Difference between revisions of "Satoshi Okano"
From Sega Retro
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| employment={{Employment | | employment={{Employment | ||
| company=[[Sega of Japan]] | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega CS3]], [[Sega Software R&D Dept. 8]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sonic Team (company)]] | ||
}} | }} | ||
| role=Artist, Designer | | role=Artist, Designer |
Revision as of 08:11, 29 July 2022
Satoshi Okano |
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Employment history:
Divisions:
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Role(s): Artist, Designer |
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Satoshi Okano (岡野 聡)
Production history
Games
- Sonic Jam (Saturn; 1997) — Artists[1]
- Burning Rangers (Saturn; 1998) — Scene Artist
- Sonic Adventure (Dreamcast; 1998) — Field artists
- Samba de Amigo (NAOMI; 1999) — Designers
- Samba de Amigo (Dreamcast; 2000) — Designer
- Samba de Amigo (Dreamcast; 2000) — Designers
- Samba de Amigo Ver.2000 (NAOMI; 2000) — Designers
- Samba de Amigo Ver.2000 (Dreamcast; 2000) — Designer
- Sonic Adventure 2: Battle (GameCube; 2001) — Special Thanks
- Sega Smash Pack (Game Boy Advance; 2002) — Special Thanks
- Billy Hatcher and the Giant Egg (GameCube; 2003) — Field Designers
- Sonic Rush (Nintendo DS; 2005) — Special Thanks
- Sonic and the Secret Rings (Wii; 2007) — Artist (Demo Version)
- 7th Dragon III Code: VFD (Nintendo 3DS; 2015) — Interface Arts
Music
- Sega Music Group: 1995 Sampler (CD; 1995) — Special thanks to[2]
- Zombie Nation (1990) — Special Thanks
- Super Pinball 2: The Amazing Odyssey (1995) — Designer
- Sonic Jam (1997) — Artist
- Sonic Adventure (1999) — Field Artist
- Sonic Adventure 2: Battle (2002) — Special Thanks
- Sonic Rush (2005) — Special Thanks