Difference between revisions of "Ono-Sendai"
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{{CompanyBob | {{CompanyBob | ||
− | | logo= | + | | logo=OnoSendai logo.png |
− | | | + | | title=Ono-Sendai Corporation |
| founded=1991{{ref|https://medium.com/ghvr/tc-shanghai-2016-8ad6c097262d}} | | founded=1991{{ref|https://medium.com/ghvr/tc-shanghai-2016-8ad6c097262d}} | ||
− | | defunct= | + | | defunct=1993-10{{intref|Interview: Bandit (2006-07-25) by Sega-16}} |
− | | | ||
| mergedwith= | | mergedwith= | ||
| mergedinto= | | mergedinto= | ||
− | | headquarters=[[wikipedia:San Francisco, California|Suite 1500, 120 Montgomery Street, San Francisco, California 94104, United States]]{{ref|https://www.cabusinessdb.com/company/1521743/}} | + | | headquarters=[[wikipedia:San Francisco, California|332 6th Avenue, San Francisco, California 94118, United States]] (1991-xx to 1992-01){{intref|Interview: Bandit (2006-07-25) by Sega-16}} |
− | }}{{ | + | | headquarters2=[[wikipedia:San Francisco, California|Suite 1500, 120 Montgomery Street, San Francisco, California 94104, United States]] (1992-01 to 1993-10){{ref|https://www.cabusinessdb.com/company/1521743/}} |
+ | }}{{stub}}'''{{PAGENAME}} Corp.''' was an American [[virtual reality]] hardware developer notable for being contracted by [[Sega of America]] to produce the unreleased [[Sega Mega Drive]] virtual reality headset [[Sega VR]].{{ref|https://medium.com/ghvr/tc-shanghai-2016-8ad6c097262d}} Named for the fictional corporation from the 1984 [[wikipedia:William Gibson|William Gibson]] cyberpunk novel ''[[wikipedia:Neuromancer|Neuromancer]]'', Ono-Sendai was the world's first consumer-oriented virtual reality company.{{ref|https://spectrum.ieee.org/sense-and-sensoribility}}{{ref|http://cfccreates.com/collaborators/111}} | ||
==Company== | ==Company== | ||
− | Founded in 1991 and officially incorporated on January 8, 1992{{ref|https://www.cabusinessdb.com/company/1521743/}}, Ono-Sendai was one of the first generation of virtual reality companies to explore the new medium | + | Founded by virtual reality entrepreneur [[Mark Pesce]] in 1991, and officially incorporated on January 8, 1992{{ref|https://www.cabusinessdb.com/company/1521743/}}, Ono-Sendai was one of the first generation of virtual reality companies to explore the new medium{{ref|https://medium.com/ghvr/tc-shanghai-2016-8ad6c097262d}}, as well as the very first to design and develop products intended for an inexpensive personal consumer market (as opposed to industrial and corporate use.){{ref|https://spectrum.ieee.org/sense-and-sensoribility}}{{ref|http://cfccreates.com/collaborators/111}} |
+ | |||
+ | ===Sega VR=== | ||
+ | {{MainArticle|Sega VR}} | ||
+ | |||
+ | ==Production history== | ||
+ | *[[Sega VR]] ([[Mega Drive]]; unreleased) — Developed, manufactured by | ||
+ | |||
+ | ==Promotional material== | ||
+ | <gallery> | ||
+ | OnoSendai ad.jpg|A promotional feature published in ''[[wikipedia:MONDO 2000|MONDO 2000]]'', issue 7.{{ref|https://mastodon.sdf.org/@Famicoman/102006454056866351}} | ||
+ | </gallery> | ||
+ | |||
+ | ==Logos== | ||
+ | <gallery> | ||
+ | OnoSendai logo.png|Ono-Sendai's logo. | ||
+ | OnoSendai logo alt.png|Ono-Sendai's alternate logo. | ||
+ | </gallery> | ||
==External links== | ==External links== |
Latest revision as of 04:25, 12 September 2023
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Ono-Sendai Corporation | ||||
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Founded: 1991[1] | ||||
Defunct: 1993-10[2] | ||||
Headquarters:
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Ono-Sendai Corp. was an American virtual reality hardware developer notable for being contracted by Sega of America to produce the unreleased Sega Mega Drive virtual reality headset Sega VR.[1] Named for the fictional corporation from the 1984 William Gibson cyberpunk novel Neuromancer, Ono-Sendai was the world's first consumer-oriented virtual reality company.[4][5]
Contents
Company
Founded by virtual reality entrepreneur Mark Pesce in 1991, and officially incorporated on January 8, 1992[3], Ono-Sendai was one of the first generation of virtual reality companies to explore the new medium[1], as well as the very first to design and develop products intended for an inexpensive personal consumer market (as opposed to industrial and corporate use.)[4][5]
Sega VR
- Main article: Sega VR.
Production history
- Sega VR (Mega Drive; unreleased) — Developed, manufactured by
Promotional material
A promotional feature published in MONDO 2000, issue 7.[6]
Logos
External links
- Learning from History: How to make VR bigger than the Web article by Mark Pesce at Medium
References
- ↑ 1.0 1.1 1.2 https://medium.com/ghvr/tc-shanghai-2016-8ad6c097262d
- ↑ 2.0 2.1 Interview: Bandit (2006-07-25) by Sega-16
- ↑ 3.0 3.1 https://www.cabusinessdb.com/company/1521743/
- ↑ 4.0 4.1 https://spectrum.ieee.org/sense-and-sensoribility
- ↑ 5.0 5.1 http://cfccreates.com/collaborators/111
- ↑ https://mastodon.sdf.org/@Famicoman/102006454056866351