Difference between revisions of "Mitsuru Yaida"
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==Production history== | ==Production history== | ||
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{{ProductionHistory|Mitsuru Yaida|Yaiman|やいまん|Yaipon|やいぽん|八井田 満}} | {{ProductionHistory|Mitsuru Yaida|Yaiman|やいまん|Yaipon|やいぽん|八井田 満}} | ||
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==External links== | ==External links== |
Revision as of 04:13, 22 July 2022
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Mitsuru Yaida |
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Date of birth: 1965 (age 59-60) |
Company(ies): Treasure |
Role(s): Programmer, Director |
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Mitsuru Yaida (八井田 満), also known as Yaiman (やいまん), went through a certain major manufacturer, and as a start-up member from the time of Treasure's founding, was involved in the development of numerous 2D action titles such as Gunstar Heroes, Yuu Yuu Hakusho: Makyou Toitsusen, Guardian Heroes, Silhouette Mirage, Bangai-O, and Hajime no Ippo.
Production history
- Gunstar Heroes (Mega Drive; 1993) — Main Programmer[1] (as Yaiman)
- Dynamite Headdy (Mega Drive; 1994) — Programmers[2] (as Yaiman)
- Guardian Heroes (Saturn; 1996) — 編集[3] (as やいまん)
- Guardian Heroes (Saturn; 1996) — システムプログラマー[3] (as やいまん)
- Astro Boy: Omega Factor (Game Boy Advance; 2003) — Main Programmer/Game Designer
- Astro Boy: Omega Factor (Game Boy Advance; 2003) — Main Programmer/Game Design (as Yaiman)
- Gunstar Super Heroes (Game Boy Advance; 2005) — Programmers[4] (as Yaiman)
External links
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