Enduro Racer
From Sega Retro
Enduro Racer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Hang-On hardware, Amstrad CPC, Atari ST, Commodore 64, MO5, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Activision (UK) Proein Soft Line (ES) FIL | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 1 Software Studios, Icon Design, Focus Software Studios, Giga Games, Focus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Unidesa (ES) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- For the Sega Master System game, see Enduro Racer (Master System).
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Enduro Racer (エンデューロレーサー) is a dirt bike racing arcade game, based on the game engine written for Hang-On. It was released in the summer of 1986.
Contents
Gameplay
In Enduro Racer, the player drives a dirt bike across five stages, avoiding obstacles and trying to finish as fast as possible. The mechanics are much the same as Hang-On, with the player represented from a third-person view travelling into the screen, and a time limit which is extended after completing a stage. The game is controlled with a similar handlebar-style controller, or in the deluxe version, a full size bike which the player rides.
New to Enduro Racer are jumps, which require the player to pull back on the handlebars in order to get a good landing (you can also perform wheelies using this system). While other bikes serve as obstacles (like OutRun), there are also rocks and buggies to avoid, as well as different road surfaces which can affect speed and handling.
While the course in Hang-On is entirely flat, Enduro Racer introduces hills and dips to simulate a bumpy track. The scenery is also more varied - all elements which would be expanded on further with OutRun some months later.
History
Legacy
Like many of Sega's early arcade games, Enduro Racer was ported to the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum, all with significant cutbacks and original music (except for the Spectrum and CPC ports, which used the original music and no music, respectively). Curiously, unlike most Sega arcade ports of this nature, no Amiga version was ever released - it is assumed one was planned at some stage, but it never surfaced.
Enduro Racer is also the only known Sega game to receive an officially licensed port to Thomson's MO5 line of computers in France.
Enduro Racer was also brought to the Sega Master System, albeit in a different form.
Production credits
Arcade version
- Minoru Kanari (KAN)
- Programmer: Katsumi Tojo[6] (TOJ)
- KAW
- HOK
- SAT
- KAW
- Yoji Ishii (ICI)
- Main Theme: Hiroshi Kawaguchi[8]
- Help & Coding: Kazuhiko Nagai[9]
Atari ST version
- Presented by: Activision
- Programmed by: Giga Games
- Graphics by: Focus
- Enduro Racer ©Sega
- The Computer Game © 1987 Activision
Commodore 64 version
- Presented by: Activision
- Programmed by: Icon Design
- Graphics by: Focus
- A Software Studios Production
- Enduro Racer ©Sega
- The Computer Game © 1987 Activision
ZX Spectrum version
- Presented by: Activision
- Programmed by: Giga Games
- Graphics by: Focus
- A Software Studios Production
- Enduro Racer ©Sega
- The Computer Game © 1987 Activision
Gallery
Digital manuals
Magazine articles
- Main article: Enduro Racer/Magazine articles.
Promotional material
Arcade flyers
Print advertisements
also published in:
- Popular Computing Weekly (UK) #6.16: "Vol. 6 No. 16" (1987-04-17)[10]
Artwork
Physical scans
Arcade version
Arcade, JP | ||||
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Amstrad CPC version
Sega Retro Average | |||||||||
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75 | |
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Based on 1 review |
Amstrad CPC, UK (cassette) (The Hit Squad) |
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Atari ST version
Sega Retro Average | |||||||||||||||||||||||||||||
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55 | |
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Based on 5 reviews |
Commodore 64 version
Sega Retro Average | |||||||||||||||||||
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48 | |
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Based on 3 reviews |
Commodore 64, UK (cassette) (The Hit Squad) |
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MO5 version
ZX Spectrum Verison
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 8 reviews |
ZX Spectrum, UK (The Hit Squad) |
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ZX Spectrum, UK (The Hit Squad) (Alt) |
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References
- ↑ https://cocatalog.loc.gov
- ↑ Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 83 (81)
- ↑ Computer & Video Games, "April 1987" (UK; 1987-03-xx), page 10
- ↑ 4.0 4.1 4.2 4.3 4.4 Computer & Video Games, "May 1987" (UK; 1987-04-xx), page 7
- ↑ 5.0 5.1 5.2 Computer & Video Games, "July 1989" (UK; 1989-06-xx), page 115
- ↑ Sega Magazine, "1997-05 (1997-05, 06)" (JP; 1997-04-11), page 22
- ↑ https://youtu.be/mZZ0WIs4TgI?t=34
- ↑ http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member01.html
- ↑ https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1 (Wayback Machine: 2021-04-10 08:56)
- ↑ Popular Computing Weekly, "Vol. 6 No. 16" (UK; 1987-04-17), page 16
- ↑ Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 43
- ↑ ACE, "March 1988" (UK; 1988-02-04), page 60
- ↑ The Games Machine, "March 1988" (UK; 1988-02-18), page 63
- ↑ Génération 4, "Mars/Avril 1988" (FR; 1988-0x-xx), page 65
- ↑ Popular Computing Weekly, "Vol. 7 No. 4" (UK; 1988-01-28), page 17
- ↑ Power Play, "Ausgabe 3" (DE; 1988-02-22), page 74
- ↑ Commodore User, "June 1987" (UK; 1987-05-25), page 17
- ↑ Zzap!64, "July 1987" (UK; 1987-06-11), page 86
- ↑ Zzap!, "Ottobre 1989" (IT; 1989-xx-xx), page 54
- ↑ Computer Gamer, "June 1987" (UK; 1987-xx-xx), page 38
- ↑ Crash, "August 1989" (UK; 1989-07-27), page 44
- ↑ Computer & Video Games, "May 1987" (UK; 1987-04-xx), page 14
- ↑ Micromanía, "Mayo 1987" (ES; 1987-xx-xx), page 29
- ↑ Microsete, "September 9, 1987" (PT; 1987-09-09), page 1
- ↑ Sinclair User, "March 1987" (UK; 1987-02-18), page 24
- ↑ Your Sinclair, "April 1987" (UK; 1987-xx-xx), page 33
- ↑ Your Sinclair, "November 1990" (UK; 1990-10-xx), page 80
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