Difference between revisions of "Guzzler"
From Sega Retro
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| publisher=[[Tsukuda Original]] | | publisher=[[Tsukuda Original]] | ||
| developer=[[Tehkan]], [[Tsukuda Original]] | | developer=[[Tehkan]], [[Tsukuda Original]] | ||
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| players=1 | | players=1 | ||
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{{stub}}'''''Guzzler''''' (ガズラー) is an arcade game developed by [[Tehkan]]. It was ported to the [[SG-1000]] by [[Tsukuda Original]] and given [[Othello Multivision]] branding. To this day the SG-1000 version stands as the only home port of ''Guzzler''. | {{stub}}'''''Guzzler''''' (ガズラー) is an arcade game developed by [[Tehkan]]. It was ported to the [[SG-1000]] by [[Tsukuda Original]] and given [[Othello Multivision]] branding. To this day the SG-1000 version stands as the only home port of ''Guzzler''. |
Revision as of 02:45, 20 December 2011
Guzzler | |||||
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System(s): SG-1000 | |||||
Publisher: Tsukuda Original | |||||
Developer: Tehkan, Tsukuda Original | |||||
Genre: Action | |||||
Number of players: 1 | |||||
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Guzzler (ガズラー) is an arcade game developed by Tehkan. It was ported to the SG-1000 by Tsukuda Original and given Othello Multivision branding. To this day the SG-1000 version stands as the only home port of Guzzler.
You play as a character who needs to absorb water to put out fires dotted around a maze. The fires also spawn fire-based enemies which can be defeated in a similar fashion. You can only store up to three shots at one time.
Compared to other SG-1000 games, Guzzler shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits a high pitched squeak every time you make a step.