Difference between revisions of "Jet Set Radio (Game Boy Advance)"

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{{OtherPage|desc=the [[Dreamcast]] game|page=Jet Set Radio}}
 
{{Bob
 
{{Bob
| bobscreen=
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| bobscreen=JSR GBA title.png
| screenwidth=
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| bobscreen2=JSR GBA US Title.png
 +
| tab1=EU
 +
| tab2=US
 
| title=Jet Set Radio
 
| title=Jet Set Radio
| publisher=[[THQ]] (US), [[Sega]] (EU)
+
| publisher={{company|[[Sega]]|region=Europe}}, {{company|[[THQ]]|region=US}}
 
| developer=[[Vicarious Visions]]
 
| developer=[[Vicarious Visions]]
| system=[[Nintendo Game Boy Advance]]
+
| distributor= {{company|[[Atari Europe]]|region=Europe}}
| romsize=
+
| system=[[Game Boy Advance]]
 
| sounddriver=
 
| sounddriver=
| peripherals=
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| peripherals=Game Link Cable
| players=1
+
| players=1-4
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesGBA
| gba_date_us=2003-06-01
+
| gba_date_us=2003-06-01{{ref|1=http://web.archive.org/web/20031004123021/http://nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1554}}
| gba_code_us=AGB-AJRE-USA
+
| gba_code_us=AGB-P-AJRE
 +
| gba_code2_us=AGB-AJRE-USA
 +
| gba_rating_us=e
 +
| gba_rrp_us=29.99
 
| gba_date_eu=2004-02-20
 
| gba_date_eu=2004-02-20
| gba_code_eu=AGB-AJRP
+
| gba_code_eu=AGB-P-AJRP
 +
| gba_code2_eu=AGB-AJRP-EUR
 +
| gba_rating_eu=3
 +
| gba_date_de=2004-02-20
 +
| gba_code_de=AGB-P-AJRP
 +
| gba_code2_de=AGB-AJRP-EUR
 +
| gba_rating_de=0
 
}}
 
}}
| esrb=e
 
| pegi=3
 
| usk=0
 
 
}}
 
}}
{{sub-stub}}'''''Jet Set Radio''''' for the [[Game Boy Advance]] is a watered-down version of ''[[Jet Set Radio]]'', originally released for the [[Sega Dreamcast]]. It was developed by [[Vicarious Visions]] and published by [[Sega]] and [[THQ]].
+
{{stub}}'''''Jet Set Radio''''' for the [[Game Boy Advance]] is a watered-down version of ''[[Jet Set Radio]]'', originally released for the [[Sega Dreamcast]]. It was developed by [[Vicarious Visions]] and published by [[Sega]] and [[THQ]]. As with the original, it is called '''''Jet Grind Radio''''' in the US.
  
Whereas the original game was rendered in cel-shaded 3D, this Game Boy Advance version has a permanent isometric perspective and uses 2D [[sprite]]s.
+
The Game Boy Advance ''Jet Set Radio'' utilises the same engine used by Vicarious Visions for their conversions of games such as ''[[Tony Hawk's Pro Skater 2]]'', which provides a top-down isometric perspective using relative controls and simple 3D models representing the characters. Based on ''[[De La Jet Set Radio]]'', environments were altered slightly to better suit the handheld's hardware and screen resolution. It also has two features not seen in any other version of the game; Professor K is a secret character in the game and is made available when certain conditions are met, and up to four player multiplayer is supported (which each player requiring their own system and game pak).
  
==Physical Scans==
+
==Gameplay==
 +
[[Image:Jet Grind Radio GBA01.png|thumb|Two players attempt to tag the most graffiti spots in Turf Wars.]]
 +
Up to four players, each with a game pak, can participate in multiple game modes. The amount of stages, characters and game modes available depends on the progress of the host player's game progress. A winner is declared once time runs out.
 +
 
 +
The game also allows players to pair in teams based on four different colors, yellow, blue, green and purple.
 +
 
