Difference between revisions of "The King of Fighters 2000"
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| bobscreen=KoF2000 title.png | | bobscreen=KoF2000 title.png | ||
| publisher=[[Playmore]] | | publisher=[[Playmore]] | ||
− | | developer= | + | | developer=[[Playmore]] |
− | |||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
| sounddriver= | | sounddriver= | ||
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|King of Fighters 2000 DC, Character Select.png|width=200|Character select}} | {{ScreenThumb|King of Fighters 2000 DC, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|King of Fighters 2000 DC, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is a team fighting game. It is the seventh installment in ''[[:Category:The King of Fighters|The King of Fighters]]'' series and the second chapter of the "NESTS Chronicles" story arc. The gameplay retains the Striker system of the previous games in the series but expands upon it with the "Active Striker System" which allows the player to summon the Striker while attacking or being attacked so that the Striker can assist in combos. Players now have two choices after selecting the Striker member of the team: the selected character or an alternate character called "Another Striker," which is a character used exclusively for Striker attacks. Another Strikers are characters from previous ''King of Fighters'' games as well as characters making cameo appearances from other SNK titles such as the ''[[Metal Slug]]'' series, ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]'', ''Savage Reign'', ''Buriki One'', and ''[[The Last Blade 2|The Last Blade]]''. Additional Strike Bombs can now be earned in exchange for a stock of the power gauge by taunting. Super Desperation moves are performed differently and cost three stocks of the power gauge rather than requiring the character to have low health, and not all Desperation moves have corresponding Super Desperation moves. The Dreamcast version includes 8 console-exclusive hidden Strikers called "Maniac Strikers" and 20 bonus stage backgrounds taken from other SNK games. | ||
+ | |||
+ | Instead of the three-character teams from earlier games, each team now has four members. Before a match, the player chooses three characters to use in the fights (and the order in which they appear) and one supporting character called the Striker, who can be summoned during battle to perform a special move and leave. After choosing the Striker, the player also picks between the Striker (the selected character) or Another Striker (an alternate character exclusively used for Striker attacks that is paired with the selected character). Each match is a three-on-three elimination match, where the next member of the team takes the place of the last one in the next round when a team member is defeated. The victorious character continues to the next round with a small portion of health restored (more health is restored if the round is completed faster). The match continues until all of the members of a team are eliminated. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}} or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{Y}}, a weak kick with {{A}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with {{Y}}+{{B}}. This can be done while standing or jumping. | ||
+ | |||
+ | The fourth member of the team, the Striker, can be called for a special attack with {{Y}}+{{B}} (or {{L}}). Strikers can be called while standing still, moving, or attacking. The special move performed varies by character. Most are offensive attacks, but some restore some health, build the character's power gauge, decrease the opponent's power gauge, or hold the opponent in place for an attack. The Striker leaves immediately if hit by the opponent. Strikers can only be summoned a limited number of times during a match, which is determined by the number of "Strike Bombs" at the bottom of the screen. The starting number of Strike Bombs is three per player by default, but this can be changed in the options. A team gains another Strike Bomb after losing a round. | ||
+ | |||
+ | Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with {{X}}+{{A}} to slide forwards or {{left}}+{{X}}+{{A}} to slide backwards (or {{right}}+{{X}}+{{A}} when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide. | ||
+ | |||
+ | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a slide by pressing {{X}}+{{A}} or guard cancel into a counterattack by pressing {{Y}}+{{B}}. Guard cancels cost a stock of the power gauge. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{X}}+{{A}} at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing {{X}}+{{A}} upon landing. | ||
+ | |||
+ | The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to perform a Desperation move, three stocks to perform a Super Desperation move, or three stocks to enter one of two special states, Counter Mode or Armor Mode. Counter Mode is entered by pressing {{X}}+{{Y}}+{{A}} and increases the character's attack damage and allows for unlimited use of Desperation moves and guard cancels, but the character cannot perform Super Desperation moves during this state. Some special moves can be canceled into Desperation moves while in Counter Mode. Armor Mode is entered by pressing {{Y}}+{{A}}+{{B}} and increases the character's defensive strength and enables the character to continue attacking even when attacked, but the character cannot perform a Desperation move or a guard cancel during this state. | ||
+ | |||
+ | Characters can taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. When the player has at least one stock of the power gauge stored and less than the maximum number of Strikers, taunting converts one stock of the gauge into another Strike Bomb. This can also be done when the character is in Counter Mode or Armor Mode, though this reduces the time that the state lasts. | ||
===Modes=== | ===Modes=== | ||
− | *'''Team Play:''' | + | {{ScreenThumb|King of Fighters 2000 DC, Continue Bonus.png|width=200|Continue bonus}} |
− | *'''Team Vs:''' | + | {{ScreenThumb2|King of Fighters 2000 DC, Kula Cutscene.png|King of Fighters 2000 DC, Kula Fight.png|width=200|Kula Diamond fight}} |
− | *'''Single Play:''' | + | {{ScreenThumb2|King of Fighters 2000 DC, Gallery.png|King of Fighters 2000 DC, Puzzle.png|width=200|Gallery artwork and puzzle}} |
− | *'''Single Vs:''' | + | The game has multiple modes. In any of the single-player modes, the player gains or loses Ability Points after each match, depending on the score attained during the battle and the difficulty setting. More Ability Points are awarded for winning rounds faster, executing longer combos, successfully using Strikers, or successfully landing Desperation or Super Desperation moves. The player can unlock a secret mid-boss fight against Kula Diamond by acquiring 240 Ability Points at some point between the third and final matches. The ending contains an additional scene if the player fights Kula. |
− | *'''Practice:''' | + | |
− | *'''Gallery:''' | + | *'''Team Play:''' A single-player mode where the player forms a team of four characters and fights three-on-three elimination matches against six randomly selected teams, then a match against the final boss Zero (who has two forms), for a total of 7 matches. Before each match, the player chooses three characters to play and one character to use as a Striker. This is the main mode. |
+ | *'''Team Vs.:''' A two-player mode where each player forms a team of four characters and fights a three-on-three elimination match. Before the match, the players choose three characters to play and one character to use as a Striker. Players can choose a different team after each match. | ||
+ | *'''Single Play:''' A single-player mode where the player chooses two characters and fights one-on-one matches against six individual opponents, then a match against the final boss Zero (who has two forms), for a total of 7 matches. Before each match, the player chooses which character to play and which to use as a Striker. Matches are fought to the best of three rounds. | ||
+ | *'''Single Vs.:''' A two-player mode where each player chooses two characters and fights a one-on-one match to the best of three rounds. Before each match, the players choose which character to play and which to use as a Striker. Players can choose different characters after each match. | ||
+ | *'''Practice:''' A training mode where the player can choose any character and any opponent. There are several options to adjust the opponent's stance (standing, crouching, jumping, jumping forward, or moving automatically) and behavior (guarding or attacking, including throwing or calling a Striker). There is no time limit, and there are options for each player to keep the life or power gauges full. Taunting can cause the opponent to walk forward or backward or restarts the match. | ||
+ | *'''Gallery:''' A gallery of artwork for the game. Additional artwork can be unlocked by completing puzzles (which become unlocked after completing one of the arcade modes on any difficulty level). These puzzles are similar to sliding puzzles, where an image is broken into multiple pieces and must be unscrambled by moving the pieces into the correct positions, but they have the additional challenge that the pieces must be rotated correctly as well. There are three categories of puzzles, which increase in difficulty: Practice, Challenge, and Special. The Special puzzles are only unlocked after completing all of the Challenge puzzles. Once all of the Special puzzles have been completed, five hidden stages are unlocked for use in the Practice and Vs. modes. The game saves the player's progress for one puzzle from each category. | ||
+ | |||
+ | A "roulette" team can be formed by choosing "?" on the character select screen. When selected, any team slots that have not been chosen are given random characters on each match. | ||
+ | |||
+ | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent. | ||
===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=NeoGeo}} | {{MoveListNote|legend=NeoGeo}} | ||
− | All of the playable characters from ''[[The King of Fighters: Evolution|The King of Fighters '99]]'' return except for Li Xiangfei and the two Kyo clones. There are five new playable characters (Ramón, Vanessa, Lin, Seth, and Hinako Shijo), plus two new boss characters (Kula Diamond and Clone Zero). | + | All of the playable characters from ''[[The King of Fighters: Evolution|The King of Fighters '99]]'' return except for Li Xiangfei (who remains in the game as a Striker) and the two Kyo clones. There are five new playable characters (Ramón, Vanessa, Lin, Seth, and Hinako Shijo), plus two new boss characters (Kula Diamond and Clone Zero). |
====Hero Team==== | ====Hero Team==== | ||
A team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima, who have partnered with the mercenary agents Vanessa and Ramón for this tournament. | A team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima, who have partnered with the mercenary agents Vanessa and Ramón for this tournament. | ||
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| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=0}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | ||
− | | desc=K' | + | | desc=The protagonist of the NESTS Chronicles. K' (pronounced "K Dash") is a young man who was captured and experimented on by the shadowy criminal organization NESTS and injected with Kyo Kusanagi's DNA to give him similar pyrokinetic abilities. Suspicious of their invitations to the latest King of Fighters tournament, K' and his partner Maxima accept the help of the agents Vanessa and Ramón, who have promised to help them take down NESTS. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{LK}} or diagonally upwards (Second Shell) by pressing {{right}}+{{HK}}, or he can slip into the shadows and slide across the ground (Blackout) by pressing {{left}}+{{kick}}. The projectile moves faster when the initial move is performed with {{HP}}.}} | {{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{LK}} or diagonally upwards (Second Shell) by pressing {{right}}+{{HK}}, or he can slip into the shadows and slide across the ground (Blackout) by pressing {{left}}+{{kick}}. The projectile moves faster when the initial move is performed with {{HP}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attacks | | {{MoveListTable | desc=Striker attacks | | ||
− | {{MoveListRow | Narrow Spike | {{HP}}+{{LK}} | If the opponent is on the ground, K' jumps in with a flying punch, then slides across the ground, which knocks the opponent over, and taunts. The slide hits low and can only be blocked crouching.}} | + | {{MoveListRow | '''Striker:''' Narrow Spike | {{HP}}+{{LK}} | If the opponent is on the ground, K' jumps in with a flying punch, then slides across the ground, which knocks the opponent over, and taunts. The slide hits low and can only be blocked crouching.}} |
− | {{MoveListRow | Crow Bite | {{HP}}+{{LK}} | If the opponent is in the air, K' jumps in with a flying punch, then rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact.}} | + | {{MoveListRow | '''Striker:''' Crow Bite | {{HP}}+{{LK}} | If the opponent is in the air, K' jumps in with a flying punch, then rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact.}} |
+ | {{MoveListRow | '''Another Striker:''' Narrow Spike<br>''(Another K')'' | {{HP}}+{{LK}} | Another K' jumps in, does a jumping kick forward that lands on the ground with a slide, and taunts. Another K' is an early alternative design for K'.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=0}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | ||
− | | desc=Maxima | + | | desc=Maxima is a cybernetically enhanced Canadian special agent and the partner of K'. His previous partner was killed at the hands of NESTS, and Maxima abandoned his ordinary life and transformed himself into a cyborg in order to seek revenge. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | M4 Kata Vapor Cannon<br>''(super cancel)'' | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | {{MoveListRow | M4 Kata Vapor Cannon<br>''(super cancel)'' | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | ||
