Difference between revisions of "Mr. Nutz"
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{{Bob | {{Bob | ||
| bobscreen=MrNutz Title.png | | bobscreen=MrNutz Title.png | ||
− | | publisher=[[Ocean]] | + | | publisher=[[Ocean Software]] |
− | | developer=[[Ocean]] | + | | developer=[[Ocean Software]] |
+ | | support={{company|[[Krisalis Software]]|role=audio}} | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | + | | sounddriver=[[Krisalis sound driver]] | |
− | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
| releases={{releasesMD | | releases={{releasesMD | ||
− | | md_date_eu=1994 | + | | md_date_eu=1994-11{{magref|mms|26|84}} |
| md_code_eu=T-164016-50 | | md_code_eu=T-164016-50 | ||
− | | md_rrp_uk=39.99{{ | + | | md_rating_eu=3 |
+ | | md_date_eu_sc=199x | ||
+ | | md_rrp_eu_sc=sub | ||
+ | | md_rating_eu_sc= | ||
+ | | md_date_uk=1994-11{{magref|mms|26|84}} | ||
+ | | md_code_uk=T-164016-50 | ||
+ | | md_rating_uk=3 | ||
+ | | md_rrp_uk=39.99{{magref|cvg|159|84}}{{magref|gamesworld|10|13}}<!--44.99{{magref|mega|27|34}}--> | ||
| md_date_au=199x | | md_date_au=199x | ||
+ | | md_rrp_au=99.95{{magref|smz|47|30}} | ||
+ | | md_code_au=FMRN00SMC | ||
+ | | md_rating_au=g | ||
+ | | md_date_us_sc=1995 | ||
+ | | md_rrp_us_sc=sub | ||
}} | }} | ||
| esra=3 | | esra=3 | ||
− | | | + | | otherformats={{NonSega|GB|GBA|GBC|SNES}} |
− | | | + | {{SaveType |
+ | |MD|password | ||
}} | }} | ||
+ | }} | ||
+ | {{stub}}'''''{{PAGENAME}}''''' is a platform game developed by [[Ocean Software]] for a variety of video games platforms including the [[Sega Mega Drive]] in 1994. The Mega Drive version was only phisically released in Europe and Australia, though it did see a Sega Channel release in North America circa 1995. TV sports at the time of release placed the game as a competing product against both Sonic and Mario. | ||
− | + | A sequel, titled ''Mr. Nutz: Hoppin' Mad'' was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of ''[[Mr. Nutz 2]]'' but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012. | |
− | + | ==Story== | |
+ | The Yeti, a gruesome beast with an icicle for a heart and bad breath, is making the world colder in an attempt to create a new and permanent ice age that he will rule over. Only Mr. Nutz can make it past the Yeti's many henchmen and defeat the Yeti himself in a fight to the finish. | ||
==Gameplay== | ==Gameplay== | ||
− | + | ''Mr. Nutz'' is a standard platformer where the end of the stage has to be reached in order to clear it. Controls can be customized at the options screen, though the default controls are as follows: {{B}} is for jumping; {{A}} and {{C}} attack; running can be automatic or toggled by a button. Standing attacks make Mr. Nutz throw acorns (limited amount), while crouching attacks are tail swipes (unlimited use). Genre-typical gimmicks such as moving platforms, locked doors etc. are used a lot. | |
The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting. | The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting. | ||
+ | |||
+ | ===Levels=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Woody Land | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Adventure Park | ||
+ | | screenshot=Notavailable.svg | ||
+ | | password=MAGICS | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Living Room / Fowl Kitchen | ||
+ | | screenshot=Notavailable.svg | ||
+ | | password=GOLDEN | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Volcano Underpass / Clouds | ||
+ | | screenshot=Notavailable.svg | ||
+ | | password=WINDOW | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mean Streets | ||
+ | | screenshot=Notavailable.svg | ||
+ | | password=CASPER | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ice Scream / Frozen Nutz | ||
+ | | screenshot=Notavailable.svg | ||
+ | | password=PIZZAS | ||
+ | }} | ||
+ | }} | ||
==Versions== | ==Versions== | ||
− | The [[Sega Mega Drive]] version was released after the | + | The [[Sega Mega Drive]] version was released after the [[Super Nintendo Entertainment System|Super NES]] version and features the following changes aside from the obvious color reduction: |
− | * | + | *Default health is now 5 (a full health bar) instead of 3. |
− | * | + | *Controls are a bit more responsive. |
− | * | + | *No transparency & zoom effects. |
*Reduced background detail in certain stages, e.g. 1-3 | *Reduced background detail in certain stages, e.g. 1-3 | ||
− | *Dialogue before boss fights was removed | + | *Dialogue before boss fights was removed. |
+ | *French language option was removed. | ||
==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
− | |||
*'''A Game Produced by:''' Pierre Adane, Philippe Dessoly | *'''A Game Produced by:''' Pierre Adane, Philippe Dessoly | ||
*'''Game Design:''' Pierre Adane, Philippe Dessoly | *'''Game Design:''' Pierre Adane, Philippe Dessoly | ||
Line 46: | Line 99: | ||
*'''Graphics:''' Philippe Dessoly | *'''Graphics:''' Philippe Dessoly | ||
*'''Original Music:''' Raphael Gesqua | *'''Original Music:''' Raphael Gesqua | ||
− | *'''Sound Conversion:''' [[Krisalis|Krisalis Ltd]] | + | *'''Sound Conversion:''' [[Krisalis Software|Krisalis Ltd]] |
− | + | | source=In-game credits | |
+ | | console=MD | ||
}} | }} | ||
Line 56: | Line 110: | ||
{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |cvg|158|132 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |supersonic|25|2-3 | |
