Difference between revisions of "Galaxian-based hardware"
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− | ''' | + | '''Galaxian-based hardware''' was used for several [[Sega]] licensed [[arcade]] games in the early 1980s. It was based on [[Namco]]'s [[Galaxian]] arcade hardware, which debuted in 1979.{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp Namco Galaxian (MAME)]}} |
==Technical Specifications== | ==Technical Specifications== | ||
− | The technical specifications for this hardware | + | The technical specifications for this hardware include:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp Namco Galaxian (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/galaxian.cpp Namco Galaxian video hardware (MAME)]}}{{ref|1=[http://www.system16.com/hardware.php?id=688 Sega Z80 Based Hardware (System 16)]}}{{ref|1=[http://www.system16.com/hardware.php?id=513 Namco Galaxian Hardware (System 16)]}} |
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Revision as of 22:18, 3 October 2016
Galaxian-based hardware | |||||
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Manufacturer: Namco | |||||
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Galaxian-based hardware was used for several Sega licensed arcade games in the early 1980s. It was based on Namco's Galaxian arcade hardware, which debuted in 1979.[1]
Technical Specifications
The technical specifications for this hardware include:[1][2][3][4]
- Main CPU: Zilog Z80 @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 MIPS)
- Sound hardware: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel)
- GPU chipset: Namco Galaxian video hardware
- Display resolution: 256×224 (horizontal), 224×256 (vertical)
- Overscan resolution: 384×264 (horizontal), 264×384 (vertical)
- Refresh rate: 60.60606 Hz (V-sync)
- Color model: RGB
- Background planes:
- Sprite capabilities: 8×8 to 16×16 sizes, 4 colors per sprite, 15 sprites per scanline, 240 texels per scanline, sprite flipping, sprite animation[6]
List of Games
Sega licensed arcade games that ran on this hardware include:[1]
- Moon Cresta (1980)
- Frogger (1981)
- Jump Bug (1981)
- Super Cobra (1981)
- Turpin (1981)
References
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Originating in arcades |
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Console-based hardware |
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PC-based hardware |
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