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{{MoveListRow | M9 Kata Maxima Missile (Shisaku) | {{right}}+{{HP}} | Maxima punches diagonally upwards while crouching.}} | {{MoveListRow | M9 Kata Maxima Missile (Shisaku) | {{right}}+{{HP}} | Maxima punches diagonally upwards while crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Maxima Gallows | {{HP}}+{{LK}} | Maxima jumps to the opponent and tries to grab them. If he succeeds, he lifts them by the neck before slamming them, which does no damage but immobilizes the opponent temporarily.}} | + | {{MoveListRow | '''Striker:''' Maxima Gallows | {{HP}}+{{LK}} | Maxima jumps to the opponent and tries to grab them. If he succeeds, he lifts them by the neck before slamming them, which does no damage but immobilizes the opponent temporarily.}} |
+ | {{MoveListRow | '''Another Striker:''' Atomic Burn<br>''(Rocky)'' | {{HP}}+{{LK}} | Rocky slides in, then opens his chest and launches a large fireball across the screen from it. Rocky is a character from the beat-'em-up game ''Robo Army''. Maxima was inspired by a cyborg character of the same name from this game.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=0}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Ramon.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Ramon.gif}} | ||
− | | desc=Ramón | + | | desc=Ramón is a special agent and a luchador (a Mexican wrestler) who fights with professional wrestling techniques. He was created in response to the popularity of the ''King of Fighters'' series in Latin America. He is partnered with Vanessa, whom he is determined to woo, though she does not reciprocate his affections. They have offered their services to K' and Maxima to help them investigate NESTS, though they are in fact secretly working for Heidern and Ling. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rolling Sobat | {{DPF}} {{kick}} | Ramón hops into the air with a back heel kick that knocks his opponent back on impact. He can follow up by jumping on his knocked down opponent with a body press (Flying Body Attack) by pressing {{DPF}} {{kick}}.}} | {{MoveListRow | Rolling Sobat | {{DPF}} {{kick}} | Ramón hops into the air with a back heel kick that knocks his opponent back on impact. He can follow up by jumping on his knocked down opponent with a body press (Flying Body Attack) by pressing {{DPF}} {{kick}}.}} | ||
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{{MoveListRow | Stealth Dropkick | {{downright}}+{{LK}} | Ramón plunges forward with a dropkick from a crouched position. This move hits high and can only be blocked standing.}} | {{MoveListRow | Stealth Dropkick | {{downright}}+{{LK}} | Ramón plunges forward with a dropkick from a crouched position. This move hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | El Diablo Amarillo Ramón | {{HP}}+{{LK}} | Ramón runs forward. If he reaches the opponent, he performs a short series of strikes, ending with a Rolling Sobat.}} | + | {{MoveListRow | '''Striker:''' El Diablo Amarillo Ramón | {{HP}}+{{LK}} | Ramón runs forward. If he reaches the opponent, he performs a short series of strikes, ending with a Rolling Sobat and a taunt.}} |
+ | {{MoveListRow | '''Another Striker:''' Submarine Screw<br>''(Duke Edwards)'' | {{HP}}+{{LK}} | Duke walks halfway across the screen. He charges up, then does a jumping uppercut and a final uppercut after landing. Duke is a character from the beat-'em-up ''Burning Fight''.}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' Final Countdown<br>''(Neo & Geo)'' | {{HP}}+{{LK}} | Neo & Geo jump in and taunt. When they leave, the ground explodes. Neo & Geo are the protagonists of the quiz game ''Quiz Dai Sousa-sen'' (and a reference to [[SNK]]'s [[Neo Geo]] platform).}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=0}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Vanessa.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Vanessa.gif}} | ||
− | | desc=Vanessa | + | | desc=Vanessa is a housewife and mother in her thirties who secretly works as a mercenary agent. She fights with an agile boxing style that rarely incorporates kicks. She and her partner Ramón are secretly working for Ling and Heidern and tasked with apprehending the fugitives K' and Maxima. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dash Puncher<br>''(super cancel)'' | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vanessa dashes forward with an uppercut that knocks her opponent into the air. She dashes further when the move is performed with {{HP}}.}} | {{MoveListRow | Dash Puncher<br>''(super cancel)'' | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vanessa dashes forward with an uppercut that knocks her opponent into the air. She dashes further when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Slide Punch | {{downright}}+{{LK}} | Vanessa slides along the ground while prone and holding her fist out. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Slide Punch | {{downright}}+{{LK}} | Vanessa slides along the ground while prone and holding her fist out. This move hits low and can only be blocked crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Hard Puncher | {{HP}}+{{LK}} | Vanessa slides | + | {{MoveListRow | '''Striker:''' Hard Puncher | {{HP}}+{{LK}} | Vanessa slides in with a punch. If she hits the opponent, she does a combo of punches ending with an uppercut, which knocks the opponent into the air, and taunts.}} |
+ | {{MoveListRow | '''Another Striker:''' Parachute Kouka Kunren<br>''(Fiolina Germi)'' | {{HP}}+{{LK}} | Fio parachutes in, then falls with a body press. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a shove that knocks the opponent over. Fio is a character from the ''Metal Slug'' series of games, first appearing in ''Metal Slug 2''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====Benimaru Team==== | ====Benimaru Team==== | ||
− | Benimaru | + | Benimaru becomes the leader of his own team for the first time, consisting of his friend Shingo, the agent Seth, and the assassin Lin. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=144}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=144}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Benimaru Nikaido.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Benimaru Nikaido.gif}} | ||
− | | desc=Benimaru | + | | desc=Benimaru is a professional shootboxing fighter and model who can create electricity. He and his friend Shingo have formed their own team with the intention of finding Kyo Kusanagi. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Raijin Ken<br>''(super cancel)'' | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} | {{MoveListRow | Raijin Ken<br>''(super cancel)'' | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} | ||
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{{MoveListRow | Jackknife Kick | {{right}}+{{LK}} | Benimaru skips forward with a front kick.}} | {{MoveListRow | Jackknife Kick | {{right}}+{{LK}} | Benimaru skips forward with a front kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Electro Trigger | {{HP}}+{{LK}} | Benimaru jumps to the opponent and tries to grab them. If he succeeds, he shocks them with bolts of lightning, which does no damage but immobilizes the opponent temporarily.}} | + | {{MoveListRow | '''Striker:''' Electro Trigger | {{HP}}+{{LK}} | Benimaru jumps to the opponent and tries to grab them. If he succeeds, he shocks them with bolts of lightning, which does no damage but immobilizes the opponent temporarily.}} |
+ | {{MoveListRow | '''Another Striker:''' Raijin Ken<br>''(Another Benimaru)'' | {{HP}}+{{LK}} | Another Benimaru jumps in. He swings his arm, creating a medium-ranged electric arc that knocks the opponent back on impact. Another Benimaru is an early alternative design for Benimaru.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=144}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=144}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | ||
− | | desc=Shingo | + | | desc=Shingo is a Japanese high school student who idolizes Kyo and imitated his fighting style. He is helping Benimaru search for Kyo Kusanagi. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | {{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | ||
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{{MoveListRow | Ge Shiki: Goufu Kakkodake | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | {{MoveListRow | Ge Shiki: Goufu Kakkodake | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Yacchatte Kudasai! | {{HP}}+{{LK}} | Shingo jumps in and runs into the opponent, then grabs them by the legs, which does no damage but immobilizes the opponent temporarily.}} | + | {{MoveListRow | '''Striker:''' Yacchatte Kudasai! | {{HP}}+{{LK}} | Shingo jumps in and runs into the opponent, then grabs them by the legs, which does no damage but immobilizes the opponent temporarily.}} |
+ | {{MoveListRow | '''Another Striker:''' 75 Shiki Kai²<br>''(Cosplayer Kyoko)'' | {{HP}}+{{LK}} | Cosplayer Kyoko jumps in with a flying kick, which knocks the opponent to the ground on impact. If it does not hit, she hops forward with kicks from each leg that knock the opponent into the air. She finishes with a taunt that decreases the opponent's power gauge. Cosplayer Kyoko is a Kyo fan who dresses like him, like a female counterpart to Shingo.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 204: | Line 235: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=144}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=144}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Lin.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Lin.gif}} | ||
− | | desc=Lin | + | | desc=Lin is a ninja who is a member of the assassin clan known as the Hizoku. He joins the tournament to search for his former master Ron, who betrayed the clan for NESTS, and decided to join Benimaru's team after a chance encounter with Shingo. He fights with poison techniques. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hiten Kyaku | {{HCB}} {{kick}} | Lin leaps forward while stomping, then finishes with a knockdown kick. The last kick knocks the opponent down when the move is performed with {{LK}}. He leaps further and kicks the opponent into the air when the move is performed with {{HK}}.}} | {{MoveListRow | Hiten Kyaku | {{HCB}} {{kick}} | Lin leaps forward while stomping, then finishes with a knockdown kick. The last kick knocks the opponent down when the move is performed with {{LK}}. He leaps further and kicks the opponent into the air when the move is performed with {{HK}}.}} | ||
Line 216: | Line 247: | ||
{{MoveListRow | Higi Hakyoku Ken Dakai | {{downright}}+{{HP}} | Lin stomps the ground, which creates an impact that knocks the opponent down.}} | {{MoveListRow | Higi Hakyoku Ken Dakai | {{downright}}+{{HP}} | Lin stomps the ground, which creates an impact that knocks the opponent down.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Hirai Kyaku | {{HP}}+{{LK}} | Lin jumps in with a stomp. If he hits the opponent, he does an upward kick that knocks the opponent into the air.}} | + | {{MoveListRow | '''Striker:''' Hirai Kyaku | {{HP}}+{{LK}} | Lin jumps in with a stomp. If he hits the opponent, he does an upward kick that knocks the opponent into the air, then taunts.}} |
+ | {{MoveListRow | '''Another Striker:''' Kasumi Giri<br>''(Eiji Kisaragi)'' | {{HP}}+{{LK}} | Eiji jumps in, then vanishes in a cloud of smoke. He reappears in front of the opponent, then swings his arms down as if holding a sword, creating an arc of ki that knocks the opponent back. Eiji is a character from ''Art of Fighting 2'' who previously appeared in ''[[The King of Fighters '95]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 230: | Line 262: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=144}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=144}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Seth.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Seth.gif}} | ||
− | | desc=Seth | + | | desc=Seth is a middle-aged mercenary agent who is investigating the Hizoku. He crossed paths with the Hizoku member Lin, and together, they have joined Benimaru to help him search for Kyo. However, like his fellow agent Vanessa, Seth is secretly working for Ling and Heidern. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Koh-Getsu | {{QCF}} {{LP}} in midair | Seth drops behind him with a dive kick. He can be follow up with a sliding kick by pressing {{downright}}+{{LK}}. This move hits high and can only be blocked standing.}} | {{MoveListRow | Koh-Getsu | {{QCF}} {{LP}} in midair | Seth drops behind him with a dive kick. He can be follow up with a sliding kick by pressing {{downright}}+{{LK}}. This move hits high and can only be blocked standing.}} | ||
Line 247: | Line 279: | ||
{{MoveListRow | Sliding Kick | {{downright}}+{{LK}} | Seth slides along the ground with a kick. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Sliding Kick | {{downright}}+{{LK}} | Seth slides along the ground with a kick. This move hits low and can only be blocked crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Final Agent | {{HP}}+{{LK}} | Seth jumps in with a flying kick. If he does not hit the opponent, he walks forward and does a Sho-Yoh.}} | + | {{MoveListRow | '''Striker:''' Final Agent | {{HP}}+{{LK}} | Seth jumps in with a flying kick. If he does not hit the opponent, he walks forward and does a Sho-Yoh, then taunts.}} |
