Difference between revisions of "Enduro Racer"

From Sega Retro

Line 40: Line 40:
 
===Arcade Version===
 
===Arcade Version===
 
<gallery>
 
<gallery>
 +
File:Enduro Racer Arcade EU Flyer1.jpg|EU flyer front
 +
File:Enduro Racer Arcade EU Flyer2.jpg|EU flyer back
 +
File:Enduro Racer Arcade ES Flyer.jpg|ES flyer
 +
</gallery>
  
</gallery>
 
 
===Master System Version===
 
===Master System Version===
 
<gallery>
 
<gallery>

Revision as of 15:36, 9 May 2010


This short article is in need of work. You can help Sega Retro by adding to it.


n/a

Enduro Racer Title.png

Enduro Racer
System(s): Arcade (Sega Space Harrier Hardware), Amstrad CPC, Atari ST, Commodore 64, Sega Master System, Virtual Console, ZX Spectrum
Publisher: Sega
Developer:
Genre: Racing

















Enduro Racer (エンデューロレーサー) is a 1986 racing arcade game designed by Yu Suzuki and developed by Sega AM2. It is extremely similar to Hang-On, using the same engine (which is based on Space Harrier) but featuring dirt bikes. There are also numerous additions such as jumps and hills (the latter being used again in OutRun). Like Hang-On, sit-down arcade cabinets in the shape of bikes were produced, which if moved would control the player on-screen.

Like many of AM2's early arcade game, Enduro Racer was ported to the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum, all with significant cutbacks. It was also ported to the Sega Master System in 1987, but unlike the ports of OutRun, Space Harrier and Hang-On the view was changed from a third person perspective from behind the player to a top-down oblique perspective, similar to Paperboy. This version was brought to the Wii's Virtual Console service in 2008. In Brazil, the Master System release of the game was re-named Super Cross.

Physical Scans

Arcade Version

Master System Version

Atari ST Version

Commodore 64 Version

ZX Spectrum Verison