 +
*Throw Down - Knock over other players and spray their backs to earn points.
 +
*Tricky - Perform tricks and stunts through the environment.
 +
*Turf Wars - Tag designated areas with graffiti. This mode cannot be played in teams.
 +
*Killer Crush - Up to two players only. Race to a designated graffiti spot. Tag it to win the race.
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|Vicarious Visions}}
 +
*'''CEO and Chief Creative Officer:''' Karthik Bala
 +
*'''VP of Product Development:''' Tobi Saulnier
 +
*'''Project Manager:''' Craig Derrek
 +
*'''Lead Designer and Artist:''' Rob Gallerani
 +
*'''Lead Programmer:''' Eric Caraszi
 +
*'''Programmer:''' Jan-Erik Steel
 +
*'''Artist/Animator:''' Brent Gibson
 +
*'''Additional Programming:''' Sunbir Gil, Brian Sox
 +
*'''Addtional Art/Animation:''' Travis Cameron, Yin Zhang
 +
*'''Soundtrack:''' Shin'en Multimedia
 +
*'''Testers:''' John Hutchison, Ellen Waggoneer, Peter Tassarotti, Joe Tassarotti, Andrew Hames
 +
{{creditsheader|Smilebit}}
 +
*''':''' Team Baisoku, Jesse Booth, Leo Zuniga, Sean Murphy
 +
{{creditsheader|THQ}}
 +
*'''Product Development:'''
 +
*'''Executive Vice President - Worldwide Studios:''' Jack Sorensen
 +
*'''Vice President - Product Development:''' Philip Holt
 +
*'''Executive Producer:''' Jim Flaharty
 +
*'''Producer:''' Sean Dunn
 +
*'''Assistant Producer:''' Jesse Woodward
 +
*'''Marketing'''
 +
**'''Senior Vice President - Worldwide Marketing:''' Peter Dille
 +
**'''Group Marketing Manager:''' Alison Quirion
 +
**'''Associate Producer Marketing Manager:''' [[Heather Hall]]
 +
**'''Director of Public Relations:''' Liz Pieri
 +
**'''Public Relations Manager:''' Reilly Brennan
 +
**'''Associate Media Relations Manager:''' Erik Reynolds
 +
**'''Director, Creative Services:''' Howard Liebeskind
 +
**'''Senior Manager, Creative Services:''' Kathy Helgason
 +
**'''Associate Creative Services Manager:''' Melissa Roth
 +
**'''Manual Writer:''' Richard Dal Porto
 +
**'''Packaging Design:''' K+A, Inc.
 +
*'''Quality Assurance'''
 +
**'''Senior Tester:''' Brent Doshier
 +
**'''Testers:''' Marc Durrant, Derek Adams, Matthew Searer
 +
**'''1st Party Submission Specialist:''' Evan Icenbice
 +
**'''1st Party Testers:''' Adam Affrunti, Joe Lerman, Scott Ritchie
 +
**'''QA Technician:''' Mario Waibel
 +
**'''QA Database Adminstrator:''' Jason Roberts
 +
**'''QA Manager:''' Monica Vallejo
 +
**'''Director of Quality Assurance:''' [[Jeremy S. Barnes]]
 +
<br>
 +
*'''Extra Special Thanks:''' Chris Ferriter, [[Shinobu Toyoda]], [[Kathy Schoback]], [[Judy Jette-Hansen]]
 +
*'''Special Thanks:''' Brian Farrell, Jeff Lapin, Alison lock, Germaine Gioia, Brandy Carrillo, Robert Riley, Christan Kenney, Ricardo Fisher, Gordon Madison, Jack Suzuki, Paul Rivas, Stacy Mendoza, Michael Greene
 +
| console=GBA
 +
}}
 +
}}
 +
 
 +
==Soundtrack==
 +
Due to limited cartridge space, the music was remixed by studio Shin'en Multimedia who were able to remix six of the songs into shorter loops with a limited sound set. None of the licensed songs were brought over.
 +
 
 +
{|class="prettytable"
 +
! '''Name'''
 +
! '''Original Artist'''
 +
|-
 +
|Let Mom Sleep
 +
| [[Hideki Naganuma]]
 +
|-
 +
|Humming the Baseline
 +
| [[Hideki Naganuma]]
 +
|-
 +
|Sweet Soul Brother
 +
| [[Hideki Naganuma]]
 +
|-
 +
|That's Enough
 +
| [[Hideki Naganuma]]
 +
|-
 +
|Sneakman
 +
| [[Hideki Naganuma]]
 +
|-
 +
|Everybody Jump Around
 +
| [[Richard Jacques]]
 +
|}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
{{ratings|GBA}}
 
