Difference between revisions of "Mr. Nutz"

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{{Bob
 
{{Bob
 
| bobscreen=MrNutz Title.png
 
| bobscreen=MrNutz Title.png
| publisher=[[Ocean]]
+
| publisher=[[Ocean Software]]
| developer=[[Ocean]]
+
| developer=[[Ocean Software]]
 +
| support={{company|[[Krisalis Software]]|role=audio}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=1MB
+
| sounddriver=[[Krisalis sound driver]]
| sounddriver=Krysalis/Shaun Hollingworth
 
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesMD
| md_date_eu=1994
+
| md_date_eu=1994-11{{magref|mms|26|84}}
 
| md_code_eu=T-164016-50
 
| md_code_eu=T-164016-50
| md_rrp_uk=39.99 {{fileref|CVG UK 159.pdf|page=84}}
+
| md_rating_eu=3
 +
| md_date_eu_sc=199x
 +
| md_rrp_eu_sc=sub
 +
| md_rating_eu_sc=
 +
| md_date_uk=1994-11{{magref|mms|26|84}}
 +
| md_code_uk=T-164016-50
 +
| md_rating_uk=3
 +
| md_rrp_uk=39.99{{magref|cvg|159|84}}{{magref|gamesworld|10|13}}<!--44.99{{magref|mega|27|34}}-->
 
| md_date_au=199x
 
| md_date_au=199x
 +
| md_rrp_au=99.95{{magref|smz|47|30}}
 +
| md_code_au=FMRN00SMC
 +
| md_rating_au=g
 +
| md_date_us_sc=1995
 +
| md_rrp_us_sc=sub
 
}}
 
}}
 
| esra=3
 
| esra=3
| elspa=3
+
| otherformats={{NonSega|GB|GBA|GBC|SNES}}
| oflc=gold
+
{{SaveType
 +
|MD|password
 
}}
 
}}
 +
}}
 +
{{stub}}'''''{{PAGENAME}}''''' is a platform game developed by [[Ocean Software]] for a variety of video games platforms including the [[Sega Mega Drive]] in 1994. The Mega Drive version was only phisically released in Europe and Australia, though it did see a Sega Channel release in North America circa 1995. TV sports at the time of release placed the game as a competing product against both Sonic and Mario.
  
{{sub-stub}}'''''Mr. Nutz''''' is a platform game developed by [[Ocean]] for a variety of video games platforms including the [[Sega Mega Drive]] in 1994. In the game you take control of Mr. Nutz, who must stop the evil yeti from freezing the world. The Mega Drive version was only released in Europe. TV sports at the time of released placed the game as a competiting producut against both Sonic and Mario.
+
A sequel, titled ''Mr. Nutz: Hoppin' Mad'' was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of ''[[Mr. Nutz 2]]'' but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.
  
A sequel, titled ''Mr. Nutz: Hoppin' Mad'' was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of ''[[Mr. Nutz 2]]'' but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.
+
==Story==
 +
The Yeti, a gruesome beast with an icicle for a heart and bad breath, is making the world colder in an attempt to create a new and permanent ice age that he will rule over. Only Mr. Nutz can make it past the Yeti's many henchmen and defeat the Yeti himself in a fight to the finish.
  
 
==Gameplay==
 
==Gameplay==
Standard platformer where the end of the stage has to be reached in order to clear it. Controlls are customizedable. One button is for jumping, one for attacking and one for running. Stading attacks make Mr.Nutz throw acorns (limited amount), while chrouching attacks are tails swipes (unlimited use). Genre typical gimmicks such as moving platforms, locked doors etc. are used a lot.
+
''Mr. Nutz'' is a standard platformer where the end of the stage has to be reached in order to clear it. Controls can be customized at the options screen, though the default controls are as follows: {{B}} is for jumping; {{A}} and {{C}} attack; running can be automatic or toggled by a button. Standing attacks make Mr. Nutz throw acorns (limited amount), while crouching attacks are tail swipes (unlimited use). Genre-typical gimmicks such as moving platforms, locked doors etc. are used a lot.
  
 
The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.
 
The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.
 +
 +
===Levels===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Woody Land
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Adventure Park
 +
| screenshot=Notavailable.svg
 +
| password=MAGICS
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Living Room / Fowl Kitchen
 +
| screenshot=Notavailable.svg
 +
| password=GOLDEN
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Volcano Underpass / Clouds
 +
| screenshot=Notavailable.svg
 +
| password=WINDOW
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Mean Streets
 +
| screenshot=Notavailable.svg
 +
| password=CASPER
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ice Scream / Frozen Nutz
 +
| screenshot=Notavailable.svg
 +
| password=PIZZAS
 +
}}
 +
}}
  
 
==Versions==
 
==Versions==
The [[Sega Mega Drive]] version was released after the SNES version and features the following changes aside from the obvious color reduction.
+
The [[Sega Mega Drive]] version was released after the [[Super Nintendo Entertainment System|Super NES]] version and features the following changes aside from the obvious color reduction:
*default health is now 5 (a full health bar) instead of 3
+
*Default health is now 5 (a full health bar) instead of 3.
*Controlls are a bit more responsive
+
*Controls are a bit more responsive.
*no transparency & zoom effects
+
*No transparency & zoom effects.
 
