n/a
Virtua Fighter 4
System(s): Sega NAOMI 2 , Sega NAOMI 2 GD-ROM , PlayStation 2
Publisher: Sega
Developer: Sega-AM2
Supporting companies: Katsugekiza (motion capture)
Distributor: Sony Computer Entertainment Europe (Europe)
Peripherals supported: Multitap
Genre: Fighting
Number of players: 1-2
Release
Date
RRP
Code
JP
2001-08-02[1]
¥?
?
US
2001
$?
840-0080C
UK
2001[2]
£?
?
JP
2001
¥?
GDS-0012C
JP
2002-01-31[3]
¥6,800 (7,140 )6,800 (7,140 )[3]
SLPM-62130
US
2002-03-17
SLUS-20323
US (Greatest Hits)
2003
SLUS-20323GH
EU (Promo)
2002
SCES-50759
EU
2002-05-10
SCES-50759
DE
2002-05-10
SCES-50759
ES
2002-05-10
SCES-50759
FR
2002-05-10
SCES-50759
UK
2002-05-10[4]
£39.9939.99[5]
SCES-50759
FI
2002
SCES-50759
IT
2002
SCES-50759
AU
2002
SCES-50759-ANZ
Virtua Fighter 4 (バーチャファイター4) is a fighting game developed by Sega-AM2 and released for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3 . The game was originally announced under the working title of Virtua Fighter X , before appearing with its final name at AOU Show 2001 .
The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF.NET (later ALL.Net ) system.
It was succeeded by Virtua Fighter 5 in 2005.
Gameplay
Characters
Virtua Fighter 4 is the only game in the history of the Virtua Fighter series to remove a character from the core lineup of playable characters. Taka Arashi, who debuted in Virtua Fighter 3 and would return in Virtua Fighter 5 R , was not included due to technical difficulties.
Akira Yuki
Pai Chan
Lau Chan
Wolf Hawkfield
Jeffry Mcwild
Kagemaru
Sarah Bryant
Jacky Bryant
Dural
Shun Di
Lion Rafale
Aoi Umenokoji
Lei-Fei
Vanessa Lewis
History
Development
The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).[6] In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters. Virtua Fighter 4 's character polygon count was unsurpassed until Virtua Fighter 5 in 2005.[7] In terms of textures , the game uses 128 MB of texture data for the characters.[8]
The PlayStation 2 version of Virtua Fighter 4 , due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.[9]
Legacy
Like its predecessors, Virtua Fighter 4 saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the PlayStation 2 in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.
Two major upgrades exist for the game, Virtua Fighter 4: Evolution and Virtua Fighter 4 Final Tuned . Sega Logistics Service announced it would end service on Virtua Fighter 4 arcade machines on March 31, 2017.[10] [11]
Production credits
NAOMI 2 version
Virtua Fighter 4 Staff
Programmer
CG Designer
Chracter Face Director / Akira & Kage: Jun Kubota (iceman)
Wolf & Jeffery: Makio Kida
Lion, Aoi & Dural: Hiroaki Ota
Jacky & Lei-fei: Tetsunari Iwasaki
