Difference between revisions of "Takuya Matsumoto"
From Sega Retro
m (Text replacement - "| company= |" to "| employment= |") |
|||
Line 4: | Line 4: | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | employment= | + | | employment={{Employment |
+ | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega CS3]], [[Sega Software R&D Dept. 8]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sonic Team (company)]] | ||
+ | }} | ||
| role=Lead Programmer | | role=Lead Programmer | ||
| education= | | education= |
Revision as of 08:25, 29 July 2022
![]() |
Takuya Matsumoto |
---|
Employment history:
Divisions:
|
Role(s): Lead Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Takuya Matsumoto (松本 卓也)
This developer has since left Sonic Team for Naoto Ohshima's Artoon.
Production history
- Ristar (Mega Drive; 1995) — Effect Programmer[1]
- Magic Knight Rayearth (Saturn; 1995) — Special Thanks[2] (as 松本 卓也)
- NiGHTS into Dreams (Saturn; 1996) — Senior Programmers[3]
- Christmas NiGHTS into Dreams (Saturn; 1996) — Programmers
- Sonic R (Saturn; 1997) — Special Thanks[4]
- Burning Rangers (Saturn; 1998) — Programmer[5]
- Sonic Adventure (Dreamcast; 1998) — Lead field programmers
- Roommania 203 (Dreamcast; 2000) — 企画 (as 松本 卓也)
- Roommania 203 (Dreamcast; 2000) — プログラマー (as 松本 卓也)
- Planet Ring (Dreamcast; 2000) — Game programmer
- Dee Dee Planet (Dreamcast; unreleased) — Programming
- Iri-san (Dreamcast; unreleased) — Programmer