Difference between revisions of "Surf Ninjas"
From Sega Retro
(expanded) |
m (→Items) |
||
Line 102: | Line 102: | ||
| title=Johnny | | title=Johnny | ||
| bgcolor=#005654 | | bgcolor=#005654 | ||
− | | sprite={{sprite | Surf Ninjas, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x= | + | | sprite={{sprite | Surf Ninjas, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} |
| desc=Gives the player an extra life. | | desc=Gives the player an extra life. | ||
}} | }} |
Revision as of 05:11, 25 June 2022
Surf Ninjas | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Game Gear | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: NuFX[1] | ||||||||||||||||||||
Licensor: New Line Cinema | ||||||||||||||||||||
Genre: Action[2] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
|
Surf Ninjas is a Sega Game Gear action game based on the film with the same name. The game itself plays a major role in the film's plot.
Contents
Story
Johnny and Adam are teenage surfers who live in Los Angeles with their father, Mac. Two weeks before Johnny's 16th birthday, ninjas attack the teenagers, but they are defeated by Zatch, a mysterious warrior with an eye patch. A follow-up attack results in Mac's kidnapping, though Zatch is able to protect the teenagers and their friend Iggy from the ninjas. Adam discovers that the video game on his Sega Game Gear matches the events happening around him and finds he can control some events through his Game Gear. Zatch reveals to Johnny and Adam that they are actually the sons of the king of Patu San, whose land and monarchy was overthrown by the evil Colonel Chi when the boys were young. It is their destiny to return to Patu San, overthrow Colonel Chi, and free the people.
Gameplay
The game is an action platformer played as the teenage surfer and martial artist Johnny McQuinn. Johnny moves with and right}} and crouches with . He rolls on the ground with or . He jumps with . He can do a double spin jump, which allows him to jump higher, by pressing twice quickly while holding or . This maneuver expends some jumping power, which is indicated by an icon in the top-left of the screen (blue is full energy, white is halfway tired, and red is exhausted); his jumps become shorter as he becomes more tired. Double spin jumps are necessary for much of the platforming in the game.
Johnny attacks by punching with , which he can also do in mid-air. If he is close to an enemy, he throws the enemy with . He can perform a high kick with + or a sweep kick with +. He can do a jumping kick with + while in mid-air. He can also do a projectile attack with +, which are limited in quantity. He has four different projectile attacks (fireballs, shurikens, death stars, and katanas), which work similarly and share ammunition.
The player can bring up a status screen by pausing the game with START . This screen shows Johnny's vitals: Health, Strength, Reflex, and Fight. Johnny's Health goes down as he takes damage from opponents but can be recovered by finding items. It is also indicated by an icon under the jumping power icon (blue is full health, white is halfway defeated, and red is close to being defeated). His Strength goes down as he fights, but it recovers as he rests. His Reflex and Fight are his speed and attack power, which can be upgraded by finding items.
The status screen also lets the player summon Zatch, a powerful ninja who temporarily replaces Johnny and does big damage to enemies, or get a hint from Johnny's brother Adam and his Game Gear. Zatch and Adam Hints are limited by items. The player can also switch Johnny's weapon and check the inventory of items (Zatch, Game Gears, Weapons, and Gold) from this screen. The player can choose Use Treasure to enter a store where Gold can be exchanged for items, including healing items.
Johnny loses a life if he runs out of health or falls down a bottomless pit. He is revived near where he was defeated as long as the player has lives remaining. If the player runs out of lives, the game ends but can be continued from the beginning of the stage. The player starts with one continue but can buy more with Gold.
Weapons
Fire | |
---|---|
Shurikens | |
Death Stars | |
Katanas | |
Items
Heart | |
---|---|
Restores 12 units of Johnny's Health. | |
Game Gear | |
Gives the player another Game Gear to use to receive a hint from Adam. | |
Zatch | |
Gives the player another opportunity to summon Zatch. | |
Coin | |
Gives the player 20 Gold, which can be used to purchase items. | |
Weapon | |
Gives the player 5 projectile attacks. | |
Johnny | |
Gives the player an extra life. | |
Yin-Yang | |
Increases Johnny's Reflex meter. | |
Double Dragon | |
Increases Johnny's Fight meter. |
Treasure
These items can be purchased with Gold through the pause menu.
