Difference between revisions of "Takashi Iizuka"

From Sega Retro

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* ''[[Sonic Jam]]'' (1997) — Director  
 
* ''[[Sonic Jam]]'' (1997) — Director  
 
* ''[[Sonic R]]'' (Saturn Version) (1997) — Game Design Director (Sega Enterprises Ltd.)
 
* ''[[Sonic R]]'' (Saturn Version) (1997) — Game Design Director (Sega Enterprises Ltd.)
* ''[[Sonic R]]'' (PC Version) (1998) — Game Design Director (Sega Enterprises Ltd.), Special Thanks to
+
* ''[[Sonic R]]'' (PC Version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  

Revision as of 19:13, 9 September 2012

File:Photos iizuka.jpg
Takashi Iizuka

Takashi Iizuka is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production History

Interviews