+ | {{MoveListRow | '''Another Striker:''' Tenchi Gaeshi: Olympic Version<br>''(Goro Daimon)'' | {{HP}}+{{LK}} | Daimon runs in and tries to grab the opponent. If he does not succeed, he taunts, which decreases the opponent's power gauge. If he succeeds, he picks up and slams the opponent against the ground, picks them back up and throws them through the air, then taunts. Daimon is a former member of the Hero Team who previously appeared in every ''King of Fighters'' game from ''The King of Fighters '94'' to ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 265: | Line 298: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=288}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=288}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | ||
− | | desc=The protagonist of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series. Terry | + | | desc=The protagonist of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series. Terry is an American fighter from South Town. He has discovered that Blue Mary is one of the primary targets of NESTS and decides to form a team to help her. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
Line 279: | Line 312: | ||
}} | }} | ||
{{MoveListTable | desc=Striker attacks | | {{MoveListTable | desc=Striker attacks | | ||
− | {{MoveListRow | High Angle Geyser | {{HP}}+{{LK}} | If the opponent is on the ground, Terry charges in with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.}} | + | {{MoveListRow | '''Striker:''' High Angle Geyser | {{HP}}+{{LK}} | If the opponent is on the ground, Terry charges in with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.}} |
− | {{MoveListRow | Dunk Geyser | {{HP}}+{{LK}} | If the opponent is in the air, Terry charges in and punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | + | {{MoveListRow | '''Striker:''' Dunk Geyser | {{HP}}+{{LK}} | If the opponent is in the air, Terry charges in and punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} |
+ | {{MoveListRow | '''Another Striker:''' Shinkuu Nage<br>''(Geese Howard)'' | {{HP}}+{{LK}} | Geese charges in with a shoulder tackle that knocks the opponent back on impact, then taunts, which decreases the opponent's power gauge. If he does not hit the opponent but he touches the opponent with his taunt, he grabs and throws the opponent across his arms. Geese is the recurring villain of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series who also appeared in ''[[The King of Fighters '96]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 306: | Line 340: | ||
{{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.}} | {{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Shippuu Zan'ei Ken | {{HP}}+{{LK}} | Andy charges forward while ramming with his shoulder and knee, which knocks the opponent into the air on impact. If he hits the opponent, he taunts.}} | + | {{MoveListRow | '''Striker:''' Shippuu Zan'ei Ken | {{HP}}+{{LK}} | Andy charges forward while ramming with his shoulder and knee, which knocks the opponent into the air on impact. If he hits the opponent, he taunts.}} |
+ | {{MoveListRow | '''Another Striker:''' Rengeki Ensatsu Kon<br>''(Billy Kane)'' | {{HP}}+{{LK}} | Billy hops in while spinning and striking with his cudgel. If he hits the opponent, he jumps into the air while holding his cudgel out, which knocks down the opponent on impact. Billy is the right-hand man of Geese Howard who previously appeared as a playable character in ''[[The King of Fighters '95]]'', ''[[The King of Fighters '97]]'', and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 331: | Line 366: | ||
{{MoveListRow | Low Kick | {{right}}+{{LK}} | Joe does a low roundhouse kick.}} | {{MoveListRow | Low Kick | {{right}}+{{LK}} | Joe does a low roundhouse kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Ora Ora Baku Retsu Ken | {{HP}}+{{LK}} | Joe jumps in with a flying kick, then slides forward with salvo of punches. If he hits the opponent, he does an uppercut that knocks the opponent over and taunts.}} | + | {{MoveListRow | '''Striker:''' Ora Ora Baku Retsu Ken | {{HP}}+{{LK}} | Joe jumps in with a flying kick, then slides forward with salvo of punches. If he hits the opponent, he does an uppercut that knocks the opponent over and taunts.}} |
+ | {{MoveListRow | '''Another Striker:''' Windmill<br>''(Duck King)'' | {{HP}}+{{LK}} | Duck King jumps in, then rolls on the ground with numerous breakdancing kicks. Duck King is a breakdancing fighter from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 344: | Line 380: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=288}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=288}} | ||
| sprite={{sprite | King of Fighters 97 Saturn, Sprites, Blue Mary.gif}} | | sprite={{sprite | King of Fighters 97 Saturn, Sprites, Blue Mary.gif}} | ||
− | | desc=Blue Mary is an American detective who fights using grappling techniques. | + | | desc=Blue Mary is an American detective who fights using grappling techniques. NESTS is trying to have her killed for investigating them, so she has joined the ''Garou Densetsu'' team for this tournament. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick. It can be followed by a neck hold takedown (Mary Spider) by pressing {{QCF}} {{punch}} again during the move.}} | {{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick. It can be followed by a neck hold takedown (Mary Spider) by pressing {{QCF}} {{punch}} again during the move.}} | ||
Line 358: | Line 394: | ||
{{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}} | {{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Rapid Spider | {{HP}}+{{LK}} | Mary slides in with a sweep kick. If she hits the opponent, she jumps onto the opponent's head for a grab. If she succeeds, she rolls to the ground, does a handstand, and thrusts the opponent into the air with her legs.}} | + | {{MoveListRow | '''Striker:''' Rapid Spider | {{HP}}+{{LK}} | Mary slides in with a sweep kick. If she hits the opponent, she jumps onto the opponent's head for a grab. If she succeeds, she rolls to the ground, does a handstand, and thrusts the opponent into the air with her legs.}} |
+ | {{MoveListRow | '''Another Striker:''' Sarashi Kubi<br>''(Ryuji Yamazaki)'' | {{HP}}+{{LK}} | Yamazaki jumps in with a flying punch, then tries to grabs the opponent. If he succeeds, he lifts them into the air by the neck, which does no damage but immobilizes the opponent temporarily. Yamazaki is a Japanese mobster who appears as a villain in the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' and previously appeared as a playable character in ''[[The King of Fighters '97]]'' and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 390: | Line 427: | ||
{{MoveListRow | Gedan Uke<br>''(super cancel)'' | {{downright}}+{{LK}} | Ryo slides forward with a low block. This move does no damage, but if timed correctly, it parries a low or mid attack.}} | {{MoveListRow | Gedan Uke<br>''(super cancel)'' | {{downright}}+{{LK}} | Ryo slides forward with a low block. This move does no damage, but if timed correctly, it parries a low or mid attack.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Kuuchuu Ko'ou Ken | {{HP}}+{{LK}} | Ryo jumps into the air and thrusts a burst of ki energy diagonally downwards.}} | + | {{MoveListRow | '''Striker:''' Kuuchuu Ko'ou Ken | {{HP}}+{{LK}} | Ryo jumps into the air and thrusts a burst of ki energy diagonally downwards.}} |
+ | {{MoveListRow | '''Another Striker:''' Kasshin Fuku Ryuu<br>''(Awakened Kaede)'' | {{HP}}+{{LK}} | Kaede rolls in, then stabs the ground with his sword, then a series of lightning strikes hit the ground in front of him in a line. Kaede is the protagonist of the fighting game ''[[The Last Blade 2|The Last Blade]]'', appearing in his "awakened" form.}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' G-Mantle Shot<br>''(G-Mantle)'' | {{HP}}+{{LK}} | G-Mantle jumps in, then throws a trio of darts onto the ground in front of him. G-Mantle is a masked figure who appeared in [[SNK]] advertising from this period.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 418: | Line 457: | ||
{{MoveListRow | Hien Ryuu Jin Kyaku | {{downright}}+{{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Ryuu Jin Kyaku | {{downright}}+{{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Ryuuren Moushuu | {{HP}}+{{LK}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.}} | + | {{MoveListRow | '''Striker:''' Ryuuren Moushuu | {{HP}}+{{LK}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.}} |
+ | {{MoveListRow | '''Another Striker:''' Chouhatsu no Ken<br>''(Another Robert)'' | {{HP}}+{{LK}} | Another Robert jumps in. If the opponent is near, he raises into the air with an uppercut, knocking down the opponent on impact. If the opponent is far, he taunts, which decreases the opponent's power gauge. Another Robert is an alternative design for Robert who wears a gi and taunts by flexing his bicep, as a parody of Dan from the ''[[:Category:Street Fighter|Street Fighter]]'' series (who is, in turn, a parody of Ryo and Robert).}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 432: | Line 472: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=432}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=432}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, King.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, King.gif}} | ||
− | | desc=King is a French Muay Thai expert and restaurateuse. | + | | desc=King is a French Muay Thai expert and restaurateuse. She has joined the ''Ryuuko no Ken'' for the first time at the insistence of Yuri Sakazaki. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Venom Strike<br>''(super cancel)'' | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | {{MoveListRow | Venom Strike<br>''(super cancel)'' | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | ||
Line 446: | Line 486: | ||
{{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King slides forward with a sweep kick. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King slides forward with a sweep kick. This move hits low and can only be blocked crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Trap Rush | {{HP}}+{{LK}} | King rushes in with a slide kick. If she hits the opponent, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air, finishing with a somersault kick at the height of the ascent.}} | + | {{MoveListRow | '''Striker:''' Trap Rush | {{HP}}+{{LK}} | King rushes in with a slide kick. If she hits the opponent, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air, finishing with a somersault kick at the height of the ascent.}} |
+ | {{MoveListRow | '''Another Striker:''' Beast Blow<br>''(King Lion)'' | {{HP}}+{{LK}} | King Lion charges in with a shoulder ram. If he does not hit the opponent, he roars, then does a straight punch that knocks the opponent back. If he hits the opponent, he does a quick combo of punches that knocks the opponent down. King Lion is a character from the fighting game ''Savage Reign''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 473: | Line 514: | ||
{{MoveListRow | Keima Uchi | {{downright}}+{{LK}} | Takuma punches downward while crouched, knocking his opponent to the ground on impact. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Keima Uchi | {{downright}}+{{LK}} | Takuma punches downward while crouched, knocking his opponent to the ground on impact. This move hits low and can only be blocked crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Chou Hissatsu: Tengu Shoukou Ken | {{HP}}+{{LK}} | Takuma jumps in while wearing his Mr. Karate mask, then channels and throws a large fireball from both hands that knocks his opponent over on impact.}} | + | {{MoveListRow | '''Striker:''' Chou Hissatsu: Tengu Shoukou Ken | {{HP}}+{{LK}} | Takuma jumps in while wearing his Mr. Karate mask, then channels and throws a large fireball from both hands that knocks his opponent over on impact.}} |
+ | {{MoveListRow | '''Another Striker:''' Wheel Combo: Maxi Edge<br>''(Gai Tendou)'' | {{HP}}+{{LK}} | Gai jumps in with a flying kick, then a rolling kick forward, and a jumping kick. Gai is a character from the 3D fighting game ''Buriki One'' (in which Ryo appears in the Mr. Karate guise).}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 504: | Line 546: | ||
{{MoveListRow | Strike Arc | {{left}}+{{LK}} or {{right}}+{{LK}} | Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.}} | {{MoveListRow | Strike Arc | {{left}}+{{LK}} or {{right}}+{{LK}} | Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Killer Touch | {{HP}}+{{LK}} | Leona runs in. If she reaches her opponent, she plants a bomb that detonates and launches the opponent into the air.}} | + | {{MoveListRow | '''Striker:''' Killer Touch | {{HP}}+{{LK}} | Leona runs in. If she reaches her opponent, she plants a bomb that detonates and launches the opponent into the air.}} |
+ | {{MoveListRow | '''Another Striker:''' Yonokaze<br>''(Goenitz)'' | {{HP}}+{{LK}} | Goenitz jumps in, landing in front of the opponent. He holds his hand into the air and vanishes, then a whirlwind appears in his place that knocks the opponent into the air on impact. Goenitz is the final boss of ''[[The King of Fighters '96]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 528: | Line 571: | ||
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Regal Body Blow | {{HP}}+{{LK}} | Ralf drops down with an explosive dive punch, then charges forward with a powerful, unblockable punch that knocks the opponent back.}} | + | {{MoveListRow | '''Striker:''' Regal Body Blow | {{HP}}+{{LK}} | Ralf drops down with an explosive dive punch, then charges forward with a powerful, unblockable punch that knocks the opponent back.}} |
+ | {{MoveListRow | '''Another Striker:''' Million Bash Stream<br>''(Yashiro Nanakase)'' | {{HP}}+{{LK}} | Yashiro jumps in with a flying punch, then moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back. Yashiro is a member of the "New Faces Team" that previously appeared in ''[[The King of Fighters '97]]'' and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 554: | Line 598: | ||
