity MCD32X EU Disc4.jpg
Disc 4
Slam City MCD32X EU Manual.jpg
Manual

Technical information

Main article: Slam City with Scottie Pippen/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
604,193,520 1994-11 CD-ROM (US) T162035 (Disc 1)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
584,516,688 1994-11 CD-ROM (US) T162035 (Disc 2)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
590,765,952 1994-11 CD-ROM (US) T162035 (Disc 3)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
558,837,552 1994-11 CD-ROM (US) T162035 (Disc 4)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
604,193,520 1995-02 CD-ROM (EU) T-162035-50 (Disc 1)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
584,163,888 1995-02 CD-ROM (EU) T-162035-50 (Disc 2)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
590,765,952 1995-02 CD-ROM (EU) T-162035-50 (Disc 3)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
558,837,552 1995-02 CD-ROM (EU) T-162035-50 (Disc 4)
Sega Mega-CD
CRC32
MD5
SHA-1
604,193,520 CD-ROM (BR) 063636 (Disc 1)
Sega Mega-CD
CRC32
MD5
SHA-1
584,516,688 CD-ROM (BR) 063636 (Disc 2)
Sega Mega-CD
CRC32
MD5
SHA-1
590,765,952 CD-ROM (BR) 063636 (Disc 3)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
558,837,552 CD-ROM (BR) 063636 (Disc 4)
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (US) Disc 1
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (US) Disc 2
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (US) Disc 3
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (US) Disc 4
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (EU) Disc 1
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (EU) Disc 2
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (EU) Disc 3
Sega Mega-CD 32X
 ?
CRC32
MD5
SHA-1
CD-ROM (EU) Disc 4

References

  1. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 258
  2. 2.0 2.1 GamePro, "March 1995" (US; 1995-xx-xx), page 56
  3. 3.0 3.1 Sega Magazine, "February 1995" (UK; 1995-01-15), page 34
  4. 4.0 4.1 Sega Magazin, "August 1995" (DE; 1995-07-12), page 18
  5. File:Slam City MCD opening credits.pdf
  6. File:Slam City MCD credits.pdf
  7. File:Slamcity mcd us manual.pdf, page 20
  8. Next Generation, "April 1995" (US; 1995-03-21), page 60
  9. GamePro, "April 1995" (US; 1995-xx-xx), page 59
  10. Consoles +, "Février 1995" (FR; 1995-0x-xx), page 126
  11. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 66
  12. Joypad, "Février 1995" (FR; 1995-0x-xx), page 102
  13. MAN!AC, "03/95" (DE; 1995-02-08), page 57
  14. Mega Force, "Février 1995" (FR; 1995-0x-xx), page 92
  15. Mega Fun, "03/95" (DE; 1995-02-22), page 72
  16. Next Generation, "March 1995" (US; 1995-02-21), page 100
  17. Player One, "Février 1995" (FR; 1995-0x-xx), page 106
  18. Play Time, "4/95" (DE; 1995-03-08), page 108
  19. Sega Pro, "March 1995" (UK; 1995-01-26), page 36
  20. Video Games, "4/95" (DE; 1995-03-22), page 91
  21. VideoGames, "March 1995" (US; 1995-02-xx), page 68
  22. GamePro, "July 1995" (US; 1995-xx-xx), page 74
  23. MAN!AC, "06/95" (DE; 1995-05-10), page 71
  24. Mega, "August 1995" (UK; 1995-07-30), page 12
  25. Mega Force, "Été 1995" (FR; 1995-0x-xx), page 97
  26. Next Generation, "July 1995" (US; 1995-06-20), page 71
  27. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 33
  28. Video Games, "7/95" (DE; 1995-06-28), page 99


Slam City with Scottie Pippen

SlamCity MCD US Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information



No results