Difference between revisions of "Chack'n Pop"
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{{Bob | {{Bob | ||
| bobscreen=ChacknPop Title.png | | bobscreen=ChacknPop Title.png | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
− | | developer=[[ | + | | developer=[[Sega R&D 2]] |
+ | | licensor=[[Taito]] | ||
| system=[[SG-1000]] | | system=[[SG-1000]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1-2 (alternating) | | players=1-2 (alternating) | ||
− | | genre=Action | + | | genre=Action{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} |
+ | | originaldevelopers=[[Taito]] | ||
+ | | originalsystem=Arcade boards | ||
| releases= | | releases= | ||
{{releasesSG | {{releasesSG | ||
− | | sg_date_jp=1985 | + | | sg_date_jp=1985-09{{magref|gamemachinejp|283|6}} |
− | | sg_rrp_jp=4,300 | + | | sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} |
| sg_code_jp=C-52 | | sg_code_jp=C-52 | ||
| sg_date_tw=198x | | sg_date_tw=198x | ||
}} | }} | ||
+ | | otherformats={{NonSega|Arcade|FM7|PC6001mkII|PC8801|X1|MSX|FC}} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (チャックン ポップ) | + | {{sub-stub}}'''''{{PAGENAME}}''''' (チャックン ポップ) is an arcade game developed by [[Taito]] which was subsequently ported to the [[SG-1000]] in 1985. It follows a yellow creature named Chack'n who must traverse across several mazes blowing up monsters. |
− | The SG-1000 version | + | Though ''Chack'n Pop'' was not a particularly successful game for Taito, it would go on to inspire the success of ''[[Bubble Bobble]]'', which shares many of the same characters and devotes a stage to ''Chack'n Pop''. Chack'n has also cameoed in numerous Taito games since, including ''Bubble Bobble'', ''Fairyland Story'', ''Parasol Stars'', ''[[Puzzle Bobble]]'' (and sequels), ''[[Bubble Symphony]]'', ''Bubble Memories'' and ''Arkanoid DS''. |
+ | |||
+ | ==Versions== | ||
+ | The SG-1000 version was notably the first [[Sega Card|Sega My Card]] game (by catalog number) to advertise compatibility with the [[Sega Mark III]], which had been released within the same year. | ||
+ | |||
+ | Curiously this SG-1000 version uses the katakana script for writing ''Chack'n Pop'' (チャックン ポップ) as opposed to the hiragana script used in almost every other version (ちゃっくんぽっぷ). And it includes extra cutscenes and a training level not seen in the arcade version. | ||
− | + | ==Production credits== | |
+ | {{creditstable| | ||
+ | *[[Katsuhiro Hasegawa]]{{ref|https://web.archive.org/web/20211016215200/https://sega.jp/fb/album/06_sdi/interview1.html}} | ||
+ | | console=SG | ||
+ | | source=Uncredited | ||
+ | }} | ||
− | |||
==Physical scans== | ==Physical scans== | ||
Line 31: | Line 43: | ||
| front=CnP SG1000 JP Box.jpg | | front=CnP SG1000 JP Box.jpg | ||
| card=CnP SG1000 JP Card.jpg | | card=CnP SG1000 JP Card.jpg | ||
+ | | cardback=Chack'n Pop SG-1000 JP CardBack.jpg | ||
+ | | manual=Chack'n Pop SG-1000 JP Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
Line 37: | Line 51: | ||
}} | }} | ||
− | {{ | + | ==Technical information== |
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SG|sha1=08B5C1135F9678465ECE6A886C948CE091637372|md5=286BA24B335A1600DFC611A0A9FE7875|crc32=D37BDA49|size=32kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}} | ||
+ | {{rom|SG|sha1=75855A3148A57B102C15A436E7E4FFD1AB4808C3|md5=64C1A50FB9F0293D7143D53579E2E62F|crc32=D81A72CE|size=32kB|date= |source=Cartridge (TW)|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
{{NECRetro|italics=yes}} | {{NECRetro|italics=yes}} | ||
+ | <references/> | ||
+ | |||
+ | {{ChacknPopOmni}} |
Latest revision as of 19:13, 1 December 2024
Chack'n Pop | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||
Licensor: Taito | |||||||||||||||
Original system(s): Arcade boards | |||||||||||||||
Developer(s) of original games: Taito | |||||||||||||||
Genre: Action[1] | |||||||||||||||
Number of players: 1-2 (alternating) | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Chack'n Pop (チャックン ポップ) is an arcade game developed by Taito which was subsequently ported to the SG-1000 in 1985. It follows a yellow creature named Chack'n who must traverse across several mazes blowing up monsters.
Though Chack'n Pop was not a particularly successful game for Taito, it would go on to inspire the success of Bubble Bobble, which shares many of the same characters and devotes a stage to Chack'n Pop. Chack'n has also cameoed in numerous Taito games since, including Bubble Bobble, Fairyland Story, Parasol Stars, Puzzle Bobble (and sequels), Bubble Symphony, Bubble Memories and Arkanoid DS.
Contents
Versions
The SG-1000 version was notably the first Sega My Card game (by catalog number) to advertise compatibility with the Sega Mark III, which had been released within the same year.
Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop (チャックン ポップ) as opposed to the hiragana script used in almost every other version (ちゃっくんぽっぷ). And it includes extra cutscenes and a training level not seen in the arcade version.
Production credits
Physical scans
SG-1000, TW |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) | |||||||||||
? |
|
32kB | Cartridge (TW) |
References
NEC Retro has more information related to Chack'n Pop
|
- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1986-05-01" (JP; 1986-05-01), page 6
- ↑ https://sega.jp/fb/album/06_sdi/interview1.html (Wayback Machine: 2021-10-16 21:52)
Chack'n Pop | |
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