Difference between revisions of "Alien Front Online"
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Revision as of 06:44, 22 May 2016
Alien Front Online | ||||||||||
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System(s): Sega Dreamcast | ||||||||||
Publisher: Sega | ||||||||||
Developer: WOW Entertainment | ||||||||||
Peripherals supported: Dreamcast Microphone, Dreamcast Racing Controller | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-8 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Alien Front Online is a Sega Dreamcast action game developed by WOW Entertainment. It is an online version of the arcade game Alien Front that was only released in North America, where it was bundled with the Dreamcast Microphone.
Contents
Gameplay
As the name suggests, it was intended to be played across the internet, thus becoming one of the first home console games to provide real-time voice communication between two players over the web. Players take control of one of two teams, a tank from the army side or an organic vehicle on the alien side to ultimately decide the fate of the human race and who will dominate the globe.
Game Modes
Alien Front Online features three game modes. Two of which are single player focused:
- Arcade allows you to play on either the army side or the alien side and choose from one of three vehicles. Defeat a set number of enemy opponents to succeed under the time limit. Depending on certain conditions will allow you more time for the next match.
- Tactics is a mission oriented game mode where restrictions are in place to achieve victory in over 60 missions for either side.
- Online allows up to eight players split into two teams for team based games over the internet. Online play requires a Dreamcast Modem and is not compatible with the Dreamcast Broadband Adapter.
There are also three different multiplayer modes:
- Team Deathmatch: The team with the most kills wins.
- Fortress: One team must destroy four enemy fortress gates while the other team must defend them during the time limit.
- Flag: A flag will appear in the arena and one player must grab onto it for 150 seconds. The flag carrier cannot collect weapon attachments while holding the flag.
Army Technology
Vehicles
- MK2 Merkava
- M1A Abrams
- M109-A2
Sub Weapons
- Flame Thrower
- Turbo Engine
- Grenade Launcher
- Hellfire Missile
- Homing Missile
- Guided Missile
- Machine Gun
- Nuclear Missile
Alien Technology
Vehicles
- Hov Craft
- 2L Walker
- SP Walker
Sub Weapons
- Gravity Ball
- Flying Drone
- Seeker Wing
- Light Swarm
- Cloaking Spore
- Cyclops Blast
- Alien Spike
- Meteor Shower
Repair Facility
Both teams have their own versions of a repair facility that will heal vehicles that are parked within their highlighted boundaries. The more damaged the vehicle is, the longer it will take to repair. In addition it will also occasionally spawn weapons that automatically attach to player's vehicles.
- The Motor Pool, used by the army team, appears highlighted in a green lined box.
- The Healing Bath, used by the alien team appears highlighted as a red lined circle.
- Med-Bots will replenish up to one third of the player's vehicle strength appearing as small white boxes with a red cross embedded on it's side scattered through the environment. These do not appear in the Tactics mode.
History
Alien Front Online's release was poorly planned - the game was launched six months after Sega of America announced an end to Dreamcast support, and its late arrival stopped the game from reaching other markets. Shortly after release Sega moved from a free online gameplay model to one which required payment, dramatically reducing the amount of online users. Inevitably all Alien Front Online servers were taken down, meaning it is now impossible to play this game online.
An arcade version also intended for North America was advertised, however it has not yet been confirmed if any cabinets made it into production. The plan was to allow 4 vs. 4 Dreamcast vs. NAOMI matches over the internet as well as offering local multiplayer.
There were also plans for an N-Gage version of the game that allowed for local bluetooth two-player deathmatch along with single player game modes, however due to the poor performance of the platform, Sega decided to cancel this version of the game.
Physical scans
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68 | |
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Based on 11 reviews |
- ↑ File:DreamcastMagazine UK 30.pdf, page 46
- ↑ 576 Konzol, "Október 2001" (HU; 2001-xx-xx), page 40
- ↑ Dreamcast Magazine, "No. 27" (UK; 2001-10-04), page 46
- ↑ Edge, "November 2001" (UK; 2001-10-08), page 86
- ↑ Electronic Gaming Monthly, "October 2001" (US; 2001-09-04), page 150
- ↑ Game Informer, "September 2001" (US; 2001-0x-xx), page 88
- ↑ MAN!AC, "10/2001" (DE; 2001-09-05), page 56
- ↑ Neo Plus, "Październik 2001" (PL; 2001-xx-xx), page 30
- ↑ Next Generation, "October 2001" (US; 2001-09-18), page 82
- ↑ PSX Extreme, "09/2001" (PL; 2001-0x-xx), page 57
- ↑ Power Unlimited, "Jaargang 09, Nummer 10, Oktober 2001" (NL; 2001-xx-xx), page 55
- ↑ Strana Igr, "Noyabr 2001 1/2" (RU; 2001-xx-xx), page 64
- Dreamcast Microphone-compatible games
- 1-8 player games
- US Dreamcast games
- All US games
- Dreamcast games
- 2001 Dreamcast games
- All 2001 games
- Dreamcast action games
- All action games
- Old content rating field
- All games
- Sub-stubs
- Old-style rating (dmuk)
- Use magref
- Old-style rating (edge)
- Rating without PDF source
- Update ratings template
- 2 old ratings
- Unreleased NAOMI games