Difference between revisions of "Ghostbusters (Master System)"

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Revision as of 07:51, 6 November 2013


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Ghostbusters SMSTitleScreen.png

Ghostbusters
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code

Ghostbusters is a 1984 game developed by Activision for the Atari 800 and Commodore 64 to capitalize on the success of the 1984 flim Ghostbusters. It was ported to a variety of systems (most infamously to the Nintendo Entertainment System) before being licensed off to Sega for a Sega Master System port, which Sega would hand off to Compile for development. This port was completed and released in 1987 exclusively in the US and Europe (despite code for Sega Mark III bootup existing in the game). Compile and Sega would later work on a Mega Drive Ghostbusters which is completely different from this game.

Gameplay

Upon starting the game, you must select a vehicle to drive and some weapons and traps. You need at least one trap to begin. After buying the trap, you will be taken to the main screen. This is a grid-like map containing three decorated buildings — the Zuul building, the Shop, and the Ghostbusters headquarters ("GHQ"). To enter a building, first move to that building, hold the direction in which the building faces in relation to the logo, and hit 2 to enter it. Before being allowed to go to the building, you must travel on a rod on which you may only hit Left and Right to dodge things passing by.

Occasionally a building on the map will flash red. Go to that building before it stops flashing red and you will be able to catch ghosts. Place your trap by moving left or right and hitting 1. Then, control one of the Ghostbusters using the D-pad. Hold 1 to fire your tractor beam to pull a ghost toward you, bring the ghost over the trap, and release 1 to suck it into the trap. You will get money for every ghost trapped. 2 switches which Ghostbuster you control. After using a trap, you must go to the Ghostbusters HQ to empty it before being able to trap more ghosts.

If the City's PK Energy bar on the top of the screen fills yellow, the Stately Puft Marshmallow Man will come out at random to destroy buildings. If it fills red, the game ends.

Eventually you should be able to enter the Zuul building, where you must ascend a flight of stairs and face off with Gozer to win the game.

Physical Scans

Sega Retro Average 
Publication Score Source
72 №28, p50
85 №1, p86
86 №4, p97
85 №93b, p100
22 №22
58 №1, p139
70 №2/21
58 №2, p21
80 №23, p57
59 №3, p19
Sega Master System
68
Based on
10 reviews
Sega Retro Average 
Publication Version Score
ACE (UK)
73
[1]
Aktueller Software Markt (DE)
38
[2]
Complete Guide to Consoles (UK)
88
[3]
Complete Guide to Consoles (UK)
85
[4]
Complete Guide to Consoles (UK)
86
[5]
The Complete Guide to Sega (UK) PAL
86
[6]
Console XS (UK) PAL
60
[7]
Computer & Video Games (UK) PAL
85
[8]
The Games Machine (UK)
22
[9]
Joystick (FR) PAL
58
[10]
K (IT)
79
[11]
Micromanía (segunda época) (ES)
70
[12]
Mean Machines Sega (UK)
86
[13]
Power Play (DE)
60
[14]
S: The Sega Magazine (UK) PAL
58
[15]
Sega Power (UK) PAL
75
[16]
Sega Pro (UK)
59
[17]
Sega Pro (UK) PAL
50
[18]
Smash (DE) PAL
61
[19]
Sega Master System
67
Based on
19 reviews

Ghostbusters (Master System)

Master System, US
Ghostbusters sms us cover.jpg
Cover
Ghostbusters sms us cart.jpg
Cart
Ghostbusters sms us manual.pdf
Manual
Master System, US (Rerelease)
Ghostbusters SMS US Box Rerelease.jpg
Cover
Ghostbusters SMS US Cart Rerelease.jpg
Cart
Master System, EU
Ghostbusters SMS EU Box NoR.jpg
Cover
Master System, EU
® variant
Ghostbusters SMS EU Box R.jpg
Cover
Ghostbusters SMS EU Cart R.jpg
Cart
Master System, BR
Ghostbusters SMS BR cover.jpg
Cover
Ghostbusters SMS BR Cart.jpg
Cart
Mega Drive, KR
Ghostbusters SMS KR backcover.jpgNospine.pngGhostbusters SMS KR cover.jpg
Cover
Ghostbusters SMS KR cart.jpg
Cart