Difference between revisions of "Galaxian-based hardware"
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| processor=[[Zilog Z80]] | | processor=[[Zilog Z80]] | ||
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− | | | + | | system_date_world_1=1979 |
− | | | + | | system_type_world_1=Namco |
− | | | + | | system_date_world_2=1980 |
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Sega's hardware variants were based on the arcade hardware used by the companies it licensed from, such as [[Konami]], [[Nihon Bussan]], and [[Alpha Denshi]], which all used Galaxian-based hardware at the time. Several modifications were made to the hardware, with ''[[Super Cobra]]'' (and its predecessor ''[[wikipedia:Scramble|Scramble]]'') adding side-scrolling capabilities, and ''[[Jump Bug]]'' adding multi-directional scrolling and parallax scrolling capabilities. | Sega's hardware variants were based on the arcade hardware used by the companies it licensed from, such as [[Konami]], [[Nihon Bussan]], and [[Alpha Denshi]], which all used Galaxian-based hardware at the time. Several modifications were made to the hardware, with ''[[Super Cobra]]'' (and its predecessor ''[[wikipedia:Scramble|Scramble]]'') adding side-scrolling capabilities, and ''[[Jump Bug]]'' adding multi-directional scrolling and parallax scrolling capabilities. | ||
− | ==Technical | + | ==Technical specifications== |
The technical specifications for this hardware include:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp Namco Galaxian (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/galaxian.cpp Namco Galaxian video hardware (MAME)]}}{{ref|1=[http://www.system16.com/hardware.php?id=688 Sega Z80 Based Hardware (System 16)]}}{{ref|1=[http://www.system16.com/hardware.php?id=513 Namco Galaxian Hardware (System 16)]}} | The technical specifications for this hardware include:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp Namco Galaxian (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/galaxian.cpp Namco Galaxian video hardware (MAME)]}}{{ref|1=[http://www.system16.com/hardware.php?id=688 Sega Z80 Based Hardware (System 16)]}}{{ref|1=[http://www.system16.com/hardware.php?id=513 Namco Galaxian Hardware (System 16)]}} | ||
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* [[wikipedia:Refresh rate|Refresh rate]]: 60.60606 Hz ([[wikipedia:V-sync (video)|V-sync]]) | * [[wikipedia:Refresh rate|Refresh rate]]: 60.60606 Hz ([[wikipedia:V-sync (video)|V-sync]]) | ||
* [[wikipedia:Color model|Color model]]: [[wikipedia:RGB color model|RGB]] | * [[wikipedia:Color model|Color model]]: [[wikipedia:RGB color model|RGB]] | ||
− | + | :* Color [[palette]]: 224 ([[wikipedia:RGB color model|RGB]],{{ref|1=[http://www.arcade-museum.com/game_detail.php?game_id=7885 Galaxian (Arcade Museum)]}} [[wikipedia:Programmable read-only memory|PROM]]) | |
− | + | :* Colors on screen: 32 (palette [[RAM]]) | |
* Background planes: | * Background planes: | ||
− | + | :* [[wikipedia:Tile engine|Tilemap]] plane: 8×8 tile sizes, scrolling | |
− | + | :* [[wikipedia:Bitmap|Bitmap]] plane: Star generator, scrolling | |
* [[Sprite]] plane: Line buffer, sprite flipping, sprite animation{{ref|[http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf Galaxian CSEE 4840 Embedded System Design (University of Columbia)]}} | * [[Sprite]] plane: Line buffer, sprite flipping, sprite animation{{ref|[http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf Galaxian CSEE 4840 Embedded System Design (University of Columbia)]}} | ||
− | + | :* Sprite size: 16×16 | |
− | + | :* Colors per sprite: 4 colors (3 opaque, 1 transparent) | |
− | + | :* Sprites per scanline: 7 sprites, 112 [[texel]]s | |
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* Background planes: Multi-directional scrolling, parallax scrolling{{ref|1=[http://books.google.co.uk/books?id=lB4PAwAAQBAJ&pg=PA181 ''Games vs. Hardware. The History of PC video games: The 80's'']}} | * Background planes: Multi-directional scrolling, parallax scrolling{{ref|1=[http://books.google.co.uk/books?id=lB4PAwAAQBAJ&pg=PA181 ''Games vs. Hardware. The History of PC video games: The 80's'']}} | ||
− | ==List of | + | ==List of games== |
Sega licensed arcade games that ran on this hardware include:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp Namco Galaxian (MAME)]}} | Sega licensed arcade games that ran on this hardware include:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp Namco Galaxian (MAME)]}} | ||
− | * ''[[Moon Cresta]]'' (1980) | + | *''[[Moon Cresta]]'' (1980) |
− | * ''[[Frogger]]'' (1981) | + | *''[[Frogger]]'' (1981) |
− | * ''[[Jump Bug]]'' (1981) | + | *''[[Jump Bug]]'' (1981) |
− | * ''[[Super Cobra]]'' (1981) | + | *''[[Super Cobra]]'' (1981) |
− | * ''[[Turpin]]'' (1981) | + | *''[[Turpin]]'' (1981) |
+ | *''[[Serizawa Hachidan no Tsume Shougi]]'' (1982) | ||
==References== | ==References== |
Latest revision as of 03:42, 12 September 2023
Galaxian-based hardware | |||||||||||||
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Manufacturer: Namco (variants by Sega) | |||||||||||||
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Galaxian-based hardware was used for several Sega licensed arcade games in the early 1980s, based on Namco's Galaxian arcade hardware, which debuted in 1979.[1]
Sega's hardware variants were based on the arcade hardware used by the companies it licensed from, such as Konami, Nihon Bussan, and Alpha Denshi, which all used Galaxian-based hardware at the time. Several modifications were made to the hardware, with Super Cobra (and its predecessor Scramble) adding side-scrolling capabilities, and Jump Bug adding multi-directional scrolling and parallax scrolling capabilities.
Technical specifications
The technical specifications for this hardware include:[1][2][3][4]
- Main CPU: Zilog Z80 @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 MIPS)
- Sound chipset: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel)
- GPU chipset: Namco Galaxian video hardware
- Display resolution: 256×224 (horizontal), 224×256 (vertical)
- Overscan resolution: 384×264 (horizontal), 264×384 (vertical)
- Refresh rate: 60.60606 Hz (V-sync)
- Color model: RGB
- Background planes:
- Sprite size: 16×16
- Colors per sprite: 4 colors (3 opaque, 1 transparent)
- Sprites per scanline: 7 sprites, 112 texels
Modifications
Super Cobra (and its predecessor Scramble) added the following upgrade to the hardware in early 1981:
- Background planes: Side-scrolling
Jump Bug made the following modifications to the hardware later in 1981:
- Sound chip: AY-3-8910 @ 1.78975 MHz
- Background planes: Multi-directional scrolling, parallax scrolling[7]
List of games
Sega licensed arcade games that ran on this hardware include:[1]
- Moon Cresta (1980)
- Frogger (1981)
- Jump Bug (1981)
- Super Cobra (1981)
- Turpin (1981)
- Serizawa Hachidan no Tsume Shougi (1982)
References
- ↑ 1.0 1.1 1.2 Namco Galaxian (MAME)
- ↑ Namco Galaxian video hardware (MAME)
- ↑ Sega Z80 Based Hardware (System 16)
- ↑ Namco Galaxian Hardware (System 16)
- ↑ Galaxian (Arcade Museum)
- ↑ Galaxian CSEE 4840 Embedded System Design (University of Columbia)
- ↑ Games vs. Hardware. The History of PC video games: The 80's
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