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Revision as of 17:53, 27 November 2022
Loadstar: The Legend of Tully Bodine | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Rocket Science Games | |||||||||||||||
Developer: Rocket Science Games | |||||||||||||||
Genre: Shooting | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Loadstar: The Legend of Tully Bodine is a Sega Mega-CD full motion video rail shoot-'em-up game. It was only released in North America and Brazil, although BMG Interactive Entertainment had once planned to bring the game to Europe[1].
Contents
Gameplay
Loadstar borrows a similar gameplay style from the earlier Mega-CD game, Sewer Shark - quite literally "on rails", the player takes the roll of Tully Bodine, piloting his ship called the "Loadstar" to various destinations. Gameplay consists of turning left or right at junctions, and occasionally moving a crosshair to shoot down nearby enemies.
If the player does not crash and is not destroyed, Loadstar takes roughly 50 minutes to complete (including FMV sequences).
History
Development
Having invested in Rocket Science Games, Sega demanded that Loadstar was released on the Mega-CD first, despite the console's shortcomings when it came to rendering FMV footage[2].
Through the eyes of senior developer Brian Moriarty, many of the staff being Loadstar were attempting to use the project to better their chances of getting into film production for Hollywood. Very few were knowledgeable when it came to video games, to the point where CEO Steve Blank would not even let his children play video games at the time[2].
Moriarty suggests Loadstar did the minimum to get past Sega's quality standards, and was hated by Sega's staff[2].
A Sega Saturn version was planned for Q4 1995[3], but was cancelled.
Production credits
- Producer: Matthew Fassberg
- Story & Concept Design: Ron Cobb
- Interactive Design: Brian Moriarty
- Digital Production Supervisor: Richard Cohen
- Digital Matte Painting Supervisor: Mark Sullivan
- Production Designer: David Nakabayashi
- Engineers: Peter Barrett, Sean Callahan, Cary Clark, Cary Clark, George Cossey, Edward Harp, Mickey Killianey, Mark Krueger, Bruce Leak, Tony Myles, Joe Tretinik
- Computer Animation: George Chang, Richard Cohen, Dean Hadlock, Hayden Landis, Neil Lim Sany, Gary Siela
- Matte Painting: Brian Flora, Mark Nonnenmacher, Mark Sullivan
- Digital Models: George Chang, Thalia Georgopoulos, Fred Lewis, Dean Hadlock
- Digital Compositing: George Chang, Wade Childress, Richard Cohen
- Texture Maps: George Chang, Brian Flora, Chris Green, David Nakabayashi, Mark Nonnenmacher
- Western Images
- Producer: Todd Lindo
- Editor: John Henkel, Alan Chimenti
- Colorist: Jim Barrett
- Technical Director: Jerry Castro
- Sound Engineer: Mary Ellen Perry (Music Annex)
- Sound Design: Gary Clayton, Matthew Fasshery, Brian Walker
- Gameplay Music: Dean Menta (Neuromantic Productions)
- Scoring: Mark Leggett (Legativity Music)
- Voice Over
- Scorpion: Jonathan Ackley
- Ward: Matthew Fassberg
- Toaster: Chris Green
- Mort: Brian Moriarty
- SAP: Veronica O'Donovan
- Ground Control: Mike Backes, Grey Butler, Anna Caldwell, Cathy Callahan, Lacey Gordon, Julie Jaros, Li Kramer, Tom Laskawy, Brian Moriarty, Elon Musk, Veronica O'Donovan, Tony Payne, Rosa Peralta, Susanna Richards, Josh Smith, Josh Viers, Brandy Wilson
- Mission Control
- President, CEO: Steve Blank
- CFO: Mark Greenough
- VP Business Affairs: Jim Wickett
- Executive VP: Peter Barrett
- Executive Producer: Mark Mullen
- Special Thanks: Kathryn Gould, Jon Feiber... For having the faith
- One Heart Productions
- Director: Phil Parmet
- Executive Producer: Tammara Wells
- Line Producer: Eric Deutsch
- Production Manager: Darrin Ball
- Assoc. Producer/Script Breakdown: Martin Pitts
