Difference between revisions of "Duke Nukem 3D (Mega Drive)"
From Sega Retro
m |
|||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{OtherPage|desc=the | + | {{OtherPage|desc=the [[Sega Saturn]] game|page=Duke Nukem 3D|desc2=the 2015 re-release|page2=Duke Nukem 3D (Piko Interactive)}} |
{{Bob | {{Bob | ||
| bobscreen=Duke Nukem 3D MD title.png | | bobscreen=Duke Nukem 3D MD title.png | ||
| title=Duke Nukem 3D | | title=Duke Nukem 3D | ||
− | | publisher=[[Tec Toy]] | + | | publisher=[[Tec Toy]] |
| developer=[[Tec Toy]] | | developer=[[Tec Toy]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
Line 9: | Line 9: | ||
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] | | peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] | ||
| players=1 | | players=1 | ||
− | | genre= | + | | genre=Shooting |
| languages={{LanguageList|en}} | | languages={{LanguageList|en}} | ||
| releases={{releasesMD | | releases={{releasesMD | ||
| md_date_br=1998-09 | | md_date_br=1998-09 | ||
| md_code_br=052050 | | md_code_br=052050 | ||
− | | | + | | md_rating_br=18 |
}} | }} | ||
− | |||
}} | }} | ||
− | |||
{{stub}}'''''Duke Nukem 3D''''' is a 1998 Brazil-exclusive [[Sega Mega Drive]] game by [[Tec Toy]] based on the popular PC game of the same name. The earlier [[Duke Nukem 3D|Sega Saturn version]] was a port of the PC game; Tec Toy's version contains graphics and sound effects from the PC version, but has substantially different gameplay mechanics, levels, and a simplified game engine. | {{stub}}'''''Duke Nukem 3D''''' is a 1998 Brazil-exclusive [[Sega Mega Drive]] game by [[Tec Toy]] based on the popular PC game of the same name. The earlier [[Duke Nukem 3D|Sega Saturn version]] was a port of the PC game; Tec Toy's version contains graphics and sound effects from the PC version, but has substantially different gameplay mechanics, levels, and a simplified game engine. | ||
Line 24: | Line 22: | ||
The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine. | The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine. | ||
− | |||
− | |||
==Gameplay== | ==Gameplay== | ||
Line 32: | Line 28: | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | According to the Heriberto Martinez the game engine utilizes "[[wikipedia:Ray casting|Raycast]]" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to ''[[Phantasy Star]]''<nowiki>'</nowiki>s labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code{{ref|http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}. | + | According to the Heriberto Martinez the game engine utilizes "[[wikipedia:Ray casting|Raycast]]" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to ''[[Phantasy Star]]''<nowiki>'</nowiki>s labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code{{ref|https://web.archive.org/web/20161114121014/http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}. |
− | Development took around 14 months{{ref|http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}. | + | Development took around 14 months{{ref|https://web.archive.org/web/20161114121014/http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}. |
==Production credits== | ==Production credits== | ||
Line 56: | Line 52: | ||
{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |vd|60|5 | |
+ | |vd|61|68 | ||
}} | }} | ||
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
+ | {{ratings|MD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=BR | | region=BR | ||
− | | | + | | cover=Duke3D MD BR Box.jpg |
| cart=Duke Nukem 3D MD BR cart.jpg | | cart=Duke Nukem 3D MD BR cart.jpg | ||
| manual=Dukenukem3d md br manual.pdf | | manual=Dukenukem3d md br manual.pdf | ||
Line 70: | Line 68: | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | }} | ||
==References== | ==References== |
Latest revision as of 10:36, 7 May 2023
- For the Sega Saturn game, see Duke Nukem 3D. For the 2015 re-release, see Duke Nukem 3D (Piko Interactive).
Duke Nukem 3D | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Tec Toy | ||||||||||
Developer: Tec Toy | ||||||||||
Sound driver: GEMS | ||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||
Genre: Shooting | ||||||||||
Number of players: 1 | ||||||||||
Official in-game languages: | ||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Duke Nukem 3D is a 1998 Brazil-exclusive Sega Mega Drive game by Tec Toy based on the popular PC game of the same name. The earlier Sega Saturn version was a port of the PC game; Tec Toy's version contains graphics and sound effects from the PC version, but has substantially different gameplay mechanics, levels, and a simplified game engine.
It is widely speculated to be an extensive hack of Zero Tolerance, but this remains unconfirmed. The legal status of the remake is disputed; 3D Realms claims that it is not legal while Tec Toy claims that they obtained a license from publisher GT Interactive (now defunct).
The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine.
Contents
Gameplay
moves forward, backwards, / rotates. fires; weapons switch automatically when the currently equipped weapon runs out of ammo. opens doors.
History
Development
According to the Heriberto Martinez the game engine utilizes "Raycast" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to Phantasy Star's labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code[1].
Development took around 14 months[1].
Production credits
- Concepção Original: Todd Replogle, Allem K. Blum III
- Versão para Mega Drive: TEC TOY
- Gerente: Antonio Frey de Alencar
- Programação/Som/Engine 3D: Heriberto Martinez Manrique
- Ferramentas de Programação: Maurício Antonio Guerta
- Design Gráfico: Daniel Trevisan
Magazine articles
- Main article: Duke Nukem 3D (Mega Drive)/Magazine articles.
Promotional material
also published in:
- Velikiy Drakon (RU) #61: "xxxx xxxx" (2003-02-07)[3]
Physical scans
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
73 | |
---|---|
Based on 3 reviews |
Technical information
- Main article: Duke Nukem 3D (Mega Drive)/Technical information.
References
- ↑ 1.0 1.1 http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/ (Wayback Machine: 2016-11-14 12:10)
- ↑ File:Dukenukem3d md br manual.pdf, page 16
- ↑ Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 97
- ↑ Ação Games, "Setembro 1998" (BR; 1998-xx-xx), page 47
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 68
Duke Nukem 3D (Mega Drive) | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |