Difference between revisions of "Motocross Championship"
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+ | | players=1-2 | ||
+ | | genre=Racing | ||
| releases={{releases32X | | releases={{releases32X | ||
| 32x_date_eu=1995-03{{fileref|SegaMagazine UK 15.pdf|page=86}} | | 32x_date_eu=1995-03{{fileref|SegaMagazine UK 15.pdf|page=86}} | ||
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| 32x_code_as=84600 | | 32x_code_as=84600 | ||
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==Production credits== | ==Production credits== | ||
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{{multicol| | {{multicol| | ||
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'''Motocross Championship was developed by [[Artech Studios]] for [[Sega of America]]'''<br> | '''Motocross Championship was developed by [[Artech Studios]] for [[Sega of America]]'''<br> | ||
− | + | {{creditsheader|'''SEGA OF AMERICA'''}} | |
− | '''Producer:''' [[Jesse Taylor]] | + | *'''Producer:''' [[Jesse Taylor]] <!-- -Jessie- Taylor in the manual --> |
− | '''Assistant Producer:''' [[Greg Becksted]] | + | *'''Assistant Producer:''' [[Greg Becksted]] |
− | '''Product Manager:''' Craig Ostrander | + | *'''Product Manager:''' Craig Ostrander |
− | '''Pinch Hitter:''' [[Tony Van]] | + | *'''Pinch Hitter:''' [[Tony Van]] |
− | '''Motocross Photos:''' Motocross Action Magazine | + | *'''Motocross Photos:''' Motocross Action Magazine |
− | '''Test Leads:''' Marc Dawson, Aaron Loichinger, Derek Carmichael | + | *'''Test Leads:''' Marc Dawson, Aaron Loichinger, Derek Carmichael |
− | '''Testers:''' Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas | + | *'''Testers:''' Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas <!-- -Kawme- Jeffers, -Aaron- Drayer and Aaron -Homes- in the manual --> |
− | '''Special Thanks:''' [[Michael Latham]], Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, [[Vince Nason]] | + | *'''Special Thanks:''' [[Michael Latham]], Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, [[Vince Nason]] |
− | + | {{creditsheader|'''ARTECH STUDIOS'''}} | |
− | '''Artech Product Manager:''' Rick Banks | + | *'''Artech Product Manager:''' Rick Banks |
− | '''Project Team Leader:''' Christopher Chan | + | *'''Project Team Leader:''' Christopher Chan |
− | '''Software Design, Physics, AI...:''' Alexander G.M. Smith | + | *'''Software Design, Physics, AI...:''' Alexander G.M. Smith |
− | '''Music and Sound Effects:''' Darryl Currie | + | *'''Music and Sound Effects:''' Darryl Currie |
− | '''Sound Effects Code:''' Michael Stevens | + | *'''Sound Effects Code:''' Michael Stevens |
− | '''Art and Animation:''' Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier | + | *'''Art and Animation:''' Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier <!-- Luc -Marrier- in the manual --> |
− | '''Track Design & Data Entry:''' Dan Fanthome | + | *'''Track Design & Data Entry:''' Dan Fanthome |
− | '''JPEG Adaptation:''' Sebastien Do | + | *'''JPEG Adaptation:''' Sebastien Do |
− | '''3D Bike Modeling:''' Grey Matter | + | *'''3D Bike Modeling:''' Grey Matter |
− | + | |source=In-game credits | |
− | = | + | }} |
− | + | {{creditstable| | |
− | '''Special Thanks:''' Doug Rebert | + | {{creditsheader|}} |
− | '''Documentation:''' [[T.S. Flanagan]] | + | *'''Special Thanks:''' Doug Rebert |
+ | *'''Documentation:''' [[T.S. Flanagan]] | ||
+ | |source=US manual credits | ||
}} | }} | ||
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==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
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| spinemissing=yes | | spinemissing=yes | ||
| cart= | | cart= | ||
+ | }} | ||
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+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|32X|quality=good|sha1=|size=|date=|source=Cartridge}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-11|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-08|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-07|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-04|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-03|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-02|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-02|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-11-01|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-10-28|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-10-24|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-10-20|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-10-19|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-10-18|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-10-17|source=}} | ||
+ | {{rom|32X|prototype=yes|quality=good|size=|date=1994-10-12|source=}} | ||
}} | }} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
Revision as of 07:10, 17 July 2016
Motocross Championship | |||||||||||||||||||||||||
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System(s): Sega 32X | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Artech Studios | |||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Motocross Championship is a dirtbike racing game developed by Artech Studios for the Sega 32X. The player can compete in three motorbike classes across twelve indoor and outdoor tracks.