Slow Time | |
---|---|
Slows the game's timer to give the player more bonus points at the end of the stage. Costs 35 Gold. | |
Zatch | |
Gives the player another opportunity to summon Zatch. Costs 20 Gold. | |
Health | |
Fully restores Johnny's Health. Costs 25 Gold. | |
Extra Life | |
Gives the player an extra life. Costs 25 Gold. | |
Weapon | |
Gives the player 5 projectile attacks. Costs 10 Gold. | |
Continue | |
Gives the player another continue. Costs 50 Gold. | |
Game Gear | |
Gives the player another Game Gear to use to receive a hint from Adam. Costs 3 Gold. |
Stages
Palace Restaurant | |
---|---|
Docks of Venice, CA | |
Island of Patu San | |
Jungle of Patu San | |
This stage can be completed in two ways: by finding the hidden cave or by fighting the boss. The player must find the hidden cave and recover the Kwantzu sword in order to defeat the final boss.
The cave can be found by finding and standing on top of a stone structure. There is a Game Gear item there that allows the player to receive a hint on how to enter the cave. The player must stand on top of the stone structure and perform the following sequence of moves: crouch kick (+), crouch (), stand, and kick (+). | |
The Caves of the Ancients | |
The entrance to the cave is hidden in the previous stage. The player finds the Kwantzu sword at the end of the stage. | |
Colonel Chi's Prison Camp | |
Colonel Chi's Fortress | |
History
Development
In an unusual example of cross-media marketing, the game is an important plot point in the film. One of the characters has a Sega Game Gear and uses it to control events in the movie. The movie shows gameplay footage of the game.
New Line Cinema and Sega of America established a financial relationship in which a video game would be developed for the film. In turn, Sega partially financed the film. Game designers began developing the video game when the film was only in its scripting phase, receiving creative input from director Neal Israel. Screenwriter Dan Gordon said that he wrote action sequences that would both suit the film and serve as a springboard for the video game.[5] The video game was released in August 1993, before the film's release.
Versions
Some copies marketed only in Southeast Asia have a different label on the cartridge and a multi-language box and manual (English, German, Francais, Espanol, Italiano, Svenska, Nederlands, and Finnish). This Asian version is identified on the box by the same U.S. Code Number 2510. The cartridge has the same ROM as the more common version.
In conjunction with the Game Gear title, a Sega Genesis game was also planned but never released.[6]
Production credits
- Producer: Carl Mey
- Producer for NuFX: Patrick Quinn
- Designers: Patrick Quinn, Lou Haehn
- Programmer: Ed Hellesen
- Artists: John Cortecero, James Learned
- Animators: Jon Murfey, Scott Nychay
- Music & SFX: Brian Schmidt, John Seigesmund
- Product Marketing: Scott Steinberg
- Lead Testers: Richie Hideshima, Todd Morgan
- Manual: Carol Ann & Neil Hanshaw
Magazine articles
- Main article: Surf Ninjas/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #50: "September 1993" (1993-xx-xx)[8]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
62 | |
---|---|
Based on 8 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge (US) |
References
- ↑ File:Surf Ninjas GG credits.png
- ↑ File:SurfNinjas GG EU Box Back.jpg
- ↑ Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
- ↑ 4.0 4.1 GamePro, "August 1993" (US; 1993-xx-xx), page 142
- ↑ Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 62
- ↑ GamePro, "August 1993" (US; 1993-xx-xx), page 162
- ↑ File:Surfninjas gg us manual.pdf, page 2
- ↑ Electronic Gaming Monthly, "September 1993" (US; 1993-xx-xx), page 150
- ↑ Electronic Gaming Monthly, "July 1993" (US; 1993-xx-xx), page 1
- ↑ Freak, "11/93" (IL; 1993-xx-xx), page 1
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 126
- ↑ Hobby Consolas, "Agosto 1993" (ES; 1993-xx-xx), page 98
- ↑ Power Unlimited, "Nummer 4, November 1993" (NL; 1993-10-27), page 47
- ↑ VideoGames & Computer Entertainment, "August 1993" (US; 1993-0x-xx), page 66
- ↑ Video Games, "11/93" (DE; 1993-10-27), page 130
Surf Ninjas | |
---|---|
Main page | Magazine articles | Reception |