Difference between revisions of "Sega NAOMI 2"

From Sega Retro

Line 20: Line 20:
  
 
==Technical Specifications==
 
==Technical Specifications==
 +
===NAOMI 2 Specifications===
 
* Main CPU: 2× [[SuperH|Hitachi SH-4]] @ 400 MHz{{ref|http://www.ign.com/boards/threads/noami-2-future.6157195/}}
 
* Main CPU: 2× [[SuperH|Hitachi SH-4]] @ 400 MHz{{ref|http://www.ign.com/boards/threads/noami-2-future.6157195/}}
 
** Features: 2× 128-bit [[wikipedia:SIMD|SIMD]] @ 400 MHz, 2× [[wikipedia:Floating-point unit|floating-point unit]], graphic functions
 
** Features: 2× 128-bit [[wikipedia:SIMD|SIMD]] @ 400 MHz, 2× [[wikipedia:Floating-point unit|floating-point unit]], graphic functions
Line 54: Line 55:
 
**Native operating system
 
**Native operating system
 
**Custom [[Windows CE]],{{ref|http://segatech.com/technical/overview/index.html}} with [[wikipedia:DirectX|DirectX 6.0]], [[wikipedia:Direct3D|Direct3D]] and [[wikipedia:OpenGL|OpenGL]] support
 
**Custom [[Windows CE]],{{ref|http://segatech.com/technical/overview/index.html}} with [[wikipedia:DirectX|DirectX 6.0]], [[wikipedia:Direct3D|Direct3D]] and [[wikipedia:OpenGL|OpenGL]] support
* Memory: Up to 380.5 MB
+
* Memory: Up to 448 MB
 
** [[RAM]]: 168 MB
 
** [[RAM]]: 168 MB
 
*** Main [[wikipedia:Synchronous dynamic random-access memory|SDRAM]]: 32 MB (100 MHz)
 
*** Main [[wikipedia:Synchronous dynamic random-access memory|SDRAM]]: 32 MB (100 MHz)
Line 63: Line 64:
 
*** Sound [[wikipedia:Dynamic random-access memory|DRAM]]: 8 MB{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
 
*** Sound [[wikipedia:Dynamic random-access memory|DRAM]]: 8 MB{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
 
*** Bandwidth: 6 [[wikipedia:GiB/s|GB/sec]]{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
 
*** Bandwidth: 6 [[wikipedia:GiB/s|GB/sec]]{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
** [[ROM]]: Up to 212.5 MB (24 MB [[EPROM]], 176 MB [[wikipedia:Mask ROM|Mask ROM]]){{ref|http://mamedb.com/game/clubkrte}}
+
** [[ROM]]: Up to 280 MB (24 MB [[EPROM]],{{ref|http://mamedb.com/game/clubkrte}} 256 MB [[wikipedia:Mask ROM|Mask ROM]])
 
*** ROM access time: Under 100 [[wikipedia:Nanosecond|nanoseconds]]
 
*** ROM access time: Under 100 [[wikipedia:Nanosecond|nanoseconds]]
 
*** High-speed access allows ROM to effectively be used as RAM, and textures streamed directly from ROM.{{ref|http://farm6.staticflickr.com/5471/12172411045_18bfc5912f_c.jpg}}
 
*** High-speed access allows ROM to effectively be used as RAM, and textures streamed directly from ROM.{{ref|http://farm6.staticflickr.com/5471/12172411045_18bfc5912f_c.jpg}}
* Storage media: [[ROM]] board, [[GD-ROM]] drive{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
+
* Storage media: [[ROM]] board{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
 
* Color depth: 32-bit ARGB,{{ref|http://segatech.com/technical/overview/index.html}} 16,777,216 colors (24-bit color) with 8-bit (256 levels) alpha blending,{{ref|http://www.segatech.com/arcade/naomi2/index.html}} YUV and RGB color spaces, color key overlay{{ref|http://web.archive.org/web/20070811102018/http://www3.sharkyextreme.com/hardware/reviews/video/neon250/2.shtml}}
 
