Difference between revisions of "DarkRide"
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{{UnreleasedBob | {{UnreleasedBob | ||
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− | | publisher= | + | | publisher=[[Rocket Science Games]] |
| developer=[[Rocket Science Games]] | | developer=[[Rocket Science Games]] | ||
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{{MissedRelease|SAT|1995-03{{magref|cdconsoles|4|89}}}} | {{MissedRelease|SAT|1995-03{{magref|cdconsoles|4|89}}}} | ||
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]] | | system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]] | ||
− | | genre= | + | | genre=Puzzle{{magref|mms|29|16}}{{magref|sv|20|19}}, Strategy{{magref|gameplayers|0707|10}} |
| players=1 | | players=1 | ||
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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega-CD]], [[Sega Mega-CD 32X]], and [[Sega Saturn]] puzzle game developed by [[Rocket Science Games]]. Produced by [[wikipedia:Brian Moriarty|Brian Moriarty]] and set to combine [[full-motion video]] of roller coasters with a psychedelic puzzle/strategy game{{magref|mms|29|16}}, it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date{{magref|cdconsoles|4|89}} was shelved entirely. | {{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega-CD]], [[Sega Mega-CD 32X]], and [[Sega Saturn]] puzzle game developed by [[Rocket Science Games]]. Produced by [[wikipedia:Brian Moriarty|Brian Moriarty]] and set to combine [[full-motion video]] of roller coasters with a psychedelic puzzle/strategy game{{magref|mms|29|16}}, it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date{{magref|cdconsoles|4|89}} was shelved entirely. | ||
+ | |||
+ | ==Story== | ||
+ | The game's plot was described as "revolving around [[wikipedia:Professor Moriarty|Dr. Moriarty]] trying to fry [[wikipedia:Sherlock Holmes|Sherlock Holmes]]' head".{{magref|sv|20|19}} | ||
==Gameplay== | ==Gameplay== | ||
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==History== | ==History== | ||
− | The July 1994 issue of ''[[Game Players]]'' reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".{{magref|gameplayers|0707|10}} Later, March 1995's ''[[Mean Machines Sega]]'' reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".{{magref|mms|29|16}} | + | The July 1994 issue of ''[[Game Players]]'' reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".{{magref|gameplayers|0707|10}} Later, March 1995's ''[[Mean Machines Sega]]'' reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".{{magref|mms|29|16}} While advertised as ''DarkRide''{{magref|gameplayers|0707|10}} throughout the majority of 1994, when the game was previewed in the February 1995 issue of ''[[CD Consoles]]'' magazine, it appeared under the name '''''Darkside'''''.{{magref|cdconsoles|4|89}} As the remainder of promotional material for the game address it as ''DarkRide'', it is thought this was a simple mistake on the magazine's part. |
− | |||
− | While | ||
Planned for a March 1995 release on the [[Saturn]]{{magref|cdconsoles|4|89}}, ''{{PAGENAME}}'' was eventually cancelled, with [[Rocket Science Games]] claiming this was because they had witnessed very similar games at [[Winter CES 1995]] earlier that year.{{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}} | Planned for a March 1995 release on the [[Saturn]]{{magref|cdconsoles|4|89}}, ''{{PAGENAME}}'' was eventually cancelled, with [[Rocket Science Games]] claiming this was because they had witnessed very similar games at [[Winter CES 1995]] earlier that year.{{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}} | ||
{{quote|We saw some things at the [[Winter CES 1995|Consumer Electronics Show]] very similar to our [[Rocket Boy]] and DarkRide, so we've put those on hold. But we still have [[Wing Nuts]], a World War I dogfight game, in the works.|''[[Rocket Science Games]] spokesperson Anna Caldwell''|ref={{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}}} | {{quote|We saw some things at the [[Winter CES 1995|Consumer Electronics Show]] very similar to our [[Rocket Boy]] and DarkRide, so we've put those on hold. But we still have [[Wing Nuts]], a World War I dogfight game, in the works.|''[[Rocket Science Games]] spokesperson Anna Caldwell''|ref={{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}}} | ||
+ | |||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} |
Latest revision as of 14:28, 5 July 2023
DarkRide |
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System(s): Sega Mega-CD, Sega Mega-CD 32X, Sega Saturn |
Publisher: Rocket Science Games |
Developer: Rocket Science Games |
Planned release date(s): Q2 1995[1] 1995[2] 1995-03[3]
|
Genre: Puzzle[4][5], Strategy[2] |
Number of players: 1 |
This teeny-tiny article needs some work. You can help us by expanding it.
DarkRide is an unreleased Sega Mega-CD, Sega Mega-CD 32X, and Sega Saturn puzzle game developed by Rocket Science Games. Produced by Brian Moriarty and set to combine full-motion video of roller coasters with a psychedelic puzzle/strategy game[4], it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date[3] was shelved entirely.
Story
The game's plot was described as "revolving around Dr. Moriarty trying to fry Sherlock Holmes' head".[5]
Gameplay
DarkRide would have presented players with a gameplay experience built around choosing different paths through a full-motion video story, behaving very similarly to Dragon's Lair and like games. Most reporting also describes a puzzle element to the gameplay, although this may have simply meant the footage presents clues on how to safely proceed. Twelve different stages would have been selectable.[4]
History
The July 1994 issue of Game Players reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".[2] Later, March 1995's Mean Machines Sega reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".[4] While advertised as DarkRide[2] throughout the majority of 1994, when the game was previewed in the February 1995 issue of CD Consoles magazine, it appeared under the name Darkside.[3] As the remainder of promotional material for the game address it as DarkRide, it is thought this was a simple mistake on the magazine's part.
Planned for a March 1995 release on the Saturn[3], DarkRide was eventually cancelled, with Rocket Science Games claiming this was because they had witnessed very similar games at Winter CES 1995 earlier that year.[6]
“ | We saw some things at the Consumer Electronics Show very similar to our Rocket Boy and DarkRide, so we've put those on hold. But we still have Wing Nuts, a World War I dogfight game, in the works. | „ |
— Rocket Science Games spokesperson Anna Caldwell[6] |
Magazine articles
- Main article: DarkRide/Magazine articles.
Screenshots
References
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 32
- ↑ 2.0 2.1 2.2 2.3 Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 10
- ↑ 3.0 3.1 3.2 3.3 CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 89
- ↑ 4.0 4.1 4.2 4.3 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 16
- ↑ 5.0 5.1 Sega Visions, "August/September 1994" (US; 1994-xx-xx), page 19
- ↑ 6.0 6.1 https://www.wired.com/1995/07/updata-41/ (Wayback Machine: 2022-11-28 11:52)