*Reduced background detail in certain stages, e.g. 1-3
 
*Reduced background detail in certain stages, e.g. 1-3
*Dialogue before boss fights was removed
+
*Dialogue before boss fights was removed.
 +
*French language option was removed.
  
 
==Production credits==
 
==Production credits==
[[Category:Use Creditstable template]]
+
{{creditstable|
'''A Game Produced by:''' Pierre Adane, Philippe Dessoly<br/>
+
*'''A Game Produced by:''' Pierre Adane, Philippe Dessoly
'''Game Design:''' Pierre Adane, Philippe Dessoly<br/>
+
*'''Game Design:''' Pierre Adane, Philippe Dessoly
'''Program:''' Pierre Adane<br/>
+
*'''Program:''' Pierre Adane
'''Graphics:''' Philippe Dessoly<br/>
+
*'''Graphics:''' Philippe Dessoly
'''Original Music:''' Raphael Gesqua<br/>
+
*'''Original Music:''' Raphael Gesqua
'''Sound Conversion:''' [[Krisalis|Krisalis Ltd]]<br/>
+
*'''Sound Conversion:''' [[Krisalis Software|Krisalis Ltd]]
 +
| source=In-game credits
 +
| console=MD
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
<gallery>
 
MrNutz MD UK PrintAd.jpg|UK print advert
 
</gallery>
 
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|Supersonic FR 25.pdf|supersonic|25|2-3
+
|cvg|158|132
|MegaForce FR 32.pdf|megaforce|32|2
+
}}
|MegaForce FR 34.pdf|megaforce|34|2
+
|{{galleryPrintAd
 +
|supersonic|25|2-3
 +
|megaforce|32|2
 +
|megaforce|34|2
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| consolesplus=92
 
| consolesplus_source={{num|36|page=90/91}}
 
| cvg=64
 
| cvg_source={{num|159|page=84|pdf=CVG UK 159.pdf}}
 
| gamesworld=71
 
| gamesworld_source={{num|10|page=13}}
 
| joypad=93
 
| mega=85
 
| mega_source={{num|27|page=34/35}}
 
| megafun=75
 
| megafun_source={{num|1995/02|page=100|pdf=MegaFun DE 1995-02.pdf|pdfpage=100}}
 
| mms=86
 
| mms_source={{num|26|page=84-86|pdf=MeanMachinesSega26UK.pdf|pdfpage=84}}
 
| playerone=94
 
| playerone_source={{num|46|page=112/113}}
 
| segapower=69
 
| segapower_source={{num|65|page=67}}
 
| segapro=88
 
| segapro_source={{num|42|page=32/33}}
 
| supersonic=93
 
| supersonic_source={{num|25|page=54-59}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 88: Line 126:
 
| cover=MrNutz MD EU Box.jpg
 
| cover=MrNutz MD EU Box.jpg
 
| cart=MrNutz MD EU Cart.jpg
 
| cart=MrNutz MD EU Cart.jpg
 +
| manual=MrNutz_MD_EU_Manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=FR (Blister pack)
 +
| front=MrNutz MD FR blister front.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU
 
| region=AU
| cover=
+
| cover=MrNutz MD AU cover.jpg
 
| cart=MrNutz MD AU Cart.jpg
 
| cart=MrNutz MD AU Cart.jpg
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 +
{{MrNutzOmni}}
 
[[Category:Sega Channel games]]
 
[[Category:Sega Channel games]]

Latest revision as of 14:10, 24 November 2024

n/a

MrNutz Title.png

Mr. Nutz
System(s): Sega Mega Drive
Publisher: Ocean Software
Developer:
Supporting companies:
Sound driver: Krisalis sound driver
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
(Sega Channel)
SUBsub
Sega Mega Drive
EU
T-164016-50
ELSPA: 3+ OK
Sega Mega Drive
EU
(Sega Channel)
SUBsub
Sega Mega Drive
UK
£39.9939.99[2][3] T-164016-50
ELSPA: 3+ OK
Sega Mega Drive
AU
$99.9599.95[4] FMRN00SMC
OFLC: G
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Mr. Nutz is a platform game developed by Ocean Software for a variety of video games platforms including the Sega Mega Drive in 1994. The Mega Drive version was only phisically released in Europe and Australia, though it did see a Sega Channel release in North America circa 1995. TV sports at the time of release placed the game as a competing product against both Sonic and Mario.