* Color depth: 32-bit ARGB,{{ref|http://segatech.com/technical/overview/index.html}} 16,777,216 colors (24-bit color) with 8-bit (256 levels) alpha blending,{{ref|http://www.segatech.com/arcade/naomi2/index.html}} YUV and RGB color spaces, color key overlay{{ref|http://web.archive.org/web/20070811102018/http://www3.sharkyextreme.com/hardware/reviews/video/neon250/2.shtml}}
 
* Display resolution: 31 kHz horizontal sync, 60 Hz refresh rate, [[Dreamcast VGA Adapter|VGA]],{{ref|http://wiki.arcadeotaku.com/w/Sega_Naomi_Universal}} progressive scan
 
* Display resolution: 31 kHz horizontal sync, 60 Hz refresh rate, [[Dreamcast VGA Adapter|VGA]],{{ref|http://wiki.arcadeotaku.com/w/Sega_Naomi_Universal}} progressive scan
Line 75: Line 76:
 
* Extensions: communication, 4-channel surround sound, PCI, MIDI, RS-232C
 
* Extensions: communication, 4-channel surround sound, PCI, MIDI, RS-232C
 
* Connection: JAMMA Video compliant
 
* Connection: JAMMA Video compliant
 +
 +
===NAOMI 2 GD-ROM Specifications===
 +
The NAOMI 2 GD-ROM specification has the following memory differences:{{ref|http://www.segatech.com/arcade/naomi2/index.html}}
 +
 +
* Board composition: Motherboard + Daughter Board + DIMM Board
 +
* Storage media: [[GD-ROM]] drive
 +
* Memory: 192 [[Byte|MB]] to 448 MB
 +
** [[RAM]]: 168 MB to 424 MB
 +
*** Main [[wikipedia:Synchronous dynamic random-access memory|SDRAM]]: 32 MB (100 MHz)
 +
*** [[wikipedia:VRAM|VRAM]]: 128 MB
 +
**** PowerVR2 SDRAM: 64 MB (100 MHz)
 +
**** Elan geometry VRAM: 32 MB
 +
**** Model data VRAM: 32 MB
 +
*** Sound [[wikipedia:Dynamic random-access memory|DRAM]]: 8 MB
 +
*** Optional DIMM RAM: Up to 256 MB
 +
** [[ROM]]: 24 MB [[EPROM]]
  
 
==List of Games==
 
==List of Games==

Revision as of 07:06, 23 October 2015


This teeny-tiny article needs some work. You can help us by expanding it.



NAOMI2.jpg
Sega NAOMI 2
Manufacturer: Sega
Release Date RRP Code

The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor.

The NAOMI 2 is by and large a more powerful successor of the NAOMI, adding a secondary CPU and rasterizer GPU at higher clock rates, adding a new powerful T&L GPU, and increasing the graphics memory. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle effects. It was also more affordable than the very expensive Sega Hikaru arcade system that preceded it.

As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.

