Difference between revisions of "DarkRide"

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| publisher=[[Rocket Science Games]]
 
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{{MissedRelease|SAT|1995-03{{magref|cdconsoles|4|89}}}}
 
{{MissedRelease|SAT|1995-03{{magref|cdconsoles|4|89}}}}
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]]
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]]
| genre=Strategy{{magref|gameplayers|0707|10}}, Puzzle{{magref|mms|29|16}}
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| genre=Puzzle{{magref|mms|29|16}}{{magref|sv|20|19}}, Strategy{{magref|gameplayers|0707|10}}
 
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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega-CD]], [[Sega Mega-CD 32X]], and [[Sega Saturn]] puzzle game developed by [[Rocket Science Games]]. Produced by [[wikipedia:Brian Moriarty|Brian Moriarty]] and set to combine [[full-motion video]] of roller coasters with a psychedelic puzzle/strategy game{{magref|mms|29|16}}, it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date{{magref|cdconsoles|4|89}} was shelved entirely.
 
{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega-CD]], [[Sega Mega-CD 32X]], and [[Sega Saturn]] puzzle game developed by [[Rocket Science Games]]. Produced by [[wikipedia:Brian Moriarty|Brian Moriarty]] and set to combine [[full-motion video]] of roller coasters with a psychedelic puzzle/strategy game{{magref|mms|29|16}}, it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date{{magref|cdconsoles|4|89}} was shelved entirely.
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==Story==
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The game's plot was described as "revolving around [[wikipedia:Professor Moriarty|Dr. Moriarty]] trying to fry [[wikipedia:Sherlock Holmes|Sherlock Holmes]]' head".{{magref|sv|20|19}}
  
 
==Gameplay==
 
==Gameplay==
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==History==
 
==History==
The July 1994 issue of ''[[Game Players]]'' reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".{{magref|gameplayers|0707|10}} Later, March 1995's ''[[Mean Machines Sega]]'' reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".{{magref|mms|29|16}}
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The July 1994 issue of ''[[Game Players]]'' reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".{{magref|gameplayers|0707|10}} Later, March 1995's ''[[Mean Machines Sega]]'' reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".{{magref|mms|29|16}} While advertised as ''DarkRide''{{magref|gameplayers|0707|10}} throughout the majority of 1994, when the game was previewed in the February 1995 issue of ''[[CD Consoles]]'' magazine, it appeared under the name '''''Darkside'''''.{{magref|cdconsoles|4|89}} As the remainder of promotional material for the game address it as ''DarkRide'', it is thought this was a simple mistake on the magazine's part.
 
 
While originally known as '''''DarkRide'''''{{magref|gameplayers|0707|10}} throughout the majority of 1994, when the game was previewed in the February 1995 issue of ''[[CD Consoles]]'' magazine, it appeared under the name '''''Darkside'''''.{{magref|cdconsoles|4|89}} As the remainder of promotional material for the game address it as ''DarkRide'', it is thought this was a simple mistake on the magazine's part.
 
  
Planned for a March 1995 release on the [[Saturn]]{{magref|cdconsoles|4|89}}, '{{PAGENAME}}'' was eventually cancelled, with [[Rocket Science Games]] claiming this was because they had witnessed very similar games at [[Winter CES 1995]] earlier that year.{{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}
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Planned for a March 1995 release on the [[Saturn]]{{magref|cdconsoles|4|89}}, ''{{PAGENAME}}'' was eventually cancelled, with [[Rocket Science Games]] claiming this was because they had witnessed very similar games at [[Winter CES 1995]] earlier that year.{{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}
  
 
{{quote|We saw some things at the [[Winter CES 1995|Consumer Electronics Show]] very similar to our [[Rocket Boy]] and DarkRide, so we've put those on hold. But we still have [[Wing Nuts]], a World War I dogfight game, in the works.|''[[Rocket Science Games]] spokesperson Anna Caldwell''|ref={{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}}}
 
{{quote|We saw some things at the [[Winter CES 1995|Consumer Electronics Show]] very similar to our [[Rocket Boy]] and DarkRide, so we've put those on hold. But we still have [[Wing Nuts]], a World War I dogfight game, in the works.|''[[Rocket Science Games]] spokesperson Anna Caldwell''|ref={{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}}}

Latest revision as of 14:28, 5 July 2023

Notavailable.svg
DarkRide
System(s): Sega Mega-CD, Sega Mega-CD 32X, Sega Saturn
Publisher: Rocket Science Games
Developer: Rocket Science Games
Planned release date(s):

Sega Mega-CD
Q2 1995[1]

Sega Mega-CD 32X
1995[2]

Sega Saturn
1995-03[3]

Genre: Puzzle[4][5], Strategy[2]
Number of players: 1

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DarkRide is an unreleased Sega Mega-CD, Sega Mega-CD 32X, and Sega Saturn puzzle game developed by Rocket Science Games. Produced by Brian Moriarty and set to combine full-motion video of roller coasters with a psychedelic puzzle/strategy game[4], it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date[3] was shelved entirely.

Story

The game's plot was described as "revolving around Dr. Moriarty trying to fry Sherlock Holmes' head".[5]

Gameplay

The character Mortimer, from the developer's previous game Loadstar, was set to make a cameo reappearance in Darkride.

DarkRide would have presented players with a gameplay experience built around choosing different paths through a full-motion video story, behaving very similarly to Dragon's Lair and like games. Most reporting also describes a puzzle element to the gameplay, although this may have simply meant the footage presents clues on how to safely proceed. Twelve different stages would have been selectable.[4]

History

The July 1994 issue of Game Players reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".[2] Later, March 1995's Mean Machines Sega reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".[4] While advertised as DarkRide[2] throughout the majority of 1994, when the game was previewed in the February 1995 issue of CD Consoles magazine, it appeared under the name Darkside.[3] As the remainder of promotional material for the game address it as DarkRide, it is thought this was a simple mistake on the magazine's part.

Planned for a March 1995 release on the Saturn[3], DarkRide was eventually cancelled, with Rocket Science Games claiming this was because they had witnessed very similar games at Winter CES 1995 earlier that year.[6]


We saw some things at the Consumer Electronics Show very similar to our Rocket Boy and DarkRide, so we've put those on hold. But we still have Wing Nuts, a World War I dogfight game, in the works.

Rocket Science Games spokesperson Anna Caldwell[6]


Magazine articles

Main article: DarkRide/Magazine articles.

Screenshots

References