− | + | |megaforce|32|2 | |
− | + | |megaforce|34|2 | |
}} | }} | ||
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|MD}} |
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− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
Line 95: | Line 126: | ||
| cover=MrNutz MD EU Box.jpg | | cover=MrNutz MD EU Box.jpg | ||
| cart=MrNutz MD EU Cart.jpg | | cart=MrNutz MD EU Cart.jpg | ||
+ | | manual=MrNutz_MD_EU_Manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=FR (Blister pack) | ||
+ | | front=MrNutz MD FR blister front.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=AU | | region=AU | ||
− | | cover= | + | | cover=MrNutz MD AU cover.jpg |
| cart=MrNutz MD AU Cart.jpg | | cart=MrNutz MD AU Cart.jpg | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{MrNutzOmni}} | ||
[[Category:Sega Channel games]] | [[Category:Sega Channel games]] |
Latest revision as of 14:10, 24 November 2024
Mr. Nutz | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Ocean Software | ||||||||||||||||||||||||||||||
Developer: Ocean Software | ||||||||||||||||||||||||||||||
Supporting companies: Krisalis Software (audio) | ||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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| ||||||||||||||||||||||||||||||
This short article is in need of work. You can help Sega Retro by adding to it.
Mr. Nutz is a platform game developed by Ocean Software for a variety of video games platforms including the Sega Mega Drive in 1994. The Mega Drive version was only phisically released in Europe and Australia, though it did see a Sega Channel release in North America circa 1995. TV sports at the time of release placed the game as a competing product against both Sonic and Mario.
A sequel, titled Mr. Nutz: Hoppin' Mad was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of Mr. Nutz 2 but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.
Contents
Story
The Yeti, a gruesome beast with an icicle for a heart and bad breath, is making the world colder in an attempt to create a new and permanent ice age that he will rule over. Only Mr. Nutz can make it past the Yeti's many henchmen and defeat the Yeti himself in a fight to the finish.
Gameplay
Mr. Nutz is a standard platformer where the end of the stage has to be reached in order to clear it. Controls can be customized at the options screen, though the default controls are as follows: is for jumping; and attack; running can be automatic or toggled by a button. Standing attacks make Mr. Nutz throw acorns (limited amount), while crouching attacks are tail swipes (unlimited use). Genre-typical gimmicks such as moving platforms, locked doors etc. are used a lot.
The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.
Levels
Woody Land | |
---|---|
Adventure Park | |
Password: MAGICS | |
The Living Room / Fowl Kitchen | |
Password: GOLDEN | |
Volcano Underpass / Clouds | |
Password: WINDOW | |
Mean Streets | |
Password: CASPER | |
Ice Scream / Frozen Nutz | |
Password: PIZZAS | |
Versions
The Sega Mega Drive version was released after the Super NES version and features the following changes aside from the obvious color reduction:
- Default health is now 5 (a full health bar) instead of 3.
- Controls are a bit more responsive.
- No transparency & zoom effects.
- Reduced background detail in certain stages, e.g. 1-3
- Dialogue before boss fights was removed.
- French language option was removed.
Production credits
- A Game Produced by: Pierre Adane, Philippe Dessoly
- Game Design: Pierre Adane, Philippe Dessoly
- Program: Pierre Adane
- Graphics: Philippe Dessoly
- Original Music: Raphael Gesqua
- Sound Conversion: Krisalis Ltd
Magazine articles
- Main article: Mr. Nutz/Magazine articles.
Promotional material
also published in:
- Mega Force (FR) #32: "Octobre 1994" (1994-xx-xx)[5]
- Mega Force (FR) #34: "Décembre 1994" (1994-12-02)[6]
Physical scans
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|
78 | |
---|---|
Based on 24 reviews |
Technical information
- Main article: Mr. Nutz/Technical information.
References
- ↑ 1.0 1.1 1.2 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 84
- ↑ 2.0 2.1 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 84
- ↑ 3.0 3.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 30
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 2
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 146
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 90
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 143
- ↑ Digitiser (UK) (1994-12-13)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 345
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 142
- ↑ Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 84
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 34
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 80
- ↑ Mega Fun, "02/95" (DE; 1995-01-18), page 100
- ↑ Player One, "Octobre 1994" (FR; 1994-xx-xx), page 112
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 108
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 67
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 32
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 94
- ↑ Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 54
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 93
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