Difference between revisions of "XDR"
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{{A}} shoots. Rapidfire is an option "AUTO" under the "CONTROL" option in the Options menu. Higher auto fire rates can be achieved with autofire enabled controllers. The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears {{C}} changes speed; the current speed is shown in the HUD. 4 speed are available. Powerups are collected as in other shmups, except that missiles can also be collected, in limited quantities, and fired with {{B}}. These crawl along the floor and ceiling until they hit a target | {{A}} shoots. Rapidfire is an option "AUTO" under the "CONTROL" option in the Options menu. Higher auto fire rates can be achieved with autofire enabled controllers. The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears {{C}} changes speed; the current speed is shown in the HUD. 4 speed are available. Powerups are collected as in other shmups, except that missiles can also be collected, in limited quantities, and fired with {{B}}. These crawl along the floor and ceiling until they hit a target | ||
− | == | + | ==History== |
− | + | ===Release=== | |
− | + | In a user ranking organized by ''[[Beep! Megadrive]]'', ''XDR'' ranked in at position 519 out of 520, making it the second most unpopular game at that time | |
==Physical scans== | ==Physical scans== | ||
Line 48: | Line 48: | ||
| manual=Xdr md jp manual.pdf | | manual=Xdr md jp manual.pdf | ||
}} | }} | ||
+ | |||
+ | ==References== | ||
+ | <references /> |
Revision as of 16:07, 30 July 2016
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XDR | |||||
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System(s): Sega Mega Drive | |||||
Publisher: UNIPACC | |||||
Developer: UNIPACC | |||||
Genre: Shoot-'em-Up | |||||
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XDR (エックス・ディー・アール), short for "X-Dazedly-Ray", is a 1990 shoot-'em-up by UNIPACC released for the Sega Mega Drive exclusively in Japan.
The warlord Guardia was banished from the planet Sephiroth, otherwise known to be a very peaceful planet. Many years later, he returns, complete with an entire army which overpowers the Guardian army, leaving one hope: the newly developed XDR craft.
Gameplay
shoots. Rapidfire is an option "AUTO" under the "CONTROL" option in the Options menu. Higher auto fire rates can be achieved with autofire enabled controllers. The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears changes speed; the current speed is shown in the HUD. 4 speed are available. Powerups are collected as in other shmups, except that missiles can also be collected, in limited quantities, and fired with . These crawl along the floor and ceiling until they hit a target
History
Release
In a user ranking organized by Beep! Megadrive, XDR ranked in at position 519 out of 520, making it the second most unpopular game at that time
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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47 | |
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Based on 13 reviews |
References
- ↑ 1.0 1.1 File:CGtC UK 04.pdf, page 39 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p39" defined multiple times with different content - ↑ 2.0 2.1 File:Joystick FR 009.pdf, page 122 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 009.pdf_p122" defined multiple times with different content - ↑ 3.0 3.1 File:Raze UK 02.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:Raze UK 02.pdf_p38" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 345
- ↑ Beep! MegaDrive, "September 1990" (JP; 1990-08-XX), page 25
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 51
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "November 1990" (JP; 1990-10-08), page 63
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "11/90" (DE; 1990-10-12), page 140
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87