- Production Consultant: Eric Small
- 2ND Assistant Director: Greg Eyemo
- Production Assistant: Damon Nonas, Jeff Kuntz, Brian Baker, Carolyn Coal
- Craft Service: Nancy Carradine
- Script Supervisor: Trisha Ronten
- Casting Director: Pam Rack
- Fight Coordinator: Bob Goodwin
- Production Designer: Vance Lorenzini
- Production Manager: Renee Frigo
- Lead Man: Grey Dellerson
- Property Master: Bill Averill
- Sound Department
- Sound Recordist: Tommy Lockett
- Boom Operator: Matt Markey
- Camera Department
- Camera Operator: Kim Haun
- Assistant Camera: Linda Morgenstern
- 2ND Assistant Camera: George Baker
- Still Photographer: Darrell Randazzo
- Electric Department
- Gaffer: Patrick Melly
- Best Boy Electric: Anthony John
- Electric: Colin Edwards
- Swing: Kevin Harrop
- Grip Department
- Key Grip: Irv Gorman
- Best Boy Grip: Gene Rivera
- Grip: Scotty Graves
- Wardrobe
- Stylist: Dana Allyson
- Assistant Stylist: Lisa Parmet, Rosanne Fiedler
- Make-Up/Hair
- Key Make-Up: Judd Minter
- Key Hair Stylist: Danielle Russell
- Make-Up: Cinzia Zanetti, Susan Seligman
- Starring
- Tully Bodine: Barry Primus
- Sheriff Wompler: Ned Beatty
- Principals
- Snid: Michael P. Byrne
- News Anchor: Cristi Conaway
- Vern: John Beatty
- Rat Rag Baxter: Prince Hughes
- Helium Head O' Bannon: Craig Ryan Ng
- Nails: Jolie Jackunas
- Featured
- Bartender #1: Tony Cox
- Bartender #2: Michael Anderson
- Moon Dog: Steve Randazzo
- Deputy #1: Paul Quinn
- Deputy #2: Richard Haje
- Extras
- Bouncer: Gary Willison
- Trucker: Scott Schauer
- Trucker: Earnest L. Brown
- Strange Character: Patrice Quinn
- Waitress: Regana Redd
- Worker: Pamela Sillman
- Worker: William Richards
- Waitress: Tamara Lunt
- Bar Character: Lynn Zeigler
- Bar Character: Steve Friedlander
- Bar Girl: Karen Sempertequi
- Man in Silly Hat: Peter Barrett
- Camel Bay Betty: Veronica O'Donovan
- Packaging and manual design: Three 8 Creative Group
Magazine articles
- Main article: Loadstar: The Legend of Tully Bodine/Magazine articles.
Promotional material
also published in:
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[5]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[6]
- VideoGames (US) #72: "January 1995" (199x-xx-xx)[7]
also published in:
- Computer & Video Games (UK) #158: "January 1995" (1994-12-15)[8]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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62 | |
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Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
657,678,000 | CD-ROM (BR) | 063486 | ||||||||||
? |
|
1994-10-13 | Page |
References
- ↑ Mega Power, "November 1994" (UK; 1994-10-20), page 7
- ↑ 2.0 2.1 2.2 Next Generation, "April 1998" (US; 1998-03-17), page 46
- ↑ 1995 Sega Product Catalog (US), page 75
- ↑ File:Loadstar mcd us manual.pdf, page 20
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 16
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 4
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 14
- ↑ Computer & Video Games, "January 1995" (UK; 1994-12-15), page 2
- ↑ Consoles +, "Février 1995" (FR; 1995-0x-xx), page 150
- ↑ Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 188
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 42
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 52
- ↑ Game Informer, "December 1994" (US; 1994-1x-xx), page 42
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 60
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 76
- ↑ Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 112
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 104
- ↑ Player One, "Février 1995" (FR; 1995-0x-xx), page 101
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 66
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