Sword of Sodan
From Sega Retro
|Sword of Sodan|
|System(s): Sega Mega Drive|
|Publisher: Electronic Arts (US/EU), Sega (JP)|
|Developer: Discovery Software International, Innerprise Software Inc|
|Number of players: 1|
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Sword of Sodan is a side-scrolling beat-'em-up where the player can control either an unnamed male or unnamed female, walking towards the right of the screen and hacking and slashing enemies along the way.
Being originally written for the Amiga, the control scheme of Sword of Sodan is built around one-button joysticks which were prevalent across home computing at the time. On the Mega Drive the main controls are split across and - jumping is assigned to (where holding down the button results in a higher jump), but is also used in conjunction with or to turn the character around. swings the character's sword, and combined with , and other attacks can be made. crouches.
The strength of the player's attacks depend on the current "HIT" value displayed on top of the screen, which decreases when losing a life. Attacks have very specific hit zones - spear wielding guards for example need to be attacked at point blank range, while giants can only be hurt by using high attacks.
The game features an undocumented level skip in stage 5 - if the player deliberately falls down the third pit, they will skip directly to stage 6.
- Red: increases attack strength
- Orange: defeats the closest enemy
- Blue: restores health
- Transparent: no effect
- Red + transparent: extra life
- Orange + transparent: flaming brand (stronger sword with fire effect)
- Blue + transparent: temporary invincibility
- Red + orange: flaming brand (stronger sword with fire effect)
- Transparent x 4: skip stage
Other combinations either have no effect or are poisenous to the player.
Despite sharing a name, Sword of Sodan was significantly altered during its transition to the Mega Drive, putting more of an emphasis on potions while reducing the amount of content. Most of the graphics were re-drawn, with layouts also being modified and swordplay being tweaked. Enemies attack from both left and right (a feature missing in the Amiga version), however the ostrich-like creature in the dungeon stage is missing.
Some levels (such as the wood area) were removed, while others combined, bringing the total number of stages to eight. Five of the thirteen enemies seen in the Amiga version were removed also.
Neither version of Sword of Sodan has in-game music.
- Main article: Sword of Sodan/Magazine articles.
|Sega Retro Average|
ROM dump status
- GamePro, "March 1991" (US; 1991-xx-xx), page 76
- Raze, "April 1991" (UK; 1991-02-28), page 49
- Sega Power, "March 1991" (UK; 1991-02-07), page 19
- Supergame, "Abril 1992" (BR; 1992-04-xx), page 45
- Beep! MegaDrive, "October 1991" (JP; 1991-09-07), page 34 (36)
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
- Computer & Video Games, "March 1991" (UK; 1991-02-16), page 72
- Computer + Video Giochi, "Aprile 1991" (IT; 1991-xx-xx), page 88
- GamePro, "March 1991" (US; 1991-xx-xx), page 60 (76)
- Génération 4, "Février 1991" (FR; 1991-xx-xx), page 101
- Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 81
- Mean Machines, "February 1991" (UK; 1991-02-01), page 78/79 (78)
- Raze, "April 1991" (UK; 1991-02-28), page 48/49 (48)
- Sega Power, "March 1991" (UK; 1991-02-07), page 18/19 (18)
- Sega Power, "October 1991" (UK; 1991-09-05), page 54