Difference between revisions of "Garfield: Caught in the Act/Hidden content"
From Sega Retro
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==Mega Drive version== | ==Mega Drive version== | ||
− | =="Heather"== | + | ==="Heather"=== |
{{HiddenContent | {{HiddenContent | ||
| image1=GarfieldCitA MD Heather.png | | image1=GarfieldCitA MD Heather.png | ||
− | | desc=When paused, press {{left}}{{C}}{{down}}{{up}}{{B}}{{right}}. This will max out Garfield's health, lives and projectiles, and cause the text "HEATHER" to appear when the game is paused. Pausing three times after this will cause the game to reset. | + | | desc=When paused, press {{left}} {{C}} {{down}} {{up}} {{B}} {{right}}. This will max out Garfield's health, lives and projectiles, and cause the text "HEATHER" to appear when the game is paused. Pausing three times after this will cause the game to reset. |
It is not known who "Heather" is, although [[Heather Meigs]] worked on the game as a tester and so might have used this code during development. | It is not known who "Heather" is, although [[Heather Meigs]] worked on the game as a tester and so might have used this code during development. | ||
}} | }} | ||
− | ==99 projectiles== | + | ===99 projectiles=== |
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=When paused, press {{C}}{{down}}{{B}}{{left}}{{A}}{{up}}. | + | | desc=When paused, press {{C}} {{down}} {{B}} {{left}} {{A}} {{up}}. |
}} | }} | ||
− | ==Extra life== | + | ===Extra life=== |
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=When paused, press {{up}}{{down}}{{B}}{{A}}{{right}}{{C}} | + | | desc=When paused, press {{up}} {{down}} {{B}} {{A}} {{right}} {{C}} |
}} | }} | ||
− | ==Refil health== | + | ===Refil health=== |
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=When paused, press {{right}}{{right}}{{left}}{{left}}{{down}}{{up}} | + | | desc=When paused, press {{right}} {{right}} {{left}} {{left}} {{down}} {{up}} |
}} | }} | ||
− | ==Temporary invincibility== | + | ===Temporary invincibility=== |
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=When paused, press {{right}}{{right}}{{left}}{{left}}{{down}}{{up}}{{start}}. This will cause Garfield to flicker for a while. | + | | desc=When paused, press {{right}} {{right}} {{left}} {{left}} {{down}} {{up}} {{start}}. This will cause Garfield to flicker for a while. |
}} | }} | ||
− | ==Skip level== | + | ===Skip level=== |
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=When paused, press {{A}}{{C}}{{up}}{{down}}{{up}}{{right}}{{start}}. The next level (or next part of the current level) will be loaded in. | + | | desc=When paused, press {{A}} {{C}} {{up}} {{down}} {{up}} {{right}} {{start}}. The next level (or next part of the current level) will be loaded in. |
}} | }} | ||
− | ==Free movement== | + | ===Free movement=== |
{{HiddenContent | {{HiddenContent | ||
| image1=GarfieldCitA MD FreeMovement.png | | image1=GarfieldCitA MD FreeMovement.png | ||
− | | desc=When paused, press {{A}}{{right}}{{C}}{{C}}{{B}}{{up}}{{start}}. Garfield's collision will be turned off, and his X and Y positions can be freely manipulated by the D-Pad. While | + | | desc=When paused, press {{A}} {{right}} {{C}} {{C}} {{B}} {{up}} {{start}}. Garfield's collision will be turned off, and his X and Y positions can be freely manipulated by the D-Pad. While Garfield can still collect items, the face buttons do nothing in this mode, so the code must be entered again in order to legitimately finish levels. |
}} | }} | ||
− | ==??== | + | ===??=== |
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=When paused, press {{down}}{{up}}{{A}}{{B}}{{up}}{{right}}. Like the other cheats, a laughter sound will play, but the effects are not known. | + | | desc=When paused, press {{down}} {{up}} {{A}} {{B}} {{up}} {{right}}. Like the other cheats, a laughter sound will play, but the effects are not known. |
}} | }} | ||
− | ==??== | + | ===??=== |
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=When paused, press {{left}}{{A}}{{A}}{{B}}{{C}}{{down}}. Like the other cheats, a laughter sound will play, but the effects are not known. | + | | desc=When paused, press {{left}} {{A}} {{A}} {{B}} {{C}} {{down}}. Like the other cheats, a laughter sound will play, but the effects are not known. |
}} | }} | ||
==Game Gear version== | ==Game Gear version== | ||
+ | ===Debug menu=== | ||
+ | {{HiddenContent | ||
+ | | image1=GarfieldCitA GG DebugMenu 1.png | ||
+ | | image2=GarfieldCitA GG DebugMenu 2.png | ||
+ | | desc=Pause the game and press {{1}} {{1}} {{2}} {{2}} {{1}} {{2}}. The options are as follows: | ||
+ | *'''LEVEL:''' A level select. Press {{1}} to jump to the selected level. | ||
+ | *'''SOUND:''' Select a value, and press {{1}} to play its associated sound effect. | ||
+ | *'''MUSIC:''' Select a value, and press {{1}} to play its associated music. | ||
