Difference between revisions of "Takashi Iizuka"
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* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer | * ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer | ||
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America) | * ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America) | ||
− | * ''[[Sonic Adventure 2]]'' (2001) — Director | + | * ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer(Level Designer), Enemy Game Designer |
* ''[[Sonic Advance]]'' (2001) — Special Thanks | * ''[[Sonic Advance]]'' (2001) — Special Thanks | ||
− | * ''[[Sonic Adventure 2: Battle]]'' (2002) — Director | + | * ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Field Designer(Level Designer), Enemy Game Designer |
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks | * ''[[Sonic Mega Collection]]'' (2002) — Special Thanks | ||
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer | * ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer |
Revision as of 00:17, 17 February 2009
Takashi Iizuka is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.
After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division.
Production History
- Sonic the Hedgehog 3 (1994) — Senior Game Designer
- Sonic & Knuckles (1994) — Senior Game Designer
- Sonic the Hedgehog 3 & Knuckles (1994) — Senior Game Designer
- NiGHTS into Dreams (1996) — Lead Game Designer
- Christmas NiGHTS (1996) — Game Designer
- Sonic 3D Blast (1996) — Game Concept Design, Special Design, Saturn Enhancements
- Sonic Jam (1997) — Director
- Sonic R (1997) — Game Design Director
- Sonic Adventure (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer
- ChuChu Rocket! (2000) — Product Support (Sega of America)
- Sonic Adventure 2 (2001) — Director, Field Designer(Level Designer), Enemy Game Designer
- Sonic Advance (2001) — Special Thanks
- Sonic Adventure 2: Battle (2002) — Director, Field Designer(Level Designer), Enemy Game Designer
- Sonic Mega Collection (2002) — Special Thanks
- Sonic Adventure DX: Director's Cut (2003) — Mission Mode Game Designer
- Sonic Heroes (2004) — Director, Level Designer, CG Movie Director
- Sonic Mega Collection Plus (2004) — Special Thanks
- Sonic Gems Collection (2005) — Special Thanks
- Shadow the Hedgehog (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, CG Movie Supervisor
- Sonic Riders (2006) — Recording Coordinator
- Sonic the Hedgehog (2006) — Special Thanks
- Sonic Rivals (2006) — Director, Concept Design, Scenario Writer, Producer
- Sonic and the Secret Rings (2007) — Special Thanks
- Sonic Rivals 2 (2007) — Director, Concept Design, Scenario Writer, Producer
- NiGHTS: Journey of Dreams (2007) — Director, Producer, Lead Game Designer
- Mario & Sonic at the Olympic Games (2007) — General Producer
- Sonic Riders: Zero Gravity (2008) — Recording Coordinator
- NiGHTS into Dreams (PS2 Version) (2008) — Supervisor
- Sonic Unleashed (PS3 & Xbox 360 Version) (2008) — Level Design Special Thanks