Source code fragments accidentally linked into the final ROM suggest that a PC version was planned at one point. Whether or not Sega was involved with this is unknown.
During development the game was known as Super Motocross.
Contents
Production credits
Motocross Championship was developed by Artech Studios for Sega of America
SEGA OF AMERICA
- Producer: Jesse Taylor
- Assistant Producer: Greg Becksted
- Product Manager: Craig Ostrander
- Pinch Hitter: Tony Van
- Motocross Photos: Motocross Action Magazine
- Test Leads: Marc Dawson, Aaron Loichinger, Derek Carmichael
- Testers: Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas
- Special Thanks: Michael Latham, Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, Vince Nason
ARTECH STUDIOS
- Artech Product Manager: Rick Banks
- Project Team Leader: Christopher Chan
- Software Design, Physics, AI...: Alexander G.M. Smith
- Music and Sound Effects: Darryl Currie
- Sound Effects Code: Michael Stevens
- Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
- Track Design & Data Entry: Dan Fanthome
- JPEG Adaptation: Sebastien Do
- 3D Bike Modeling: Grey Matter
- Special Thanks: Doug Rebert
- Documentation: T.S. Flanagan
Magazine articles
- Main article: Motocross Championship/Magazine articles.
Promotional material
- 32X ES PrintAd 1995-04.jpg
ES print advert
Physical scans
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Based on 27 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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1994-11-11 | Page | |||||||||||
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1994-11-08 | Page | |||||||||||
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1994-11-07 | Page | |||||||||||
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1994-11-04 | Page | |||||||||||
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1994-11-03 | Page | |||||||||||
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1994-11-02 | Page | |||||||||||
✔ |
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1994-11-02 | Page | |||||||||||
✔ |
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1994-11-01 | Page | |||||||||||
✔ |
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1994-10-28 | Page | |||||||||||
✔ |
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1994-10-24 | Page | |||||||||||
✔ |
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1994-10-20 | Page | |||||||||||
✔ |
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1994-10-19 | Page | |||||||||||
✔ |
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1994-10-18 | Page | |||||||||||
✔ |
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1994-10-17 | Page | |||||||||||
✔ |
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1994-10-12 | Page |
References
- ↑ 1.0 1.1 File:SegaMagazine UK 15.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:SegaMagazine UK 15.pdf_p86" defined multiple times with different content - ↑ File:EGM US 066.pdf, page 206
- ↑ 3.0 3.1 3.2 File:GamePro US 070.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 070.pdf_p62" defined multiple times with different content - ↑ 4.0 4.1 File:ConsolesPlus FR 042.pdf, page 156 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 042.pdf_p156" defined multiple times with different content - ↑ 5.0 5.1 File:CVG UK 161.pdf, page 101 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 161.pdf_p101" defined multiple times with different content - ↑ 6.0 6.1 File:MegaFun DE 1995-04.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-04.pdf_p84" defined multiple times with different content - ↑ 7.0 7.1 File:MeanMachinesSega30UK.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega30UK.pdf_p81" defined multiple times with different content - ↑ File:NextGeneration US 03.pdf, page 94
- ↑ File:PlayerOne FR 051.pdf, page 108
- ↑ 10.0 10.1 File:SegaForce SE 1995 03.pdf, page 8 Cite error: Invalid
<ref>
tag; name ":File:SegaForce SE 1995 03.pdf_p8" defined multiple times with different content - ↑ File:VideoGames DE 1995-04.pdf, page 84
- ↑ Digitiser (UK) (1995-03-28)
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 43
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 76
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 74
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 69
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 42
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 98
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 92
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 112
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 108
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 54
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 50
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 20
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 44
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 116
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 88
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 78
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