Difference between revisions of "Sega Girls Task Force"
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==To do== | ==To do== | ||
*Research possible [[Sega Club]] connections. | *Research possible [[Sega Club]] connections. | ||
+ | *Figure out how to work with whatever [https://archives.museumofplay.org/repositories/3/top_containers/2558?&page=1 these are]. | ||
*Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring [[Sega of America]]'s own uphill battle with [[Nintendo]]. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented. | *Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring [[Sega of America]]'s own uphill battle with [[Nintendo]]. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented. | ||
− | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) | + | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 05:21, 9 November 2022 (EST) |
+ | |||
+ | ==Relevant production work?== | ||
+ | *Risley: ''[[Richard Scarry's Busytown]]'', ''[[Scholastic's The Magic School Bus: Space Exploration Game]]'' | ||
+ | *Hargrave: ''[[Mickey's Blast into the Past]]'', ''[[Smart Alex and Smart Alice: Curious Kids]]'', ''[[The Lion King: Adventures at Pride Rock]]'', ''[[Crayola Crayons: Create a World]]'', ''[[Scholastic's The Magic School Bus Going Places]]'', ''[[Ecco Jr. and the Great Ocean Treasure Hunt!]]'', ''[[Grossology]]'', ''[[Math Antics with Disney's 101 Dalmatians]]'', ''[[Sesame Street: Alphabet Avenue]]'', ''[[A Year at Pooh Corner]]'' | ||
+ | *Gable: ''[[Mickey's Blast into the Past]]'', ''[[Smart Alex and Smart Alice: Curious Kids]]'', ''[[The Lion King: Adventures at Pride Rock]]'', ''[[Crayola Crayons: Create a World]]'', ''[[Scholastic's The Magic School Bus Going Places]]'', ''[[Ecco Jr. and the Great Ocean Treasure Hunt!]]'', ''[[Math Antics with Disney's 101 Dalmatians]]'', ''[[A Year at Pooh Corner]]'' | ||
+ | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 05:35, 10 November 2022 (EST) |
Latest revision as of 05:35, 10 November 2022
To do
- Research possible Sega Club connections.
- Figure out how to work with whatever these are.
- Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring Sega of America's own uphill battle with Nintendo. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented.
CartridgeCulture (talk) 05:21, 9 November 2022 (EST)
Relevant production work?
- Risley: Richard Scarry's Busytown, Scholastic's The Magic School Bus: Space Exploration Game
- Hargrave: Mickey's Blast into the Past, Smart Alex and Smart Alice: Curious Kids, The Lion King: Adventures at Pride Rock, Crayola Crayons: Create a World, Scholastic's The Magic School Bus Going Places, Ecco Jr. and the Great Ocean Treasure Hunt!, Grossology, Math Antics with Disney's 101 Dalmatians, Sesame Street: Alphabet Avenue, A Year at Pooh Corner
- Gable: Mickey's Blast into the Past, Smart Alex and Smart Alice: Curious Kids, The Lion King: Adventures at Pride Rock, Crayola Crayons: Create a World, Scholastic's The Magic School Bus Going Places, Ecco Jr. and the Great Ocean Treasure Hunt!, Math Antics with Disney's 101 Dalmatians, A Year at Pooh Corner
CartridgeCulture (talk) 05:35, 10 November 2022 (EST)