Difference between revisions of "Duke Nukem 3D (Mega Drive)"

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{{OtherPage|desc=the 1997 [[Sega Saturn]] game|page=Duke Nukem 3D}}
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{{OtherPage|desc=the [[Sega Saturn]] game|page=Duke Nukem 3D|desc2=the 2015 re-release|page2=Duke Nukem 3D (Piko Interactive)}}
 
{{Bob
 
{{Bob
 
| bobscreen=Duke Nukem 3D MD title.png
 
| bobscreen=Duke Nukem 3D MD title.png
 
| title=Duke Nukem 3D
 
| title=Duke Nukem 3D
| publisher=[[Tec Toy]] (BR), [[Piko Interactive]] (US)
+
| publisher=[[Tec Toy]]
 
| developer=[[Tec Toy]]
 
| developer=[[Tec Toy]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
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| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| players=1
 
| players=1
| genre=Shoot-'em-up
+
| genre=Shooting
 
| languages={{LanguageList|en}}
 
| languages={{LanguageList|en}}
 
| releases={{releasesMD
 
| releases={{releasesMD
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| md_code_br=052050
 
| md_code_br=052050
 
| md_rating_br=18
 
| md_rating_br=18
| am_date_us=2015-10-16{{ref|https://pikointeractive.com/blog/duke-nukem-3d-released-for-sega-genesis/}}
 
 
}}
 
}}
 
}}
 
}}
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The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine.
 
The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine.
 
In 2015, retro game publisher [[Piko Interactive]] re-released the game in the US.{{ref|https://pikointeractive.com/blog/duke-nukem-3d-released-for-sega-genesis/}}
 
  
 
==Gameplay==
 
==Gameplay==
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==History==
 
==History==
 
===Development===
 
===Development===
According to the Heriberto Martinez the game engine utilizes "[[wikipedia:Ray casting|Raycast]]" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to ''[[Phantasy Star]]''<nowiki>'</nowiki>s labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code{{ref|http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}.
+
According to the Heriberto Martinez the game engine utilizes "[[wikipedia:Ray casting|Raycast]]" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to ''[[Phantasy Star]]''<nowiki>'</nowiki>s labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code{{ref|https://web.archive.org/web/20161114121014/http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}.
  
Development took around 14 months{{ref|http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}.
+
Development took around 14 months{{ref|https://web.archive.org/web/20161114121014/http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}.
  
 
==Production credits==
 
==Production credits==
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{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|VD_60_RU.pdf|vd|60|5
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|vd|60|5
 +
|vd|61|68
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
 +
{{ratings|MD}}
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=BR
 
| region=BR
| front=Duke3D MD BR Box.jpg
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| cover=Duke3D MD BR Box.jpg
 
| cart=Duke Nukem 3D MD BR cart.jpg
 
| cart=Duke Nukem 3D MD BR cart.jpg
 
| manual=Dukenukem3d md br manual.pdf
 
| manual=Dukenukem3d md br manual.pdf
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=a4663f2b96787a92db604a92491fa27e2b5ced9e|md5=5093ad6641abb0c3757d24da094a51e6|crc32=6bd2accb|size=4MB|date=1998-06|source=Cartridge (BR)|comments=|quality=good|prototype=}}
 
}}
 
  
 
==References==
 
==References==

Latest revision as of 10:36, 7 May 2023

For the Sega Saturn game, see Duke Nukem 3D. For the 2015 re-release, see Duke Nukem 3D (Piko Interactive).

n/a

Duke Nukem 3D MD title.png

Duke Nukem 3D
System(s): Sega Mega Drive
Publisher: Tec Toy
Developer:
Sound driver: GEMS
Peripherals supported: Six Button Control Pad
Genre: Shooting

















Number of players: 1
Official in-game languages:
  • English
  • Release Date RRP Code
    Sega Mega Drive
    BR
    052050
    Tectoy: 18+

    This short article is in need of work. You can help Sega Retro by adding to it.


    Duke Nukem 3D is a 1998 Brazil-exclusive Sega Mega Drive game by Tec Toy based on the popular PC game of the same name. The earlier Sega Saturn version was a port of the PC game; Tec Toy's version contains graphics and sound effects from the PC version, but has substantially different gameplay mechanics, levels, and a simplified game engine.

    It is widely speculated to be an extensive hack of Zero Tolerance, but this remains unconfirmed. The legal status of the remake is disputed; 3D Realms claims that it is not legal while Tec Toy claims that they obtained a license from publisher GT Interactive (now defunct).

    The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine.

    Gameplay

    Up moves forward, Down backwards, Left/Right rotates. C fires; weapons switch automatically when the currently equipped weapon runs out of ammo. A opens doors.

    History

    Development

    According to the Heriberto Martinez the game engine utilizes "Raycast" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to Phantasy Star's labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code[1].

    Development took around 14 months[1].

    Production credits

    • Concepção Original: Todd Replogle, Allem K. Blum III
    • Versão para Mega Drive: TEC TOY
    • Gerente: Antonio Frey de Alencar
    • Programação/Som/Engine 3D: Heriberto Martinez Manrique
    • Ferramentas de Programação: Maurício Antonio Guerta
    • Design Gráfico: Daniel Trevisan
    Source:
    BR manual credits
    Dukenukem3d md br manual.pdf
    [2]


    Magazine articles

    Main article: Duke Nukem 3D (Mega Drive)/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Velikiy Drakon (RU) #60: "xxxx xxxx" (2002-09-05)
    also published in:
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    60
    [4]
    Ação Games (BR)
    88
    [5]
    Cool Gamer (RU)
    70
    [6]
    Sega Mega Drive
    73
    Based on
    3 reviews

    Duke Nukem 3D (Mega Drive)

    Mega Drive, BR
    Duke3D MD BR Box.jpg
    Cover
    Duke Nukem 3D MD BR cart.jpg
    Cart
    Dukenukem3d md br manual.pdf
    Manual

    Technical information

    Main article: Duke Nukem 3D (Mega Drive)/Technical information.

    References

    1. 1.0 1.1 http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/ (Wayback Machine: 2016-11-14 12:10)
    2. File:Dukenukem3d md br manual.pdf, page 16
    3. Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
    4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 97
    5. Ação Games, "Setembro 1998" (BR; 1998-xx-xx), page 47
    6. Cool Gamer, "9" (RU; 2002-10-13), page 68


    Duke Nukem 3D (Mega Drive)

    Duke Nukem 3D MD title.png

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