+ | *'''GARFIELD Y/X:''' Prints Garfield's current X and Y coordinates. | ||
+ | Press {{2}} to display the next page with even more options: | ||
+ | *'''X WALK:''' Modifies Garfield's walking speed on the ground. | ||
+ | *'''X RUN:''' Modifies Garfield's running speed on the ground. | ||
+ | *'''X JUMP WALK:''' Modifies Garfield's walking speed in the air. | ||
+ | *'''X JUMP RUN:''' Modifies Garfield's running speed in the air. | ||
+ | *'''X DECEL:''' Modifies the rate of deceleration from movement. | ||
+ | *'''Y JUMP SPEED:''' Modifies the momentum of Garfield's jump. | ||
+ | *'''Y GRAVITY:''' Modifies the height of Garfield's jump (lower bit). | ||
+ | *'''Y GRAVITY A:''' Modifies the height of Garfield's jump (upper bit). | ||
+ | *'''Y SPEED LIMIT:''' Modifies the proper speed of Garfield's jump. | ||
+ | *'''GUN:''' Sets Garfield's weapon. | ||
+ | *'''LIFE:''' Adjusts how many lives Garfield has. | ||
+ | *'''POWER:''' Adjusts how much health Garfield has. | ||
+ | *'''CONTINUE:''' Adjusts how many continues Garfield has. | ||
+ | *'''UNLIMITED LIFE:''' Set this to any non-zero value for infinite health. | ||
+ | *'''UNLIMITED GUN:''' Set this to any non-zero value for infinite weapons. | ||
+ | }} | ||
+ | |||
+ | ===Free movement=== | ||
+ | {{HiddenContent | ||
+ | | image1=GarfieldCitA GG FreeMovement.png | ||
+ | | desc=Free movement is enabled after closing the debug menu with {{2}} (see above). Move Garfield around with the D-Pad and press {{1}} to place him. | ||
+ | }} | ||
==PC version== | ==PC version== | ||
+ | ===Level select=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Select Garfield, the monster, and the mouse with the cheese as a password from left to right, then press '''Enter''' at the top of the screen to display the Levels submenu. | ||
+ | }} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
{{GarfieldOmni}} | {{GarfieldOmni}} |
Revision as of 13:03, 8 January 2020
- Back to: Garfield: Caught in the Act.
Contents
Mega Drive version
"Heather"
When paused, press . This will max out Garfield's health, lives and projectiles, and cause the text "HEATHER" to appear when the game is paused. Pausing three times after this will cause the game to reset.
It is not known who "Heather" is, although Heather Meigs worked on the game as a tester and so might have used this code during development.
99 projectiles
Extra life
Refil health
Temporary invincibility
When paused, press START . This will cause Garfield to flicker for a while.
Skip level
When paused, press START . The next level (or next part of the current level) will be loaded in.
Free movement
When paused, press START . Garfield's collision will be turned off, and his X and Y positions can be freely manipulated by the D-Pad. While Garfield can still collect items, the face buttons do nothing in this mode, so the code must be entered again in order to legitimately finish levels.
??
When paused, press . Like the other cheats, a laughter sound will play, but the effects are not known.
??
When paused, press . Like the other cheats, a laughter sound will play, but the effects are not known.
Game Gear version
Pause the game and press . The options are as follows:
- LEVEL: A level select. Press to jump to the selected level.
- SOUND: Select a value, and press to play its associated sound effect.
- MUSIC: Select a value, and press to play its associated music.
- GARFIELD Y/X: Prints Garfield's current X and Y coordinates.
Press to display the next page with even more options:
- X WALK: Modifies Garfield's walking speed on the ground.
- X RUN: Modifies Garfield's running speed on the ground.
- X JUMP WALK: Modifies Garfield's walking speed in the air.
- X JUMP RUN: Modifies Garfield's running speed in the air.
- X DECEL: Modifies the rate of deceleration from movement.
- Y JUMP SPEED: Modifies the momentum of Garfield's jump.
- Y GRAVITY: Modifies the height of Garfield's jump (lower bit).
- Y GRAVITY A: Modifies the height of Garfield's jump (upper bit).
- Y SPEED LIMIT: Modifies the proper speed of Garfield's jump.
- GUN: Sets Garfield's weapon.
- LIFE: Adjusts how many lives Garfield has.
- POWER: Adjusts how much health Garfield has.
- CONTINUE: Adjusts how many continues Garfield has.
- UNLIMITED LIFE: Set this to any non-zero value for infinite health.
- UNLIMITED GUN: Set this to any non-zero value for infinite weapons.
Free movement
Free movement is enabled after closing the debug menu with (see above). Move Garfield around with the D-Pad and press to place him.
PC version
Level select
Select Garfield, the monster, and the mouse with the cheese as a password from left to right, then press Enter at the top of the screen to display the Levels submenu.
References
Garfield: Caught in the Act | |
---|---|
Main page | Comparisons | Maps | Hidden content | Bugs | Development | Magazine articles | Reception | Region coding | Technical information | Bootlegs |