Difference between revisions of "Propeller Arena: Aviation Battle Championship"
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In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]]. | In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]]. | ||
− | ''Propeller Arena'' was reportedly finished and ready to be released in late 2001, but was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news"{{ | + | ''Propeller Arena'' was reportedly finished and ready to be released in late 2001, but was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news"{{magref|gamepro|159|36}}. |
''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''). | ''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''). |
Revision as of 08:09, 2 June 2019
Propeller Arena: Aviation Battle Championship |
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System(s): Sega Dreamcast |
Publisher: Sega |
Developer: Sega AM2 |
Planned release date(s): 2001-08[1][2] |
Genre: Action |
Number of players: 1-4 |
State before cancellation: Late in development |
Status of prototype(s): Dumped and released |
Propeller Arena: Aviation Battle Championship was an infamous unreleased Sega Dreamcast game developed by Sega AM2. The game has since been leaked onto the internet.
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone.
Propeller Arena was reportedly finished and ready to be released in late 2001, but was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news"[3].
Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol).
During development the game was known as Propeller Head[4].
Production credits
- Director: Makoto Osaki
- Chief Programmer: Tetsuya Sugimoto
- Programming Supervisor: Takashi Fujimura
- Game Programmers: Takeshi Iwasaki, Masaru Moriguchi, Takayuki Muramatsu, Sumito Aso, Fuminori Sato
- Network Programmers: Takashi Fujimura, Tetsuya Sugimoto, Masaru Moriguchi, Shiro Takehara
- Chief Designer: Junichi Yamanaka
- Plane Modelling: Shigetaka Kyoya
- Stage Modelling: Yukitoshi Katsuyama, Wataru Sakomura, Shigetaka Kyoya
- Character Design: Shoji Takeuchi
- Character Modelling: Rie Sakurai, Atsuo Takayasu
- Effect Designer: Takeshi Inaba
- Motion Designer: Takashi Ohta
- Chief Sound Creator: Tatsutoshi Narita, Keisuke Tsukahara
- Musicans: Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
- Engineers: Hiroyuki Hamano (Main Engineer), Tomoyuki Niitsu (Assistant Engineer - IRc2 st), Chitumi Karasawa (Assistant Engineer - MIT st)
- Producers: Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), Tatsutoshi Narita
- Composers: Sachio Ogawa, Tomoya Koga
- Contract: Rob Alvarez (SOAD), Cord Smith (SOAD)
- Musicians: Fat Wreck Chords Label
- Consumed
- Mad Caddies
- No Use for a Name
- Rise Against
- Zero Down
- Victory Label
- Old School 101
- Localization Staff (Sega of America Dreamcast Inc.): Jin Shimazaki, Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)
- Marketing (Sega of America Dreamcast Inc.): Rob Alvarez, Cord Smith, John Golden
- Publicity:
- SOJ Staff: Taky Kihara
- SOAD Staff: Gwen Marker, Teri Higgins
- Creative Services (Sega of America Dreamcast Inc.): Bob Schonlisch, Angela Santos, Arianne Pitts
- SegaNet Producer: Jerry Markota
- Lead Network Analyst: Darren Magtalon
- DC Server Operations: Doug Land, Eric Fehr
- Network Producer: Takashi Kosaka
- Special Thanks:
- SOAD: Peter Moore, Chris Gilbert, Joe Culley, John Golden, Charles Bellfield, Peter Nguyen, Molly Fitzpatrick
- AM2: Masayuki Sumi, Tohru Murayama, Masashi Katoh, Junnichiro Matsuura, Motohazu Tsubono
- Producer: Yu Suzuki