{{MoveListRow | Stomp Kick | {{right}}+{{LK}} | Clark stomps his leg forward.}} | {{MoveListRow | Stomp Kick | {{right}}+{{LK}} | Clark stomps his leg forward.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Flashing Launcher | {{HP}}+{{LK}} | Clark jumps in with a flying kick, then tries to grab the opponent. If he succeeds, he turns around, points ahead, and throws the opponent.}} | + | {{MoveListRow | '''Striker:''' Flashing Launcher | {{HP}}+{{LK}} | Clark jumps in with a flying kick, then tries to grab the opponent. If he succeeds, he turns around, points ahead, and throws the opponent.}} |
+ | {{MoveListRow | '''Another Striker:''' Shermie Spiral Hold<br>''(Shermie)'' | {{HP}}+{{LK}} | Shermie jumps in, landing in front of the opponent. She grabs the opponent with her legs for a takedown, then taunts. Shermie is a member of the "New Faces Team" that previously appeared in ''[[The King of Fighters '97]]'' and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 579: | Line 624: | ||
{{MoveListRow | Whip Shot | {{right}}+{{repeat|{{LP}}}} | Whip flails her whip back and forth, which can be repeated up to five times by continuing to press {{LP}}.}} | {{MoveListRow | Whip Shot | {{right}}+{{repeat|{{LP}}}} | Whip flails her whip back and forth, which can be repeated up to five times by continuing to press {{LP}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Valkyrie Killer | {{HP}}+{{LK}} | Whip jumps in and swings her whip around her, which knocks back the opponent on impact.}} | + | {{MoveListRow | '''Striker:''' Valkyrie Killer | {{HP}}+{{LK}} | Whip jumps in and swings her whip around her, which knocks back the opponent on impact.}} |
+ | {{MoveListRow | '''Another Striker:''' Shooting Dancer<br>''(Chris)'' | {{HP}}+{{LK}} | Chris charges in with a shoulder ram. If he does not hit the opponent, he jumps into the air with a spinning heel kick that knocks the opponent over. If he hits the opponent, he slides to the ground with a low kick that sweeps the opponent. Chris is a member of the "New Faces Team" that previously appeared in ''[[The King of Fighters '97]]'' and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 611: | Line 657: | ||
{{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}} | {{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Psycho Healing | {{HP}}+{{LK}} | Athena jumps in and hovers in place while channeling psychic energy, which knocks the opponent back on contact and restores some health.}} | + | {{MoveListRow | '''Striker:''' Psycho Healing | {{HP}}+{{LK}} | Athena jumps in and hovers in place while channeling psychic energy, which knocks the opponent back on contact and restores some health.}} |
+ | {{MoveListRow | '''Another Striker:''' Flame Sword<br>''(Princess Athena)'' | {{HP}}+{{LK}} | Princess Athena jumps in and swings her flaming sword upward, which knocks the opponent over on impact. Princess Athena is the protagonist of the arcade game ''Athena''. Her modern day counterpart is Athena, the protagonist of ''Psycho Soldier'' and the ''King of Fighters'' character.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 624: | Line 671: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=720}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=720}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Sie Kensou.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Sie Kensou.gif}} | ||
− | | desc=Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He has | + | | desc=Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He has lost his psychic powers but decides to participate in the tournament regardless. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sen Shippo<br>''(super cancel)'' | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Sen Shippo<br>''(super cancel)'' | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | ||
Line 638: | Line 685: | ||
{{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}} | {{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Niku Man 4 U | {{HP}}+{{LK}} | Kensou jumps in with a palm strike that knocks the opponent back on impact, then eats a meat bun, which restores some health and increases the power gauge.}} | + | {{MoveListRow | '''Striker:''' Niku Man 4 U | {{HP}}+{{LK}} | Kensou jumps in with a palm strike that knocks the opponent back on impact, then eats a meat bun, which restores some health and increases the power gauge.}} |
+ | {{MoveListRow | '''Another Striker:''' Psycho Crash<br>''(''Psycho Soldier'' Kensou)'' | {{HP}}+{{LK}} | ''Psycho Soldier'' Kensou jumps in with a flying punch, then electrifies the ground in front of him when he lands, which knocks the opponent into the air. ''Psycho Soldier'' Kensou is a version of Kensou dressed to resemble his original appearance in the arcade game ''Psycho Soldier''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 652: | Line 700: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=720}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=720}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Chin Gentsai.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Chin Gentsai.gif}} | ||
− | | desc=Chin is Chinese martial arts master who trained Athena and | + | | desc=Chin is Chinese martial arts master who trained Athena, Kensou, and Bao. He fights in the Drunken Fist style. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hyoutan Geki Jaku<br>''(super cancel)'' | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | {{MoveListRow | Hyoutan Geki Jaku<br>''(super cancel)'' | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | ||
Line 665: | Line 713: | ||
{{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging a gourd.}} | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging a gourd.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Hourai Raku'en | {{HP}}+{{LK}} | Chin jumps in and looks for the opponent (if not near), then leaps through the air with a rolling body attack that knocks the opponent over.}} | + | {{MoveListRow | '''Striker:''' Hourai Raku'en | {{HP}}+{{LK}} | Chin jumps in and looks for the opponent (if not near), then leaps through the air with a rolling body attack that knocks the opponent over.}} |
+ | {{MoveListRow | '''Another Striker:''' Gororin Panda<br>''(Baitang)'' | {{HP}}+{{LK}} | Baitang jumps in, then somersaults across the screen. Baitang is a panda bear who has befriended Bao.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 678: | Line 727: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=720}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=720}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Bao.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Bao.gif}} | ||
− | | desc=Bao is a young boy who fights with kung fu. | + | | desc=Bao is a young boy who fights with kung fu. Chin believes that Kensou and Bao are linked by the "Dragon Spirit," which has caused Kensou's psychic powers to transfer to Bao. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Psycho Ball Attack: Front<br>''(super cancel)'' | {{QCB}} {{LP}} | Bao throws a ball of psychic energy that travels straight ahead. This move can be performed in midair.}} | {{MoveListRow | Psycho Ball Attack: Front<br>''(super cancel)'' | {{QCB}} {{LP}} | Bao throws a ball of psychic energy that travels straight ahead. This move can be performed in midair.}} | ||
Line 698: | Line 747: | ||
{{MoveListRow | Rikatsu Shuu | {{downright}}+{{HK}} | Bao turns around with a trip kick. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Rikatsu Shuu | {{downright}}+{{HK}} | Bao turns around with a trip kick. This move hits low and can only be blocked crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Psycho Ball Attack | {{HP}}+{{LK}} | Bao runs in with a dash attack, then throws a large ball of psychic energy that knocks the opponent into the air on impact.}} | + | {{MoveListRow | '''Striker:''' Psycho Ball Attack | {{HP}}+{{LK}} | Bao runs in with a dash attack, then throws a large ball of psychic energy that knocks the opponent into the air on impact.}} |
+ | {{MoveListRow | '''Another Striker:''' Powerful Miracle Tackle<br>''(Kaoru Watanabe)'' | {{HP}}+{{LK}} | Kaoru jumps in. She dashes across the screen with a shoulder ram that knocks the opponent over, then taunts, which decreases the opponent's power gauge. Kaoru is an Athena super-fan who first appeared in the ''Psycho Soldier'' Team's ending in ''[[The King of Fighters '97]].}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 716: | Line 766: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=864}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=864}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | ||
− | | desc=Mai is the last heiress to the Shiranui ninja clan. | + | | desc=Mai is the last heiress to the Shiranui ninja clan. She is the leader of the Women Fighters Team in the absence of King. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ka Chou Sen<br>''(super cancel)'' | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen<br>''(super cancel)'' | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
Line 734: | Line 784: | ||
{{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}} | {{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Sakura Fubuki | {{HP}}+{{LK}} | Mai charges in with a shoulder | + | {{MoveListRow | '''Striker:''' Sakura Fubuki | {{HP}}+{{LK}} | Mai charges in with a shoulder ram. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she rises into the air while twirling her fans, then finishes with an air throw.}} |
+ | {{MoveListRow | '''Another Striker:''' Boukatsu: Hatei no Reifu<br>''(Chizuru Kagura)'' | {{HP}}+{{LK}} | Chizuru jumps in and does a dance, which restores some health and increases the power gauge. She holds her hands in the air at the end of the dance, which does light damage and knocks the opponent over if close. Chizuru is a member of the "Three Sacred Treasures Team" from the Orochi Saga who previously appeared as a mid-boss in ''[[The King of Fighters '96]]'' and as a playable character in ''[[The King of Fighters '97]]'' and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 748: | Line 799: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=864}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=864}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Yuri Sakazaki.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Yuri Sakazaki.gif}} | ||
− | | desc=Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself. | + | | desc=Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself. She has rejoined the Women Fighters Team. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with {{HP}}.}} | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with {{HP}}.}} | ||
Line 763: | Line 814: | ||
{{MoveListRow | Senkai Kyaku<br>''(super cancel)'' | {{right}}+{{LK}} | Yuri performs a wide overhead kick. She can follow up with a high side kick by pressing {{LK}} again.}} | {{MoveListRow | Senkai Kyaku<br>''(super cancel)'' | {{right}}+{{LK}} | Yuri performs a wide overhead kick. She can follow up with a high side kick by pressing {{LK}} again.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Hien Rekkou | {{HP}}+{{LK}} | Yuri runs in. If she does not reach the opponent, she taunts, which increases the power gauge. If she reaches the opponent, she advances forward with multiple jumping uppercuts.}} | + | {{MoveListRow | '''Striker:''' Hien Rekkou | {{HP}}+{{LK}} | Yuri runs in. If she does not reach the opponent, she taunts, which increases the power gauge. If she reaches the opponent, she advances forward with multiple jumping uppercuts.}} |
+ | {{MoveListRow | '''Another Striker:''' Daichi no Megumi<br>''(Nakoruru)'' | {{HP}}+{{LK}} | Nakoruru jumps in and channels energy, which restores some health and increases the power gauge. Nakoruru is a character from the ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]'' series of fighting games.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 777: | Line 829: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=864}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=864}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kasumi Todoh.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kasumi Todoh.gif}} | ||
− | | desc=Kasumi is a Japanese teenager who | + | | desc=Kasumi is a Japanese teenager who fights using Aikido. She has rejoined the Women Fighters Team at the invitation of Mai and Yuri. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kasame Ate<br>''(super cancel)'' | {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a wave of energy downward that knocks her opponent over on impact. This move can be performed in midair.}} | {{MoveListRow | Kasame Ate<br>''(super cancel)'' | {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a wave of energy downward that knocks her opponent over on impact. This move can be performed in midair.}} | ||
Line 790: | Line 842: | ||
{{MoveListRow | Hiji Ate | {{right}}+{{LP}} | Kasumi turns and steps forward with a downward elbow strike that hits two times. The second strike hits high and can only be blocked standing.}} | {{MoveListRow | Hiji Ate | {{right}}+{{LP}} | Kasumi turns and steps forward with a downward elbow strike that hits two times. The second strike hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Katsu | {{HP}}+{{LK}} | Kasumi jumps in with a flying kick, then taunts, which decreases the opponent's power gauge. If she touches the opponent with her taunt, she grabs and throws them.}} | + | {{MoveListRow | '''Striker:''' Katsu | {{HP}}+{{LK}} | Kasumi jumps in with a flying kick, then taunts, which decreases the opponent's power gauge. If she touches the opponent with her taunt, she grabs and throws them.}} |
