Difference between revisions of "Cadillacs and Dinosaurs: The Second Cataclysm"
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Revision as of 05:40, 29 April 2017
Cadillacs and Dinosaurs: The Second Cataclysm | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Rocket Science Games | |||||||||||||||
Developer: Rocket Science Games | |||||||||||||||
Genre: Shooting | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Cadillacs and Dinosaurs: The Second Cataclysm is a Sega Mega-CD (and DOS) game developed and published by Rocket Science Games in 1994. It is based on the comic book series Xenozoic Tales, and the TV show of the same name. It is not to be confused with the arcade beat-'em-up, Cadillacs and Dinosaurs by Capcom. The Mega-CD game was only released in North America and Brazil.
Set in the "Xenozoic Age", which occurs after a disaster in the year 2020 causing all of Earth's previous inhabitants to share the planet at once. In order to maintain balance disrupted by a mutant-like race known as the Girth, you set out in a 1953 Cadillac with machine guns.
It is an on-the-rails FMV game, where you spend most of the time avoiding obstacles and shooting enemies.
Contents
Production credits
Story, script and interactive design: David Fox
Based on the graphic novels by: Mark Schultz
Production design: Frank Cirocco
Producer: David Brownstein
Associate Producer: Daniel Todd
Executive Producer: Mark Mullen
Leader of the "Grith": Peter Barrett
Art Director: Richard Cohen
Associate game design: Jonathan Ackley
Softimage Animators: Robin Watts, Peter Hardcastle, Alan Rosenfeld
Digital Artists: Chris Green, David Dodge, Sheryl Chapman, Mark Holmes, Fred Lewis, David Nakabayashi, Mark Nonnenmacher, Thalia Georgeopoulos
- Engineering
- "Old Blood Mechanics"
Head Waiter: Bruce Leak
Game Science OS: Sean Callahan
Game Composer: Edward Harp
Game Compiler: George Cossey
Gameplay: Cary Clark, Tony Myles, Joe Tretinik
CD Wrangler: Mike Killianey
Compression: Peter Barrett, Mark Krueger
Digital Coordinator/MVP: Greg Butler
Extraction/Compiling/Validation (Data wrangling): Lee Montgomery, Dan Todd, Josh Viers
Audio‑Production Supervisor: Larry Renick
Narrative Artwork: Frank Cirocco, Mick Gray
Narrative Animatic: David Dodge
Narrative Music by: Steve Horowitz
Narrative Sound Design: Chris Grigg
Narrative Sound Editing: Brian Walker
Narrative Audio Mix, Environmental Gameplay Sound Design: Tom Hays at Big Sound, Roy Finch at Sonos
Gameplay Sound Effects: Neuromantic Productions/LX Rudis, Tom Hays, Roy Finch, Gary Clayton
Gameplay Music: Neuromantic Productions: Jim Hedges/Mark Miller
Voice‑Over Talent:
- Jack Tenrec: Bill Krauss
- Hannah Dundee: Cynthia Dee
- Hobb/Governor Scharnhorst: Sandy Timpson
- Hammer Terhune: Sean Owens
- Additional Voices: Jeanne Sophia, Guy Slater
Voice Casting: Smart Talk/Beth Kaufman
- Rocket Science - Cel Animation
- "The Mighty Handful"
- Supervisor: Chris Green
- Emile Duronslet, Antonio Toro, Richard McBride
- Cel Animation by Duck Soup Produckions
Director of Animation: Scott Ingalls
Executive Producer: Peggy Regan
Producer: Carolyn Bates
Editor: Eric Myers
Assistant Director: Carolyn Bates
Backgrounds: Todd Ingalls
Layouts: Michael Stocker
Key Assistant Animation: Carlene Brady, Kimie Calvert, Todd Hoff, Mel Sommer
Animation: Mark Andrews, Don Hall, David Krentz, Scott Morse, James Purdum, Sheryl Sardina, Tony Siruno, Mel Sommer, Rossen Varbanov, Michael Wu
Assistant Animation: Leslie Howe, Vesselin Kamenov, John Lange, Wantana Martinelli, Tom Pope, Sheryl Sardina, Jim Snider
EFX Animation: Carlene Brady, Dave Bossert, Mel Sommer, Rossen Varbanov
Airbrush: Mel Sommer
Ink & Paint Supervisor: Kunimi Terada
Animation Checker: Katherine Schoentag
Inkers: Ed Hartley, Noriko Hawks, Kunimi Terada
Painters: Delores Del Valle, Mi Kyung Kwon, Ramona Randa
Animation Camera: Visual Arts
Post Production: Pacific Ocean Post
Rocket Scientists: Mike Backes, Steve Blank, Anna Caldwell, Cathy Callahan, Matthew Fassberg, E. Lacey Gordon, Mark Greenough, Julie Jaros, Ben Jones, Li Kramer, Desmond Mullen, Elon Musk, Veronica O'Donovan, Tony Payne, Rosa Peralta, Josh Smith, Jim Wickett, Brandy Wilson
Special Thanks: Mark Schultz, Sasha Harari, Michael Mimeles, Amanda Leigh, Steven de Souza, Kathryn Gould & Jon Feiber (for having the faith),
- ...and thanks to our playtesters: John Conklin II, Eric Liu
Legal Representation: Bob Getman/Armstrong + Hirsch
Additional Dialog: Scott Zakarin, Troy Bolotnick
Packaging & Manual Design: Three Eight Creative Group
Manual: Carol Anne Hanshaw
Magazine articles
Promotional material
also published in:
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[2]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[3]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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68 | |
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Based on 12 reviews |
References
- ↑ 1.0 1.1 File:GamePro US 068.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 068.pdf_p60" defined multiple times with different content - ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 16
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 4
- ↑ Consoles +, "Février 1995" (FR; 1995-0x-xx), page 128
- ↑ Electronic Games (1992-1995), "March 1995" (US; 1995-0x-xx), page 60
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 40
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 96
- ↑ Joypad, "Février 1995" (FR; 1995-0x-xx), page 101
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 82
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 96
- ↑ Player One, "Février 1995" (FR; 1995-0x-xx), page 104
- ↑ Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 46
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 78
- Pages with reference errors
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- Update ratings template
- 2 old ratings