Difference between revisions of "Waterworld (Saturn)"
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| title=Waterworld | | title=Waterworld | ||
| publisher=[[Ocean Software]] | | publisher=[[Ocean Software]] | ||
− | | developer=[[Ocean | + | | developer=[[Ocean of America]]{{intref|Interview: Steve Woita (2006-02) by Planet Virtual Boy}} |
| licensor=[[Universal City Studios]], [[MCA/Universal Merchandising]] | | licensor=[[Universal City Studios]], [[MCA/Universal Merchandising]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
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| oflc=g8 | | oflc=g8 | ||
}} | }} | ||
− | {{sub-stub}}'''''Waterworld''''' is a [[Sega Saturn]] game developed by [[Ocean | + | {{sub-stub}}'''''Waterworld''''' is a [[Sega Saturn]] game developed by [[Ocean of America]]. Based on the 1995 film ''[[wikipedia:Waterworld|Waterworld]]'', it was scheduled to be published by [[Ocean Software]] in 1996{{magref|gamepro|78|58}}{{magref|cvg|176|49}} or early 1997,{{magref|playmag|14|61}} but despite being completely finished was eventually cancelled when [[Infogrames]] acquired the developer and subsequently got cold feet about investing in an actual release.{{intref|Interview: Steve Woita (2006-02) by Planet Virtual Boy}} |
− | A [[Sega 32X]] version was also reportedly in production, but no evidence to support this has | + | ==History== |
+ | ===Development=== | ||
+ | {{quote|We had nothing to do with the [[SNES]] version. We only did the [[wikipedia:Virtual Boy|VB]] and [[Saturn]] versions. The Saturn version was really a great version of what we wanted to do. We had smart bombs floating in the water that you’d use at the right time and take out as many enemies that were visible out in the world. The water was the best water I’d ever seen in a game at that time, [[Jason Plumb]] nailed that down. We also had a weapon that shot saw blades out onto the water, and the blades would skim 5 or 6 times before you couldn’t see them anymore. We had a bunch of very cool weapons in the game. The Saturn version was completely finished and then [[Infogrames|Infograms]] took us over and decided not to release the game. I’d have to say, that even by today’s standards, it was one of the best playing and looking games around.|''Waterworld designer and programmer [[Steve Woita]]''|ref={{intref|Interview: Steve Woita (2006-02) by Planet Virtual Boy}}}} | ||
+ | |||
+ | A [[Sega 32X]] version was also reportedly in production, but aside from a single mention of the platform by ''[[Mean Machines Sega]]'',{{magref|mms|29|11}} no evidence to support this has been found. Further, [[Steve Woita]] (the game's designer and programmer) has no recollection of a 32-bit cartridge version.{{ref|https://web.archive.org/web/20240529114202/https://www.ataricompendium.com/archives/interviews/steve_woita/interview_steve_woita.html}} | ||
+ | |||
+ | ===Prerelease=== | ||
+ | A [[Waterworld|16-bit version for the Mega Drive]] was planned for release at the same time, but had its physical release cancelled around mid 1996, only to eventually be broadcast on the [[Sega Channel]] as one of the system's more notable downloadable exclusives. | ||
==Production credits== | ==Production credits== | ||
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}} | }} | ||
− | == | + | ==Gallery== |
− | {{gitem|Waterworld32bit SAT US earlyboxart.png|Early Saturn US box art}} | + | {{gitem|Waterworld32bit SAT US earlyboxart.png|Early Saturn US box art{{fileref|Waterworld US Flyer.pdf|page=2}}}} |
+ | {{gitem|Waterworld SAT intro promo.mp4|Supposed promo copy of [[FMV]] intro cutscene{{ref|1=https://ghostarchive.org/varchive/p4k30dIhoLA|2=https://www.youtube.com/watch?v=p4k30dIhoLA}}}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{WaterworldSaturnOmni}} |
Latest revision as of 02:03, 18 November 2024
- For the released Mega Drive version, see Waterworld.
Waterworld |
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System(s): Sega Saturn |
Publisher: Ocean Software |
Developer: Ocean of America[1] |
Licensor: Universal City Studios, MCA/Universal Merchandising |
Planned release date(s): 1995-12[2], 1996-01[3], 1996-06-28[4], 1996-07-18[5], 1996-08[6], 1996-10[7], 1996-11[8], 1997[9] |
This teeny-tiny article needs some work. You can help us by expanding it.
Waterworld is a Sega Saturn game developed by Ocean of America. Based on the 1995 film Waterworld, it was scheduled to be published by Ocean Software in 1996[3][4] or early 1997,[9] but despite being completely finished was eventually cancelled when Infogrames acquired the developer and subsequently got cold feet about investing in an actual release.[1]
Contents
History
Development
“ | We had nothing to do with the SNES version. We only did the VB and Saturn versions. The Saturn version was really a great version of what we wanted to do. We had smart bombs floating in the water that you’d use at the right time and take out as many enemies that were visible out in the world. The water was the best water I’d ever seen in a game at that time, Jason Plumb nailed that down. We also had a weapon that shot saw blades out onto the water, and the blades would skim 5 or 6 times before you couldn’t see them anymore. We had a bunch of very cool weapons in the game. The Saturn version was completely finished and then Infograms took us over and decided not to release the game. I’d have to say, that even by today’s standards, it was one of the best playing and looking games around. | „ |
— Waterworld designer and programmer Steve Woita[1] |
A Sega 32X version was also reportedly in production, but aside from a single mention of the platform by Mean Machines Sega,[10] no evidence to support this has been found. Further, Steve Woita (the game's designer and programmer) has no recollection of a 32-bit cartridge version.[11]
Prerelease
A 16-bit version for the Mega Drive was planned for release at the same time, but had its physical release cancelled around mid 1996, only to eventually be broadcast on the Sega Channel as one of the system's more notable downloadable exclusives.
Production credits
- Game Design, Programming: Steve Woita[11]
Magazine articles
- Main article: Waterworld (Saturn)/Magazine articles.
Promotional material
Gallery
References
- ↑ 1.0 1.1 1.2 Interview: Steve Woita (2006-02) by Planet Virtual Boy
- ↑ Sega Visions, "September 1995" (US; 1995-xx-xx), page 100
- ↑ 3.0 3.1 GamePro, "January 1996" (US; 199x-xx-xx), page 58
- ↑ 4.0 4.1 Computer & Video Games, "July 1996" (UK; 1996-06-12), page 49
- ↑ Computer & Video Games, "August 1996" (UK; 1996-07-11), page 53
- ↑ Intelligent Gamer, "August 1996" (US; 1996-0x-xx), page 43
- ↑ Sega Saturn Magazine, "August 1996" (UK; 1996-07-20), page 16
- ↑ Ultra Game Players, "November 1996" (US; 1996-10-08), page 79
- ↑ 9.0 9.1 Playmag, "Mai 1997" (FR; 1997-0x-xx), page 61
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 11
- ↑ 11.0 11.1 https://www.ataricompendium.com/archives/interviews/steve_woita/interview_steve_woita.html (Wayback Machine: 2024-05-29 11:42)
- ↑ File:Waterworld US Flyer.pdf, page 2
- ↑ https://www.youtube.com/watch?v=p4k30dIhoLA (Ghostarchive)
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