Sports Jam
From Sega Retro
Sports Jam | |||||||||||||||||
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System(s): Sega NAOMI, Sega Dreamcast | |||||||||||||||||
Publisher: | |||||||||||||||||
Developer: | |||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||
Genre: Sports | |||||||||||||||||
Number of players: 1-2 | |||||||||||||||||
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Sports Jam (スポーツ・ジャム) is a Sega Dreamcast and Sega NAOMI release containing a number of sports games.
Contents
Production credits
- Executive Producer: Rikiya Nakagawa
- Producer: Kenichi Imaeda
- Director: Yasutake Nakayama
- Design Section: Taku Makino, Toshihiro Ando
- Soft Section: Akira Wada, Motoyoshi Sato, Hiroshi Ando
- Network: Tatsuya Watanabe, Niromi Tanaka
- Sound Section: Nanae Kenda, Susumu Tsukagoshi
- Publicity Section: Mizuki Marui, Noriko Yamada, Takuya Tsunomura
- Manual And Package Design: Toshihiro Ando, Osamu Nakazato (Sega), Naohico Iida (Sega)
- Design Section: Taku Makino, Akira Miyanishi, Satoshi Nakajima, Toshihiro Ando, Shien Kato, Yasuhito Kuroiwa, Ryodo Tanaka, Toshihiro Fujimaki
- Soft Section: Hiroshi Ando, Akira Wada, Gen Miyazaki, Motoyoshi Sato
- Sound Section: Nanae Kenda
- Cabinet Design: Hiroyuki Naitoh (Sega)
- Special Thanks: Kaori Fukano, Sega Thunderbolt, Shinjuku Sports Land, All Players of Sports Jam, Swatch, adidas
- Created by: WOW Entertainment
- Presented by: Sega
- ©Wow Entertainment/Sega 2000,2001
- Source: In-game credits
Magazine articles
- Main article: Sports Jam/Magazine articles.
Promotional material
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | ||||||
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72 | |
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Based on 4 reviews |
Technical information
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body and 1174 polygons for the shadow.[4][5] This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of Shenmue (up to 14,361 polygons), up until it was surpassed the following year by Virtua Fighter 4 (on the Sega NAOMI 2 arcade system) which had about 20,000 polygons per character.[6] Sports Jam also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate on the Xbox) up until the release of the Xbox 360 in 2005.[7]
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- Dreamcast Arcade Stick-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- All Arcade games
- NAOMI GD-ROM games
- 2000 NAOMI GD-ROM games
- JP Dreamcast games
- US Dreamcast games
- Dreamcast games
- 2001 Dreamcast games
- Dreamcast sports games
- Stubs
- Credits without reference
- Rating without PDF source
- Num template
- External rating reference
- External JPEG reference
- No ROM dumps