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Zero Tolerance

From Sega Retro

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Zero Tolerance Title.png
Zero Tolerance
Publisher: Accolade
Developer:
System(s): Sega Mega Drive
Sound driver: GEMS
Genre: Shoot-'em-up






























Release Date RRP Code
Sega Mega Drive
US
$59.95[1] T-119146
Sega Mega Drive
UK
£39.99[3] T-119146-50
Sega Mega Drive
FR
?F T-119146-50
Sega Mega Drive
DE
DM ? T-119146-50
Sega Mega Drive
ES
?Ptas T-119146-50
Sega Mega Drive
PT
?PTE$ MD119146
Sega Mega Drive
AU
$129.95[4] ?
Sega Mega Drive
BR
R$? ?



Zero Tolerance is a first person shooter developed by Technopop and Accolade and published by Accolade for the Sega Mega Drive in 1994. It is notable for being one of the few first person shooters available for the system, a demanding genre seen by many to be outside the capabilities of the Mega Drive's hardware.

Gameplay

Gameplay in Zero Tolerance is similar to other first person shooters of the era, with the player controlling one of several characters navigating map from a third-person perspective, shooting enemies while trying to find an exit. In terms of technology, Zero Tolerance lies somewhere between 1992's Wolfenstein 3D and 1993's Doom - rooms two dimensional as the height never changes (although the player's height can change slightly), and maps are "boxy", with walls are rendered as textured, flat surfaces positioned at 90 (or, unlike Wolfenstein 3D, 45 degree) angles.

Floors and ceilings are not textured, but primitive skyboxes are introduced and if the player shoots a wall, the texture will change to a "damaged" variant, in effect creating primitive interactive scenery. Enemies are rendered as sprites, and, also impressive for Mega Drive standards, are scaled in real-time. Shooting enemies will also create "gibs" similar to more modern shooters.

The consequence of all this is that the 3D view is constrained to a small portion of the screen, with the rest being taken by the game's HUD. The frame rate and draw distances are also lower than in both Wolfenstein 3D and Doom.

History

Legacy

Zero Tolerance and its unfinished sequel, Beyond Zero Tolerance, were released by the developers as freeware.

Production credits

Technopop, Inc.
  • Producer: Randel Reiss
  • Assistant Producer: Desmond Crisis
  • Design: Thomas Gjørup
  • Art Direction: Scott Haile
  • Programming: Justin Wolf, Thomas Gjørup
  • Lead Artwork: Sheryl Knowles
  • Level Designs: Tony Ramos
  • Music: Dezso Molnar
  • SFX: Dezso Molnar
  • Voice Over: Maya Daniels
  • Conceptual Art: Curtis E. A. Karnow
  • Additional Support: Lasse Faabeng, Satoe Ishii, Jo Ellen Reiss, Patrick McEnvoy, Paul Puey
  • Special Thanks: Steven Ackrich, Nick Laveroff, David Bamberger, Kelly Flock
Accolade
  • Producers: James Kucera, Troy Sheets
  • Lead Tester: James A. Vitales
  • Testers: Richard Gangwish, Alex V. Cabal, Ty Johnson, Randall Hauser, Seth Friedman, Daniel P. Dunn
  • Marketing: Karen Safran, Megan Humpal, Larry Wiesler
  • Executives: Alan Miller, John A. S. Skeel, Brenden Maloof, Jim Barnett, Peter Harris
  • Art Director: Bob Busick
  • Artists: Patricia Pearson, Craig Marshall, Dale Mauk, John Xu, Shawn Monroe, Scott Burroughs, Ken Capelli, Chris Peterson, Tom Denmark
Source: In-game credits


R,el ReissDesmond CrisisThomas GjørupScott HaileJustin Wolf, Thomas GjørupSheryl KnowlesTony RamosDezso MolnarDezso MolnarMaya DanielsCurtis E. A. KarnowLasse Faabeng, Satoe Ishii, Jo Ellen Reiss, Patrick McEnvoy, Paul PueySteven Ackrich, Nick Laveroff, David Bamberger, Kelly FlockJames Kucera, Troy SheetsJames A. VitalesRichard Gangwish, Alex V. Cabal, Ty Johnson, R,all Hauser, Seth Friedman, Daniel P. DunnKaren Safran, Megan Humpal, Larry WieslerAlan Miller, John A. S. Skeel, Brenden Maloof, Jim Barnett, Peter HarrisBob BusickPatricia Pearson, Craig Marshall, Dale Mauk, John Xu, Shawn Monroe, Scott Burroughs, Ken Capelli, Chris Peterson, Tom Denmark

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Magazine articles

Main article: Zero Tolerance/Magazine articles.

Promotional material

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EGM US 062.pdfEGM US 062.pdf

PDF
Print advert in
Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)
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SegaVisions US 21.pdfSegaVisions US 21.pdf

PDF
Print advert in
Sega Visions (US) #21: "October/November 1994" (1994-xx-xx)
also published in:
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GamePro US 064.pdfGamePro US 064.pdf

PDF
Print advert in
GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
  • EGM² (US) #5: "November 1994" (1994-xx-xx)[6]
  • Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[7]

Physical scans

Sega Retro Average 
Publication Score Source
80 №36, p110
85 №155, p85[3]
75
65
82 №21, p36-38[8]
80 №5, p16
80
86 №24, p84-86[9]
88 №25, p44-47
77 №51, p104
83 №9, p82/83
91 №58, p40-43
84 №38, p54/55
60 №71, p128[10]
Sega Mega Drive
80
Based on
14 reviews

Mega Drive, US
ZeroTolerance MD US Box.jpg
Cover
Zero Tolerance MD US Cart.jpg
Cart
Zero Tolerance MD US Manual.pdf
Manual
Mega Drive, EU
Zero Tolerance MD EU Box.jpg
Cover
ZeroTolerance MD EU Cart.jpg
Cart
Mega Drive, BR
Zero Tolerance MD BR front.jpg
Cover
ZeroTolerance MD BR Cart.jpg
Cart
Mega Drive, SE (rental)

References

  1. File:GamePlayers US 0710.pdf, page 90
  2. File:GamePlayers US 0710.pdf, page 12
  3. 3.0 3.1 3.2 File:CVG UK 155.pdf, page 85
  4. 4.0 4.1 File:Gamestar AU 05.pdf, page 58
  5. File:SegaVisions US 23.pdf, page 68
  6. File:EGM2 US 05.pdf, page 38
  7. File:EGM US 065.pdf, page 74
  8. File:GamesMaster UK 021.pdf, page 36
  9. File:MeanMachinesSega24UK.pdf, page 84
  10. File:VideoGames US 71.pdf, page 128