Sarah & Vanessa: Takashi Ito
Lau & Pai: Yumiko Sonoyama
Shun: Chizuka Tamehira
Chracter Concept Design: Kenji Miyawaki
Stage Design: Munehiko Makino, Atsushi Kanno
Visual Effect Design: Toru Ikeuchi
GUI & 2D Graphics: Kazfumi Ohashi
Design Support: Akihito Hiroyoshi , Takahito Minei, Hiroshi Hiraga, Kon Goshi, Nobuyuki Fujiki, Masami Naitou, Jin Onodera, Makoto Onuma, Nobuhiko Kosuge, Takahiko Kimura, Mitsugu Tsuchida
Planner
Planning & Arrangement: Tomonori Shiino
Motion
Motion Director: Kouji Kudou
Motion Designer: Yoshiyuki Iwai , Kousuke Sasaki, Makoto Koizumi, Masato Nakamura, Hajime Itou
Nova Inc.: Kashow Oda, Kazuaki Kitazawa
Anchor Inc.: Masahiro Onoguchi , Toshiyuki Ohashi , Yoshikazu Sumioka, Kiyoshi Kunimori, Mitsuo Shimizu, Shintaro Umeda, Tsutomu Tokumasu
Motion Capture Team: Hans Van Veenendall , Yaeko Okadaya , Takeo Iwata
Motion Actor
Attractive Action Club : Mitsuo Abe, Akira Oohashi, Eiji Morisaki, Tomotaka Watanabe, Jirou Ishimura, Toshinori Sasaki
Katsugekiza : Wataru Koga, Iori Sakakibara
Stunts Astyn: Motoki Kawana, Akira Sugihara
Ray/Orbital Link: Nakazawa Ray
Game System Regulator: Tetsuji Sugahara, Masaharu Terabata , Masanori Chida
Sound
Sound Creator: Tatsutoshi Narita , Shinichi Goto , Sachio Ogawa , Hideaki Miyamoto , Naoyuki Machida , Satoru Higashi , Tomoya Koga , Hiroyuki Kazama
Chracter Voice: Shinichiro Miki, Mahito Tsujimura, Minami Takayama, Shigeru Chiba, Nina Kumagaya, Tetsuya Sakai, Takahiro Sakurai, Takenobu Mitsuyoshi , Eric Kelso, Jeff Manning, Dennis Gun, Colleen Lanki, Yuko Florence Yunokawa, Donna Burke, Claire O'Connor, Marcus Hood, Ryan Drees
VF.NET
VF.NET team: Koki Koiwa , Kazuhiro Shigekuni , Yasuyuki Komiya , Masaya Takeshige , Chika Torii, Wataru Nakanishi
Cabinet Design: Masao Yoshimoto , Hideyuki Yamada , Seiji Ishii , Toru Mori , Masaki Kawabata , Yasuhiro Wada , Hiroki Koyama , Naoaki Syoui, Mitsuru Kawamura , Kenji Watanabe
Publicity: Taku Kihara , Kaznori O
Visual Editing: Makoto Ando , Naonori Watanabe
Special Thanks: Master Gorenshi, Satoshi Motoike , Masanori Ohe , Youji Kato , Ryujirou Ohta, Satoshi Fujinuma , Mitsuo Kashiwagi, Masayuki Takahashi , Miyuki Noda , Hiroyuki Tsuzuki , Daigo Iwatani, Hiroya Eguchi, Hideaki Fukai, Shungo Seki, Katsuhiro Fujita, Yoshihiko Suzuki, Tomoko Morikawa, Eisuke Abe , Takeyuki Izumi, Naoya Shiozaki, Ryo Sato, Seiji Honma, Masato Shimoyama , Hiromitsu Sasaki, Hiroshi Tsurusaki, Daisuke Kojima, Ryo Shibasaki , Manabu Sato , Masato Suzuki, Hidemi Yamaguchi, Akino Tsuga, Erika Aihara , Hiroshi Kandou , Masaya Saida, Akira Yamanaka , Yukio Sugino , Magic Capsule Co., Ltd., discoveryfirm "the legend of China"
NAOMI by: Hardware R&D Dept.