Technical Specifications

NAOMI 2 Specifications

  • Main CPU: 2× Hitachi SH-4 @ 400 MHz[1]
  • Sound engine: Yamaha AICA Super Intelligent Sound Processor @ 67 MHz
    • Internal CPU: 32-bit ARM7 RISC CPU @ 45 MHz
    • CPU performance: 17 MIPS[3]
    • PCM/ADPCM: 16-bit depth, 48 kHz sampling rate (DVD quality),[4] 128 channels
    • Other features: DSP, sound synthesizer
  • Main T&L geometry GPU coprocessor: VideoLogic Elan @ 100 MHz
    • Lighting: Up to 16 light sources per polygon, ambient lighting, parallel lighting, point lighting, spotlight lighting[2]
    • Vertex support: Combined dynamic and static model processing[2]
    • Features: Reduces CPU load to 1/10th, multiple light type support (ambient, parallel, point, spot), hardware Z clipping, offscreen & backface culling [1]
    • Effects: Bump mapping, fog, alpha blending, MIP mapping, trilinear filtering, anti-aliasing, environment mapping, specular effects[5]
    • Geometric performance: 10 million textured polygons/sec with 6 light sources per polygon,[2] shadows, trilinear filtering and other effects
    • Floating-point performance: 7.5 GFLOPS[1]
  • Rasterizer GPU: 2× NEC-VideoLogic PowerVR 2 (PVR2DC/CLX2) @ 200 MHz[1]
    • Bits: 64-bit per GPU[1]
    • Texture mapping: Bump mapping, mipmapping,[6] environment mapping, texture compression,[3] multi-texturing,[7] perspective correction,[4] normal maping (Dot3 bump mapping)
    • Filtering: Point filtering,[4] bilinear filtering,[3] trilinear filtering, anisotropic filtering[4]
    • Anti-aliasing: Super-sampling anti-aliasing (SSAA),[4] full-scene anti-aliasing (FSAA)[7]
    • Alpha blending: 256 levels of transparency,[4] multi-pass blending,[7] translucency sorting[7]
    • Shading: Perspective-correct ARGB Gouraud shading,[7] shadows[4]
    • Rendering: ROP (render output unit), tiled rendering, 32-bit floating-point Z-buffering, 32-bit floating-point hidden surface removal,[7] 256 fog effects,[4] per-pixel table fog,[7] per-pixel lighting[8]
    • Polygons: Quad polygons, triangle polygons
    • GMV (general modifier volumes):[4] Light beams, shadows, lasers, glowing suns[9]
    • Geometric performance: 28 million textured polygons/sec (14 million per rasterizer GPU) with lighting, shadows and trilinear filtering
    • Fillrate:
      • Rendering: 2 billion pixels/sec[5] (with transparent polygons) to over 6.4 billion pixels/sec (with opaque polygons)
      • Textures: 200 million texels/sec (no overdraw) to 2 billion texels/sec (with overdraw)
  • Operating systems:
  • Memory: Up to 448 MB
    • RAM: 168 MB
      • Main SDRAM: 32 MB (100 MHz)
      • VRAM: 128 MB
        • PowerVR2 SDRAM: 64 MB (100 MHz)[2]
        • Elan geometry VRAM: 32 MB[2]
        • Model data VRAM: 32 MB
      • Sound DRAM: 8 MB[2]
      • Bandwidth: 6 GB/sec[2]
    • ROM: Up to 280 MB (24 MB EPROM,[10] 256 MB Mask ROM)
      • ROM access time: Under 100 nanoseconds
      • High-speed access allows ROM to effectively be used as RAM, and textures streamed directly from ROM.[11]
  • Storage media: ROM board[2]
  • Color depth: 32-bit ARGB,[4] 16,777,216 colors (24-bit color) with 8-bit (256 levels) alpha blending,[2] YUV and RGB color spaces, color key overlay[7]
  • Display resolution: 31 kHz horizontal sync, 60 Hz refresh rate, VGA,[12] progressive scan
    • Single monitor: 496×384 to 800×608 pixels[13]
    • Dual monitor: 992×768 to 1600×608 pixels
  • Textures per pass: 10[1]
  • Geometric performance: 100 million polygons/sec (raw)[1]
  • Extensions: communication, 4-channel surround sound, PCI, MIDI, RS-232C
  • Connection: JAMMA Video compliant

NAOMI 2 GD-ROM Specifications

The NAOMI 2 GD-ROM specification has the following memory differences:[2]

  • Board composition: Motherboard + Daughter Board + DIMM Board
  • Storage media: GD-ROM drive
  • Memory: 192 MB to 448 MB
    • RAM: 168 MB to 424 MB
      • Main SDRAM: 32 MB (100 MHz)
      • VRAM: 128 MB
        • PowerVR2 SDRAM: 64 MB (100 MHz)
        • Elan geometry VRAM: 32 MB
        • Model data VRAM: 32 MB
      • Sound DRAM: 8 MB
      • Optional DIMM RAM: Up to 256 MB
    • ROM: 24 MB EPROM

List of Games

NAOMI 2 Games

NAOMI 2 GD-ROM Games

NAOMI 2 Satellite Terminal Games


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23