+ | {{MoveListRow | '''Another Striker:''' Dai Kokuchou<br>''(Li Xiangfei)'' | {{HP}}+{{LK}} | Xiangfei jumps in, then taunts, which decreases the opponent's power gauge. Xiangfei is a character from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series who previously appeared in ''[[The King of Fighters: Evolution|The King of Fighters '99]]''.}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' Unknown<br>''(Unknown)'' | {{HP}}+{{LK}} | "Unknown" jumps in with a flying kick, then swings his arms down and calls down three flame barriers in front of him. "Unknown" is Kasumi's father Ryuhaku Todoh, whom Kasumi has been searching for, cloaked in shadow.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 803: | Line 857: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=864}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=864}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Hinako Shijo.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Hinako Shijo.gif}} | ||
− | | desc=Hinako | + | | desc=Hinako is a young girl who, despite her petite size, fights with sumo wrestling techniques. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tsukidashi<br>''(super cancel)'' | {{QCF}} {{punch}} | Hinako advances forward while alternately thrusting her palms. The last hit knocks the opponent over. She advances further when the move is performed with {{HP}}.}} | {{MoveListRow | Tsukidashi<br>''(super cancel)'' | {{QCF}} {{punch}} | Hinako advances forward while alternately thrusting her palms. The last hit knocks the opponent over. She advances further when the move is performed with {{HP}}.}} | ||
Line 819: | Line 873: | ||
{{MoveListRow | Ketaguri | {{downright}}+{{HK}} | Hinako does a shin kick. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Ketaguri | {{downright}}+{{HK}} | Hinako does a shin kick. This move hits low and can only be blocked crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Teppou Hinako | {{HP}}+{{LK}} | Hinako jumps in, then advances forward while alternately thrusting her palms.}} | + | {{MoveListRow | '''Striker:''' Teppou Hinako | {{HP}}+{{LK}} | Hinako jumps in, then advances forward while alternately thrusting her palms and taunts.}} |
+ | {{MoveListRow | '''Another Striker:''' Lilly no Ouen<br>''(Lilly Kane)'' | {{HP}}+{{LK}} | Lilly runs in, then taunts, which increase the power gauge. Lilly is the sister of Billy Kane, who has been referenced in the story of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' games but makes her first in-game appearance here.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 847: | Line 902: | ||
{{MoveListRow | Neri Chagi | {{right}}+{{LK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This move hits high and can only be blocked standing.}} | {{MoveListRow | Neri Chagi | {{right}}+{{LK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This move hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Hishou Kyaku | {{HP}}+{{LK}} | Kim jumps in with a stomp kick. If he hits the opponent, he follows up with a circular kick in midair, knocking the opponent down on impact.}} | + | {{MoveListRow | '''Striker:''' Hishou Kyaku | {{HP}}+{{LK}} | Kim jumps in with a stomp kick. If he hits the opponent, he follows up with a circular kick in midair, knocking the opponent down on impact.}} |
+ | {{MoveListRow | '''Another Striker:''' Hisen Zan<br>''(Kim Sue-il)'' | {{HP}}+{{LK}} | Kim Sue-il dashes in. If he does not hit the opponent, he taunts. If he hits the opponent, he rises into the air while attacking with his staff, which knocks down the opponent on impact. Kim Sue-il is a character from the fighting game ''Kizuna Encounter'' who shares Kim Kaphwan's fighting style and sense of justice.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 870: | Line 926: | ||
{{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent. This move hits high and can only be blocked standing.}} | {{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent. This move hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Tekkkyuu Dai Kourin | {{HP}}+{{LK}} | Chang flops down with a body press that knocks his opponent to the ground.}} | + | {{MoveListRow | '''Striker:''' Tekkkyuu Dai Kourin | {{HP}}+{{LK}} | Chang flops down with a body press that knocks his opponent to the ground.}} |
+ | {{MoveListRow | '''Another Striker:''' Shiden Kyaku<br>''(Kim Dong Hwan)'' | {{HP}}+{{LK}} | Dong Hwan jumps in. If he does not hit the opponent, he taunts, which decreases the opponent's power gauge. If he hits the opponent, he strikes the ground with an electrified stomp. Dong Hwan is the son of Kim Kaphwan who first appeared in ''[[Garou: Mark of the Wolves]]''.}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' Tekkyuu Dai Kaiten<br>''(Smart Chang)'' | {{HP}}+{{LK}} | Smart Chang jumps in while attacking with his ball, then slides forward while swinging his ball by its chain over his head, finishing by bashing the ball into the ground. Smart Chang is a slim, muscular version of Cheng.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 898: | Line 956: | ||
{{MoveListRow | Toorima Geri | {{left}}+{{LK}} or {{right}}+{{LK}} | Choi somersaults forward with a kick.}} | {{MoveListRow | Toorima Geri | {{left}}+{{LK}} or {{right}}+{{LK}} | Choi somersaults forward with a kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Chouhatsu Zanmai | {{HP}}+{{LK}} | Choi jumps in. If the opponent is near, he spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. If the opponent is far, he taunts, which decreases the opponent's power gauge.}} | + | {{MoveListRow | '''Striker:''' Chouhatsu Zanmai | {{HP}}+{{LK}} | Choi jumps in. If the opponent is near, he spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. If the opponent is far, he taunts, which decreases the opponent's power gauge.}} |
+ | {{MoveListRow | '''Another Striker:''' Ryuusei Kyaku<br>''(Kim Jae Hoon)'' | {{HP}}+{{LK}} | Jae Hoon does a sweep kick, then jumps into the air for a flaming axe kick. Jae Hoon is the son of Kim Kaphwan who first appeared in ''[[Garou: Mark of the Wolves]]''.}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' Shissou Hishou Zan<br>''(Cool Choi)'' | {{HP}}+{{LK}} | Cool Choi dashes in while slashing his claws. Cool Choi is a taller version of Choi.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 925: | Line 985: | ||
{{MoveListRow | Ryouko Geki | {{right}}+{{LK}} | Jhun Hoon does a high roundhouse kick. He can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} | {{MoveListRow | Ryouko Geki | {{right}}+{{LK}} | Jhun Hoon does a high roundhouse kick. He can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Fukuko Shuugeki | {{HP}}+{{LK}} | Jhun Hoon runs in. If he does not hit the opponent, he jumps in the air with an axe kick that knocks the opponent to the ground. If he hits the opponent, he spins diagonally upward while kicking, which knocks the opponent into the air.}} | + | {{MoveListRow | '''Striker:''' Fukuko Shuugeki | {{HP}}+{{LK}} | Jhun Hoon runs in. If he does not hit the opponent, he jumps in the air with an axe kick that knocks the opponent to the ground. If he hits the opponent, he spins diagonally upward while kicking, which knocks the opponent into the air.}} |
+ | {{MoveListRow | '''Another Striker:''' Ko Neppuu<br>''(Kang Baedal)'' | {{HP}}+{{LK}} | Kang Baedal jumps in, then walks forward with two kicks that create spinning cyclones in the air. Kang Baedal is an early alternate design of Jhun Hoon.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 942: | Line 1,003: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=1152}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=0 | crop_y=1152}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif}} | ||
− | | desc=Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. | + | | desc=Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He was captured by the NESTS organization, which created thousands of clones using his DNA. NESTS is holding King of Fighters tournaments in order to learn fighting techniques with which to train the clones. Kyo is now hunting for the people responsible for cloning him. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
Line 957: | Line 1,018: | ||
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{HP}}+{{LK}} | Kyo jumps in and holds his hand in the air while his body is infused with fire, then he slides forward while surrounded in flames.}} | + | {{MoveListRow | '''Striker:''' Ura 108 Shiki: Orochi Nagi | {{HP}}+{{LK}} | Kyo jumps in and holds his hand in the air while his body is infused with fire, then he slides forward while surrounded in flames.}} |
+ | {{MoveListRow | '''Another Striker:''' Remember ''KoF''<br>''(Syo Kirishima)'' | {{HP}}+{{LK}} | Syo jumps in, then spins downward head-first like a torpedo. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with a combo of punches that ends by launching the opponent into the air and catching them on a raised fist. Syo is an early alternate design of Kyo.}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' Kusanagi no Jin<br>''(Saisyu Kusanagi)'' | {{HP}}+{{LK}} | Saisyu jumps in, then throws fiery red sparks across the ground. Saisyu is Kyo's father, who previously appeared as a mid-boss in ''[[The King of Fighters '95]]'' and as a playable character in ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 970: | Line 1,033: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=1152}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=144 | crop_y=1152}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Iori Yagami.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Iori Yagami.gif}} | ||
− | | desc=Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi. | + | | desc=Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi. He has joined the tournament for the opportunity to fight Kyo again. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | 108 Shiki: Yami Barai<br>''(super cancel)'' | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | 108 Shiki: Yami Barai<br>''(super cancel)'' | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
Line 983: | Line 1,046: | ||
{{MoveListRow | Ge Shiki: Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | {{MoveListRow | Ge Shiki: Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | 108 Shiki: Yami Barai | {{HP}}+{{LK}} | Iori runs in and throws fiery purple sparks across the ground, which damage and temporarily stun the opponent.}} | + | {{MoveListRow | '''Striker:''' 108 Shiki: Yami Barai | {{HP}}+{{LK}} | Iori runs in and throws fiery purple sparks across the ground, which damage and temporarily stun the opponent.}} |
+ | {{MoveListRow | '''Another Striker:''' Deicide<br>''(Mature & Vice)'' | {{HP}}+{{LK}} | Mature or Vice jumps in and swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. Mature and Vice are two Hakkesshu assassins who previously partnered with Iori in ''[[The King of Fighters '96]]'' (and again in the non-canonical ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]'').}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' 311 Shiki: Tsumagushi<br>''(Another Iori)'' | {{HP}}+{{LK}} | Another Iori jumps in with a flying kick, then he swipes the air with a streak of purple fire. Another Iori is an alternate design of Iori wearing a trenchcoat.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 994: | Line 1,059: | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
+ | Kula Diamond is playable as a single-entry character. Clone Zero can be played in the Practice mode with a cheat code. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 999: | Line 1,065: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=1152}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=288 | crop_y=1152}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Kula Diamond.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Kula Diamond.gif}} | ||
− | | desc=Kula | + | | desc=Kula is a young girl who had been kidnapped and experimented upon by NESTS as part of their "Anti-K'" project. She was created by NESTS to hunt and kill the fugitive K', with cryokinetic abilities specifically designed to counter his pyrokinetic powers. She is assisted by the robot Candy and the NESTS agents Diana and Foxy. She can be fought as a secret mid-boss if certain conditions are fulfilled (but not when playing as Kula). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Diamond Breath<br>''(super cancel)'' | {{QCF}} {{punch}} | Kula blows a stream of icy breath toward the ground. The breath knocks her opponent over on impact when the move is performed with {{LP}}. It travels further but only knocks the opponent back when the move is performed with {{HP}}.}} | {{MoveListRow | Diamond Breath<br>''(super cancel)'' | {{QCF}} {{punch}} | Kula blows a stream of icy breath toward the ground. The breath knocks her opponent over on impact when the move is performed with {{LP}}. It travels further but only knocks the opponent back when the move is performed with {{HP}}.}} | ||
Line 1,009: | Line 1,075: | ||
{{MoveListRow | Slider Shoot | {{downright}}+{{LK}} | Kula slides forward while sweeping with both legs. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Slider Shoot | {{downright}}+{{LK}} | Kula slides forward while sweeping with both legs. This move hits low and can only be blocked crouching.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Candy Spin | {{HP}}+{{LK}} | Candy enters with a sitting spin, then kicks with a camel spin like a figure skater, which can hit multiple times and knock the opponent over.}} | + | {{MoveListRow | '''Striker:''' Candy Spin<br>''(Candy)'' | {{HP}}+{{LK}} | Candy enters with a sitting spin, then kicks with a camel spin like a figure skater, which can hit multiple times and knock the opponent over. Candy is Kula's robot guardian.}} |
+ | {{MoveListRow | '''Another Striker:''' Hornet Needle<br>''(Foxy)'' | {{HP}}+{{LK}} | Foxy slides in. If the opponent is near, she flips through the air with a circular kick that knocks down the opponent on impact. If the opponent is far, she spits a needle across the screen that knocks down the opponent on impact. Foxy is a NESTS agent responsible for watching over Kula.}} | ||
