Difference between revisions of "Sega System 1"
From Sega Retro
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* Graphics chipset:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | * Graphics chipset:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
− | ** Sega 315-5011 sprite line comparator: | + | ** Sega 315-5011 sprite line comparator: 16‑bit line buffer RAM (14.999865 MHz, 29.99973 MB/s),{{fileref|Regulus System1 US Manual.pdf|page=8}}{{fileref|HangOn Schematics.pdf|page=4}} 9.99991 MHz sprite line buffer render/pixel clock, 4.999955 MHz sprite line buffer scan/erase clock{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}}{{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} |
** Sega 315-5012 sprite generator | ** Sega 315-5012 sprite generator | ||
** Sega 315-5049 tilemap generator | ** Sega 315-5049 tilemap generator | ||
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* [[Palette|Color palette]]: 4096{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}} | * [[Palette|Color palette]]: 4096{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}} | ||
** Colors on screen: 2048{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ** Colors on screen: 2048{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
− | * [[Sprite]] plane: Line buffer, double buffering | + | * [[Sprite]] plane: Line buffer, double buffering, 16 colors per sprite, sprite flipping, hardware collision detection{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
+ | ** Sprites on screen: 128 sprites (2 KB sprite attributes, 2 bytes per sprite){{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} | ||
** Sprite sizes: 8×8 to 256×224 [[texel]]s | ** Sprite sizes: 8×8 to 256×224 [[texel]]s | ||
− | ** Line buffer [[fillrate]]: | + | ** Line buffer [[fillrate]]: 9.99991 [[Pixel|MPixels/s]] |
− | + | ** Sprites per scanline: 32 sprites, 640 texels | |
− | ** Sprites per scanline: 32 | ||
* Background planes: 2 [[Tile Layer|tilemap]] layers (1 static, 1 scrolling), 8×8 tiles{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | * Background planes: 2 [[Tile Layer|tilemap]] layers (1 static, 1 scrolling), 8×8 tiles{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
** Tilemap sizes: 256×256 for both planes | ** Tilemap sizes: 256×256 for both planes | ||
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====Memory==== | ====Memory==== | ||
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− | * Memory: | + | * Memory: 155.75 [[Byte|KB]] (52 KB main, 93.75 KB video, 10 KB sound) |
− | * [[RAM]]: | + | * [[RAM]]: 19.5 KB{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
** Main: 4 KB | ** Main: 4 KB | ||
− | ** [[VRAM|Video]]: | + | ** [[VRAM|Video]]: 13.5 KB [[SRAM]] (4 KB video, 2 KB sprite attributes, 1.5 KB sprite line buffers,{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} 2 KB palette, 4 KB collision) |
** Sound: 2 KB | ** Sound: 2 KB | ||
* [[ROM]]: 136.25 KB{{ref|[http://www.mamedb.com/game/starjack Star Jacker (MAME)]}} | * [[ROM]]: 136.25 KB{{ref|[http://www.mamedb.com/game/starjack Star Jacker (MAME)]}} |
Revision as of 02:22, 6 October 2016
Sega System 1 | |||||
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Manufacturer: Sega | |||||
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The Sega System 1 is an arcade platform officially debuted by Sega in 1983,[1] based on earlier 1982 prototype hardware. It is a Z80-based platform and the first in the decade-long "System" series of arcade boards.
The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers Coreland and VIC Tokai between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful Sega System 2 board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the SG-1000 and Sega Master System consoles.
Contents
Specifications
System 1
Graphics
- Graphics chipset:[2]
- Video resolution: 256×224 (active), 640×260 (overscan)[2]
- Color palette: 4096[6]
- Colors on screen: 2048[2]
- Sprite plane: Line buffer, double buffering, 16 colors per sprite, sprite flipping, hardware collision detection[6][2]
- Background planes: 2 tilemap layers (1 static, 1 scrolling), 8×8 tiles[6][2]
- Tilemap sizes: 256×256 for both planes
Memory
Prototype
Super Locomotive in 1982 ran on prototype arcade hardware that was very similar to the Sega System 1 later released in 1983. Super Locomotive had largely identical specifications, but with the following differences:[8][9][10]
Graphics
Memory
Gallery
List of Games
- Super Locomotive (prototype hardware) (1982)
- Star Jacker (1983)
- Regulus (1983)
- Up'n Down (1983)
- Bull Fight (1984)
- Flicky (1984)
- Mister Viking (1984)
- Spatter (1984)
- SWAT (1984)
- Water Match (1984)
- 4D Warriors (1985)
- Choplifter (1985)
- I'm Sorry (1985)
- My Hero (1985)
- Pitfall II (1985)
- Sega Ninja (1985)
- Teddy Boy Blues (1985)
- Brain (1986)
- Gardia (1986)
- Noboranka (1986)
- Rafflesia (1986)
- Wonder Boy (also released on Sega System 2) (1986)
- Wonder Boy Deluxe (1986)
- Block Gal (1987)
References
- ↑ 1983 Timeline (Sega Corporation)
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Sega System 1 / System 2 (MAME)
- ↑ File:Regulus System1 US Manual.pdf, page 8
- ↑ File:HangOn Schematics.pdf, page 4
- ↑ 5.0 5.1 5.2 Sega Pre-System 16 hardware notes (2004-03-29)
- ↑ 6.0 6.1 6.2 6.3 System1 / System 2 video hardware (MAME)
- ↑ Star Jacker (MAME)
- ↑ Super Locomotive (MAME)
- ↑ Super Locomotive video hardware (MAME)
- ↑ Sega Z80 Based Hardware (System 16)
- ↑ Super Locomotive (MAME)
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Originating in arcades |
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