Loadstar: The Legend of Tully Bodine
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|Loadstar: The Legend of Tully Bodine|
|System(s): Sega Mega-CD|
|Number of players: 1|
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Loadstar borrows a similar gameplay style from the earlier Mega-CD game, Sewer Shark - quite literally "on rails", the player takes the roll of Tully Bodine, piloting his ship called the "Loadstar" to various destinations. Gameplay consists of turning left or right at junctions, and occasionally moving a crosshair to shoot down nearby enemies.
If the player does not crash and is not destroyed, Loadstar takes roughly 50 minutes to complete (including FMV sequences).
Through the eyes of senior developer Brian Moriarty, many of the staff being Loadstar were attempting to use the project to better their chances of getting into film production for Hollywood. Very few were knowledgeable when it came to video games, to the point where CEO Steve Blank would not even let his children play video games at the time.
Moriarty suggests Loadstar did the minimum to get past Sega's quality standards, and was hated by Sega's staff.
- Main article: Loadstar: The Legend of Tully Bodine/Magazine articles.
also published in:
also published in:
- Computer & Video Games (UK) #158: "January 1995" (1994-12-15)
|Sega Retro Average|
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ROM dump status
- Next Generation, "April 1998" (US; 1998-03-17), page 46
- Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 16
- GamePro, "January 1995" (US; 199x-xx-xx), page 4
- VideoGames, "January 1995" (US; 199x-xx-xx), page 14
- Computer & Video Games, "January 1995" (UK; 1994-12-15), page 2
- Consoles +, "Février 1995" (FR; 1995-xx-xx), page 150
- Consoles +, "Février 1995" (FR; 1995-xx-xx), page 112
- Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 98 (104)
- Player One, "Février 1995" (FR; 1995-xx-xx), page 101 (99)