Difference between revisions of "Batsugun"
From Sega Retro
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::~In-game credits~{{fileref|Batsugun_Saturn_JP_SSEnding.pdf}}<br> | ::~In-game credits~{{fileref|Batsugun_Saturn_JP_SSEnding.pdf}}<br> | ||
− | ;''' | + | ;'''Original Staff'''<br> |
− | '''Programming:''' Tsuneki Ikeda, Seiji Iwakura, Satoshi Kohyama<br> | + | '''Programming:''' Tsuneki Ikeda, Seiji Iwakura, [[Satoshi Kohyama]]<br> |
− | '''Graphic Design:''' Yuko Tataka, Takeshi Kawamoto, Junya Inoue<br> | + | '''Graphic Design:''' Yuko Tataka, Takeshi Kawamoto, [[Junya Inoue]]<br> |
'''Music Composer:''' Yoshitatsu Sakai<br> | '''Music Composer:''' Yoshitatsu Sakai<br> | ||
− | ;''' | + | ;'''Segasaturn Staff'''<br> |
'''Programming:''' Yoshihiro Matsumoto<br> | '''Programming:''' Yoshihiro Matsumoto<br> | ||
'''Special Ver. Support:''' Hideyuki Murata<br> | '''Special Ver. Support:''' Hideyuki Murata<br> | ||
Line 54: | Line 54: | ||
'''Director:''' Hiroyuki Fujimoto<br> | '''Director:''' Hiroyuki Fujimoto<br> | ||
<br> | <br> | ||
− | '''Thank You For Your Playing''' <br> | + | ;'''Thank You For Your Playing'''<br> |
− | '''Presented | + | ;'''Presented by:''' [[Toaplan]]<br> |
− | '''© [[Toaplan]] 1993''' <br> | + | ;'''© [[Toaplan]] 1993'''<br> |
− | '''© [[Banpresto]] 1996''' <br> | + | ;'''© [[Banpresto]] 1996'''<br> |
− | '''Reprogrammed Game © [[Gazelle]]''' <br> | + | ;'''Reprogrammed Game © [[Gazelle]]'''<br> |
}} | }} | ||
Revision as of 12:30, 27 February 2016
Batsugun | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Banpresto | ||||||||||
Developer: Gazelle | ||||||||||
Developer(s) of original games: Toaplan | ||||||||||
Sound driver: SCSP/CD-DA (33 tracks) | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1-2 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Batsugun (バツグン) is a "bullet hell" shooter developed by Toaplan and Gazelle. After a 1993 arcade release, it was ported to the Sega Saturn and released exclusively in Japan in 1996. The game is considered the pioneer of the bullet hell genre; its designers would move on to form Cave, one of the leading developers in the genre. This port was released as the first of Toaplan legendary series, but this series was never released later.
Contents
Gameplay
is the standard shot, is for bombs and is for autofire. There are five stages. The Saturn port adds the ability to play in a horizontal screen orientation.
You can choose one of three pilots; each pilot has a ship with a different attack range/frequency. Each ship has three forms, based on the experience points collected.You power up gradually by collecting P icons and by destroying enemies which grant experience points, an unusual design for a shooting game; dying takes away a certain amount of power but gives you a free P icon. After fully powering up, gathering further experience points adds bombs and restores the ship's hitpoints (Special version only)
Extra features
The Saturn port includes the rare "Special" version of the game, which features modified bombs (covering a larger area), smaller hitboxes for the player ships, allows the player to take an additional hit before being destroyed and loops after clearing the last stage, each loop becoming increasingly difficult. Other extra features are the inclusion of both the original and a rearranged soundtrack.
Tips and tricks
- Credit increase: Credit increase up to a nine.
Trivia
- The Saturn port runs with much less slowdown than the Arcade version, making it more difficult.
- The character Iceman is said to be based on the game's designer Joker JUN.
- The game features many hidden score opportunities, which are sometimes so obscure that they can't be fully understood without external documentation, e.g. when certain parts of the stage 4 boss, Battleship Jupiter, are destroyed, it starts releasing tanks. When there are enough tanks onscreen, they turn red. Destroying these red tanks with a bomb yields a very high score bonus. More scoring opportunities have been added for the special version.
