Difference between revisions of "Last Survivor"
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+ | {{OtherPage|desc=the unreleased [[Mega Drive]] version|page=Last Survivor (Mega Drive)}} | ||
{{Bob | {{Bob | ||
| bobscreen=LastSurvivor title.png | | bobscreen=LastSurvivor title.png | ||
− | | publisher={{company|[[Sega]]|system=XBD}} | + | | publisher={{company|[[Sega Enterprises, Ltd.]]|system=XBD}} |
{{company|[[CRI]]|system=FMTowns}} | {{company|[[CRI]]|system=FMTowns}} | ||
− | | developer={{company|[[Sega R&D 1]]|system=XBD}} | + | | developer={{company|[[Sega R&D 1]]{{ref|http://web.archive.org/web/20030422213943/www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt22.html}}|system=XBD}} |
{{company|[[CRI]]|system=FMTowns}} | {{company|[[CRI]]|system=FMTowns}} | ||
+ | | licensor={{company|[[Sega Enterprises, Ltd.]]|system=FMTowns}} | ||
| system=[[Sega X Board]], [[FM Towns]] | | system=[[Sega X Board]], [[FM Towns]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
− | | players=1- | + | | players=1-8 |
| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
| releases={{releasesArcade | | releases={{releasesArcade | ||
| xbd_date_jp=1989-01{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=99}} | | xbd_date_jp=1989-01{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=99}} | ||
| xbd_date_us=1989-01 | | xbd_date_us=1989-01 | ||
+ | | xbd_date_eu=1989-06 | ||
}} | }} | ||
− | {{ | + | {{releasesHCJP |
| fmtowns_date_jp=1990-11-16 | | fmtowns_date_jp=1990-11-16 | ||
}} | }} | ||
}} | }} | ||
− | {{sub-stub}}'''''{{PAGENAME}}''''' (ラストサバイバー) is an arcade game originally released in 1988 by [[Sega]] for the [[Sega X Board]] arcade hardware. | + | {{sub-stub}}'''''{{PAGENAME}}''''' (ラストサバイバー) is an arcade game originally released in 1988 by [[Sega Enterprises, Ltd.]] for the [[Sega X Board]] arcade hardware. |
− | ''Last Survivor'' is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by [[id Software]] (often credited for | + | ''Last Survivor'' is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by [[id Software]] (often credited for pioneering the first-person shooter genre) by two years. It relies on rotary joystick controllers, and had then-revolutionary ray-casting graphics. As an early example of the genre, its gameplay is slower and less fluid than modern third person shooters. |
− | The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold, and the game was rare enough to prevent a dump from occurring until 2012 (it did not help that the game uses the [[FD1094]] protection chip, meaning even fewer units may have survived to this day). The game was, however, | + | The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold, and the game was rare enough to prevent a dump from occurring until 2012 (it did not help that the game uses the [[FD1094]] protection chip, meaning even fewer units may have survived to this day). |
+ | |||
+ | ==Production credits== | ||
+ | ===X Board version=== | ||
+ | {{creditstable| | ||
+ | *'''Programmer:''' [[Rikiya Nakagawa]]{{magref|dmjp|2000-28|95}}{{fileref|Sega Arcade History JP EnterBrain Book.pdf|page=30}} (DAI) | ||
+ | *EIJ | ||
+ | *MAC | ||
+ | *RYU | ||
+ | *MIY | ||
+ | *KAT | ||
+ | *'''Artist:''' [[Manabu Kusunoki]] (KUS) | ||
+ | *'''Programmer:''' [[Bad Boy 3284]] (JUN) [NOTE: While the other developers' scores are increments of 1000, JUN's score is 3284) | ||
+ | *NAM | ||
+ | *APO | ||
+ | | console=XBD | ||
+ | | source=In-game high score table | ||
+ | | file=LastSurvivor BestSurvivor.png | ||
+ | }} | ||
+ | |||
+ | The game shares Rikiya Nakagawa and many of the high score initials (DAI, MAC, RYU and MIY) with ''[[Thunder Blade]]''. | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | Plans were put in place to port the game to the [[Sega Mega Drive]]{{magref|bemega|1989-09|74}}, but this version was cancelled. The game was, however, brought to the FM Towns computer in Japan by [[CRI]], complete with a CD soundtrack. | ||
+ | |||
+ | References to the game appear in the ending sequence to ''[[Golden Axe]]'' and the title screen to ''[[Line of Fire]]''{{fileref|LineofFire title.png}}. | ||
==Magazine articles== | ==Magazine articles== | ||
Line 35: | Line 63: | ||
==Physical scans== | ==Physical scans== | ||
===X Board version=== | ===X Board version=== | ||
− | {{ratings| | + | {{ratings|XBD}} |
{{ScanArcade | {{ScanArcade | ||
| type=upright | | type=upright | ||
Line 56: | Line 84: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{LastSurvivorOmni}} |
Latest revision as of 02:53, 8 November 2024
- For the unreleased Mega Drive version, see Last Survivor (Mega Drive).
Last Survivor | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega X Board, FM Towns | ||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. CRI | ||||||||||||||||||||||
Developer: Sega R&D 1[1] CRI | ||||||||||||||||||||||
Licensor: Sega Enterprises, Ltd. | ||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||
Number of players: 1-8 | ||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Last Survivor (ラストサバイバー) is an arcade game originally released in 1988 by Sega Enterprises, Ltd. for the Sega X Board arcade hardware.
Last Survivor is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by id Software (often credited for pioneering the first-person shooter genre) by two years. It relies on rotary joystick controllers, and had then-revolutionary ray-casting graphics. As an early example of the genre, its gameplay is slower and less fluid than modern third person shooters.
The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold, and the game was rare enough to prevent a dump from occurring until 2012 (it did not help that the game uses the FD1094 protection chip, meaning even fewer units may have survived to this day).
Contents
Production credits
X Board version
- Programmer: Rikiya Nakagawa[3][4] (DAI)
- EIJ
- MAC
- RYU
- MIY
- KAT
- Artist: Manabu Kusunoki (KUS)
- Programmer: Bad Boy 3284 (JUN) [NOTE: While the other developers' scores are increments of 1000, JUN's score is 3284)
- NAM
- APO
The game shares Rikiya Nakagawa and many of the high score initials (DAI, MAC, RYU and MIY) with Thunder Blade.
History
Legacy
Plans were put in place to port the game to the Sega Mega Drive[6], but this version was cancelled. The game was, however, brought to the FM Towns computer in Japan by CRI, complete with a CD soundtrack.
References to the game appear in the ending sequence to Golden Axe and the title screen to Line of Fire[7].
Magazine articles
- Main article: Last Survivor/Magazine articles.
Promotional material
Physical scans
X Board version
Sega Retro Average | |||||||||
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90 | |
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Based on 1 review |
X Board, JP | ||||
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X Board, World | ||||
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FM Towns version
References
- ↑ htt (Wayback Machine: 2003-04-22 21:39)
- ↑ Sega Arcade History, Enterbrain, page 99
- ↑ Dreamcast Magazine, "2000-28 (2000-08-25,09-01)" (JP; 2000-08-11), page 95
- ↑ File:Sega Arcade History JP EnterBrain Book.pdf, page 30
- ↑ File:LastSurvivor BestSurvivor.png
- ↑ Beep! MegaDrive, "September 1989" (JP; 1989-XX-XX), page 74
- ↑ File:LineofFire title.png
- ↑ Sinclair User, "July 1989" (UK; 1989-06-18), page 75
Last Survivor | |
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Main page | Comparisons | Development | Magazine articles | Reception |