Difference between revisions of "Duke Nukem 3D (Mega Drive)"

From Sega Retro

Line 44: Line 44:
 
*'''{{rolloverText|Ferramentas de Programação|Programming Tools}}:''' Maurício Antonio Guerta
 
*'''{{rolloverText|Ferramentas de Programação|Programming Tools}}:''' Maurício Antonio Guerta
 
*'''{{rolloverText|Design Gráfico|Graphics Design}}:''' Daniel Trevisan
 
*'''{{rolloverText|Design Gráfico|Graphics Design}}:''' Daniel Trevisan
|source=BR manual credits{{fileref|Dukenukem3d md br manual.pdf|page=16}}
+
| source=BR manual credits
 +
| pdf=Dukenukem3d md br manual.pdf
 +
| pdfpage=16
 +
| console=MD
 
}}
 
}}
  

Revision as of 16:03, 18 November 2017

For the 1997 Sega Saturn game, see Duke Nukem 3D.

n/a

Duke Nukem 3D MD title.png

Duke Nukem 3D
System(s): Sega Mega Drive
Publisher: Tec Toy (BR), Piko Interactive (US)
Developer:
Sound driver: GEMS
Genre: Shoot-'em-up

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
Sega Mega Drive
BR
052050

Duke Nukem 3D is a 1998 Brazil-exclusive Sega Mega Drive game by Tec Toy based on the popular PC game of the same name. The earlier Sega Saturn version was a port of the PC game; Tec Toy's version contains graphics and sound effects from the PC version, but has substantially different gameplay mechanics, levels, and a simplified game engine.

It is widely speculated to be an extensive hack of Zero Tolerance, but this remains unconfirmed. The legal status of the remake is disputed; 3D Realms claims that it is not legal while Tec Toy claims that they obtained a license from publisher GT Interactive (now defunct).

The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine.

In 2015, retro game publisher Piko Interactive re-released the game in the US.[1]

Gameplay

Up moves forward, Down backwards, Left/Right rotates. C fires; weapons switch automatically when the currently equipped weapon runs out of ammo. A opens doors.

History

Development

According to the Heriberto Martinez the game engine utilizes "Raycast" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to Phantasy Star's labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code[2].

Development took around 14 months[2].

Production credits

  • Concepção Original: Todd Replogle, Allem K. Blum III
  • Versão para Mega Drive: TEC TOY
  • Gerente: Antonio Frey de Alencar
  • Programação/Som/Engine 3D: Heriberto Martinez Manrique
  • Ferramentas de Programação: Maurício Antonio Guerta
  • Design Gráfico: Daniel Trevisan
Source:
BR manual credits
Dukenukem3d md br manual.pdf
[3]


Magazine articles

Main article: Duke Nukem 3D (Mega Drive)/Magazine articles.

Physical scans

Mega Drive, BR
Duke3D MD BR Box.jpg
Cover
Duke Nukem 3D MD BR cart.jpg
Cart
Dukenukem3d md br manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 6bd2accb
MD5 5093ad6641abb0c3757d24da094a51e6
SHA-1 a4663f2b96787a92db604a92491fa27e2b5ced9e
4MB 1998-06 Cartridge (BR)

References