{{Scanbox
 
{{Scanbox
 
| console=Game Boy Advance
 
| console=Game Boy Advance
Line 33: Line 135:
 
| spinemissing=yes
 
| spinemissing=yes
 
| square=yes
 
| square=yes
| disc=
+
| cart=JSR GBA US cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Game Boy Advance
 
| console=Game Boy Advance
Line 41: Line 143:
 
| spinemissing=yes
 
| spinemissing=yes
 
| square=yes
 
| square=yes
| disc=
+
| cart=JSR GBA EU cart.jpg
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|GBA|sha1=8F10E828DFE6387BE8A1BADB1104698C54163411|md5=FF50E8973ADF12604CA70E15ACB108DB|crc32=AE4142B5|size=8MB|date= |source=Cartridge (US)|comments=|quality=|prototype=}}
 +
{{rom|GBA|sha1=4210E8A4225A076C01C39239941E2AFF1C056F71|md5=7506C14AF1C1E6B6E64A3AC393C4004D|crc32=716DC010|size=8MB|date= |source=Cartridge (EU)|comments=|quality=good|prototype=}}
 
}}
 
}}
  
[[Category:2003 Game Boy Advance Games]]
+
==External links==
[[Category:Game Boy Advance Games]]
+
* Nintendo catalogue pages: [http://web.archive.org/web/20031004123021/http://nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1554 US] (archive)
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{JetSetRadioGBAOmni}}
 +
{{JetSetRadio}}

Latest revision as of 10:32, 10 November 2024

For the Dreamcast game, see Jet Set Radio.

n/a

  • EU
  • US

JSR GBA title.png

JSR GBA US Title.png

Jet Set Radio
System(s): Game Boy Advance
Publisher: Sega (Europe), THQ (US)
Developer:
Distributor: Atari Europe (Europe)
Peripherals supported: Game Link Cable
Genre: Action

















Number of players: 1-4
Release Date RRP Code
Game Boy Advance
US
$29.9929.99 AGB-P-AJRE
AGB-AJRE-USA
ESRB: Everyone
Game Boy Advance
EU
AGB-P-AJRP
AGB-AJRP-EUR
PEGI: 3+
Game Boy Advance
DE
AGB-P-AJRP
AGB-AJRP-EUR
USK: 0

This short article is in need of work. You can help Sega Retro by adding to it.


Jet Set Radio for the Game Boy Advance is a watered-down version of Jet Set Radio, originally released for the Sega Dreamcast. It was developed by Vicarious Visions and published by Sega and THQ. As with the original, it is called Jet Grind Radio in the US.

The Game Boy Advance Jet Set Radio utilises the same engine used by Vicarious Visions for their conversions of games such as Tony Hawk's Pro Skater 2, which provides a top-down isometric perspective using relative controls and simple 3D models representing the characters. Based on De La Jet Set Radio, environments were altered slightly to better suit the handheld's hardware and screen resolution. It also has two features not seen in any other version of the game; Professor K is a secret character in the game and is made available when certain conditions are met, and up to four player multiplayer is supported (which each player requiring their own system and game pak).

Gameplay

Two players attempt to tag the most graffiti spots in Turf Wars.

Up to four players, each with a game pak, can participate in multiple game modes. The amount of stages, characters and game modes available depends on the progress of the host player's game progress. A winner is declared once time runs out.

The game also allows players to pair in teams based on four different colors, yellow, blue, green and purple.

  • Throw Down - Knock over other players and spray their backs to earn points.
  • Tricky - Perform tricks and stunts through the environment.
  • Turf Wars - Tag designated areas with graffiti. This mode cannot be played in teams.
  • Killer Crush - Up to two players only. Race to a designated graffiti spot. Tag it to win the race.

Production credits

Vicarious Visions
  • CEO and Chief Creative Officer: Karthik Bala
  • VP of Product Development: Tobi Saulnier
  • Project Manager: Craig Derrek
  • Lead Designer and Artist: Rob Gallerani
  • Lead Programmer: Eric Caraszi
  • Programmer: Jan-Erik Steel
  • Artist/Animator: Brent Gibson
  • Additional Programming: Sunbir Gil, Brian Sox
  • Addtional Art/Animation: Travis Cameron, Yin Zhang
  • Soundtrack: Shin'en Multimedia
  • Testers: John Hutchison, Ellen Waggoneer, Peter Tassarotti, Joe Tassarotti, Andrew Hames
Smilebit
  • : Team Baisoku, Jesse Booth, Leo Zuniga, Sean Murphy
THQ
  • Product Development:
  • Executive Vice President - Worldwide Studios: Jack Sorensen
  • Vice President - Product Development: Philip Holt
  • Executive Producer: Jim Flaharty
  • Producer: Sean Dunn
  • Assistant Producer: Jesse Woodward
  • Marketing
    • Senior Vice President - Worldwide Marketing: Peter Dille
    • Group Marketing Manager: Alison Quirion
    • Associate Producer Marketing Manager: Heather Hall
    • Director of Public Relations: Liz Pieri
    • Public Relations Manager: Reilly Brennan
    • Associate Media Relations Manager: Erik Reynolds
    • Director, Creative Services: Howard Liebeskind
    • Senior Manager, Creative Services: Kathy Helgason
    • Associate Creative Services Manager: Melissa Roth
    • Manual Writer: Richard Dal Porto
    • Packaging Design: K+A, Inc.
  • Quality Assurance
    • Senior Tester: Brent Doshier
    • Testers: Marc Durrant, Derek Adams, Matthew Searer
    • 1st Party Submission Specialist: Evan Icenbice
    • 1st Party Testers: Adam Affrunti, Joe Lerman, Scott Ritchie
    • QA Technician: Mario Waibel
    • QA Database Adminstrator: Jason Roberts
    • QA Manager: Monica Vallejo
    • Director of Quality Assurance: Jeremy S. Barnes