Presented by: Sega
Created by: AM2
Source : In-game credits[12]
PlayStation 2 version
Staff
Programmers
Main programmer: 田中 秀樹
Arcade Conversion
Graphics Library: 池淵 徹
3D Display & Converter: 八木澤 茂
2D Display & Effect: 高林 雄一
Effects: 吉田 茂
Sound: 武田 洋介
Training
Training System: 庄司 弘明
Trial: 関根 紀裕
Free Training: 五十嵐 保孝
Command Training: 影山 壮太
System
File System: 山之内 毅
Data Files: 薄井 岳彦
Advice: 橋本 圭介
Options: 佐藤 領
Designers
Planners
Help Team
Programmers: 飯田 貴行 , 岩崎 剛 , 大島 真治 , 佐藤 文則 , 杉本 哲也 , 醍醐 正高 , 村松 誉教 , 森井 進 , 森口 賢 , 和田 誠
Stage Designers: 牧野 宗和 , 松井 工 , 京谷 茂孝
Character Designer: 嶺井 孝仁
2D Graphics: 渡辺 尚則 , 鈴木 正友 , 太田 英邦
Planners: 松山 雄介 , 増井 宏 , 椎野 智徳 , 谷口 祐一
Publicity: 木原 卓
Publicity Design: 王 和則 , 西野 紗代子 , 太田 英邦
Supervisors: 有馬 央 , キャサ夫 , ちび太 , 諸橋 務 , 工藤 浩司 , 千田 正憲 , 中村 真人, 佐々木 孝介 , 小泉 真 , 寺端 正治 , 大橋 俊幸 , 荻原 純志 , 菅原 哲二 , 片桐 大智
Special Thanks: 森川 ジョージ , PKアキラ , アニアキ , 海老原 玲緒奈 , 鏡 陽光 , 小島 創 , 忰田 豊 , ザ・ゲリラ , 佐々木 明子 , 澤田 五郎 , 篠原 元貴 , 榛葉 志乃武 , 杉原 貴広 , ススキノウルフ , セガール , 龍爺 , たいちょう , ハクションラウ魔王 , 長谷 励 , ハチ , 羽田 隆之 , 深沢 洋介 , マッスルサラ , 三浦 利夫 , ムッキー晶 , 武藤 洋平 , 吉田 孝広 , 太田 隆二郎 , 小岩 功基 , 重国 和宏 , 柴崎 孝美 , 清水 祐介 , 釣崎 宏 , 鳥居 史 , 中西 亘 , 宮脇 謙史 , 古川 憲司 , CRI事業部 , テクニカルリサーチ部 , Virtua Fighter 4 アーケードチーム
Original Game ©Sega ©Sega-AM2 /Sega ,2001,2002
Source : In-game credits (JP) [13]
Digital manuals
Magazine articles
Main article: Virtua Fighter 4/Magazine articles .
Promotional material
PDF
NAOMI 2 US flyer
PlayStation 2 AU print advert
Print advert in (HU) #48: "Március 2002" (2002-xx-xx)
PlayStation 2 print advert in
(US) #163: "April 2002" (2002-0x-xx)
also published in:
(US) #5: "May 2002" (2002-xx-xx)[15]
PlayStation 2 print advert in (US) #164: "May 2002" (2002-0x-xx)
Artwork
Physical scans
NAOMI 2 version
NAOMI 2, US
Cart
NAOMI 2 GD-ROM, JP
"Top" instructions
"Long" instructions
"Long" instructions (2)
Disc
PlayStation 2 version
PlayStation 2, US
Cover
Disc
PlayStation 2, US (Greatest Hits)
Cover
Disc
PlayStation 2, US (Hollywood Video)
Cover
PlayStation 2, JP
Cover
Disc
PlayStation 2, AU
Cover
PlayStation 2, EU
Cover
PlayStation 2, EU (Promo)
Disc
PlayStation 2, UK
Cover
PlayStation 2, FR
Cover
PlayStation 2, DE
Cover
PlayStation 2, ES
Cover
PlayStation 2, IT
Cover
PlayStation 2, SE/DK/FI/NO
Cover
Technical information
Virtua Fighter 4 was the first video game to use normal mapping, an advanced form of bump mapping.
The character models in the original Sega NAOMI 2 arcade version had about 20,000 polygons per character. This was the highest character polygon count in any video game at the time,[39] surpassing the character polygon counts of 2001 Dreamcast game Sports Jam (up to 18,357 polygons)[40] [41] and higher than the character polygon counts of any Xbox games (up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate ). The polygon counts in the PlayStation 2 version of Virtua Fighter 4 were reduced to about 7,000 polygons per character.[42]
ROM dump status
System
Hash
Size
Build Date
Source
Comments
?