+ | {{MoveListRow | '''Maniac Striker:''' Genocide Cutter<br>''(Rugal Bernstein)'' | {{HP}}+{{LK}} | Rugal jumps in, landing in front of the opponent. He jumps in the air with a crescent kick, which knocks his opponent over on impact. Rugal is the final boss of ''The King of Fighters '94'' who also appeared (in an alternative form, revived by the blood of Orochi) as the final boss of ''[[The King of Fighters '96]]'' and ''[[The King of Fighters '95|The King of Fighters '98]]''.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 1,022: | Line 1,090: | ||
| portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=1152}} | | portrait={{sprite | King of Fighters 2000 DC, Characters.png | crop_width=144 | crop_height=144 | crop_x=432 | crop_y=1152}} | ||
| sprite={{sprite | King of Fighters 2000 DC, Sprites, Clone Zero.gif}} | | sprite={{sprite | King of Fighters 2000 DC, Sprites, Clone Zero.gif}} | ||
− | | desc= | + | | desc=Zero is a high-ranking NESTS agent and the final boss of the game. He has disguised himself as the military officer Ling in order to infiltrate Heidern's operations. He has created a weapon called the Zero Cannon, mounted on a satellite orbiting the Earth, and intends to use it to take over the world. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Zanpuu Enpa: Satsuma<br>''(super cancel)'' | {{QCF}} {{LP}} | Zero whips his coattails a short distance in front of him, which knocks the opponent into the air. This move can reflect projectiles.}} | ||
+ | {{MoveListRow | Zanpuu Enpa: Hankyou<br>''(super cancel)'' | {{QCF}} {{HP}} | Zero whips his coattails a long distance in front of him, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Zanpuu Enpa: Kouga | {{DPF}} {{LP}} | Zero jumps into the air while rolling his coattails around him like a buzzsaw, which knocks down the opponent on impact.}} | ||
+ | {{MoveListRow | Zanpuu Enpa: Shouha | {{DPF}} {{HP}} | Zero jumps high into the air while rolling his coattails around him like a buzzsaw, which knocks down the opponent on impact.}} | ||
+ | {{MoveListRow | Mabu Kousou | {{QCB}} {{kick}} | Zero kneels. If his opponent is near, he emits purple flames, then turns around and whips his coattails behind him, which knocks the opponent back.}} | ||
+ | {{MoveListRow | Shikka Koujin | {{QCF}} {{kick}} | Zero casts a shadow on the ground. If the opponent stands in the end of the shadow, the opponent is stunned as Zero rushes in with a punch and does three kicks, the last of which knocks the opponent away.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jagai Kusetsu | {{right}}+{{LP}} | Zero swings his fist down, which knocks the opponent to the ground on impact. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Gokusa Zanjin | {{QCF}} {{QCF}} {{punch}} | Zero whips his coattails a short distance in front of him, then leaps through the air while rolling his coattails around him.}} | ||
+ | {{MoveListRow | Hakura Messei | {{QCF}} {{QCF}} {{kick}} | Zero punches the ground, creating a vacuum around him that draws numerous damaging spheres toward him.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
+ | ====Special Edit Teams==== | ||
+ | There are only two Special Edit Teams in this game, which are unofficial teams that have special endings when the game is completed with them. | ||
+ | {| class="prettytable" | ||
+ | ! Team !! Characters | ||
+ | |- | ||
+ | | Kyo & Iori Team || Kyo Kusanagi, Iori Yagami, and any two other characters besides Kula Diamond (must be chosen manually and not roulette slots) | ||
+ | |- | ||
+ | | Kula Team || Kula Diamond and any three other characters | ||
+ | |} | ||
===Stages=== | ===Stages=== | ||
+ | In the single-player modes, the stages are chosen randomly for each match, except the second-to-last battle is always fought in the Factory stage and the final boss Clone Zero is always fought in the Palace stage. In the other modes, the stage is chosen randomly. | ||
+ | |||
+ | If Kula is fought by the fourth match, the battle takes place in a frozen version of the Pier stage. If she is fought after that, the battle takes place in a frozen version of the Factory stage. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|King of Fighters 2000 DC, Stages, Aquarium.png|Aquarium}} | ||
+ | {{gitem|King of Fighters 2000 DC, Stages, City.png|City}} | ||
+ | {{gitem|King of Fighters 2000 DC, Stages, Dump.png|Dump}} | ||
+ | {{gitem|King of Fighters 2000 DC, Stages, Factory.png|Factory}} | ||
+ | {{gitem|King of Fighters 2000 DC, Stages, Pier.png|Pier}} | ||
+ | {{gitem|King of Fighters 2000 DC, Stages, Pyramids.png|Pyramids}} | ||
+ | {{gitem|King of Fighters 2000 DC, Stages, Palace.png|Palace}} | ||
+ | }} | ||
+ | ====Extra stages==== | ||
+ | These 15 stages are exclusively available in the Dreamcast version of the game in the Practice and Vs. modes when the second player has a certain Striker selected. They are taken from various [[SNK]] games, including previous ''[[:Category:The King of Fighters|The King of Fighters]]'' entries. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Adventureland.png|Adventureland|info1name=From|info1=''[[The King of Fighters '97]]''|Used for Another Iori, Eiji Kisaragi, Goro Daimon, and Ryuji Yamazaki.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Altar of Orochi.png|Altar of Orochi|info1name=From|info1=''[[The King of Fighters '97]]''|Used for Chris, Shermie, and Yashiro Nanakase.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, China Town.png|China Town|info1name=From|info1=''Real Bout Fatal Fury 2''|Used for Li Xiangfei.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, China.png|China|info1name=From|info1=''The King of Fighters '94''|Used for Goddess Athena, Kaoru Watabe, and ''Psycho Soldier'' Kensou.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Geese Tower.png|Geese Tower|info1name=From|info1=''[[Fatal Fury]]''|Used for Geese Howard.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Hubei Mountains.png|Hubei Mountains|info1name=From|info1=''[[Real Bout Fatal Fury Special]]''|Used for Baitang.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Japan Temple.png|Japan Temple|info1name=From|info1=''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]''|Used for Another Robert, Gai Tendo, and Unknown.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Kagura Stadium.png|Kagura Stadium|info1name=From|info1=''[[The King of Fighters '96]]''|Used for Chizuru Kagura, Goenitz, and Mature & Vice.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Kyokugenryuu Dojo.png|Kyokugenryuu Dojo|info1name=From|info1=''[[The King of Fighters '95]]''|Used for Rugal Bernstein and Saisyu Kusanagi.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Neo Geo Land.png|Neo Geo Land|info1name=From|info1=''[[The King of Fighters '95]]''|Used for Another Benimaru, Cosplayer Kyoko, G-Mantle, and Neo & Geo.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Park.png|Park|info1name=From|info1=''[[The King of Fighters: Evolution|The King of Fighters '99]]''|Used for Another K', Cool Choi, Rocky, Smart Chang, and Syo Kirishima.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, San Francisco Bay Area Night Club.png|San Francisco Bay Area Night Club|info1name=From|info1=''[[Fatal Fury Special]]''|Used for Duck King.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Site Vector 70599.png|Site Vector 70599|info1name=From|info1=''[[The King of Fighters: Evolution|The King of Fighters '99]]''|Used for Foxy and Kang Baedal.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, South Town Bridge.png|South Town Bridge|info1name=From|info1=''[[Fatal Fury]]''|Used for Billy Kane and Lilly Kane.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Yok Chong Market.png|Yok Chong Market|info1name=From|info1=''[[Garou: Mark of the Wolves]]''|Used for Kim Jae Hoon.}} | ||
+ | }} | ||
+ | ====Special stages==== | ||
+ | These 5 stages are unlocked when all of the Special puzzles have been completed in the Gallery mode. Like the other extra stages, they are only available for use in the Practice and Vs. modes when the second player has a particular Striker selected. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Construction Site.png|Construction Site|info1name=From|info1=''Kizuna Encounter''|Used for Kim Sue-il and King Lion.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Kamui Kotan.png|Kamui Kotan|info1name=From|info1=''[[Samurai Spirits Zankurou Musouken|Samurai Shodown III]]''|Used for Nakoruru.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Main Street.png|Main Street|info1name=From|info1=''Burning Fight''|Used for Duke Edwards.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Maple Gate.png|Maple Gate|info1name=From|info1=''The Last Blade''|Used for Awakened Kaede.}} | ||
+ | {{ginfo|King of Fighters 2000 DC, Extra Stages, Villeneuve Mountains.png|Villeneuve Mountains|info1name=From|info1=''[[Metal Slug]]''|Used for Fiolina Germi.}} | ||
}} | }} | ||
==History== | ==History== | ||
+ | ===Legacy=== | ||
The game was followed by ''[[The King of Fighters 2001]]''. | The game was followed by ''[[The King of Fighters 2001]]''. | ||
+ | |||
+ | The game was re-released for the [[PlayStation 2]] in 2007 as part of ''The King of Fighters: The NESTS Saga'' (ザ·キング·オブ·ファイターズ -ネスツ編-). This compilation includes the [[Neo Geo]] and [[Dreamcast]] versions of the three games in the NESTS story arc (''[[The King of Fighters: Evolution|The King of Fighters '99]]'', ''The King of Fighters 2000'', and ''[[The King of Fighters 2001]]''), with the addition of online play and a color edit mode. | ||
==Versions== | ==Versions== | ||
− | Changes from the original [[Neo Geo]] version include | + | Changes from the original [[Neo Geo]] version include an arranged soundtrack, several console-exclusive Maniac Strikers, and classic stages from ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'', ''[[:Category:The King of Fighters|The King of Fighters]]'', and other [[SNK]] games. Unlike its predecessors, the game is not compatible with the [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]]. |
+ | |||
+ | The [[PlayStation 2]] port of the game, released in November 2002 in Japan, only a few months after the Dreamcast port, includes ten additional Maniac Strikers absent from the Dreamcast version but lacks the extra stages. | ||
==Production credits== | ==Production credits== | ||
Line 1,041: | Line 1,176: | ||
{{creditsheader|Cast}} | {{creditsheader|Cast}} | ||
*'''K':''' Yuuki Matsuda | *'''K':''' Yuuki Matsuda | ||
− | *'''Maxima:''' Katsuyuki Konishi | + | *'''Maxima:''' [[Katsuyuki Konishi]] |
*'''Vanessa:''' Kaori Minami | *'''Vanessa:''' Kaori Minami | ||
*'''Ramon:''' Eiji Takemoto | *'''Ramon:''' Eiji Takemoto | ||
*'''Lin:''' Takaya Kuroda | *'''Lin:''' Takaya Kuroda | ||
*'''Benimaru:''' Monster Maeduka | *'''Benimaru:''' Monster Maeduka | ||
− | *'''Shingo:''' Takehito Koyasu | + | *'''Shingo:''' [[Takehito Koyasu]] |
*'''Seth:''' Hidetoshi Nakamura | *'''Seth:''' Hidetoshi Nakamura | ||
*'''Terry:''' Satoshi Hashimoto | *'''Terry:''' Satoshi Hashimoto | ||
− | *'''Andy:''' Keiichi Nanba | + | *'''Andy:''' [[Keiichi Nanba]] |
− | *'''Mary:''' Harumi Ikoma | + | *'''Mary:''' [[Harumi Ikoma]] |
− | *'''Joe:''' Nobuyuki Hiyama | + | *'''Joe:''' [[Nobuyuki Hiyama]] |
*'''Ryo:''' Masaki Usui | *'''Ryo:''' Masaki Usui | ||
*'''Robert:''' Koichi Mantarou | *'''Robert:''' Koichi Mantarou | ||
*'''Takuma:''' Eiji Tsuda | *'''Takuma:''' Eiji Tsuda | ||
− | *'''King:''' Harumi Ikoma | + | *'''King:''' [[Harumi Ikoma]] |
*'''Mai:''' Akoya Sogi | *'''Mai:''' Akoya Sogi | ||
*'''Yuri:''' Kaori Horie | *'''Yuri:''' Kaori Horie | ||
*'''Kasumi:''' Masae Yumi | *'''Kasumi:''' Masae Yumi | ||
− | *'''Hinako:''' Ayako Kawasumi | + | *'''Hinako:''' [[Ayako Kawasumi]] |
*'''Leona:''' Masae Yumi | *'''Leona:''' Masae Yumi | ||
*'''Ralf:''' Monster Maeduka | *'''Ralf:''' Monster Maeduka | ||
*'''Clark:''' Yoshinori Shima | *'''Clark:''' Yoshinori Shima | ||
− | *'''Whip:''' Shiho Kikuchi | + | *'''Whip:''' [[Shiho Kikuchi]] |
*'''Athena:''' Haruna Ikezawa | *'''Athena:''' Haruna Ikezawa | ||
*'''Kensou:''' Eiji Yano | *'''Kensou:''' Eiji Yano | ||
Line 1,073: | Line 1,208: | ||
*'''Choi:''' Monster Maeduka | *'''Choi:''' Monster Maeduka | ||
*'''Kyo:''' Masahiro Nonaka | *'''Kyo:''' Masahiro Nonaka | ||
− | *'''Iori:''' Kunihiko Yasui | + | *'''Iori:''' [[Kunihiko Yasui]] |
*'''Zero:''' Kinta Futogane | *'''Zero:''' Kinta Futogane | ||
− | *'''Kula:''' Yumi Kakazu | + | *'''Kula:''' [[Yumi Kakazu]] |
*'''Duke/Baedal:''' Eiji Takemoto | *'''Duke/Baedal:''' Eiji Takemoto | ||
*'''Fio:''' Kanako Morizumi | *'''Fio:''' Kanako Morizumi | ||
Line 1,085: | Line 1,220: | ||
*'''Billy:''' Atsushi Yamanishi | *'''Billy:''' Atsushi Yamanishi | ||
*'''Kaede:''' Kouji Suitsu | *'''Kaede:''' Kouji Suitsu | ||
− | *'''Tendou:''' Nobuyuki Hiyama | + | *'''Tendou:''' [[Nobuyuki Hiyama]] |
*'''Yashiro:''' Makoto Awane | *'''Yashiro:''' Makoto Awane | ||
*'''Shermie:''' Hazuki Nishikawa | *'''Shermie:''' Hazuki Nishikawa | ||
*'''Chris:''' Rio Ogata | *'''Chris:''' Rio Ogata | ||
− | *'''Kaoru:''' Ayako Kawasumi | + | *'''Kaoru:''' [[Ayako Kawasumi]] |
− | *'''Nakoruru:''' Harumi Ikoma | + | *'''Nakoruru:''' [[Harumi Ikoma]] |
*'''Xiangfei:''' Mami Kingetsu | *'''Xiangfei:''' Mami Kingetsu | ||
− | *'''Lilly:''' Yumi Kakazu | + | *'''Lilly:''' [[Yumi Kakazu]] |
*'''Sue Il:''' Yoshiaki Fujita | *'''Sue Il:''' Yoshiaki Fujita | ||
*'''Donghwan:''' Jun Hashimoto | *'''Donghwan:''' Jun Hashimoto |
Revision as of 15:50, 30 October 2024
The King of Fighters 2000 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | |||||||||||||||
Publisher: Playmore | |||||||||||||||
Developer: Playmore | |||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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The King of Fighters 2000 (ザ・キング・オブ・ファイターズ2000) is the seventh installment of The King of Fighters series. It was originally released on the Neo Geo arcade hardware by SNK, then released on the Sega Dreamcast exclusively in Japan in August 2002. It is the last King of Fighters game to be produced by the original incarnation of SNK before the company's bankruptcy.
