Difference between revisions of "Galaxy Force II"

From Sega Retro

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| title=
 
| title=
 
| publisher=[[Sega]] {{MD}} (Japan) [[CRI]]
 
| publisher=[[Sega]] {{MD}} (Japan) [[CRI]]
| developer=[[Sega AM2]] {{MD}} [[CRI]]
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| developer=[[Sega AM2]] {{MD}}{{FMTownsMarty}} [[CRI]]
 
| system=[[Sega Y Board]], [[Sega Mega Drive]], [[Sega Saturn]], Amiga, Amstrad CPC, Atari ST, FM Towns Marty, Commodore 64, ZX Spectrum, [[Virtual Console]]
 
| system=[[Sega Y Board]], [[Sega Mega Drive]], [[Sega Saturn]], Amiga, Amstrad CPC, Atari ST, FM Towns Marty, Commodore 64, ZX Spectrum, [[Virtual Console]]
 
| romsize={{MD}} 1MB
 
| romsize={{MD}} 1MB

Revision as of 19:35, 13 February 2012

n/a

Galaxy Force 2 Title.png

Galaxy Force II
System(s): Sega Y Board, Sega Mega Drive, Sega Saturn, Amiga, Amstrad CPC, Atari ST, FM Towns Marty, Commodore 64, ZX Spectrum, Virtual Console
Publisher: Sega
Sega Mega Drive
(Japan) CRI
Developer:
Release Date RRP Code
CERO
Missing Parameter!

Galaxy Force II (ギャラクシーフォースII) is a 1988 arcade game developed by Sega AM2. It is a sequel to Galaxy Force, though the differences between the two games minimal. It is a third person on-the-rails shoot 'em up, where the player controls a spaceship traveling across various planets destroying enemies. Like all Sega Y Board games, it is heavily reliant on sprite scaling and rotations.

Besides a change in title screen, the exact differences between Galaxy Force and Galaxy Force II are not yet known. Galaxy Force II, however, was housed in much simpler, "traditional" arcade cabinets unlike its prequel.

Galaxy Force II was ported to the Sega Mega Drive in 1989, and a selection of computers including the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. Due to the inferior hardware of these systems, large cutbacks were made regarding detail and the reception has hence been mixed. There was a more respectable port to the FM Towns Marty in Japan however, which kept the sprite scaling, and there was a re-release for the Sega Saturn under the Sega Ages label. Many of the computer releases mis-label the packaging as "Galaxy Force" rather than "Galaxy Force II", but the in-game title screens retain the numbering. A port to NEC's SuperGrafx was also in development and shown in magazines, but never completed.

The arcade game has since been re-released in Japan as part of the PlayStation 2's Sega Ages 2500 series. More recently, the Mega Drive version of the game was brought to the Wii's Virtual Console service.

Production Credits

Mega Drive Version

Producer: Tomoyuki Shimizu
Director: Masayoshi Iwai
Programmer: Tohru Kujirai
Enemy Algorithm and Map: Shuichi Ikegami
Sound Data: Yoshitoku Sunahara
Data and Tool: Yukihiro Ishida
Map Construction - Stage 5 -: Hajime Ikebe
S.E. Music: M.Hikichi - Cube -
Color Coordinator: Jiro Kurematsu
Sales Dept.: Norio Miyashita, Taizan Suzuki, Hideaki Sasaki, Taketoshi Endo, Mari Ogasawara
Public Relations Dept.: Keisuke Chiwata, Noriaki Hirai

Physical Scans

Sega Retro Average 
Publication Score Source
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Based on
5 reviews
Sega Retro Average 
Publication Version Score
{{|L}} N/A
Based on
0 reviews

Galaxy Force II

Sega Y Board Version

Mega Drive Version

Mega Drive, US
Galaxy Force 2 MD US Box.jpg
Cover
Galaxy Force 2 MD US Cart.jpg
Cart
Mega Drive, EU
Galaxy Force 2 MD EU Box.jpg
Cover
Mega Drive, JP
Galforceii md jp cover.jpg
Cover
Galforceii md jp cart.jpg
Cart

Saturn Version

Saturn, JP
GalaxyForce 2 Saturn JP Box Back.jpgNospine-small.pngGalaxyForce 2 Saturn JP Box Front.jpg
Cover

Amiga Version

Amstrad CPC Version

Amstrad CPC, EU
GalaxyForce2 CPC EU Box Back.jpgNospine.pngGalaxyForce2 CPC EU Box Front.jpg
Cover

Atari ST Version

Atari ST, EU
GalaxyForceII AtariST EU Box Back.jpgNospine.pngGalaxyForceII AtariST EU Box Front.jpg
Cover

FM Towns Marty Version

FM Towns Marty, JP
GalaxyForce2 FMTowns JP Box Front.jpg
Cover

Commodore 64 Version

ZX Spectrum Version

External Links