CRC32
ddcf01e0
MD5
0c91d4105d3969c345bdede385344bf8
SHA-1
56925d84541e709b5a354ea701756752b92be342
691,470,336
CD-ROM (EU)
SCES-50759 (V1.00)
✔
CRC32
af293820
MD5
6042fc56240778af6f96891d473cbafb
SHA-1
c085481cf6c0b33b1369e8c66af4b0b0d6341654
567,332,976
CD-ROM (JP)
SLPM-62130 (V2.00)
?
CRC32
3ddf5508
MD5
961c46ace3bfc96e4e88ea1e93e35e81
SHA-1
4b867387c089e586d6fe3f4d4d9ea47743870f25
569,800,224
CD-ROM (US)
SLUS-20323 (V1.02)
?
2002-01-04
CD-R
Page
?
2002-02-01
CD-R
Page
External links
References
↑ http://www.sega-am2.co.jp/vf4/index.html (Wayback Machine: 2001-12-11 23:51)
↑ http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=4482
↑ 3.0 3.1 http://www.jp.playstation.com/software/title/slpm62130.html (Wayback Machine: 2007-05-15 07:53)
↑ Computer & Video Games , "May 2002" (UK; 2002-04-xx), page 54
↑ 5.0 5.1 Computer & Video Games , "May 2002" (UK; 2002-04-xx), page 80
↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm
↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
↑ Next Generation , "August 2001" (US; 2001-07-17), page 51
↑ Next Generation , "August 2001" (US; 2001-07-17), page 54
↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
↑ https://www.youtube.com/watch?v=Mdh-Ue1we9k
↑ File:VirtuaFighter4_PS2_JP_SSCredits.pdf
↑ https://www.youtube.com/watch?v=c5xPTSq2UQI&ab_channel=KanavaZeroZero
↑ Play , "May 2002" (US; 2002-xx-xx), page 13
↑ 576 Konzol , "Március 2002" (HU; 2002-xx-xx), page 18
↑ BGamer , "Maio 2002" (PT; 2002-0x-xx), page 103
↑ Bonus , "3/2002" (YU; 2002-03-25), page 28
↑ Click!Konsole , "Sierpień 2002" (PL; 2002-xx-xx), page 8
↑ Consoles + , "Mai 2002" (FR; 2002-0x-xx), page 74
↑ Edge , "March 2002" (UK; 2002-02-27), page 90
↑ Electronic Gaming Monthly , "May 2002" (US; 2002-04-02), page 110
↑ Famitsu , "2002-02-08" (JP; 2002-01-25), page 1
↑ GamePro , "May 2002" (US; 2002-0x-xx), page 90
↑ (UK) (+0:00)
↑ GMR , "February 2003" (US; 2003-01-07), page 93
↑ Hyper , "June 2002" (AU; 2002-05-08), page 50
↑ MAN!AC , "06/2002" (DE; 2002-05-02), page 40
↑ Official U.S. PlayStation Magazine , "April 2002" (US; 2002-03-12), page 92
↑ PlayStation 2 Official Magazine - UK , "April 2002" (UK; 2002-03-22), page 82
↑ Players , "6/2002" (DE; 2002-04-24), page 54
↑ Play , "Czerwiec 2002" (PL; 2002-xx-xx), page 24
↑ Play , "March 2002" (US; 2002-xx-xx), page 46
↑ PlayZone , "06/2002" (DE; 2002-04-30), page 66
↑ PSM , "Vol. 6, No. 4: April 2002" (US; 2002-0x-xx), page 24
↑ PSX Extreme , "03/2002" (PL; 2002-0x-xx), page 40
↑ Power Unlimited , "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 52
↑ Super Juegos , "Mayo 2002" (ES; 2002-0x-xx), page 14
↑ 3Dゲームファンのための「バーチャファイター5」グラフィックス講座
↑ Character model with shadow
↑ Character model
↑ "Yes, but how many polygons?" An artist blog entry with interesting numbers