Difference between revisions of "Takashi Iizuka"

From Sega Retro

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* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
 
* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
 
* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC Versions) (2011) — Producer (Sonic Generations Development Team)
 
* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC Versions) (2011) — Producer (Sonic Generations Development Team)
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* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' (2011/2012) — Sonic Character Supervisor
 
* ''[[Sonic Generations]]'' (3DS Version) (2011) — Producer
 
* ''[[Sonic Generations]]'' (3DS Version) (2011) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer

Revision as of 21:07, 3 March 2013

File:Photos iizuka.jpg
Takashi Iizuka

Takashi Iizuka is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production History

Interviews