Difference between revisions of "3 Ninjas Kick Back"

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| publisher=[[Sony Imagesoft]]
 
| publisher=[[Sony Imagesoft]]
 
| developer=[[Malibu Interactive]] ({{MD}} ported by [[Psygnosis]])
 
| developer=[[Malibu Interactive]] ({{MD}} ported by [[Psygnosis]])
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| sounddriver={{MD}} Psygnosis Custom
 
| sounddriver={{MD}} Psygnosis Custom
 
| genre=Action
 
| genre=Action
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| vrc=ma13
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| releases={{releases
 
| md_date_us=1994
 
| md_date_us=1994
 
| md_code_us=T-113076
 
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'''''3 Ninjas Kick Back''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Sony Imagesoft]] in 1994 for the SNES and [[Sega Genesis]] (ported by [[Psygnosis]]) exclusively in the US to tie in with [[wikipedia:3 Ninjas Kick Back|the 1994 film of the same name]]. It was bundled with ''[[Hook]]'' in the ''[[3 Ninjas Kick Back / Hook]]'' compilation for the [[Sega Mega-CD]].
 
'''''3 Ninjas Kick Back''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Sony Imagesoft]] in 1994 for the SNES and [[Sega Genesis]] (ported by [[Psygnosis]]) exclusively in the US to tie in with [[wikipedia:3 Ninjas Kick Back|the 1994 film of the same name]]. It was bundled with ''[[Hook]]'' in the ''[[3 Ninjas Kick Back / Hook]]'' compilation for the [[Sega Mega-CD]].
  
 +
==Gameplay==
 
You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. {{A}} shoots your sword (which may have an item attached to it, such as spreader bullets), {{B}} jumps, and {{C}} uses a special weapon found throughout the levels. {{A}} while in midair kicks. Hold {{down}} to crouch; moving left/right while crouching will have you crawl and you do not need to keep {{down}} held while you crawl, so you will stand up once you let go of the D-pad.
 
You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. {{A}} shoots your sword (which may have an item attached to it, such as spreader bullets), {{B}} jumps, and {{C}} uses a special weapon found throughout the levels. {{A}} while in midair kicks. Hold {{down}} to crouch; moving left/right while crouching will have you crawl and you do not need to keep {{down}} held while you crawl, so you will stand up once you let go of the D-pad.
  
==Production Credits==
+
==Production credits==
 
===Sony Imagesoft Staff===
 
===Sony Imagesoft Staff===
:'''Producer''': Nathan Rose
+
'''Producer:''' Nathan Rose<br>
:'''Assistant Producer''': Mark Smith
+
'''Assistant Producer:''' Mark Smith<br>
:'''Executive Producer''': Richard Robinson
+
'''Executive Producer:''' Richard Robinson<br>
:'''Game Testers''': Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton
+
'''Game Testers:''' Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton<br>
  
 
===Malibu Interactive Staff===
 
===Malibu Interactive Staff===
:'''Programming''': Tim Coupe
+
'''Programming:''' Tim Coupe<br>
:'''Game Design''': Terry Lloyd
+
'''Game Design:''' Terry Lloyd<br>
:'''Based on an Original Idea By''': Nathan Rose, David Jaffe, Mike Giam
+
'''Based on an Original Idea by:''' Nathan Rose, David Jaffe, Mike Giam<br>
:'''Additional Programming''': Philip Watts
+
'''Additional Programming:''' Philip Watts<br>
:'''Background Art and Map Design''': Terry Lloyd
+
'''Background Art and Map Design:''' Terry Lloyd<br>
:'''Sprite Art and Animation''': Dean Betton, Lee Pullen, Terry Lloyd
+
'''Sprite Art and Animation:''' Dean Betton, Lee Pullen, Terry Lloyd<br>
:'''Music and Sound Effects''': Jason Page, Richard Joseph
+
'''Music and Sound Effects:''' Jason Page, Richard Joseph<br>
:'''Manager''': Ian McGee
+
'''Manager:''' Ian McGee<br>
:'''Story Artwork''': Dean Betton
+
'''Story Artwork:''' Dean Betton<br>
:'''Game Testers''': Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald
+
'''Game Testers:''' Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald<br>
:'''Compression Software''': Rob Northen
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'''Compression Software:''' Rob Northen<br>
  
==Physical Scans==
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==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD

Revision as of 10:49, 18 March 2016


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3NinjasKickBack MDTitleScreen.png

3 Ninjas Kick Back
Publisher: Sony Imagesoft
Developer:
Sound driver:
Sega Mega Drive
Psygnosis Custom
Peripherals supported:
Sega Mega Drive
Control Pad (Mega Drive)
Genre: Action

















Release Date RRP Code

3 Ninjas Kick Back is a platforming game developed by Malibu Interactive and published by Sony Imagesoft in 1994 for the SNES and Sega Genesis (ported by Psygnosis) exclusively in the US to tie in with the 1994 film of the same name. It was bundled with Hook in the 3 Ninjas Kick Back / Hook compilation for the Sega Mega-CD.

Gameplay

You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. A shoots your sword (which may have an item attached to it, such as spreader bullets), B jumps, and C uses a special weapon found throughout the levels. A while in midair kicks. Hold Down to crouch; moving left/right while crouching will have you crawl and you do not need to keep Down held while you crawl, so you will stand up once you let go of the D-pad.

Production credits

Sony Imagesoft Staff

Producer: Nathan Rose
Assistant Producer: Mark Smith
Executive Producer: Richard Robinson
Game Testers: Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton

Malibu Interactive Staff

Programming: Tim Coupe
Game Design: Terry Lloyd
Based on an Original Idea by: Nathan Rose, David Jaffe, Mike Giam
Additional Programming: Philip Watts
Background Art and Map Design: Terry Lloyd
Sprite Art and Animation: Dean Betton, Lee Pullen, Terry Lloyd
Music and Sound Effects: Jason Page, Richard Joseph
Manager: Ian McGee
Story Artwork: Dean Betton
Game Testers: Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald
Compression Software: Rob Northen

Physical scans

Sega Retro Average 
Publication Score Source
50 №74
Sega Mega Drive
50
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[1]
Sega Opisaniy i sekretov (RU)
48
[2]
VideoGames (US)
50
[3]
Sega Mega Drive
46
Based on
3 reviews

3 Ninjas Kick Back

Mega Drive Version

Mega Drive, US
3NinjasKickBack MD US Box.jpg
Cover
3 Ninjas Kick Back MD US cart.jpg
Cart

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 e5a24999
MD5 df666774c0b73e112739b68c8841658b
SHA-1 d634e3f04672b8a01c3a6e13f8722d5cbbc6b900
2MB 1994-10 Cartridge (US)