Contents
Story
After the previous tournament, Heidern continues to investigate the NESTS cartel. Ling, a fellow commander and long-time friend of Heidern, informs him that K' and Maxima were once NESTS operatives and that they may hold the key to locating the whereabouts of the mysterious organization. With this information, Heidern decides to use the next King of Fighters tournament to lure both K' and Maxima out of hiding so that they can be captured and interrogated by him.
Gameplay
The game is a team fighting game. It is the seventh installment in The King of Fighters series and the second chapter of the "NESTS Chronicles" story arc. The gameplay retains the Striker system of the previous games in the series but expands upon it with the "Active Striker System" which allows the player to summon the Striker while attacking or being attacked so that the Striker can assist in combos. Players now have two choices after selecting the Striker member of the team: the selected character or an alternate character called "Another Striker," which is a character used exclusively for Striker attacks. Another Strikers are characters from previous King of Fighters games as well as characters making cameo appearances from other SNK titles such as the Metal Slug series, Samurai Shodown, Savage Reign, Buriki One, and The Last Blade. Additional Strike Bombs can now be earned in exchange for a stock of the power gauge by taunting. Super Desperation moves are performed differently and cost three stocks of the power gauge rather than requiring the character to have low health, and not all Desperation moves have corresponding Super Desperation moves. The Dreamcast version includes 8 console-exclusive hidden Strikers called "Maniac Strikers" and 20 bonus stage backgrounds taken from other SNK games.
Instead of the three-character teams from earlier games, each team now has four members. Before a match, the player chooses three characters to use in the fights (and the order in which they appear) and one supporting character called the Striker, who can be summoned during battle to perform a special move and leave. After choosing the Striker, the player also picks between the Striker (the selected character) or Another Striker (an alternate character exclusively used for Striker attacks that is paired with the selected character). Each match is a three-on-three elimination match, where the next member of the team takes the place of the last one in the next round when a team member is defeated. The victorious character continues to the next round with a small portion of health restored (more health is restored if the round is completed faster). The match continues until all of the members of a team are eliminated.
Characters move with and and crouch with . They backstep or run with or . They jump upward with and jump behind and ahead with or . They can perform short hops by pressing , , or , followed by quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing , then or quickly. Characters can perform a weak punch with , a strong punch with , a weak kick with , or a strong kick with . Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with +. This can be done while standing or jumping.
The fourth member of the team, the Striker, can be called for a special attack with + (or ). Strikers can be called while standing still, moving, or attacking. The special move performed varies by character. Most are offensive attacks, but some restore some health, build the character's power gauge, decrease the opponent's power gauge, or hold the opponent in place for an attack. The Striker leaves immediately if hit by the opponent. Strikers can only be summoned a limited number of times during a match, which is determined by the number of "Strike Bombs" at the bottom of the screen. The starting number of Strike Bombs is three per player by default, but this can be changed in the options. A team gains another Strike Bomb after losing a round.
Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with + to slide forwards or ++ to slide backwards (or ++ when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a slide by pressing + or guard cancel into a counterattack by pressing +. Guard cancels cost a stock of the power gauge. Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing + at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing + upon landing.
The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to perform a Desperation move, three stocks to perform a Super Desperation move, or three stocks to enter one of two special states, Counter Mode or Armor Mode. Counter Mode is entered by pressing ++ and increases the character's attack damage and allows for unlimited use of Desperation moves and guard cancels, but the character cannot perform Super Desperation moves during this state. Some special moves can be canceled into Desperation moves while in Counter Mode. Armor Mode is entered by pressing ++ and increases the character's defensive strength and enables the character to continue attacking even when attacked, but the character cannot perform a Desperation move or a guard cancel during this state.
Characters can taunt with , which is a short animation during which the character is vulnerable to attack. When the player has at least one stock of the power gauge stored and less than the maximum number of Strikers, taunting converts one stock of the gauge into another Strike Bomb. This can also be done when the character is in Counter Mode or Armor Mode, though this reduces the time that the state lasts.
Modes
The game has multiple modes. In any of the single-player modes, the player gains or loses Ability Points after each match, depending on the score attained during the battle and the difficulty setting. More Ability Points are awarded for winning rounds faster, executing longer combos, successfully using Strikers, or successfully landing Desperation or Super Desperation moves. The player can unlock a secret mid-boss fight against Kula Diamond by acquiring 240 Ability Points at some point between the third and final matches. The ending contains an additional scene if the player fights Kula.
- Team Play: A single-player mode where the player forms a team of four characters and fights three-on-three elimination matches against six randomly selected teams, then a match against the final boss Zero (who has two forms), for a total of 7 matches. Before each match, the player chooses three characters to play and one character to use as a Striker. This is the main mode.
- Team Vs.: A two-player mode where each player forms a team of four characters and fights a three-on-three elimination match. Before the match, the players choose three characters to play and one character to use as a Striker. Players can choose a different team after each match.
- Single Play: A single-player mode where the player chooses two characters and fights one-on-one matches against six individual opponents, then a match against the final boss Zero (who has two forms), for a total of 7 matches. Before each match, the player chooses which character to play and which to use as a Striker. Matches are fought to the best of three rounds.
- Single Vs.: A two-player mode where each player chooses two characters and fights a one-on-one match to the best of three rounds. Before each match, the players choose which character to play and which to use as a Striker. Players can choose different characters after each match.
- Practice: A training mode where the player can choose any character and any opponent. There are several options to adjust the opponent's stance (standing, crouching, jumping, jumping forward, or moving automatically) and behavior (guarding or attacking, including throwing or calling a Striker). There is no time limit, and there are options for each player to keep the life or power gauges full. Taunting can cause the opponent to walk forward or backward or restarts the match.
- Gallery: A gallery of artwork for the game. Additional artwork can be unlocked by completing puzzles (which become unlocked after completing one of the arcade modes on any difficulty level). These puzzles are similar to sliding puzzles, where an image is broken into multiple pieces and must be unscrambled by moving the pieces into the correct positions, but they have the additional challenge that the pieces must be rotated correctly as well. There are three categories of puzzles, which increase in difficulty: Practice, Challenge, and Special. The Special puzzles are only unlocked after completing all of the Challenge puzzles. Once all of the Special puzzles have been completed, five hidden stages are unlocked for use in the Practice and Vs. modes. The game saves the player's progress for one puzzle from each category.
A "roulette" team can be formed by choosing "?" on the character select screen. When selected, any team slots that have not been chosen are given random characters on each match.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
All of the playable characters from The King of Fighters '99 return except for Li Xiangfei (who remains in the game as a Striker) and the two Kyo clones. There are five new playable characters (Ramón, Vanessa, Lin, Seth, and Hinako Shijo), plus two new boss characters (Kula Diamond and Clone Zero).
Hero Team
A team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima, who have partnered with the mercenary agents Vanessa and Ramón for this tournament.
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K' | |||||||||||||||||
The protagonist of the NESTS Chronicles. K' (pronounced "K Dash") is a young man who was captured and experimented on by the shadowy criminal organization NESTS and injected with Kyo Kusanagi's DNA to give him similar pyrokinetic abilities. Suspicious of their invitations to the latest King of Fighters tournament, K' and his partner Maxima accept the help of the agents Vanessa and Ramón, who have promised to help them take down NESTS.
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Maxima | |||||||||||||||||
Maxima is a cybernetically enhanced Canadian special agent and the partner of K'. His previous partner was killed at the hands of NESTS, and Maxima abandoned his ordinary life and transformed himself into a cyborg in order to seek revenge.
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Ramón | |||||||||||||||||
Ramón is a special agent and a luchador (a Mexican wrestler) who fights with professional wrestling techniques. He was created in response to the popularity of the King of Fighters series in Latin America. He is partnered with Vanessa, whom he is determined to woo, though she does not reciprocate his affections. They have offered their services to K' and Maxima to help them investigate NESTS, though they are in fact secretly working for Heidern and Ling.
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Vanessa | |||||||||||||||||
Vanessa is a housewife and mother in her thirties who secretly works as a mercenary agent. She fights with an agile boxing style that rarely incorporates kicks. She and her partner Ramón are secretly working for Ling and Heidern and tasked with apprehending the fugitives K' and Maxima.
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Benimaru Team
Benimaru becomes the leader of his own team for the first time, consisting of his friend Shingo, the agent Seth, and the assassin Lin.
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Benimaru Nikaido | ||||||||
Benimaru is a professional shootboxing fighter and model who can create electricity. He and his friend Shingo have formed their own team with the intention of finding Kyo Kusanagi.
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Shingo Yabuki | ||||||||
Shingo is a Japanese high school student who idolizes Kyo and imitated his fighting style. He is helping Benimaru search for Kyo Kusanagi.
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Lin | ||||||||
Lin is a ninja who is a member of the assassin clan known as the Hizoku. He joins the tournament to search for his former master Ron, who betrayed the clan for NESTS, and decided to join Benimaru's team after a chance encounter with Shingo. He fights with poison techniques.
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Seth | ||||||||
Seth is a middle-aged mercenary agent who is investigating the Hizoku. He crossed paths with the Hizoku member Lin, and together, they have joined Benimaru to help him search for Kyo. However, like his fellow agent Vanessa, Seth is secretly working for Ling and Heidern.
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Garou Densetsu Team
A team representing characters from the Fatal Fury series of fighting games. Blue Mary joins the team for the first time, replacing Mai Shiranui, who moved to the Women Fighters Team.
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Terry Bogard | |||||||||||||||||
The protagonist of the Fatal Fury series. Terry is an American fighter from South Town. He has discovered that Blue Mary is one of the primary targets of NESTS and decides to form a team to help her.
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Andy Bogard | |||||||||||||||||
Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. While Terry developed a scrappy style from fighting in the streets, Andy was trained in formal martial arts, including Shiranui-ryuu Ninjutsu that he learned from the master Hanzo Shiranui.
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Joe Higashi | |||||||||||||||||
Joe is a Japanese Muay Thai expert and a loyal ally of the Bogard brothers.
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Blue Mary | |||||||||||||||||
Blue Mary is an American detective who fights using grappling techniques. NESTS is trying to have her killed for investigating them, so she has joined the Garou Densetsu team for this tournament.
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Ryuuko no Ken Team
A team representing characters from the Art of Fighting series of fighting games. King joins the team for the first time, replacing Yuri Sakazaki, who moved to the Women Fighters Team.
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Ryo Sakazaki | |||||||||||
Ryo, nicknamed "The Invincible Dragon," is a dedicated martial artist in the family style of Kyokugen-ryuu.
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Robert Garcia | |||||||||||
Robert, nicknamed "The Raging Tiger," is a friend to the Sakazaki family and a student of Kyokugen-ryuu. He is more stylish and charismatic in contrast to the sensible and serious Ryo.
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King | |||||||||||
King is a French Muay Thai expert and restaurateuse. She has joined the Ryuuko no Ken for the first time at the insistence of Yuri Sakazaki.
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Takuma Sakazaki | |||||||||||
Takuma is the grandmaster of Kyokugen-ryuu, a deadly style of karate he devised. He is the father of Ryo and Yuri.
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Ikari Warriors Team
A team representing characters from the Ikari Warriors series of run-and-gun games.
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Leona | ||||||||||||||
Leona is the adoptive daughter of Heidern. She fights with similar techniques and slashes her hands like knives.
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Ralf Jones | ||||||||||||||
Ralf is a mercenary who fights with explosive punches.
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Clark Still | ||||||||||||||
Clark is a mercenary who fights with grappling moves.
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Whip | ||||||||||||||
Whip is an assassin with a mysterious background who is working for Heidern to investigate NESTS. She fights using a long whip.
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games.
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Athena Asamiya | ||||||||||||||
Athena is a famous J-Pop idol and a powerful psychic. She fights using a combination of kung fu and her psychic powers.
