Difference between revisions of "Virtua Fighter/Bugs"

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==Saturn version==
 
==Saturn version==
===Kage victory pose rendering bug===
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===Polygon rendering bugs===
 
{{Bug
 
{{Bug
 
| image=VirtuaFighter SAT US Kagerenderbug.png
 
| image=VirtuaFighter SAT US Kagerenderbug.png
| desc=While the majority of ''[[Virtua Fighter]]'''s [[Saturn]] presentation was fraught with purposefully-chosen technical compromises, some of these issues appear to be unintended. In particular, the game's already-low draw distance is not corrected for Kage's victory pose (in which he leans backwards), resulting in the majority of his polygons disappearing as the animation finishes.{{ref|1=https://www.youtube.com/watch?v=RQRUVXqEEZw}}
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| image2=VirtuaFighter SAT US renderbug4.png
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| image3=VirtuaFighter SAT US renderbug2.png
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| image4=VirtuaFighter SAT US renderbug3.png
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| desc=While the majority of ''[[Virtua Fighter]]'''s [[Saturn]] presentation was fraught with purposefully-chosen technical compromises, some of these issues appear to be unintended. In particular, whenever the game renders uncommon situations (such as two fighters being at the extreme opposite ends of the rings), certain combinations of unknown variables - such as the chosen characters - cause a number of rendering issues.{{ref|1=https://web.archive.org/web/20241217023007/https://forums.sonicretro.org/index.php?threads%2Fgeneral-questions-and-information-thread.26211%2Fpage-168#post-1088117}}{{ref|1=https://www.youtube.com/watch?v=RQRUVXqEEZw}} These include but are not limited to:
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*The majority of a character's polygons disappearing
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*Issues with polygon draw priorities
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*Thin streaks of shadow painted across the fighter and playfield
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*Disappearing backgrounds
 
}}
 
}}
  

Latest revision as of 22:38, 16 December 2024

Back to: Virtua Fighter.

Saturn version

Polygon rendering bugs

VirtuaFighter SAT US Kagerenderbug.png

VirtuaFighter SAT US renderbug4.png

VirtuaFighter SAT US renderbug2.png

VirtuaFighter SAT US renderbug3.png

While the majority of Virtua Fighter's Saturn presentation was fraught with purposefully-chosen technical compromises, some of these issues appear to be unintended. In particular, whenever the game renders uncommon situations (such as two fighters being at the extreme opposite ends of the rings), certain combinations of unknown variables - such as the chosen characters - cause a number of rendering issues.[1][2] These include but are not limited to:

  • The majority of a character's polygons disappearing
  • Issues with polygon draw priorities
  • Thin streaks of shadow painted across the fighter and playfield
  • Disappearing backgrounds

Not fixed in any version.

References


Virtua Fighter

Virtua Fighter Title.png

Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Region coding | Technical information


Books: Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Strategy Guide (1995) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter (1995)
Music: Virtua Fighter: Akira/Kage (1994) | Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter & Virtua Fighter 2 Music Tracks (1996) | Virtua Fighter (2023)
Videos: Virtua Fighter CGMV (1994)


Sega 32X
Prototypes: 1995-05-30 | 06-15 | 06-30 | 07-17 | 07-21 | 07-24 | 07-25 | 07-26