A sequel, titled Mr. Nutz: Hoppin' Mad was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of Mr. Nutz 2 but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.

Story

The Yeti, a gruesome beast with an icicle for a heart and bad breath, is making the world colder in an attempt to create a new and permanent ice age that he will rule over. Only Mr. Nutz can make it past the Yeti's many henchmen and defeat the Yeti himself in a fight to the finish.

Gameplay

Mr. Nutz is a standard platformer where the end of the stage has to be reached in order to clear it. Controls can be customized at the options screen, though the default controls are as follows: B is for jumping; A and C attack; running can be automatic or toggled by a button. Standing attacks make Mr. Nutz throw acorns (limited amount), while crouching attacks are tail swipes (unlimited use). Genre-typical gimmicks such as moving platforms, locked doors etc. are used a lot.

The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.

Levels

Notavailable.svg

Woody Land

Notavailable.svg

Adventure Park
Password: MAGICS 

Notavailable.svg

The Living Room / Fowl Kitchen
Password: GOLDEN 

Notavailable.svg

Volcano Underpass / Clouds
Password: WINDOW 

Notavailable.svg

Mean Streets
Password: CASPER 

Notavailable.svg

Ice Scream / Frozen Nutz
Password: PIZZAS 

Versions

The Sega Mega Drive version was released after the Super NES version and features the following changes aside from the obvious color reduction:

  • Default health is now 5 (a full health bar) instead of 3.
  • Controls are a bit more responsive.
  • No transparency & zoom effects.
  • Reduced background detail in certain stages, e.g. 1-3
  • Dialogue before boss fights was removed.
  • French language option was removed.

Production credits

  • A Game Produced by: Pierre Adane, Philippe Dessoly
  • Game Design: Pierre Adane, Philippe Dessoly
  • Program: Pierre Adane
  • Graphics: Philippe Dessoly
  • Original Music: Raphael Gesqua
  • Sound Conversion: Krisalis Ltd
Source:
In-game credits


Magazine articles

Main article: Mr. Nutz/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #158: "January 1995" (1994-12-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Supersonic (FR) #25: "Octobre 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[7]
Consoles + (FR)
92
[8]
Cool Gamer (RU)
60
[9]
Computer & Video Games (UK) PAL
64
[2]
Digitiser (UK)
62
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[11]
Entsiklopediya luchshikh igr Sega. Vypusk 6 (RU)
70
[12]
Gamer (GR)
83
[13]
Games World: The Magazine (UK) PAL
71
[3]
Joypad (FR) PAL
93
[14]
Mega (UK) PAL
85
[15]
Mega Force (FR) PAL
91
[16]
Mega Fun (DE) PAL
75
[17]
Mean Machines Sega (UK) PAL
86
[1]
Player One (FR) PAL
94
[18]
Play Time (DE)
75
[19]
Sega Magazine (UK) PAL
81
[20]
Sega Power (UK) PAL
69
[21]
Sega Pro (UK) PAL
88
[22]
Super Juegos (ES)
90
[23]
Supersonic (FR) PAL
93
[24]
Todo Sega (ES)
86
[25]
Tricks 16 bit (RU)
65
[26]
Video Games (DE) PAL
69
[27]
Sega Mega Drive
78
Based on
24 reviews

Mr. Nutz

Mega Drive, EU
MrNutz MD EU Box.jpg
Cover
MrNutz MD EU Cart.jpg
Cart
MrNutz MD EU Manual.pdf
Manual
Mega Drive, FR (Blister pack)
MrNutz MD FR blister front.jpg
Cover
Mega Drive, AU
MrNutz MD AU cover.jpg
Cover
MrNutz MD AU Cart.jpg
Cart

Technical information

Main article: Mr. Nutz/Technical information.

References

  1. 1.0 1.1 1.2 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 84
  2. 2.0 2.1 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 84
  3. 3.0 3.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
  4. Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 30
  5. Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 2
  6. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 2
  7. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 146
  8. Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 90
  9. Cool Gamer, "9" (RU; 2002-10-13), page 143
  10. Digitiser (UK) (1994-12-13)
  11. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 345
  12. Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 142
  13. Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
  14. Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 84
  15. Mega, "December 1994" (UK; 1994-11-30), page 34
  16. Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 80
  17. Mega Fun, "02/95" (DE; 1995-01-18), page 100
  18. Player One, "Octobre 1994" (FR; 1994-xx-xx), page 112
  19. Play Time, "3/95" (DE; 1995-02-08), page 108
  20. Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
  21. Sega Power, "April 1995" (UK; 1995-02-16), page 67
  22. Sega Pro, "March 1995" (UK; 1995-01-26), page 32
  23. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 94
  24. Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 54
  25. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 48
  26. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
  27. Video Games, "3/95" (DE; 1995-02-23), page 93


Mr. Nutz

MrNutz Title.png

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