Difference between revisions of "Michio Okasaka"

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==History==
 
==History==
In December 1994, Michio Okasaka broke off from [[Sunsoft]] and established his own video game developer, [[Santaclaus]], which exclusively developed games for their previous employer. Taking its name from the traditional Christmas legend of [[wikipedia:Santa Claus|Santa Claus]], Santaclaus aims to use video games as a means to "give dreams, like a true Santa Claus."{{ref|https://web.archive.org/web/20000917204727/http://santaxsanta.com/about.html}} The company remains in business to this day, planning and developing games for [[wikipedia:Adobe Flash|Adobe Flash]], [[wikipedia:Adobe Shockwave|Adobe Shockwave]], and [[wikipedia:mobile game|mobile phones]].
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In December 1994, Michio Okasaka broke off from [[Sunsoft]] and established his own video game developer, [[Santaclaus]], which exclusively developed games for its previous employer. Taking its name from the traditional Christmas legend of [[wikipedia:Santa Claus|Santa Claus]], Santaclaus aims to use video games as a means to "give dreams, like a true Santa Claus."{{ref|https://web.archive.org/web/20000917204727/http://santaxsanta.com/about.html}} The company remains in business to this day, planning and developing games for [[wikipedia:Adobe Flash|Adobe Flash]], [[wikipedia:Adobe Shockwave|Adobe Shockwave]], and [[wikipedia:mobile game|mobile phones]].
  
 
==Production history==
 
==Production history==

Revision as of 07:16, 30 September 2021

MichioOkasaka.png
Michio Okasaka
Place of birth: Japan
Company(ies): Sunsoft, Santaclaus

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Michio Okasaka (岡坂道夫) is a Japanese programmer, former Sunsoft employee, and founder of video game developer Santaclaus.[1]

History

In December 1994, Michio Okasaka broke off from Sunsoft and established his own video game developer, Santaclaus, which exclusively developed games for its previous employer. Taking its name from the traditional Christmas legend of Santa Claus, Santaclaus aims to use video games as a means to "give dreams, like a true Santa Claus."[1] The company remains in business to this day, planning and developing games for Adobe Flash, Adobe Shockwave, and mobile phones.

Production history

External links

References