Production credits
- ~In-game credits~[1]
- ~In-game credits~[1]
- Original Staff
Programming: Tsuneki Ikeda, Seiji Iwakura, Satoshi Kohyama
Graphic Design: Yuko Tataka, Takeshi Kawamoto, Junya Inoue
Music Composer: Yoshitatsu Sakai
- Segasaturn Staff
Programming: Yoshihiro Matsumoto
Special Ver. Support: Hideyuki Murata
Music Arranger: Shingo Hirate
Package Design: Kenji Teraoka
Planner: Koji Ishitani
Director: Hiroyuki Fujimoto
Track List
1. [data track] |
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2. Banpresto: Toaplan Legendary Series (00:10) |
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3. Heart Beat (01:32) |
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Composed by: Yoshitatsu Sakai |
4. Skim The Surface Of The Sea (01:22) |
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Composed by: Yoshitatsu Sakai |
5. Bomber Dance (01:39) |
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Composed by: Yoshitatsu Sakai |
6. Complimentary Ticket (03:42) |
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Composed by: Yoshitatsu Sakai |
7. Geo Frontier (04:02) |
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Composed by: Yoshitatsu Sakai |
8. Dark Echo (02:19) |
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Composed by: Yoshitatsu Sakai |
9. King Bird (02:19) |
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Composed by: Yoshitatsu Sakai |
10. Psycho Paranoia (02:19) |
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Composed by: Yoshitatsu Sakai |
11. Premonition (02:19) |
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予感 |
Composed by: Yoshitatsu Sakai |
12. Final Attack (02:19) |
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Composed by: Yoshitatsu Sakai |
13. Shooting Star (00:39) |
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Composed by: Yoshitatsu Sakai |
14. Stage Clear (00:10) |
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Composed by: Yoshitatsu Sakai |
15. Hymnody Of Soldiers (01:02) |
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戦士達の賛美歌 |
Composed by: Yoshitatsu Sakai |
16. Game Over (00:06) |
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Composed by: Yoshitatsu Sakai |
17. Name Entry (00:29) |
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Composed by: Yoshitatsu Sakai |
18. Blue Illumination (01:23) |
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Composed by: Yoshitatsu Sakai |
19. Heart Beat (Arrange) (01:32) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
20. Skim The Surface Of The Sea (Arrange) (01:22) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
21. Bomber Dance (Arrange) (01:39) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
22. Complimentary Ticket (Arrange) (04:02) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
23. Geo Frontier (Arrange) (04:02) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
24. Dark Echo (Arrange) (02:19) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
25. King Bird (Arrange) (02:19) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
26. Psycho Paranoia (Arrange) (02:19) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
27. Premonition (Arrange) (02:19) |
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予感 (Arrange) |
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
28. Final Attack (Arrange) (02:19) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
29. Shooting Star (Arrange) (00:39) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
30. Stage Clear (Arrange) (00:11) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
31. Hymnody Of Soldiers (Arrange) (02:05) |
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戦士達の賛美歌 (Arrange) |
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
32. Game Over (Arrange) (00:07) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
33. Name Entry (Arrange) (00:29) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
34. Blue Illumination (Arrange) (01:24) |
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Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
Promotional material
Sega Saturn Magazine (JP) Print advertisement
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 8 reviews |
References
- ↑ File:Batsugun_Saturn_JP_SSEnding.pdf
- ↑ 2.0 2.1 File:Edge UK 040.pdf, page 85 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 040.pdf_p85" defined multiple times with different content - ↑ File:SSM_JP_19961108_1996-19.pdf, page 231
- ↑ 4.0 4.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content - ↑ Famitsu, "1996-11-01" (JP; 1996-10-18), page 1
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 86
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 64
- ↑ Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 194
- ↑ Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 70
- ↑ Sega Saturn Magazine, "1996-19 (1996-11-08)" (JP; 1996-10-25), page 231
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