  • Extra Special Thanks: Chris Ferriter, Shinobu Toyoda, Kathy Schoback, Judy Jette-Hansen
  • Special Thanks: Brian Farrell, Jeff Lapin, Alison lock, Germaine Gioia, Brandy Carrillo, Robert Riley, Christan Kenney, Ricardo Fisher, Gordon Madison, Jack Suzuki, Paul Rivas, Stacy Mendoza, Michael Greene

Soundtrack

Due to limited cartridge space, the music was remixed by studio Shin'en Multimedia who were able to remix six of the songs into shorter loops with a limited sound set. None of the licensed songs were brought over.

Name Original Artist
Let Mom Sleep Hideki Naganuma
Humming the Baseline Hideki Naganuma
Sweet Soul Brother Hideki Naganuma
That's Enough Hideki Naganuma
Sneakman Hideki Naganuma
Everybody Jump Around Richard Jacques

Magazine articles

Main article: Jet Set Radio (Game Boy Advance)/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Advance (UK) PAL
70
[2]
Edge (UK) NTSC-U
40
[3]
GamePro (US) NTSC-U
85
[4]
Hyper (AU) PAL
78
[5]
NGC Magazine (UK) PAL
68
[6]
Nintendo Official Magazine (UK) PAL
81
[7]
Nintendo Power (US) NTSC-U
62
[8]
Play (US) NTSC-U
80
[9]
Game Boy Advance
71
Based on
8 reviews

Jet Set Radio (Game Boy Advance)

Game Boy Advance, US
JSR GBA US Box Back.jpgNospine-small.pngJSR GBA US Box Front.jpg
Cover
JSR GBA US cart.jpg
Cart
Game Boy Advance, EU
JSR GBA EU Box Back.jpgNospine-small.pngJSR GBA EU Box Front.jpg
Cover
JSR GBA EU cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Game Boy Advance
 ?
CRC32 ae4142b5
MD5 ff50e8973adf12604ca70e15acb108db
SHA-1 8f10e828dfe6387be8a1badb1104698c54163411
8MB Cartridge (US)
Game Boy Advance
CRC32 716dc010
MD5 7506c14af1c1e6b6e64a3ac393c4004d
SHA-1 4210e8a4225a076c01c39239941e2aff1c056f71
8MB Cartridge (EU)

External links

  • Nintendo catalogue pages: US (archive)

References


Jet Set Radio (Game Boy Advance)

JSR GBA title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception


No results



Jet Set Radio series of games
Sega Dreamcast
Jet Set Radio (2000) | De La Jet Set Radio (2001)
J-Sky (50KB)
Typing Jet (2001)
Xbox
Jet Set Radio Future (2002) | Sega GT 2002/Jet Set Radio Future (2002)
Game Boy Advance
Jet Set Radio (2003)
Arcade
Jet Set Radio (2005)
Windows PC
Xbox Live Arcade
PlayStation 3 PlayStation Network
Sony PlayStation Vita
Jet Set Radio (2012)
iOS
Google Android OS
Jet Set Radio (2012)
Jet Set Radio related media
Music
Jet Grind Radio Music Sampler (2000) | Jet Set Radio Original Sound Tracks (2000) | Jet Set Radio Future Music Sampler (2002) | Jet Set Radio Future Original Sound Tracks (2002) | Jet Set Radio Original Soundtrack (2012) | Jet Set Radio Sega Original Tracks (2012) | Jet Set Radio Future Sega Original Tracks (2012)
Book
Jet Set Radio Perfect Guide (2000) | Jet Grind Radio: Sybex Official Strategies & Secrets (2000) | Jet Set Radio Future Perfect Guide Book (2002)
Other List of Jet Set Radio merchandise