Difference between revisions of "Takashi Iizuka"

From Sega Retro

(an educated guess)
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* ''[[Sonic 3D Blast]]'' (1996) — Game Concept Design, Special Design, Saturn Enhancements  
 
* ''[[Sonic 3D Blast]]'' (1996) — Game Concept Design, Special Design, Saturn Enhancements  
 
* ''[[Sonic Jam]]'' (1997) — Director  
 
* ''[[Sonic Jam]]'' (1997) — Director  
* ''[[Sonic R]]'' (1997) — Game Design Director  
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* ''[[Sonic R]]'' (Saturn Version) (1997) — Game Design Director (Sega Enterprises Ltd.)
* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer
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* ''[[Sonic R]]'' (PC Version) (1998) — Game Design Director (Sega Enterprises Ltd.), Special Thanks to
 +
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer (Level Designer), Enemy Game Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer (Level Designer), Enemy Game Designer
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* ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) — Director, Game Designer
 
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) — Director, Game Designer
 
}}
 
}}
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==Interviews==
 
==Interviews==
 
* [[sonic:Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)|Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)]]
 
* [[sonic:Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)|Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)]]

Revision as of 19:07, 9 September 2012

File:Photos iizuka.jpg
Takashi Iizuka

Takashi Iizuka is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production History

Interviews