XDR
From Sega Retro
XDR | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: UNIPACC | ||||||||||
Developer: Affect | ||||||||||
Sound driver: YMOIMO (Cube/Masaru Suzuki) | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1 | ||||||||||
Official in-game languages: | ||||||||||
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XDR (エックス・ディー・アール) (X-Dazedly-Ray[4]) is a Sega Mega Drive horizontal shoot-'em-up developed by Affect and published by UNIPACC. Released exclusively in Japan in August 1990, the game is notable for being one of the poorest received Mega Drive games ever released, and was frequently voted the system's worst Japanese-developed game by readers of Beep! MegaDrive magazine.[5][6]
Contents
Story
The warlord Guardia was banished from the planet Sephiroth, otherwise known to be a very peaceful planet. Many years later, he returns, complete with an entire army which overpowers the Guardian army, leaving one hope: the newly developed XDR craft.
Gameplay
The game is a horizontally scrolling shoot-'em-up. The player pilots the XDR through six different stages, blasting ground and sky forces. The XDR moves in any direction using the D-Pad. The player can cycle between four different speed levels by pressing ; the current speed is shown in the HUD. Its standard weapon is fired with , which can be held for continuous fire (changing the Shot option from Normal to Auto increases the rate of fire). The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears. The XDR can equip three different weapons, and collecting the item for the equipped weapon upgrades its power level, up to three levels. The XDR can obtain a secondary weapon, missiles that can shoot ground targets with . These missiles can also be upgraded by collecting the item multiple times, enabling the XDR to fire multiple missiles at once in multiple directions. Missiles crawl along the floor and ceiling until they hit a target.
The XDR is destroyed if it is hit by enemy fire or runs into an enemy or terrain. If it is destroyed, it respawns at a set checkpoint within the stage if the player has extra lives left. There is a shield item that absorbs multiple hits. The game ends if the player runs out of lives, but it can be continued a limited number of times from the beginning of the current stage. There are three difficulty levels (Easy, Normal, and Hard), and the player can set the starting number of lives (between 1 and 5).
Items
Item Carrier | |
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Destroy to release an item. | |
Wide Beam | |
Equips the Wide Beam weapon or upgrades it if already equipped. At level 1, it shoots two short parallel beams. At level 2, it shoots a larger, wave-shaped projectile. At level 3, it fires the wave-shaped projectile in a two-way spread. This is the starting weapon. | |
Laser | |
Equips the Laser weapon or upgrades it if already equipped. At level 1, it shoots two short parallel beams. At level 2, it shoots a larger, wave-shaped projectile. At level 3, it fires the wave-shaped projectile in a two-way spread. | |
Wave Shot | |
Equips the Wave Shot weapon or upgrades it if already equipped. At level 1, it shoots a helix of energy balls. At level 2, the pattern grows larger. At level 3, the pattern grows larger and gains a middle stream of energy balls. | |
Missile | |
Equips Missiles as a secondary weapon or upgrades it if already equipped. At level 1, it drops a single missile downward. At level 2, it fires two missiles at upward and downward angles. At level 3, it fires four missiles in the four intermediate directions. | |
Option | |
Adds an option drone that follows the ship that contributes support fire. At level 1, it adds a single drone that encircles the ship. At level 2, it changes the behavior of the option to follow the ship. At level 3, it adds a second option that also follows the ship. | |
Shield | |
Encases the ship in a protective barrier that can sustain three hits before dissipating. | |
1 Up | |
Gives the player an extra life. |
Stages
惑星セフィロス上空 | |
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ガーディア軍秘密基地 | |
セフィロス古代遺跡 | |
衛星「グリーーンムーン」 | |
亜空間地帯「ゼリアド」 | |
ガーディア軍母星基地内 | |
History
Release
In a user ranking organized by Beep! MegaDrive, XDR ranked in at position 519 out of 520, making it the second most unpopular game at that time, behind only Sword of Sodan. It was frequently criticized for its weak graphics, poor sound effects, dodgy collision detection, and boring gameplay.
Production credits
- Program: TM AFFECT
- Designer: M.ESAKI
- Music Composer: S.KANEDA
- Special Thanks: SYO-TSUDA, OKAPY, HI-KUN, TAGA-3, MA-FIGTHER, GPX-KIKAKU
Magazine articles
- Main article: XDR/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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47 | |
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Based on 13 reviews |
Technical information
- Main article: XDR/Technical information.
External links
- XDR: X-Dazedly Ray article by Cassidy at Bad Game Hall of Game
References
- ↑ File:XDR MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "September 1990" (JP; 1990-08-XX), page 13
- ↑ File:XDR MDTitleScreen.png
- ↑ https://www.badgamehalloffame.com/xdr-x-dazedly-ray/
- ↑ https://mdshock.com/2018/09/16/osomatsu-kun-the-bizarre-story-of-the-mega-drives-most-infamous-game/
- ↑ The Cutting Room Floor: XDR: X-Dazedly-Ray
- ↑ File:XDR MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 345
- ↑ Beep! MegaDrive, "September 1990" (JP; 1990-08-XX), page 25
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 39
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 51
- ↑ Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 122
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "November 1990" (JP; 1990-10-08), page 63
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "11/90" (DE; 1990-10-12), page 140
- ↑ Raze, "December 1990" (UK; 1990-10-25), page 38
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
XDR | |
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