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Sie Kensou | ||||||||||||||
Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He has lost his psychic powers but decides to participate in the tournament regardless.
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Chin Gentsai | ||||||||||||||
Chin is Chinese martial arts master who trained Athena, Kensou, and Bao. He fights in the Drunken Fist style.
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Bao | ||||||||||||||
Bao is a young boy who fights with kung fu. Chin believes that Kensou and Bao are linked by the "Dragon Spirit," which has caused Kensou's psychic powers to transfer to Bao.
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Women Fighters Team
A team consisting of female characters. Mai Shiranui and Yuri Sakazaki return to the team, alongside returning member Kasumi Todoh and newcomer Hinako Shijo.
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Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||||||||
Mai is the last heiress to the Shiranui ninja clan. She is the leader of the Women Fighters Team in the absence of King.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||
Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself. She has rejoined the Women Fighters Team.
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Kasumi Todoh | |||||||||||||||||||||||||||||||||||||||||||||||
Kasumi is a Japanese teenager who fights using Aikido. She has rejoined the Women Fighters Team at the invitation of Mai and Yuri.
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Hinako Shijo | |||||||||||||||||||||||||||||||||||||||||||||||
Hinako is a young girl who, despite her petite size, fights with sumo wrestling techniques.
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Korea Justice Team
A Korean team consisting of the taekwondo masters Kim Kaphwan (from Fatal Fury) and Jhun Hoon and two criminals that they are trying to rehabilitate.
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Kim Kaphwan | |||||||||||
Kim is a Korean taekwondo master who fights for justice. He is trying to rehabilitate the two criminals on his team, Chang and Choi.
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Chang Koehan | |||||||||||
Chang is a massive criminal who fights with a ball and chain.
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Choi Bounge | |||||||||||
Choi is a tiny criminal who fights with dual leather-gloved claws.
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Jhun Hoon | |||||||||||
Jhun Hoon is Kim's old friend and rival who joins to help him. He fights with similar taekwondo moves, though he is more showy and fights with one hand behind his back.
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Single-Entry Fighters
These characters are not members of any team.
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Kyo Kusanagi | |||||||||||
Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He was captured by the NESTS organization, which created thousands of clones using his DNA. NESTS is holding King of Fighters tournaments in order to learn fighting techniques with which to train the clones. Kyo is now hunting for the people responsible for cloning him.
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Iori Yagami | |||||||||||
Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi. He has joined the tournament for the opportunity to fight Kyo again.
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Bosses
Kula Diamond is playable as a single-entry character. Clone Zero can be played in the Practice mode with a cheat code.
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Kula Diamond | |||||||||||
Kula is a young girl who had been kidnapped and experimented upon by NESTS as part of their "Anti-K'" project. She was created by NESTS to hunt and kill the fugitive K', with cryokinetic abilities specifically designed to counter his pyrokinetic powers. She is assisted by the robot Candy and the NESTS agents Diana and Foxy. She can be fought as a secret mid-boss if certain conditions are fulfilled (but not when playing as Kula).
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Clone Zero | |||||||||||
Zero is a high-ranking NESTS agent and the final boss of the game. He has disguised himself as the military officer Ling in order to infiltrate Heidern's operations. He has created a weapon called the Zero Cannon, mounted on a satellite orbiting the Earth, and intends to use it to take over the world. |
Special Edit Teams
There are only two Special Edit Teams in this game, which are unofficial teams that have special endings when the game is completed with them.
Team | Characters |
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Kyo & Iori Team | Kyo Kusanagi, Iori Yagami, and any two other characters besides Kula Diamond (must be chosen manually and not roulette slots) |
Kula Team | Kula Diamond and any three other characters |
Stages
In the single-player modes, the stages are chosen randomly for each match, except the second-to-last battle is always fought in the Factory stage and the final boss Clone Zero is always fought in the Palace stage. In the other modes, the stage is chosen randomly.
If Kula is fought by the fourth match, the battle takes place in a frozen version of the Pier stage. If she is fought after that, the battle takes place in a frozen version of the Factory stage.
Extra stages
These 15 stages are exclusively available in the Dreamcast version of the game in the Practice and Vs. modes when the second player has a certain Striker selected. They are taken from various SNK games, including previous The King of Fighters entries.
Special stages
These 5 stages are unlocked when all of the Special puzzles have been completed in the Gallery mode. Like the other extra stages, they are only available for use in the Practice and Vs. modes when the second player has a particular Striker selected.
History
Legacy
The game was followed by The King of Fighters 2001.
The game was re-released for the PlayStation 2 in 2007 as part of The King of Fighters: The NESTS Saga (ザ·キング·オブ·ファイターズ -ネスツ編-). This compilation includes the Neo Geo and Dreamcast versions of the three games in the NESTS story arc (The King of Fighters '99, The King of Fighters 2000, and The King of Fighters 2001), with the addition of online play and a color edit mode.
Versions
Changes from the original Neo Geo version include an arranged soundtrack, several console-exclusive Maniac Strikers, and classic stages from Fatal Fury, The King of Fighters, and other SNK games. Unlike its predecessors, the game is not compatible with the Neo Geo Pocket/Dreamcast Setsuzoku Cable.
The PlayStation 2 port of the game, released in November 2002 in Japan, only a few months after the Dreamcast port, includes ten additional Maniac Strikers absent from the Dreamcast version but lacks the extra stages.
Production credits
- K': Yuuki Matsuda
- Maxima: Katsuyuki Konishi
- Vanessa: Kaori Minami
- Ramon: Eiji Takemoto
- Lin: Takaya Kuroda
- Benimaru: Monster Maeduka
- Shingo: Takehito Koyasu
- Seth: Hidetoshi Nakamura
- Terry: Satoshi Hashimoto
- Andy: Keiichi Nanba
- Mary: Harumi Ikoma
- Joe: Nobuyuki Hiyama
- Ryo: Masaki Usui
- Robert: Koichi Mantarou
- Takuma: Eiji Tsuda
- King: Harumi Ikoma
- Mai: Akoya Sogi
- Yuri: Kaori Horie
- Kasumi: Masae Yumi
- Hinako: Ayako Kawasumi
- Leona: Masae Yumi
- Ralf: Monster Maeduka
- Clark: Yoshinori Shima
- Whip: Shiho Kikuchi
- Athena: Haruna Ikezawa
- Kensou: Eiji Yano
- Chin: Tosikazu Nisimura
- Bao: Kanako Nakano
- Kim: Satoshi Hashimoto
- Chang: Hiroyuki Arita
- Jhun: Kazuya Ichijo
- Choi: Monster Maeduka
- Kyo: Masahiro Nonaka
- Iori: Kunihiko Yasui
- Zero: Kinta Futogane
- Kula: Yumi Kakazu
- Duke/Baedal: Eiji Takemoto
- Fio: Kanako Morizumi
- Cosplayer Kyoko: Haruna Ikezawa
- Eiji/Goenitz: Yoshinori Shima
- Daimon: Masaki Usui
- Geese/Duck: Kong Kuwata
- Yamazaki: Kouji Ishii
- Billy: Atsushi Yamanishi
- Kaede: Kouji Suitsu
- Tendou: Nobuyuki Hiyama
- Yashiro: Makoto Awane
- Shermie: Hazuki Nishikawa
- Chris: Rio Ogata
- Kaoru: Ayako Kawasumi
- Nakoruru: Harumi Ikoma
- Xiangfei: Mami Kingetsu
- Lilly: Yumi Kakazu
- Sue Il: Yoshiaki Fujita
- Donghwan: Jun Hashimoto
- Jae Hoon: Hiroki Asakawa
- Syo: Mitsuo Iwata
- Neo&Geo/G‑Mantle: Hiroyuki Arita
- Mature: Hiroko Tsuji
- Vice: Masae Yumi
- Rugal: Toshimitsu Arai
- Unknown: Akira Goto
- Saisyu: Keiichiro Sakagi
- King Lion: Katsuhisa Nakatsuka
- Foxy: Haruna Ikezawa
- Diana: Kaori Minami
- Producer: Y.Inui
- Director: Region·Toyonaka
- Chief Planner: T. Hosokawa, Yanya (K.Hikida)
- System Editor: Kaede, Namarn
- Sequence Chief: T.Kamio
- Sub Planner: Haruo Tomita, Y·Takeshi, Syun‑Jin, Godzio, H·Eguchi
- Design Chief
- Front: Chikara·Akane·Y, Dear Tomchin
- Back: Manoru
- Demo: Komantare·Boo
- Front Designer
- K': I no u e
- Maxima: S·Yamamoto
- Vanessa: I no u e
- Ramon: Mitsuru Kawasaki
- Benimaru: M·Asakura
- Shingo: Akiko Yukawa
- Lin: Shio·Shio·Shio
- Seth: S·Yamamoto
- Terry: Styleos
- Andy: Chikara·Akane·Y
- Mary: Dear Tomchin
- Joe: Hirofusa·Satoshi
- Ryo: S·Yamamoto
- Robert: Shio·Shio·Shio
- King: Miho Uematsu
- Takuma: Miho Uematsu
- Leona: Dear Tomchin
- Ralf: Dear Tomchin
- Clark: Megumi Endo
- Whip: Dear Tomchin
- Athena: Akiko Yukawa
- Kensou: Mitsuru Kawasaki
- Chin: M·Asakura
- Bao: Mitsuru Kawasaki
- Mai: Chikara·Akane·Y
- Yuri: Momo·Kuri·Sakura
- Kasumi: Akiko Yukawa
- Hinako: Miho Uematsu
- Chang: A T
- Choi: A T
- Jhun: Hirofusa·Satoshi
- Kim: I no u e
- Kyo: Styleos
- Iori: Styleos
- Kula: Megumi Endo
- Zero: Chikara·Akane·Y
- Back Designer
- Factory: K
- Scrap Dump: Raishi
- Garbage Dump: 2047
- Desert: N·Morohashi
- Korea: Manoru
- Aquarium: Nobu·Kobayashi
- Temple: Kane'
- Demo Designer: M.Yokoyama, Yukinari, Tsugumi A, K-G4-Nagashima
- Op.Title: Takayuki.Mizuno
- Special Effect: Aooon, T Nakanishi
- Program: Souta Ichino, Abetak, Kohji Mannami
- Sound: Sha‑V, Zoe, Marimo, Usako‑X, Tate‑Norio
- Sampling CD: Samples Courtesy of Spectrasonics' Distorted Reality, Distorted Reality 2
- Adjuster: T.Seko, Error.Sawa.2000
- Bug Checker: Lix, Lumen Lunae, Jam, Garuru, Sakon, Hanayama.Kaoru
- Color Edit Contest
- K': Toraneko
- Benimaru: Yoshitaka
- Terry: Ai Haruyama
- Mary: Ryui·Akio
- Ryo: Roias
- Whip: Yasunari Ito
- Mai: Y.Yatsuda
- Kensou: Minaminami
- Choi: Bakso CB
- Kyo: Saori Abe
- Special Thanks to: Akira Mizuki, A.K.A, Kyo_K, Nobuyuki Yanai, Masaya Kobayashi, Shirow, Buchi', Tama', Rie Ishizuka, Takeaki Sasaki, Design Sec., Tokyo Publicity Sec., Toyochan, All SNK Staff
- Presented by: Playmore
Magazine articles
- Main article: The King of Fighters 2000/Magazine articles.
Physical scans
Dreamcast version
Sega Retro Average | ||||||||||||||||||||||||
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77 | |
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Based on 4 reviews |
Dreamcast, JP (Dorikore) |
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Technical information
- Main article: The King of Fighters 2000/Technical information.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:KoF2000 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/020802/ (Wayback Machine: 2014-08-03 11:33)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
- ↑ File:King of Fighters 2000 DC credits.pdf
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Famitsu, "2002-08-16" (JP; 2002-08-02), page 1
- ↑ MAN!AC, "10/2002" (DE; 2002-09-04), page 46
- ↑ PSX Extreme, "01/2003" (PL; 2003-0x-xx), page 55
The King of Fighters 2000 | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Compliance | Technical information |
The King of Fighters games for Sega systems or published by Sega | |
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The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | Jue Zhan Tian Huang (2000) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 ( ?) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
- Dreamcast Arcade Stick-compatible games
- Jump Pack-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- JP Dreamcast games
- All JP games
- Dreamcast games
- 2002 Dreamcast games
- All 2002 games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- All games
- The King of Fighters 2000
- The King of Fighters